These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Simple rebalance of Empire security ratings

Author
Fearghaz Tiwas
Perkone
Caldari State
#81 - 2013-03-02 11:24:43 UTC
Hurtini Hilitari wrote:
Perhaps make it so high sec is only high sec if you are in an NPC corp, or if you are in a player corp paying the appropriate tax for concord protection.

Player corp concord tax could be 5% for each system security level so...

1.0 protection - 5% tax
0.9 protection - 10% tax
0.8 protection - 15% tax
0.7 protection - 20% tax
0.6 protection - 25% tax
0.5 protection - 30% tax

Also if you have a POS up somewhere, you need to pay the tax rate to keep the POS online or concord will hack it and turn it off.

But other corps can still bribe concord to allow war decs.


This will make even more people move into NPC corps, which I think is a bad thing. And if I were to have different taxes for different secs, it would make more sense to have 1.0 to have the highest tax rate, and then reduce it as the sec gets lower
March rabbit
Aliastra
Gallente Federation
#82 - 2013-03-02 14:31:18 UTC
Bloodpetal wrote:
What "sucks" is that High Sec has many advantages with no penalties.

move to high-sec and live in beautiful place. It's free

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#83 - 2013-03-02 14:45:31 UTC
baltec1 wrote:
Frostys Virpio wrote:

People won't leave high sec for a few %. Your change will have only 1 benefit and thats burning ISK from the game slowing down inflation. It won't change anything else because people won't go through the hassle of low if they can still sell in high.

People love Jita after all. So much that the gates are blocked everyday.


I would move my manufacturing to low if it was made worth doing.

question is: what is the difference should be for you to make it worth doing?

not sure some pity taxes can help

The Mittani: "the inappropriate drunked joke"

Bloodpetal
Tir Capital Management Group
#84 - 2013-03-02 15:24:09 UTC
I think you're underestimating the power of the 1%.

Where I am.

March rabbit
Aliastra
Gallente Federation
#85 - 2013-03-02 19:55:32 UTC
on the serious note....

i was thinking about this idea about taxes and stuff....

Let's say: me is carebear. I need to buy and fit new carebearmobile. This would be about 300 millions (yes, i'm cheap scrub).

Ok. So we got taxes in high-sec. So i see this ship+fit in low-sec for 300 millions. And in high-sec for 400-500 (yes, we speak about 60-70% of difference).
So i got to choose: 300 in lowsec or 500 in highsec.

Let's say i've chosen low-sec. Ok. i'm no so stupid so i got succesfully into station 1-2 jumps throught low-sec. I bought ship + fit and got it together. Now i need to get back to my cave (high-sec).
At first i need to get out of undock. And this is the first problem: i have no insta-undock bookmarks (nobody has it from start and it's not an easy task to make it when undock is under heavy camp already).
Ok. Let's say i made it and warped out. And now i need to go throught 1-2 jumps over low-sec. And now we have second problem.

Way from high-sec to low-sec trading hub WILL BE ALWAYS camped. And this is not 1-2 bored piwates. This will be big gangs with insta-lockers, boosters and all this stuff (we speak about route to trading hub). Getting through camps in battleship? Hm.... Not sure if possible at all.

If i get caught i will probably lost pod too (we know about 1sec steps which makes it completely random). So this is 400mils of lost if i fail.

If i succeeded and returned into high-sec safely i made profit for 200millions.

Choosing high-sec i "lose" 200 millions and get ship with 100% safety. These 200 millions can be returned after 10 lvl4 millions.

So at the end 60-70% of difference (300 mils and 500 mils) looks not enough to risk in low-sec. And if we speak about modules with price on 1-10 millions difference will be almost invisible. And risk remains constant.

The whole situation looks like these taxes won't work anyway


The Mittani: "the inappropriate drunked joke"

Bloodpetal
Tir Capital Management Group
#86 - 2013-03-02 20:11:44 UTC
March rabbit wrote:
on the serious note....

i was thinking about this idea about taxes and stuff....

Let's say: me is carebear. I need to buy and fit new carebearmobile. This would be about 300 millions (yes, i'm cheap scrub).

Ok. So we got taxes in high-sec. So i see this ship+fit in low-sec for 300 millions. And in high-sec for 400-500 (yes, we speak about 60-70% of difference).
So i got to choose: 300 in lowsec or 500 in highsec.

