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More Regions or a Second Server?

Author
Natsett Amuinn
Caldari Provisions
Caldari State
#101 - 2013-02-26 18:05:36 UTC
Nova Satar wrote:
Snow Axe wrote:
Nova Satar wrote:
Why?


Single-shard game is one of the greatest things Eve has going for it. Second (or more) servers would just dilute the playerbase and make everything less interesting.


Agreed, but eventually it could be exactly the same as it is now, but across two servers? What i'm saying is, if numbers continue to grow and TQ is kept as is, it's surely going to reach a point where something needs to happen.

Also, what would peoples thoughts be on more regions, and i don;t mean one more fw region like before, what if the universe doubled in size??

Something will happen.

CCP will develop more technology to allow even more people toplay on the single server; just like they've been doing sinse '03.

CCP puts in a lot of effort to ensure that more an more people can play on TQ. Slow continual growth has been a blessing for CCP, not a curse.
Obvious Cyno
The Scope
Gallente Federation
#102 - 2013-02-26 20:05:22 UTC
6/10
silens vesica
Corsair Cartel
#103 - 2013-02-26 20:16:05 UTC
Nova Satar wrote:


The question is, could extra regions help this, or could there even be the possibility of a second server?

What part of Single-shard sandbox do you not get? And why would you invite the possiblity of another "Trammel Event..?" Do you really hate EVE that much?

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Spurty
#104 - 2013-02-26 20:22:04 UTC
Null sec is very poorly managed by players.

Emptiness speaks volumes.

No one wants to fight, just stock pile isk for the sake of stock piling ISK.

Don't need more space. Need more nerfs to stick piling ISC so people use it

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

HVAC Repairman
Hedion University
Amarr Empire
#105 - 2013-02-26 20:25:23 UTC
the new eve online universe should be called trammel
silens vesica
Corsair Cartel
#106 - 2013-02-26 20:27:05 UTC
Nova Satar wrote:
De'Veldrin wrote:
Nova Satar wrote:
De'Veldrin wrote:
Nova Satar wrote:
I guess from all the single shard replies i should clarify, i wouldn't see it has a second server that people can just switch between and log onto whichever they prefer. You'd either be on one or another, and that's that. It's still a single shard and sandbox style game, but it just fixes what i believe is a population problem.

The same way we can't log onto the Chinese Server, this doesn't take away from "what makes eve great" so why would a second server for the 1st world.


The Chinese server exists because of politics and real life laws, not because of anything to do with the game population.


Thats irrelevant lol


Then why did you bring it up to support your argument if it's irrelevant?


The reason why the Chinese server is irrelevant, the fact it does just gives an examples of how a second server might work. Have we lost the sandbox greatness that everbody is harping on about because of the chinese server was made? No.

No, it does not. The Chinese server exists purely due to legal and political factors in the real world, and has absolutely nothing whatsoever to do with gameplay - using it as an example of a multi-sharded universe is worse than obtuse.
Bad example is horrible.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Davith en Divalone
Aliastra
Gallente Federation
#107 - 2013-02-26 21:56:01 UTC
I suspect that without a vibrant economy to back it, at least half of the professions in the game would become worthless. And where would I get ammunition, drones, and replacement ships?
Mr Epeen
It's All About Me
#108 - 2013-02-26 22:13:53 UTC
I wish people would stop thinking of EVE as a dungeon full of rooms.

But then CCP has certainly set it up that way. A couple of doors, a table or two and a few stacks of toys.

These are supposed to be entire star systems. So why do they feel crowded with three pilots in them? There should be plenty to do for thousands in each system. But no. Sadly, CCP has stopped at a gate, a station and a belt for the most part. There could be so much more.

So, OP, the last thing needed is another shard. What's needed is to have something to do in the one we have now.

Mr Epeen Cool
Vincent Athena
Photosynth
#109 - 2013-02-26 22:25:58 UTC  |  Edited by: Vincent Athena
The map could be made bigger just by adding systems. Some regions are huge, like Domain and Delve. Some are small like Fade and Verge vendor. Systems could be added to the small ones.

