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Please add a counter to bumping.

Author
Quintessen
The Scope
Gallente Federation
#1 - 2013-02-25 20:24:01 UTC  |  Edited by: Quintessen
Now I'm not advocating getting rid of it (though I think it's kind of dumb from a physics perspective), but in EVE there's almost always a counter to every strategy. That's one of the great things about the game.

Except, bumping in high-sec and lo-sec. I would like to see bumping from negative reputation flag them; or I would like to hold my ground and have them blow up on my hull with me taking damage. But bumping is an aggressive behavior and I should be able to shoot back. You can argue all your want for a change in high-sec safety issues and CONCORD enforced justice, but as it is now there is this dumb uncounterable loophole in the game's mechanics.

If you want to keep a ship from warping away, then fit a warp scrambler.

Please understand that this would only apply to people who clicked approach, or a new function ram. Approach would approach to a distance that didn't bump and ram would force a bump or collision.
Mag's
Azn Empire
#2 - 2013-02-25 20:50:54 UTC
Bumping is a perfectly legitimate mechanic to use. There are counters, but they require team mates and imagination.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Quintessen
The Scope
Gallente Federation
#3 - 2013-02-25 20:53:25 UTC
Mag's wrote:
Bumping is a perfectly legitimate mechanic to use. There are counters, but they require team mates and imagination.


I should have been specific to 1v1 counters then.
Whitehound
#4 - 2013-02-25 20:55:55 UTC
There is the Micro Jump Drive for battleships. If it could be fitted on other ships could these simply jump out of the path of the bumper.

Or you could just bump the bumper back.

Flying in a wide orbit also make bumping you tricky.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Mag's
Azn Empire
#5 - 2013-02-25 20:58:57 UTC
Quintessen wrote:
Mag's wrote:
Bumping is a perfectly legitimate mechanic to use. There are counters, but they require team mates and imagination.


I should have been specific to 1v1 counters then.
I'm not sure it's wise to alter a mechanic, just to suit solo play. This is after all, an MMO.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Gypsio III
State War Academy
Caldari State
#6 - 2013-02-25 21:07:03 UTC
Have you tried moving out of the way?
Quintessen
The Scope
Gallente Federation
#7 - 2013-02-25 21:07:56 UTC
Mag's wrote:
Quintessen wrote:
Mag's wrote:
Bumping is a perfectly legitimate mechanic to use. There are counters, but they require team mates and imagination.


I should have been specific to 1v1 counters then.
I'm not sure it's wise to alter a mechanic, just to suit solo play. This is after all, an MMO.


MMOs have to support solo play because without it, there is no group play.

If I'm the first person to log on and no one is around, then if the only thing I can do it group play I'm not going to stick around long enough for someone else to log on. Solo play is the intermediate activity until enough people are on for group play.

While I don't make any claim to speak for the people, I for one prefer group play. EVE is a pretty crappy solo game. It's boring. But I tolerate the solo play while hoping someone will pop online so that I can do group play. I even go out and advertise the activity I'm doing in order for strangers to play as well, but I rarely have takers. EVE is sometimes too spread out.

EVE needs to improve both the single player experience, but also the group experience.
Quintessen
The Scope
Gallente Federation
#8 - 2013-02-25 21:08:45 UTC
Gypsio III wrote:
Have you tried moving out of the way?


Funny. Yes. There are many classes of combat and non-combat ships that can't maneuver enough to get out of the way if the bumper is in an agile enough ship.
Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2013-02-25 21:08:59 UTC
bumping is a brilliant mechanic for disrupting enemy warps or transversal movement. it takes a fair amount of pilot skill to do it to a moving target, and should be rewarded.

bumps against stationary targets are easily avoided (just move) and are not a real issue.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Quintessen
The Scope
Gallente Federation
#10 - 2013-02-25 21:12:48 UTC
Daichi Yamato wrote:
bumping is a brilliant mechanic for disrupting enemy warps or transversal movement. it takes a fair amount of pilot skill to do it to a moving target, and should be rewarded.

bumps against stationary targets are easily avoided (just move) and are not a real issue.