Let's say i've chosen low-sec. Ok. i'm no so stupid so i got succesfully into station 1-2 jumps throught low-sec. I bought ship + fit and got it together. Now i need to get back to my cave (high-sec).



Lol... Just stop there.

Ever heard of working with other people? Make friends with the "pirates"? Or bring your own friends? Or, bring a scout to make sure you don't jump into a gate camp?

Roll

Where I am.

JigglyKnockers
Weaponized Space Karens
Sigma Grindset
#87 - 2013-03-02 20:32:38 UTC
Everyone always keeps talking about how CCP needs to nerf high sec to get the bears to move out to low or null. The problem is that it isn't going to work. They will just stay in high sec b/c of a variety of reasons. How about instead of bringing low/null to high sec, why doesn't CCP bring some more of high sec to low? For example, no Titan bridging into low sec, much more DPS from station/gate guns, etc. We saw a variation of CCP do this with the venture, but I do not know the results of their efforts to bring more miners into low. However, I personally could care less if the carebears stay in high sec. What advantage is it for everyone else that they do move out null/low anyways? I did it for the income/excitement, but those were personal gains. It seems like it is the PVPers calling for more targets to shoot at?
Bloodpetal
Tir Capital Management Group
#88 - 2013-03-02 20:34:24 UTC  |  Edited by: Bloodpetal
JigglyKnockers wrote:
Everyone always keeps talking about how CCP needs to nerf high sec to get the bears to move out to low or null. The problem is that it isn't going to work. They will just stay in high sec b/c of a variety of reasons. How about instead of bringing low/null to high sec, why doesn't CCP bring some more of high sec to low? For example, no Titan bridging into low sec, much more DPS from station/gate guns, etc. We saw a variation of CCP do this with the venture, but I do not know the results of their efforts to bring more miners into low. However, I personally could care less if the carebears stay in high sec. What advantage is it for everyone else that they do move out null/low anyways? I did it for the income/excitement, but those were personal gains. It seems like it is the PVPers calling for more targets to shoot at?


....

This is completely and totally the reason Low Sec SUCKED for almost 5 years.

You can't make low sec "safer" to make it better. Just like making Null sec "Safer" doesn't make it better null sec.

The issue is giving people incentives to look at Low Sec as a "better" way to get what you want with the trade off of requiring more cooperation.

So, yes, you can get what you want in Low Sec "Better, Cheaper, etc" but you need to work together to accomplish that goal.

You don't need that much incentive to get people to want to accomplish that, it just takes a few small perks to get them to see that the few that ARE able to do it in low sec are getting big advantages over them in high sec.

Where I am.

JigglyKnockers
Weaponized Space Karens
Sigma Grindset
#89 - 2013-03-02 20:36:04 UTC  |  Edited by: JigglyKnockers
....
Delete Post
Bloodpetal
Tir Capital Management Group
#90 - 2013-03-02 20:38:51 UTC  |  Edited by: Bloodpetal
JigglyKnockers wrote:

If low sec doesn't suck anymore, then why does it need a buff?


More Straw Men Arguments. This isn't about boosting Low Sec. It's about offsetting the ease of life in High Sec with higher taxes to instigate more opportunities in other places that may not be as appealing for other reasons.

Nerfing the gate guns has improved low sec life 500%. The ability to enforce your space without massive constant 15 minutes of punishment, has made low sec less safe, but also more appealing to those who want to live and PVP there.

This isnt' about "boosting" low sec, this is about rebalancing the idea of no infrastructure costs in high sec with slightly higher taxes to make people realize there is a cost of doing business easily.

Where I am.

JigglyKnockers
Weaponized Space Karens
Sigma Grindset
#91 - 2013-03-02 20:44:30 UTC
Bloodpetal wrote:
JigglyKnockers wrote:

If low sec doesn't suck anymore, then why does it need a buff?


More Straw Men Arguments. This isn't about boosting Low Sec. It's about offsetting the ease of life in High Sec with higher taxes to instigate more opportunities in other places that may not be as appealing for other reasons.

Nerfing the gate guns has improved low sec life 500%. The ability to enforce your space without massive constant 15 minutes of punishment, has made low sec less safe, but also more appealing to those who want to live and PVP there.

This isnt' about "boosting" low sec, this is about rebalancing the idea of no infrastructure costs in high sec with slightly higher taxes to make people realize there is a cost of doing business easily.



