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More Regions or a Second Server?

Author
Corey Fumimasa
CFM Salvage
#121 - 2013-02-27 03:17:15 UTC  |  Edited by: Corey Fumimasa
Do away with ISK as a unified currency, have regional currencies instead. With prices listed in 1 or all 4 depending on what the seller chooses.

Fuel for using jump gates!

Allow in space module swapping, but make the ship helpless for 5 minutes. At the same time cut the number of systems which offer refit services by 7/8ths

In fact cut all systems with station services back, but make players less reliant on them. Mobile ore and scrap processing, mineral compression, and module repair.

Make rat stations that can be docked at, for a price. And have the markets for any mission related livestock be allowed only at these pirate stations. No more buying the 10 freed slaves from the contract pages.

Outlaw certain modules from being sold in certain regional markets, ie no damps can be sold in Caldari space, and Nova missiles are restricted in Amarrian space.

Have multiple portraits for each player and the ability to key them to different activities, one for fighting, one for manufacturing, one for help chat. Or just have them randomly change.

New station interior graphics depending on your occupation, dirty noisy docks for miners, trophy kills in the background for PvPers or missioners, gold trim for pimps and station traders. And maybe increased functionality like for the miner an updated chart of ore and mineral prices, and for the fighter an auto repair function.
Corey Fumimasa
CFM Salvage
#122 - 2013-02-27 03:44:26 UTC
Kuiper belt objects that cannot be warped closer to than 2000 km. Or comets that require a very fast ship to interact with.

Regional affects on ships; Amarr space is slower, Minmatar space eats ammo faster, additional taxes and fees for everything in Galente space, Gate delays in caldari space, constant hull damage in Delve and the Outer Rim, 2% per jump cargo loss in Fountain, heat damage in scalding pass, 1% chance of molecular disintegration in Branch, random deposits of ISK in Providence, extra ammo in Cobolt Edge, strange livestock appear in your cargo through Detorid and Catch.
Corey Fumimasa
CFM Salvage
#123 - 2013-02-27 03:54:25 UTC  |  Edited by: Corey Fumimasa
I think those kinds of changes would make Eve feel more expansive and less understandable, more alien. They would reduce the ability of players to optimize with spreadsheets and push the game further into the realm of instinct and chance.
Gary Orti
State War Academy
Caldari State
#124 - 2013-02-27 07:57:35 UTC
Corey Fumimasa wrote:
Kuiper belt objects that cannot be warped closer to than 2000 km. Or comets that require a very fast ship to interact with.

Regional affects on ships; Amarr space is slower, Minmatar space eats ammo faster, additional taxes and fees for everything in Galente space, Gate delays in caldari space, constant hull damage in Delve and the Outer Rim, 2% per jump cargo loss in Fountain, heat damage in scalding pass, 1% chance of molecular disintegration in Branch, random deposits of ISK in Providence, extra ammo in Cobolt Edge, strange livestock appear in your cargo through Detorid and Catch.



I am sorry, but what would be the point of all this? And how could you explain it from a canon point of view? Why—and more specifically how—would one area of physical space "eat ammo faster" than another area? Constant hull damage in Delve and Outer Rim? Again, how, and why?

Not sure if this is a joke post or not, but if serious, these are all horrendously bad ideas and you should feel bad.
Debora Tsung
Perkone
Caldari State
#125 - 2013-02-27 09:34:14 UTC
Nova Satar wrote:
There must be others like me who feel that EVE just doesn't feel like it used to. No empty space to explore or quiet hunting lands to roam, it doesnt feel BIG anymore...


Wormholes?

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Carniflex
StarHunt
Mordus Angels
#126 - 2013-02-27 09:58:44 UTC
I think couple deeper regions might be interesting. However, if implemented they should come with some kind of twist, I think.

For a start I would put them outside the capital jump range of existing regions and make the regions themselves fairly large so travel with jump drives would be inconvinient at best.

Not putting any regular gates might make it interesting as well, so you can reach it through wormholes - although that would make it probably a bit too safe, especially if the regions are outside the jump range of capitals / pos bridges as very soon someone would build a station in such system and it might prove to be exceptionally hard to "invade" such system in any serious manner.