I'm not saying CCP should completely get rid of it, but give it a counter for ships, that for all intense and purposes, are stationary targets. Also I wouldn't mind it all all if it flagged you. But as it is, it's usually used as an uncounterable delaying tactic til reinforcements arrive. I can't see any real government or force who wouldn't recognize that as a hostile act.
Alana Charen-Teng
Garoun Investment Bank
Gallente Federation
#11 - 2013-02-26 00:05:44 UTC  |  Edited by: Alana Charen-Teng
Counters to bumping:
1. Moving out of the way
2. Microwarpdrives to increase your ship mass, reducing the effectiveness of each bump
3. Positioning yourself near celestial geometry so that you aren't bumped very far (ie. near asteroids you're mining)
4. Have corpmates apply stasis webifiers to you

Physical accuracy is not a good justification for making changes to the game. After all, I think flying through planets is silly.
Vin King
State War Academy
Caldari State
#12 - 2013-02-26 00:12:54 UTC
I can't wait to strategically park a few alts outside of Jita if this gets implemented. People maliciously bumping me allllll day long.

Proud member of the New Order of HighSec

Domanique Altares
Rifterlings
#13 - 2013-02-26 00:27:57 UTC
Bumping should come with a 30% chance of your ship exploding, a suspect flag, and no insurance payout due to reckless driving. Roll
Vin King
State War Academy
Caldari State
#14 - 2013-02-26 00:29:41 UTC
Domanique Altares wrote:
Bumping should come with a 30% chance of your ship exploding, a suspect flag, and no insurance payout due to reckless driving. Roll


Soooooo parking alts outside of every trade hub.

Proud member of the New Order of HighSec

Domanique Altares
Rifterlings
#15 - 2013-02-26 00:38:55 UTC
Vin King wrote:
Domanique Altares wrote:
Bumping should come with a 30% chance of your ship exploding, a suspect flag, and no insurance payout due to reckless driving. Roll


Soooooo parking alts outside of every trade hub.


Makes bear cry. Blink
Niveuss Nye
Viziam
Amarr Empire
#16 - 2013-02-26 00:46:59 UTC
Probably will never happen...

But I think it would be cool that if niether had shields, you would crash kamikazee style.

Think like the scene in Clear Skies where the on-its-last-legs Amarr titan was fixing to crash into a station till
the pilot of the Clear Skies crashed into it.
Ustrello
Sebiestor Tribe
Minmatar Republic
#17 - 2013-02-26 00:49:01 UTC
Domanique Altares wrote:
Vin King wrote:
Domanique Altares wrote:
Bumping should come with a 30% chance of your ship exploding, a suspect flag, and no insurance payout due to reckless driving. Roll


Soooooo parking alts outside of every trade hub.


Makes bear cry. Blink


Ironic
Zan Shiro
Doomheim
#18 - 2013-02-26 01:28:18 UTC  |  Edited by: Zan Shiro
Quintessen wrote:

If you want to keep a ship from warping away, then fit a warp scrambler.



Can't do much to a ship right after it undocks if they do not do anything first. Gratz on not picking a kick out station. You faked out the baddie station campers. Now you have to deal with the good ones who find a willing volunteer to slap on the biggest prop mod they can (which kills the fits for anything else most times) to knock your ass out the box and launch your ass hard.

Case of 0.0 and low you do this to knock a tricksy carrier/jf/dread out of dock range if their cyno was place well.. Point/scram won't do much when they can crawl in for the dock with tank riding out the beat down.

MIner on a belt, well....miners said ccp save us from suicide dessie ganks please. Gratz, you got that. Now people bump miners to bust balls. Would you like a server rollback to less tank potentially exhumers and mechanics that did not discourage suicide gank as much to not be bumped as much?
Sura Sadiva
Entropic Tactical Crew
#19 - 2013-02-26 01:35:19 UTC
Quintessen wrote:

my ground and have them blow up on my hull with me taking damage. But bumping is an aggressive behavior and I should be able to shoot back


Are you sure you would flag criminal for bumping?
A lot of people at major trade hub undocking point would have a lot of fun with this.

Quintessen
The Scope
Gallente Federation
#20 - 2013-02-26 02:48:47 UTC
Sura Sadiva wrote:
Quintessen wrote:

my ground and have them blow up on my hull with me taking damage. But bumping is an aggressive behavior and I should be able to shoot back


Are you sure you would flag criminal for bumping?
A lot of people at major trade hub undocking point would have a lot of fun with this.



This would be easily fixable with requiring an approach command first.
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