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NEW SKILL - Advanced Jury Rigging

Author
Mikaila Penshar
SISTAHs of EVE
#1 - 2013-02-26 21:29:24 UTC  |  Edited by: Mikaila Penshar
At level 5 you can permanently shuffle 1 slot to another location.

example: take 1 high slot and move it to a low slot

example: take 1 mid slot and move to a rig slot

this will make for some amazingly unprecedented ships, "unbalancing" you might say....'Yesssss!' I reply


(also you can get yourself out of Jury Duty)


Edited after post #14 below (2013.02.27 20:17):

a X16 skill
it will not alter calibration / power grid / CPU (but does not prevent mods/rigs from altering the afore mentioned)
it will not add turret or missile mounts
once a ship is altered a pilot will need this skill at level 5 to pilot it

(additional edits may be added here to stay current)

at level 4 you can remove a rig without damaging it
Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2013-02-26 21:48:12 UTC
troll?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

sabre906
The Scope
Gallente Federation
#3 - 2013-02-26 22:20:12 UTC
+1

Provided cannot exceed max of 8 on any category, and does not create new turret mount if moved to high.
Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2013-02-26 23:22:30 UTC  |  Edited by: Nariya Kentaya
Would be fun, plenty of ships ive flown end up with a utility high, or unused mid slots (on an armor ship), that i would rather have on a different level, since at the use i have for them, that useless high may better serve to supplument my tank, or that mid could be switched to a low to help my sniper with GTFO when interceptors have closed on it.

the only problem i see is coding, might be an issue to make ships have alterable points, though T3's have different setups depending on subs so who knows.


on that note, would make T3's more fun, can fit exclusively for bonus's and fix the slot layout on your own to assist in overspecializing, such as an extra neut or 2 on a neut legion to make a cheap bhaalgorn. ::::)


however i would have to be againt the addition of additional rigs, the limit is 3, on ships that can only fit 2, maybe those can boost to 3, but high/mid/low cannot exceed 8, and rigs cannot exceed 3.

(maybe allow unused slots that you take off instead of shuffling to be put towards calibration or PG/CPU, alowing some beefier rigs or mods to be put on ships that otherwise wouldnt fit)
Luc Chastot
#5 - 2013-02-27 03:09:08 UTC
Yes, then add Advanced Advanced Jury Rigging: You can permanently add 1 slot of your choice per level to your ship.

Make it idiot-proof and someone will make a better idiot.

Mikaila Penshar
SISTAHs of EVE
#6 - 2013-02-27 03:44:30 UTC
Luc Chastot wrote:
Yes, then add Advanced Advanced Jury Rigging: You can permanently add 1 slot of your choice per level to your ship.


hey quit poopin in my thread- you can go do that in yer own proposal mate
Mikaila Penshar
SISTAHs of EVE
#7 - 2013-02-27 03:47:21 UTC
Daichi Yamato wrote:
troll?



no... not actually

just added the jury duty thing in case that ever comes up in some WiS iteration- you know... to like, cover all my bases

Zan Shiro
Doomheim
#8 - 2013-02-27 04:30:04 UTC
Mikaila Penshar wrote:
Daichi Yamato wrote:
troll?



no... not actually

just added the jury duty thing in case that ever comes up



move/work to a foreign country....I get a notice to attend jury duty once in while. As I am thousands of miles away and out of the US I am not making those report dates for obvious reasons.



Rest of this....its been covered before. If ccp gave that armour tanker low slot setup that had you go if I could only fit one more xyz....it was by design. Want more gank, less tank. Want more tank less gank.

While there are some dud slot layouts, even with some of them it jsut takes a paradigm shift in thinking to make them work. My example ship for this is wolf. I for a long time wondered what CCP was thinking with its layout. Then I saw arty wolf and went well that works the layout pretty damn good.
Mikaila Penshar
SISTAHs of EVE
#9 - 2013-02-27 04:55:50 UTC
this is a skill specifically designed to lend a hand at unbalancing ships- it wont change powergrid, cpu or turret counts, but it will make things different and unique... and we like different and unique (even if it is sorta dysfunctional and anti-social)


Paikis
Vapour Holdings
#10 - 2013-02-27 05:14:39 UTC
This would be crazy overpowered on some ships, and completely useless on others.
sabre906
The Scope
Gallente Federation
#11 - 2013-02-27 05:32:56 UTC
Paikis wrote:
This would be crazy overpowered on some ships, and completely useless on others.


Actually, this would make previously completely useless ships not completely useless, and completely useless on crazy overpowered ships.Lol
Zan Shiro
Doomheim
#12 - 2013-02-27 06:09:00 UTC  |  Edited by: Zan Shiro
Mikaila Penshar wrote:
this is a skill specifically designed to lend a hand at unbalancing ships- it wont change powergrid, cpu or turret counts, but it will make things different and unique... and we like different and unique (even if it is sorta dysfunctional and anti-social)





it can affect grid. 1 more low is a co-proc/power mod potentially.

Even worse its avoiding the current rigs that do grid cahnges. I need more pg, -1 slot for ACR. as I have no room for RCU or don't to come off the lows I do have.. I take that ships junk high slot I fill to obey the eve rule of no empty slots (don't need it, I jsut do it to make the sock sniffers happy) make it a low and get back my ACR slot for something else if that now added RCU clears grid by a hair.