It would be interesting if we players could find new systems and build the stargates.

Or entire new regions could be added.

A new shard? It would have to be essentially a different game to be something to do. Like eve with greatly strengthened NPCs and no PvP space combat. Something like that would be a place to put people who are told to "go play STO". They would be playing a different game, but still sending their money to CCP.

An all PvE shard would be hard to balance. What drives the economy? With Trammel the answer was "nothing" and the economy got all screwed up. All I can see is the NPCs would have to be sufficiently difficult to blow up ships in sufficient number to drive the economy. And they would have to be dynamic: If insufficient ships are exploding, they get tougher.

But it would give a place for all those who like eve, but not pvp space combat a place to go. You get it? All that whining would go away.

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Frozen fanfiction

Arronicus
State War Academy
Caldari State
#110 - 2013-02-26 23:12:09 UTC
I'm really getting the kick out of all the people saying NO to a second server...

When there is one already. What a pack of ignorant twits.

Server 1: Tranquility
Server 2: Serenity

Sure, Serenity is the chinese server, and you will need a little help getting onto it, but it IS a second server, it IS a live server, and it does have the smaller more empty population count you are looking for.

You're welcome. And hopefully we stop getting idiots replying in this thread who say there will never be a second server. There has been for years now.
Ohishi
Apocalypse Reign
#111 - 2013-02-26 23:25:54 UTC
Arronicus wrote:
I'm really getting the kick out of all the people saying NO to a second server...

When there is one already. What a pack of ignorant twits.

Server 1: Tranquility
Server 2: Serenity

Sure, Serenity is the chinese server, and you will need a little help getting onto it, but it IS a second server, it IS a live server, and it does have the smaller more empty population count you are looking for.

You're welcome. And hopefully we stop getting idiots replying in this thread who say there will never be a second server. There has been for years now.

That is only because China is a backwards country whose government oppresses its people. If China wasn't so ****** up then all of those players would be on TQ.

Do not seek to follow in the footsteps of the wise. Seek what they sought.

Lupus Borealis
The Lupus Borealis
#112 - 2013-02-26 23:28:39 UTC
Nova Satar wrote:
There must be others like me who feel that EVE just doesn't feel like it used to. No empty space to explore or quiet hunting lands to roam, it doesnt feel BIG anymore and i think a game set in space probably should.... It's rare to find any lowsec areas with less than 10 people every other system and empire is just a big mess. Null has some space sure, but you can't get to it without having to go through some massively congested areas so that argument is non exsistant.

I'd be surprised if those who remember the servers at 35,000 max would say it's better now at 60,000...

The question is, could extra regions help this, or could there even be the possibility of a second server?

Edit: Snipped foul language; please don't use profanity, it's against the rules. ISD Suvetar

Most of the 0.0 systems are practically empty.
dark heartt
#113 - 2013-02-26 23:38:26 UTC
Nova Satar wrote:
dark heartt wrote:
I think the OP has missed the point of Eve being in a single shard server setup and the fact that having lots of people is a good thing for Eve...


So if we hit 70k players? 80k players? You dont think any expansion of space is needed?


No it genuinely isn't needed. There is still empty space out there, and the really heavily populated systems are that way because the player base made them that way. You have to remember that the game is player driven. If you want to be away from the other players, scan down a wormhole and live out there. You might get a visitor every now and then but most of the time you can be alone.
dark heartt
#114 - 2013-02-26 23:45:09 UTC
Arronicus wrote:
I'm really getting the kick out of all the people saying NO to a second server...

When there is one already. What a pack of ignorant twits.

Server 1: Tranquility
Server 2: Serenity

Sure, Serenity is the chinese server, and you will need a little help getting onto it, but it IS a second server, it IS a live server, and it does have the smaller more empty population count you are looking for.

You're welcome. And hopefully we stop getting idiots replying in this thread who say there will never be a second server. There has been for years now.


You are the idiot here. China wouldn't have a second server if their Government wasn't so backwards that they stopped that from playing on Tranquility. All of those chinese players would be on the single server if it wasn't for that.

