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Change to AWSD Flight controls to Ships

Author
Obvious Cyno
The Scope
Gallente Federation
#61 - 2013-02-27 20:15:53 UTC
Sara Mars wrote:
Title just bout says it all, my only questions can the server handle it? And would big fleet battles be adversly affected with said change.

Discuss


And add crouch, prone, change rate of fire, jump, use, melee buttons too. I can see this working.
Primary Me
Native Freshfood
Minmatar Republic
#62 - 2013-02-27 23:52:37 UTC
We seemed to manage to play that famous 3D game Elite many years ago with WASD for nose up, down roll right/left and comma and full stop for speed control. This was due to the school, for some reason, not buying us joysticks for the BBC B's; apparently the computers were for 'education' or some such nonsense.

Of course, it's still a completely ridiculous idea for Eve.
Nevyn Auscent
Broke Sauce
#63 - 2013-02-28 03:51:30 UTC
RubyPorto wrote:


Why would you ever care the precise angle of your turn? What possible use does that have? (Fleets can coordinate turns by having everybody approach/keep distance from the FC)
"We can do it this way in addition to the current way" is not a very good defense of your idea. You need some benefit to justify the effort it would take to implement your idea.
Having to compute vectors and try to figure out what "23(deg) left, 18(deg) up, 34% power" looks like (or conversely, what numbers to put in when you want to go to X spot) in the 1s between updates is a lot less intuitive than "double-click where you want to go."

I'm not advocatinging WASD(QEZC) at all.


Because if we ever want to move away from fleet 'blobs', we need a way for a fleet to execute a matching turn.
This will become a lot more relevant if we ever get LoF effects, (which probably are tesselation reliant), but also allows for people to make some really nice video with lines of ships wheeling at the same time in the mean time, and makes giving general 'align to nothing' commands easier when wanting to move a fleet around.

If you want to go to 'X' spot, sure, double click is great, but thats only if 'X' spot actually exists as a physical object you can align to with a double click.
If 'X' spot doesn't exist, getting the whole fleet to all turn the same way is much much harder, sure you can use 'keep at range' to create some messy blob, but meh, I hate the ugly blob mechanic and I know a lot of other people do also.
ShahFluffers
Ice Fire Warriors
#64 - 2013-02-28 04:04:14 UTC  |  Edited by: ShahFluffers
I like how everyone here is arguing over the controls themselves (which would be easy to implement and/or adapt to) and not focusing on the "technical limitation" or the "need" of the idea... which are the actual obstacles/issues.


- Remember... EVE's servers "tick" (see: "receive, update, and calculate") once per second whereas most FPS and flight simulator games "tick" every few miliseconds. This is what allows EVE to have so many people on the same "world shard" at the same time without throwing the servers into seizures... and explains why most FPS games are limited to 64 person "instances."
And merely increasing EVE's server "tick" to 2 hz (receive, update, and calculate every 0.5 seconds) would double the amount of calculations that the servers would need to process... which would be a bad idea considering that there are still issues with lag.
And mouse control would STILL be superior at such a server speed (2hz) as you would STILL not have the "twitch" maneuverability that WASD fans would expect and/or be used to.

- Regarding the "need" aspect; turrets already "auto-track" whatever target you have and most ships in the game are not "dogfighters."
Simply "jinking" isn't going to throw off turrets or missiles unless you already have an understanding of weapon, speed, and signature mechanics... which can already be exploited with the simple "double-clicking" system that we currently have.
As for the ships themselves; they start at the size of 747 "jumbo jets" to city-sized behemoths... and while we are in space with no friction or aerodynamic issues, inertia is still a cruel mistress and severely limits how fast each ship can turn... at least, not without breaking up and/or going above and beyond plausibility (which, to be fair, is not one of EVE's strong points... but suspension of disbelief can only go so far).


Now this is not to say I don't think WASD controls would be cool... but until the two points above are addressed, I don't think such a thing should be implemented.
Dring Dingle
Viziam
Amarr Empire
#65 - 2013-02-28 04:56:04 UTC
We are hardwired into out pods in goo and our ships nav computer does what we want/think it to do. Our clone brains are the W-A-S-D keys you speak of!!!!!


- dont quote me on that. lol
Shamus O'Reilly
Candy Cabal
#66 - 2013-02-28 04:59:07 UTC
The only thing i can see either button controls or joystick usage would be for frigates at the most. fast paced combat and hard to control with double clicks (but even now its still very doable)


That and it'd be cool to use fighters and fighter/bombers as a flyable ship... but even then it's somewhat pointless.

As others have said its a 100s m long warship to 14km warship. They're not really the easiest thing to fly in agility's sense...

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Souxie Alduin
Anarchy in the Eve
#67 - 2013-02-28 19:17:38 UTC
Obvious Cyno wrote:
Sara Mars wrote:
Title just bout says it all, my only questions can the server handle it? And would big fleet battles be adversly affected with said change.

Discuss


And add crouch, prone, change rate of fire, jump, use, melee buttons too. I can see this working.


Hell Yeah! I want to stab a Retriever in the neck!
And more quick-time events. Everybody loves quick-time events!

But on a more serious note - the idea of making a twitch based game with fighter drones would be awesome.

Would also be nice if they could somehow finagle Time Dilation to work the other way - speeding up in stead of slowing down.
If there's no server load in my system I wouldn't mind having a more responsive frigate, so I could more responsively shoot you in the face.Cool
RubyPorto
RubysRhymes
#68 - 2013-02-28 23:38:02 UTC
Nevyn Auscent wrote:
Because if we ever want to move away from fleet 'blobs', we need a way for a fleet to execute a matching turn.
This will become a lot more relevant if we ever get LoF effects, (which probably are tesselation reliant), but also allows for people to make some really nice video with lines of ships wheeling at the same time in the mean time, and makes giving general 'align to nothing' commands easier when wanting to move a fleet around.

If you want to go to 'X' spot, sure, double click is great, but thats only if 'X' spot actually exists as a physical object you can align to with a double click.
If 'X' spot doesn't exist, getting the whole fleet to all turn the same way is much much harder, sure you can use 'keep at range' to create some messy blob, but meh, I hate the ugly blob mechanic and I know a lot of other people do also.


Aesthetics aside, What actual benefit does this "fleet turn" have over the "approach FC turn?" What actual problem does it fix?

And getting everybody to drag 2 (well, 3) sliders in the same 1s tick would be significantly harder. And what happens if, in the middle of a turn you need to turn out of it? The people who get one slider done a tick too soon will be headed in a different direction than everyone else. Now, multiply those small differences over the course of an hour long battle, and you have people who, having entered the same coordinates every time as everyone else are hundreds of KM off.
And even if they notice, how do they fix it? (Remember, "everyone can just keep using the old system" isn't a great argument for implementing a new one).

(Align to nothing commands are dead easy to follow. "Approach FC while FC aligns to nothing.")

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon