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Simple rebalance of Empire security ratings

Author
James Amril-Kesh
Viziam
Amarr Empire
#41 - 2013-02-25 20:07:41 UTC
Varius Xeral wrote:
Trying to apply rl macroeconomics 1:1 to Eve is ridiculous. At best it offers hints and insights, but suggesting a mirroring of actual policy is beyond farcical.

RL macroeconomics don't work that well on RL economies anyway.

Enjoying the rain today? ;)

Skeln Thargensen
Doomheim
#42 - 2013-02-25 20:13:43 UTC
the problem is that the difference between 0.5 and 0.4 sec might as well be the difference between 0.5 and -1.0 for certain activities. so simple nerfs and buffs just won't encourage anything as no CONCORD really is a deal-breaker.

forums.  serious business.

Varius Xeral
Doomheim
#43 - 2013-02-25 20:13:56 UTC
James Amril-Kesh wrote:
Varius Xeral wrote:
Trying to apply rl macroeconomics 1:1 to Eve is ridiculous. At best it offers hints and insights, but suggesting a mirroring of actual policy is beyond farcical.

RL macroeconomics don't work that well on RL economies anyway.


haha touche

a worthy addendum

Official Representative of The Nullsec Zealot Cabal

Bloodpetal
Tir Capital Management Group
#44 - 2013-02-25 20:27:35 UTC  |  Edited by: Bloodpetal
Frostys Virpio wrote:

People won't leave high sec for a few %. Your change will have only 1 benefit and thats burning ISK from the game slowing down inflation. It won't change anything else because people won't go through the hassle of low if they can still sell in high.

People love Jita after all. So much that the gates are blocked everyday.


Opinion.

Only one way to find out, and that is to do it. I guarantee you that even if 10% of the traders decide to offload more goods through low sec to save 1% on taxes, they will do so. Right now there is no incentive, so naturally there is no pressure or tendency to do so to increase competitiveness.

Where I am.

Bud Austrene
Secure Haven
#45 - 2013-02-25 20:37:15 UTC
I do not believe that the not nice (PVPer's) low and null-sec people should have the same advantages as the nice (PVE's) high-sec people.
The high-sec people live good moral lives and don't go around shooting and just generally griefing others.
They should be rewarded for that.

The low-sec and null-sec people have ruined their part of the sandbox and should not be allowed to ruin the rest of the sandbox for others. If you feel that high-sec has such massive advantages then mend your ways and you to can have those advantages.

Or just accept that the disadvantages that you have to endure are the fruits of you evil ways.Big smileBig smile

Yes I am an alt. I see no reason to make it easy for bullies and greifers

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#46 - 2013-02-25 20:38:28 UTC  |  Edited by: Tyberius Franklin
Bloodpetal wrote:

Opinion.

Only one way to find out, and that is to do it. I guarantee you that even if 10% of the traders decide to offload more goods through low sec to save 1% on taxes, they will do so. Right now there is no incentive, so naturally there is no pressure or tendency to do so to increase competitiveness.

Unlikely.

Cost to benefit ratio is way out of whack for buyers and sellers. For sellers 1 loss in 100 successful sales nullifies any increased profits assuming any hubs you expect to arise in low if they function at similar prices to highsec. If they are priced higher there is no incentive for buyers to risk going to lowsec hubs, and infact would be penalized for it. If lower then sellers have no incentive to sell there as they would be taking more risk for the same or less isk.

So what you have suggested is a marginal, and likely unnoticeable difference which has no good way of being capitalized on. If this was done it would sink more isk from highsec and that is all. Lowsec would see no benefit. Not at the numbers proposed.
Karl Hobb
Imperial Margarine
#47 - 2013-02-25 20:47:29 UTC
Tyberius Franklin wrote:
So what you have suggested is a marginal, and likely unnoticeable difference which has no good way of being capitalized on. If this was done it would sink more isk from highsec and that is all. Lowsec would see no benefit. Not at the numbers proposed.

I agree, it did seem rather marginal. Perhaps a 5% tax on high-sec transactions would be more "incentive"?

A professional astro-bastard was not available so they sent me.

Skeln Thargensen
Doomheim
#48 - 2013-02-25 21:03:37 UTC  |  Edited by: Skeln Thargensen
you could make it 10% and still no takers if you need a cyno alt and 4 jump freighter trips to haul the same cargo as one single freighter can take into a high sec hub.

trading through a low-sec hub would just be a massive PITA. I can't imagine any reasonable tax incentive making it worthwhile.

same goes for mining in low. rubbish money for the risk you're taking, you might as well go to null and rat in a BS if you're hanging out in a belt being an enormous target.

forums.  serious business.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#49 - 2013-02-25 21:05:02 UTC
Karl Hobb wrote:
Tyberius Franklin wrote:
So what you have suggested is a marginal, and likely unnoticeable difference which has no good way of being capitalized on. If this was done it would sink more isk from highsec and that is all. Lowsec would see no benefit. Not at the numbers proposed.

I agree, it did seem rather marginal. Perhaps a 5% tax on high-sec transactions would be more "incentive"?

It would have to be high enough that it allows builders to make enough profit to make the risks worthwhile after accounting for potential losses while having prices still be low enough compared to highsec prices to entice buyers to brave those same dangers.

So thinking about it, what would it take in price difference for you to go to a lowsec Jita while NOT looking for PvP and wanting to make it through unscathed? 5%? Not for me. Typical lowsec without heavy population or draw needs 10% to be worth thinking about. And a lowsec trade hub? With the heightened traffic likely bringing with it more combat PvP when that is what buyers and sellers are not looking for when conducting their business, it would need to be considerably higher still.

But those are my personal thoughts, and that worth is subjective for each person looking at that decision.
Bloodpetal
Tir Capital Management Group
#50 - 2013-02-25 22:03:28 UTC  |  Edited by: Bloodpetal
Again, it's not about making everyone leave high sec. It's about giving an incentive to Low Sec.

If you convert 1 in 20 traders to doing more low sec trading to be competitive, they will dramatically change the face of Low Sec. Yes, so some people have to take some more risks, but if you talk about 200B isk in revenue a Month, 1% less taxes means 2B ISK in savings. Might not seem like a lot but if you build on that 1% you are talking about a lot of leverage for a trader.

Where I am.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#51 - 2013-02-25 22:07:40 UTC
Bloodpetal wrote:
Again, it's not about making everyone leave high sec. It's about giving an incentive to Low Sec.

If you convert 1 in 20 traders to doing more low sec trading to be competitive, they will dramatically change the face of Low Sec. Yes, so some people have to take some more risks, but if you talk about 200B isk in revenue a Month, 1% less taxes means 2B ISK in savings. Might not seem like a lot but if you build on that 1% you are talking about a lot of leverage for a trader.

I never said anything about forcing anyone. I gave an analysis of your incentive and found it lacking. 1% isn't going to have a strong draw for either party considering the risks involved.
Bloodpetal
Tir Capital Management Group
#52 - 2013-02-25 22:18:24 UTC  |  Edited by: Bloodpetal
If you look at the kind of trade hubs that exist, there are basically 4 classes :

Mega Trade Hub == Jita, Assets from 20T ISK and higher

Major Trade Hub == Assets from 1T- 5T ISK . (i.e. Jita, Amarr, Dodixie, Rens, Hek)

Minor Trade Hub == Assets from 100- 200B ISK (i.e. Hek, Ishisomo, Emolgranlan)

Local Hub == Assets from 10-50B ISK.

Looking at Hubs you tend to have a pretty level Plateau on the size of hubs.

Local Hubs generally stop at around 50B ISK. Minor Hubs tend to block off around 500B ISK max, and then Major Hubs stop growing at around 5T ISK. And Jita, as a Mega Hub is 3-4 times larger than the next largest Hubs.

The pattern there isn't really a coincidence. Although there are some exceptions, there is a noticeable "gap" between hubs in size. If you can promote more hubs to jump from "Local" to "Minor" hubs in low sec, you will generate a more dynamic economy. It doesn't actually take THAT MUCH economy to convert Local Hubs to Minor Hubs, if you can convince a small percentage of Minor Hub Traders to drop to promoting low sec Local Hubs and give them a boost by saving a percentage point or two on their 100B assets.

Where I am.

Shadow Love
Strategic Exploration and Development Corp
Silent Company
#53 - 2013-02-25 22:33:41 UTC  |  Edited by: Shadow Love
Highsec PVE industry corp CEO reporting in. How many people just cringed? Heh heh.

One of the most obnoxious things I have to do almost every time I recruit a new player is explain why we will never move into lowsec. New players are interested in doing this in my experience almost all the time. I support them doing it, but explain that if industry is there preferred playstyle that it will never be worth it. This is fundamentally wrong and needs to be changed, and I’m tired of people on the forums deciding that their (whiney) voice is the voice of all PVE players across the game.

How this can change is up for debate obviously, but it needs to. Taxes are one way to go, nerfing highsec refine rates is another option I would be okay with. Both in conjunction would be okay. In highsec I have the most powerful mercenary corp in the game protecting me from harm at all times, and yet my corp pays nothing for this glorious service. You can’t just buff lowsec and nullsec to make them compete imo. If that were to happen, all of the PVE players in highsec would just whine more about how much longer they have to mindlessly chew ore to supply their six accounts with PLEX because of the inflation it would probably cause.

A nerf is needed; what should be nerfed or how is beyond me as I am relatively inexperienced in anything outside of lvl 4 mission running and minor industry activities. I do know that if it came down to it and we actually could make a move to lowsec and be viable, I’m in contact with 3-4 other highsec PVE CEOs who would probably be game to merge into one corp. If it took amassing more players into larger corps with more capability to defend themselves, I would make that change and give up my fancy little title.