But some "partially broken" gates, perhaps, some which can allow up to, for example, destroyer class ships, some which can take up to BC, etc. Say, a mass limit on gates, the framework is already there as wormholes can have mass limits. Or gates which can be used by limited number of times per minute so a 200 man fleet would take, say 10 .. 15 mins to trickle through the gate.

Etc.

If implemented they should not be like the current regions.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Kaivar Lancer
Doomheim
#127 - 2013-02-27 10:03:59 UTC
We need more hubs and stargates connecting high-sec with low-sec & null-sec. Gate-camping and choke-points are lame.
Corey Fumimasa
CFM Salvage
#128 - 2013-02-27 10:42:54 UTC
Gary Orti wrote:


I am sorry, but what would be the point of all this? And how could you explain it from a canon point of view? Why—and more specifically how—would one area of physical space "eat ammo faster" than another area? Constant hull damage in Delve and Outer Rim? Again, how, and why?

Not sure if this is a joke post or not, but if serious, these are all horrendously bad ideas and you should feel bad.


You should see the suggestions in posts # 119 and 120 !!!!
Vas Vadum
Draconian Empire
#129 - 2013-02-27 10:45:59 UTC
I vote no on a second server. >.> There is plenty of empty space. I used to live in empty space for a while. Occasional guy comes in looking for an easy kill and fails, that's about it. If you don't like high sec being full, move to low, null, and wormhole. Less people out there. >.>
Corey Fumimasa
CFM Salvage
#130 - 2013-02-27 10:51:47 UTC  |  Edited by: Corey Fumimasa
Gary Orti wrote:

I am sorry, but what would be the point of all this? And how could you explain it from a canon point of view? Why—and more specifically how—would one area of physical space "eat ammo faster" than another area? Constant hull damage in Delve and Outer Rim? Again, how, and why?


As for the why and how and canon; well it was all caused by the development of isolated "intelligences" among the Rogue drones. They have begun to see the other types of drone as the real enemy and in an attempt to slow down and to hold dominance over specific territories they have developed different nanotechnology which create these affects. Or in some cases they have actually harnessed the power of wormhole phenomena.

Without understanding the situation fully the 4 empires began to limit traffic between one another and in some cases actually closed their borders. To add fuel to this fire the Sisters of Eden have begun a campaign to destroy the stargates, they feel that the universal response to this will be further research into wormhole structure that may enable them to open the Eve Gate and finally reach God.

This atmosphere of unexplained events and disruption has led to suspicion and outright hostility between the empires, to the point where the Yulai convention has broken down and Concord been disbanded.

I'm not just making this up, its happening.
Roime
Mea Culpa.
Shadow Cartel
#131 - 2013-02-27 12:03:24 UTC
Corey, some fantastic ideas there :) (and some terrible ones too)

I especially like the ones that increase differences between empire spaces.

My favourite pipe dreams are long term depletion of resources, and dynamic system security statuses. Evolving living conditions, temporary environmental effects, even NPC political shifts and gold-rush style opportunities would stimulate migration, which would again create conflicts and economic changes, resulting in a livelier virtual universe.

.

Corey Fumimasa
CFM Salvage
#132 - 2013-02-27 12:09:02 UTC
Roime wrote:
Corey, some fantastic ideas there :) (and some terrible ones too)

I especially like the ones that increase differences between empire spaces.

My favourite pipe dreams are long term depletion of resources, and dynamic system security statuses. Evolving living conditions, temporary environmental effects, even NPC political shifts and gold-rush style opportunities would stimulate migration, which would again create conflicts and economic changes, resulting in a livelier virtual universe.


I don't mind throwing the terrible ones out there to =-) They can be kind of fun sometimes.

Gold rushes sound like a great idea, anything to create more dynamism from the PVE, imho that variation is what links the PVE content to player to player interaction.

What do you mean by dynamic living conditions? That sounds interesting.
silens vesica
Corsair Cartel
#133 - 2013-02-27 12:37:07 UTC
Ohishi wrote:
Arronicus wrote:
I'm really getting the kick out of all the people saying NO to a second server...

When there is one already. What a pack of ignorant twits.

Server 1: Tranquility
Server 2: Serenity

Sure, Serenity is the chinese server, and you will need a little help getting onto it, but it IS a second server, it IS a live server, and it does have the smaller more empty population count you are looking for.

You're welcome. And hopefully we stop getting idiots replying in this thread who say there will never be a second server. There has been for years now.