There will never be a second version of Tranquility which is what people are talking about when they say another server. But then again I suppose you aren't really here to understand that sort of stuff which most other people seem to get.
De'Veldrin
Republic University
Minmatar Republic
#115 - 2013-02-26 23:56:37 UTC
Davith en Divalone wrote:
I suspect that without a vibrant economy to back it, at least half of the professions in the game would become worthless. And where would I get ammunition, drones, and replacement ships?


You'd have to ... no, I can't say it - it's too terrible. Ok I'll do it, but I warned you.

You'd have to mine and then build them yourself.

ShockedShockedShockedShockedShocked

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Mara Rinn
Cosmic Goo Convertor
#116 - 2013-02-27 00:04:47 UTC
The FW region between Mehatoor and Mili tends to be sparsely populated. Regularly patrolled, but sparsely populated. Most of the people you do find there will be doing FW PVE, and run away when anyone else enters system.

What do you want lowsec to be? A desert wasteland where you can quietly mine without risk? If that was possible, the mining there wouldn't be worth the time (because everyone would be doing the risk free high profit activity and flooding the market and devaluing the activity they're participating in).

Why is it important to find unpopulated systems?
Davith en Divalone
Aliastra
Gallente Federation
#117 - 2013-02-27 00:45:06 UTC
De'Veldrin wrote:
Davith en Divalone wrote:
I suspect that without a vibrant economy to back it, at least half of the professions in the game would become worthless. And where would I get ammunition, drones, and replacement ships?


You'd have to ... no, I can't say it - it's too terrible. Ok I'll do it, but I warned you.

You'd have to mine and then build them yourself.

ShockedShockedShockedShockedShocked


Which defeats the whole point of skill specialization and economic MMO play. One of the things that makes EVE unique is economic interdependence across all of the various activities, in contrast to something like WOW where participation in the economy is largely optional.
Haseo Antares
Production N Destruction INC.
F O R M I C I D A E
#118 - 2013-02-27 01:50:24 UTC
On the test server(s), if you avoid the combat system(s), one could go forever without running into another player. Hell last time I was on SISI, Jita local was completely empty aside from my alts. If you want to get lost on TQ, go hop in a C4 or C5 wh system. I'd wager you wouldn't want to do that to often unless your a masochist (wh dweller). Cool

We currently have the world's greatest linguists and scientists trying to decode what you just said.

Corey Fumimasa
CFM Salvage
#119 - 2013-02-27 02:40:15 UTC  |  Edited by: Corey Fumimasa
Do away with local.

Nerf Jump drives and bridges.

Allow theft of moon goo from ungaurded arrays.

Create one way wormholes.

new nullsec constellations that cant be built in and wont accept cap ships.

Random wormholes that suck whole fleets into hidden constellations, cut off from the rest of New Eden, for a week or so.

jump clone viruses that randomly kill off JC's.

Different sounds for the jump gates in different regions.

Have jump gates malfunction and drop people into interstellar ice fields, some with harvestable treasure, others with ancient relics or something else.

Replace CONCORD with faction navies, each one with different regulations and enforcement protocols.

Separate the empires with lowsec pipes.
Corey Fumimasa
CFM Salvage
#120 - 2013-02-27 02:56:51 UTC
Split tritanium into 4 different minerals, equal amounts required for all manufacture, and have those 4 types of trit available one to an empire. Or maybe racial ships and goods need less of the other 3 and majority of their home mineral.

make indy slots available everywhere so that logistics runs to highsec are not mandatory.

Have more developed group roles in combat fleets for the different occupations, and make those roles as important as DPS. This will encourage players into more specialized roles. One of the things that makes Eve feel small is the homogeneous appearance of skill sets, I think that more visible differentiation between occupations would make Eve feel more diverse.

Make small scale gypsy playstyle a bit more accessible, smaller, harder to catch ships capable of moving a few rigged ships. And at the same time give more advantages for staying in one place. Perhaps faster align times and easier scanning for systems that a player spends most time in. Force these two playstyles into conflict.

Different colored text for characters from different races. Maybe a different font!