TL;DR tired of my “voice” on the forums being whiney PVErs who refuse to acknowledge change is needed. I’m the CEO of a corp with newbs who would be happy to mine/produce/live in lowsec if there was a reason to.

[Edit] formatting.
Bloodpetal
Tir Capital Management Group
#54 - 2013-02-27 03:52:05 UTC
Any other thoughts?

Where I am.

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#55 - 2013-02-27 06:48:30 UTC
Bloodpetal wrote:

High security offers a wide variety of "advantages" and perks over Low Security. CONCORD, safer travel, no infrastructure burdens, etc. How do the Empires "pay" for this, in theory? Taxes. Then why is Low Sec, who gets a lot less infrastructure "advantages" pay the same taxes as high sec?

Either lower Low Sec Taxes, or preferably raise High Sec station taxes.

The market will feel the taxes (even a moderate doubling from 1% to 2%) will reduce inflation due to High Sec trading velocity, and it will promote the advantage of low security trade hubs even further. More dangerous? Sure? More valuable to struggle over? Yes. Low Sec = slightly improved.

We pay a very high tax for the safety of our current western world, as high as 20-30% of our income, on top of sales taxes, etc. Yet in EVE High Seccers barely pay even 1% on their taxes to do the same? Seems ridiculous.

Will it break the High Sec market? No way. It will just make all those greedy traders sit and look, "Man, if only we could have that space over there..." Greedy eyes.





/emote wonders what npc corp tax rates are like.... sort of related.

but back on track.

Let's be fair.

If you call an ambulance, you have to pay for the ride.

So, when concord comes to save your ass, they should charge your ass.

That'd be keeping within the spirit of eve, eh?

Figure a base fee, perhaps divided by sec status of system, reflecting a stronger CONCORD presence in 1.0 systems, and thusly less deployment cost for the saving of your arse.

Then modify it by the value of whatever has to be shot down, or even the value of whatever is being protected. Since the client computes values of kill mails ( ala FW ), I would assume the former would be easier, and possibly more representive of the effort that had to be put forth by CONCORD in order to ensure the saving of the arse.

So, yea, great idea. CONCORD should charge folks for being rescued. And if they can't afford it, CONCORD should deny them protection until their bill is paid. Can't believe someone didn't suggest this sooner! Twisted

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
RubyPorto
RubysRhymes
#56 - 2013-02-27 07:09:39 UTC
Ares Farway wrote:
SO I have to sit in a low sec station to install my region wise buy orders and have an alt collect em? Same safety for me once I am there, and Jump clones are gonna be my best friend then :)


Taxes are paid by the seller. So...

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Arronicus
State War Academy
Caldari State
#57 - 2013-02-27 07:26:27 UTC
Posting in a...

In before...

Uhhh....

Uhh...

RAISE HIGHSEC TAXES!
Fearghaz Tiwas
Perkone
Caldari State
#58 - 2013-02-27 11:16:33 UTC
I can't believe this thread made it to 3 pages and hasn't descended into the usual madness yet. It's actually led to a decent discussion. I think there really needs to be a two pronged approach to improving Hi/0.0 sec, starting with a massive buff to low and 0 sec industry.

It makes little sense to me that it would be more profitable to manufacture in somebody elses factory,than one owned by your own corp. I've also noticed how pitifully few manufacturing slots there are in low. I recently started an alt to do a bit of industrial stuff, as I knew basically FA about it. I learnt a bit in Hi, made some moderate amounts of ISK, then moved to 0.0 and realised that industry down there is a waste of time, so now he's just a salvaging alt. The number of slots needs to be increased by a significant amount, and the costs involved (as well as for refining) should be reduced.

Meanwhile, I would suggest more taxation in Hi. I'd agree with those suggesting that base level tax rates for sellers should be in the region of 5-10%, but then put an additional 5-10% on the buyers end too (maybe scaling with sec status so 1.0 = 10%, 0.9%). Skills can still be used to mitigate the effect of these taxes as it is now. This takes some of the impetus for change out of the sellers hands, and back into the buyers. Maybe a 5% tax wouldn't cause a hauler to move his stuff to lo-sec hubs, but if their customers choose to avoid this task by buying in other hubs, then they will have to adapt.

Now 5/10% is hypothetical, so don't get too excited if this seems out of whack, it's just an idea.

tl;dr Tax Hi sec more, create oppurtunities to build in lower secs

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#59 - 2013-02-27 11:30:26 UTC
I'd suggest not slapping on a 10% tax, at least to start with.

Slow increases, so you can see how the market reacts.

I did like a suggested change I saw, based off FW control. (people who are losing have to pay a little more)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#60 - 2013-02-27 11:36:00 UTC
The problem you have with this is 1%, 2%, 10% would all be a small price to pay compared to these stations being perma-gamped from the second the server goes up, to the second the server goes down.

You don't open a convenience store in the middle of a minefield.