That is only because China is a backwards country whose government oppresses its people. If China wasn't so ****** up then all of those players would be on TQ.

You are correct, Sir!

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Nova Satar
Pator Tech School
#134 - 2013-02-27 13:44:55 UTC
silens vesica wrote:
Ohishi wrote:
Arronicus wrote:
I'm really getting the kick out of all the people saying NO to a second server...

When there is one already. What a pack of ignorant twits.

Server 1: Tranquility
Server 2: Serenity

Sure, Serenity is the chinese server, and you will need a little help getting onto it, but it IS a second server, it IS a live server, and it does have the smaller more empty population count you are looking for.

You're welcome. And hopefully we stop getting idiots replying in this thread who say there will never be a second server. There has been for years now.

That is only because China is a backwards country whose government oppresses its people. If China wasn't so ****** up then all of those players would be on TQ.

You are correct, Sir!


Yes we all know China is ****** up but like i said, that's irrelevant. If having second servers would destroy eve, how come the Chinese server hasnt destroyed eve? Would we be so much better of with all their players on TQ instead? No, they are separated and as such it makes no difference to the sandbox of eve whatsoever.

If you could easily switch between the servers then yes that would be awful, but thats not what is being discussed.

Personally i just want more regions and more mechanics to bring back the expanse of space
silens vesica
Corsair Cartel
#135 - 2013-02-27 13:56:18 UTC
Nova Satar wrote:
silens vesica wrote:
Ohishi wrote:
Arronicus wrote:
I'm really getting the kick out of all the people saying NO to a second server...

When there is one already. What a pack of ignorant twits.

Server 1: Tranquility
Server 2: Serenity

Sure, Serenity is the chinese server, and you will need a little help getting onto it, but it IS a second server, it IS a live server, and it does have the smaller more empty population count you are looking for.

You're welcome. And hopefully we stop getting idiots replying in this thread who say there will never be a second server. There has been for years now.

That is only because China is a backwards country whose government oppresses its people. If China wasn't so ****** up then all of those players would be on TQ.

You are correct, Sir!


Yes we all know China is ****** up but like i said, that's irrelevant. If having second servers would destroy eve, how come the Chinese server hasnt destroyed eve? Would we be so much better of with all their players on TQ instead? No, they are separated and as such it makes no difference to the sandbox of eve whatsoever.

If you could easily switch between the servers then yes that would be awful, but thats not what is being discussed.

Personally i just want more regions and more mechanics to bring back the expanse of space
Because it is utterly and completely disconnected in every way that the TQ users can experience. It was not introduced to 'provide space and mystery.' It does not siphon off users from TQ. It does not balkanize the TQ player base. Adding additional servers in the TQ player space would siphon off TQ users, reducing the content created by the extant population, balkanizing and reducing the populations. For all intents and purposes, the Chinese server exists in an alternate reality.

I state that your idea is braindead and pointless - Basically constituting an attempt to demonstrate your brilliance by postulating ideas that have no need, no function, and that would harm the player base AND the company that provides the game we play. Your idea is dead on arrival and your continued pursuit of it constitutes willful obtuseness.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Nova Satar
Pator Tech School
#136 - 2013-02-27 14:36:47 UTC  |  Edited by: Nova Satar
silens vesica wrote:
Because it is utterly and completely disconnected in every way that the TQ users can experience. It was not introduced to 'provide space and mystery.' It does not siphon off users from TQ. It does not balkanize the TQ player base. Adding additional servers in the TQ player space would siphon off TQ users, reducing the content created by the extant population, balkanizing and reducing the populations. For all intents and purposes, the Chinese server exists in an alternate reality.

I state that your idea is braindead and pointless - Basically constituting an attempt to demonstrate your brilliance by postulating ideas that have no need, no function, and that would harm the player base AND the company that provides the game we play. Your idea is dead on arrival and your continued pursuit of it constitutes willful obtuseness.



It's easy to counter an argument when you just make the rules up yourself isn't it?

Why would it syphon users? It could be just as disconnected as Serenity is. I really dont know how i can explain this any clearer than others have already pointed out. So i'm not even going to bother saying it again.

I'm not arguing for or against, I'm simply putting it out there for discussion. Every single reply you submit is pretentious and irrelevant to the topic, climb out your ass and read it properlly.