I would not do this to be different, I'd do this to push a boat into the op zone. Since you have this skill based (ideas in the past at least made this a rig you add) I got a few fits I could pull an ACR after slapping in RCU and put in more useful rigs. Like say shooty rigs. Current setup...I want those bigger bore weapons, the acr is 1 less rig I can run to use to better effect with a shooty rig.
Sigras
Conglomo
#13 - 2013-02-27 08:48:10 UTC
do you have any idea of the balance ramifications of this change?

the number of variables would scale into the tens of billions with hundreds of millions of those variables being attributed to the strategic cruisers

How about i move a mid to a low on my archon and get a 50,000 DPS tank, or move a mid to a high on my bhaalgorn to get an 8 neut cap death machine . . .

What about a 4 low slot huginn or a 6 low slot sacrilege . . . no just . . . no
Mikaila Penshar
SISTAHs of EVE
#14 - 2013-02-27 20:17:11 UTC
Paikis wrote:
This would be crazy overpowered on some ships, and completely useless on others.


exactly!

sabre906 wrote:


Actually, this would make previously completely useless ships not completely useless, and completely useless on crazy overpowered ships.Lol


^this guy gets it^

Zan Shiro wrote:

it can affect grid. 1 more low is a co-proc/power mod potentially.


yesss... you're getting the concept

Zan Shiro wrote:

Even worse its avoiding the current rigs that do grid cahnges. I need more pg, -1 slot for ACR. as I have no room for RCU or don't to come off the lows I do have.. I take that ships junk high slot I fill to obey the eve rule of no empty slots (don't need it, I jsut do it to make the sock sniffers happy) make it a low and get back my ACR slot for something else if that now added RCU clears grid by a hair.


I would not do this to be different, I'd do this to push a boat into the op zone. Since you have this skill based (ideas in the past at least made this a rig you add) I got a few fits I could pull an ACR after slapping in RCU and put in more useful rigs. Like say shooty rigs. Current setup...I want those bigger bore weapons, the acr is 1 less rig I can run to use to better effect with a shooty rig.


you wouldn't be able to affect calibration- of course not- same as you can't affect powergrid or cpu... unless you know a rig or mod that does... in which case use it because if you could really do it- you would

just like Chew-freakin-bacca and Han Solo did... right? so- yeah, you get it too


Sigras wrote:
do you have any idea of the balance ramifications of this change?

the number of variables would scale into the tens of billions with hundreds of millions of those variables being attributed to the strategic cruisers

How about i move a mid to a low on my archon and get a 50,000 DPS tank, or move a mid to a high on my bhaalgorn to get an 8 neut cap death machine . . .

What about a 4 low slot huginn or a 6 low slot sacrilege . . . no just . . . no


NEVER TELL ME THE ODDS

variables-schmariables... this is not Sparta - this is EvE- and your 50,000 dps tanked Archon would become the toast of town (that is if you can fit it within the pg/cpu confines it would have- remember you'd only ever get to move 1 slot) at least until someone dropped some other deathmachine on it - so YES... you get it too



My issue with many of the built in mechanics and the balancing act of ships is that it's like driving on rails... you can only go where the track takes you- no if's, and's, or but's about it. I think you would find many more people flying traditional fits though... as in order to fly one of these monsters you'd have to have the Advanced Jury Rig skill to level 5 (and you know it'd have to be a X16 skill)

sabre906
The Scope
Gallente Federation
#15 - 2013-02-27 22:08:01 UTC
It does nothing for the already OP ships that already have the perfect slot layout. It moves the imperfect ships 1 slot closer to perfection.

Btw, perfection is subjective.Smile
Daichi Yamato
Jabbersnarks and Wonderglass
#16 - 2013-02-28 01:13:26 UTC
abaddon 8 lows
falcon 8 mids
sleipnir 6 mids
mach 6 mids
Mael 7 mids
vindi 8 lows

these ships werent powerful enough before, but now they will be...great Roll

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

sabre906
The Scope
Gallente Federation
#17 - 2013-02-28 01:25:37 UTC
If you move a low to a mid on a Mach, you fail. Don't fail.Lol

Perfect example of op ship that's already perfect not benefiting. It instead offers some people the opportunity to fail their perfect boat, in keeping with spirit of Eve.Big smile
Mikaila Penshar
SISTAHs of EVE
#18 - 2013-02-28 01:35:27 UTC
sabre906 wrote:
If you move a low to a mid on a Mach, you fail. Don't fail.Lol

Perfect example of op ship that's already perfect not benefiting. It instead offers some people the opportunity to fail their perfect boat, in keeping with spirit of Eve.Big smile


YES!


Also... at Level 4 you can remove rigs without destroying them... eh? ...eh? Oh yea this is gettin better all the time

can I get an AMEN???
Vegine
Sphere Foundation
#19 - 2013-02-28 01:39:46 UTC
I would go 10 steps further and say scrap all inherent ship bonuses (dmges etc), reduce the stats (including slots) available on a clean ship to be minimum, with open choices to add a number of stats/slots/rigs/etc from a shared pool of "ship modification points".
Mikaila Penshar
SISTAHs of EVE
#20 - 2013-02-28 01:42:18 UTC
Vegine wrote:
I would go 10 steps further and say scrap all inherent ship bonuses (dmges etc), reduce the stats (including slots) available on a clean ship to be minimum, with open choices to add a number of stats/slots/rigs/etc from a shared pool of "ship modification points".



could be the way to go for something like JOVIAN ships... but this is not about that, so what do you think about the proposed skill-Advanced Jury Rigging??


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