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Boarding a Abbandoned Ship

Author
Rockius
Zero Reps Given
Pandemic Horde
#1 - 2013-02-26 07:07:13 UTC  |  Edited by: Rockius
We all know that ships have crews and that they have to eat, sleep and breath like the rest of us as well as maintain the ship the pilot is flying, but I have a few questions.

1 How does a crew survive after having its ship abanddoned by its pod pilot and for how long.

2 How can you board a ship whose pilot you just chased off via ransom or combat w/o the crew sabotaging it or killing you when you enter the ship.

3 If you find a ship thats been abandoned long past the point of the crews death due to something along the lines lifesupport failure or something similar how can 1 pod pilot take control of the ship and get all the systems operational, aswell and moniter and maintain the mechanical fuctions and upkeep of the ship w/o a crew.
The true worth of a man is to be measured by the objects he pursues. 
Sepherim
Imperial Shipment
Amarr Empire
#2 - 2013-02-26 12:32:51 UTC
1. I guess it would depend on the ship and how big are its kitchen's reserves and air deposits.

2. Pods get introduced into the ship from the exterior, so I guess you don't need to enter it walking among the people. And the crew know that, if someone doesn't fly the ship, they'll die, so I imagine that they will usually agree to be taken somewhere.

3. That shouldn't be possible unless we're talking about a frigate, or maybe a destroyer sized vessel.

Sepherim Catillah Praetoria Imperialis Excubitoris Liuteneant Ex-Imperial Navy Imperator Commander

Stitcher
School of Applied Knowledge
Caldari State
#3 - 2013-02-26 15:13:20 UTC  |  Edited by: Stitcher
It involves the generous application of both handwavium and distractandrunium

AKA Hambone

Author of The Deathworlders

Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#4 - 2013-02-26 18:18:22 UTC
1: As was said, depends on the local reserves of food and water. I also am a fan of the idea that ships lingering in a starbase field receive regular shipments of supplies (food, water, fuel, etc) via drone delivery or packages tractor-beamed out from the main tower - both of which are to small and insignificant to bother appearing on our threat- and navigation-oriented overviews. Resupplies of these materials would, in turn, be brought in alongside fuel for the tower.


2: I presume it goes something along the lines of "if you start sabotaging my ship, I'll vent your compartments to space and find someone more agreeable to do your job, got it?"

Another thing to keep in mind is that a crew may not be totally aware of who is piloting the vessel. If the new pilot chooses not to appear via holo or voice, the crew may be misdirected for a time into believing that their old captain has returned; alternately, if the old captain warns them that he is punching out, the new one may be able to (temporarily) convince the crew that he is an ally of the old captain and is taking them to safety.


3: I've often wondered if a pilot could not, on his own, connect with ship systems and bring core systems back online for long enough to limp the ship back to a friendly base of operations. Obviously a ship in this state would be in no position to engage in combat, or even move quickly - not just because the capsuleer would only be operating core systems, but also because he would have to go personally find workarounds to every faulty component that crew would normally have dealt with - i.e., rerouting power around burned-out relays, shutting down overloaded thruster ports to prevent burnouts, remotely opening or closing doors to handle any potential fires or hazardous material spills...

As the theoretical hull grows in size, the capsuleer would personally have to deal with more and more issues at any given time; eventually, the chance of success becomes dependent on the pilot's skill at handling multiple tasks - tasks a capsuleer does not normally handle, and would so not be terribly familiar with - until he or she becomes overwhelmed and cannot both handle all the issues and fly the ship at once.


Disclaimer: Above idea is not PF. CCP may say "no". I personally think it's pretty reasonable, but that's me.
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#5 - 2013-02-27 00:33:45 UTC
Esna Pitoojee wrote:
1: As was said, depends on the local reserves of food and water. I also am a fan of the idea that ships lingering in a starbase field receive regular shipments of supplies (food, water, fuel, etc) via drone delivery or packages tractor-beamed out from the main tower - both of which are to small and insignificant to bother appearing on our threat- and navigation-oriented overviews. Resupplies of these materials would, in turn, be brought in alongside fuel for the tower.


Just to add to this, this is the same reason why we don't see other capsuleer's camera drones and the escape pods of ships when they go pop.

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Giuseppe R Raimondo
Aliastra
Gallente Federation
#6 - 2013-04-29 12:32:51 UTC
The crew could go in cryo sleep when the pod leaves the ship.
Fredfredbug4
The Scope
Gallente Federation
#7 - 2013-04-30 02:23:22 UTC
Rockius wrote:
We all know that ships have crews and that they have to eat, sleep and breath like the rest of us as well as maintain the ship the pilot is flying, but I have a few questions.

1 How does a crew survive after having its ship abanddoned by its pod pilot and for how long.

2 How can you board a ship whose pilot you just chased off via ransom or combat w/o the crew sabotaging it or killing you when you enter the ship.

3 If you find a ship thats been abandoned long past the point of the crews death due to something along the lines lifesupport failure or something similar how can 1 pod pilot take control of the ship and get all the systems operational, aswell and moniter and maintain the mechanical fuctions and upkeep of the ship w/o a crew.



1. Assuming all systems are stable, the crew could probably survive as long as it's local provisions hold out, which given the size of the ship could either be not that long, or ages. I'd imagine that supercapitals, ships the size of cities and too big to dock, would be self sustaining in terms of survival

2. Pods enter the ship without even coming in contact with the crew. If the crew wasn't happy, they would either be forced to comply (work with me or I remove the atmosphere) or simply abandon ship.

3. Ummm... Jovians?

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

David Forge
GameOn Inc.
#8 - 2013-04-30 07:12:38 UTC
Esna Pitoojee wrote:
2: I presume it goes something along the lines of "if you start sabotaging my ship, I'll vent your compartments to space and find someone more agreeable to do your job, got it?"

Another thing to keep in mind is that a crew may not be totally aware of who is piloting the vessel. If the new pilot chooses not to appear via holo or voice, the crew may be misdirected for a time into believing that their old captain has returned; alternately, if the old captain warns them that he is punching out, the new one may be able to (temporarily) convince the crew that he is an ally of the old captain and is taking them to safety.


Just to expand on this, one could imagine that crew loyalty is based on being paid and not getting killed. If your old Capsuleer (who probably didn't care about you in the least) pops out and a new Capsuleer pops in (who probably doesn't about you in the least) nothing has really changed. Plus after whatever happened, and knowing the mortality rate of Capsuleer crews, you'll be to overwhelmed with the happiness of not dying to bother with much else anyway.