I do see your argument, but I seriously doubt boosting the taxes in high would make the bears go to low sec. I do wish that they would make the attempt though. It is a lot of fun traveling through low. You (or someone else) had mentioned "making friends" with the pirates in low. But maybe low sec corps should make friends with corps in high sec?
Mars Theran
Foreign Interloper
#92 - 2013-03-02 22:00:22 UTC
I don't see any harm in raising Hisec taxes. Fact is, traders being what they are, they will try anything to make a profit, and if it works they'll do more of it. You're not going to see a Jita pop-up, and you likely won't see a trade hub appear anywhere overnight, but you will see a marginal increase of volume of goods traded through lowsec.

You will also see Highsec prices spike to compensate for taxes, which will make the lowsec trading more viable and give a greater degree of difference in costs between the two. You won't see any smart traders try to profit off the difference, because if they are familiar with it, they'll know that buying and moving it will be offset by the increased taxes in Highsec.

One of the problems with EVE, is that the prices are already at less than 1% margins nearly across the entirety of the EVE cluster for some items, and almost certainly for all of them in any trade hub. That doesn't usually occur in a complete system, mostly due to differences in taxes on all levels, availability, international trade agreements, and all manner of other things that will influence this. Not even mentioning differences in local economies.

EVE is very nearly one economy. It is the same from one end of it to the other, with some exception for Nulsec, but that is offset by a complete lack of stations outside of NPC null, except for those owned by players which are inaccessible anyway. Risk is irrelevant to this equation, except where it determines if something is feasible to acquire if it is on the market.

The greatest potential benefit here will be to buyers of course, as these changes will mean that some items will appear outside of highsec at lower prices for them. If they have no intention of reselling then this benefits them. Whether or not they are willing to go and get it will determine its value to them.

It's pretty simple math, but yes, any trade hub in lowsec will be camped if it appears. More items on various markets there will be under no such influence however. Usually, if a market has much lower prices in low currently, it is because it is a lure to get players to travel there, and into the gate camp or station camp that is waiting for them. Often, after they have made the purchase, they will be at the highest risk.

Nothing like selling the same product multiple times I guess; lowers the operating costs significantly I would imagine, not to mention the effort.

zubzubzubzubzubzubzubzub
Setaceous
Nexus Prima
#93 - 2013-03-03 00:31:10 UTC
JigglyKnockers wrote:
Bloodpetal wrote:
JigglyKnockers wrote:

If low sec doesn't suck anymore, then why does it need a buff?


More Straw Men Arguments. This isn't about boosting Low Sec. It's about offsetting the ease of life in High Sec with higher taxes to instigate more opportunities in other places that may not be as appealing for other reasons.

Nerfing the gate guns has improved low sec life 500%. The ability to enforce your space without massive constant 15 minutes of punishment, has made low sec less safe, but also more appealing to those who want to live and PVP there.

This isnt' about "boosting" low sec, this is about rebalancing the idea of no infrastructure costs in high sec with slightly higher taxes to make people realize there is a cost of doing business easily.



I do see your argument, but I seriously doubt boosting the taxes in high would make the bears go to low sec. I do wish that they would make the attempt though. It is a lot of fun traveling through low. You (or someone else) had mentioned "making friends" with the pirates in low. But maybe low sec corps should make friends with corps in high sec?

I wouldn't mind seeing some more people in lowsec. The time that I mostly play (from New Zealand), I'm lucky to even see a ship on a lowsec gate. And if they do try and pirate they normally don't have sig analysis trained or scramblers fitted, so I'm easily able to warp away in my T1 industrial. I went through low a couple of times just to experience losing a ship to another player (which didn't happen), but now I find it safe enough to use as a shortcut between high sec systems. Seems that the only people that play during Oceanic primetime are bots, mission runners and miners.

To sum up: yes more people need to move from high to low, because low is boring.
Fearghaz Tiwas
Perkone
Caldari State
#94 - 2013-03-03 00:59:57 UTC
As has been said by others, it isn't about just seeing more people in Low/null. It's more about the balance.

Also, I think giving buyers more control (albeit indirectly) over the market. IMO these hardcore traders are making too much isk. Make them have to think and work a little more. BTW I have a huge respect for the traders that do this, especially the ones who don't use dodgy tools (a la Eve U), and I know it does take some skill. Creating more viable markets would be a good thing.
Bloodpetal
Tir Capital Management Group
#95 - 2013-03-04 17:33:53 UTC


I'm glad some folks are seeing at least the possibility of this being a potential way to make things balance out in the long run with costs of living in High/Low/Null

Where I am.