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Wormholes

 
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Wormhole info

Author
Omegon Aleutinus
Ascon Research
#1 - 2013-02-25 18:44:37 UTC
This may sound very noobish but I thought its possible to read the info(show info description) about the wormhole right after scanning without warping. If information about it can be found out only by warping then how is it possible to keep a static intact? I mean how do you know which is the static? That way by warping there it will generate a k162 in another system. I hear all the time about people not activating the static as it is a backdoor. Thanks.
Mindful Visteen
Anomalous Existence
#2 - 2013-02-25 18:50:20 UTC
Omegon Aleutinus wrote:
This may sound very noobish but I thought its possible to read the info(show info description) about the wormhole right after scanning without warping. If information about it can be found out only by warping then how is it possible to keep a static intact? I mean how do you know which is the static? That way by warping there it will generate a k162 in another system. I hear all the time about people not activating the static as it is a backdoor. Thanks.


You would need to warp to it to show info.

For the second part of your question I'd have to cite an example. Let's say you live in wormhole with only one static. You roll that hole or it times out while you are watching it. You then launch a flight of probes and only find one wh in the system. That wh is there but not open on the other side unless you warp to it.
Rroff
Antagonistic Tendencies
#3 - 2013-02-25 19:00:53 UTC  |  Edited by: Rroff
Knowledge of your static comes from scanning down your system, monitoring sigs, etc. you do need a reference point somewhere tho - i.e. if your starting from scratch and want to be sure you'd have to scan down and warp to every wormhole in system, then collapse them and then not warp to the new static wormhole that then subsequently pops up if you don't want to activate the k162 side. However that doesn't mean your safe as new incoming and wandering outgoing wormholes can spawn at any time.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#4 - 2013-02-25 19:15:36 UTC
There is a more advanced method of separating signatures based on their relative strength and their ID tag, which may be a bit over your head, but I'll lay it out anyways.

1) Use a Combat or Deep Space Scanner probe at max distance
2) Place this 64 au or 256 au probe some centralized to all the planets (usually near the sun) and do a scan
3) Signatures will be in brackets or groupings based on their relative strength (for me on a combat scanner with a falcon it is usually 1% down to .22%)
4) These brackets signify different "strengths" for which there are a number of conventions.
5) In most wormholes, new signatures will not match the "naming convention." We think this is actually a bug from about 6 patches ago that they did not think was worth fixing because they liked how it turned out.

Wormnav uses the 10 point system; K162s and B274s are "10 strength" while other wormhole types can be different (such as a C2 static from a C5 is "2.2 strength." This number just refers to the relative strength of each wormhole to another. The biggest signature you can have is 10, so a signature that is 2.5 will be 1/4 the size on a deep space probe scan.

So you have:

IDI-111: 1.0%
AAA-555: 1.0%
IDF-121: .5%
IDG-131: .25%
BBB-444: .22%

The signatures are likely never going to be this cleanly on the line BUT: You've got 2 signatures that look post-downtime. AAA and BBB both are likely to have spawned after downtime because they are different the convention of ID*. AAA is k162 strength, so is likely a k162, or a wandering wormhole of some kind (unless your static wormhole is a 10 strength). BBB is a low strength, and could be a wandering wormhole, a difficult to scan static, or a Radar/mag. This gives you a head-start on what to scan, but you'll want to check IDI as well because it could be a pre-downtime K162 or wormhole.


Hope that made some sort of sense,

Svodola Darkfury.

Director of Frozen Corpse Industries.