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War Dodge Clarification Needed

Author
EI Digin
irc.zulusquad.org
#41 - 2013-02-24 23:35:42 UTC  |  Edited by: EI Digin
Then they should change their definition of exploit to "Anything we say is an exploit is an exploit and nothing else". Not "An exploit is when someone bypasses normal game mechanics, such as by utilizing a bug in the game, allowing him to take advantage of other players without them having any means of preventing it whatsoever." It's crystal clear that in CCP's definition of an exploit it should be classified as one.

It usually takes them a while before they officially classify it as an exploit and start taking action after they discover how much damage it is doing to the game (usually through player feedback), much like it took a while for them to classify loitering in incursions as an exploit. They know it's a problem, they're just not sure exactly what to do about it, because giving the GMs a ton of new exploit petitions to deal with is not the answer. They don't necessarily have to officially classify it as an exploit and have the GMs start doing things in order for it to be fixed by the devs.

I hope the discussion we are having, along with what the rest of the playerbase is saying and doing raises a few eyebrows and shows them exactly what needs to be done, because this is the kind of constructive discussion that CCP needs to have in order to fix the wardec system and make highsec meaningful.
Skeln Thargensen
Doomheim
#42 - 2013-02-24 23:43:16 UTC
It''s quite easy to argue that the kind of corp you're having problems with isn't 'meaningful' though. if the corp is (by definition) the target and not the players then corp hopping doesn't seem like an exploit if all the corp is is a collection of players.

forums.  serious business.

Aren Madigan
The Scope
Gallente Federation
#43 - 2013-02-24 23:43:18 UTC
EI Digin wrote:
Then they should change their definition of exploit to "Anything we say is an exploit is an exploit and nothing else". Not "An exploit is when someone bypasses normal game mechanics, such as by utilizing a bug in the game, allowing him to take advantage of other players without them having any means of preventing it whatsoever." It's crystal clear that in CCP's definition of an exploit it should be classified as one.

It usually takes them a while before they officially classify it as an exploit and start taking action after they discover how much damage it is doing to the game (usually through player feedback), much like it took a while for them to classify loitering in incursions as an exploit. They know it's a problem, they're just not sure exactly what to do about it, because giving the GMs a ton of new exploit petitions to deal with is not the answer. They don't necessarily have to officially classify it as an exploit and have the GMs start doing things in order for it to be fixed by the devs though.

I hope the discussion we are having, along with what the rest of the playerbase is saying and doing raises a few eyebrows and shows them exactly what needs to be done, because this is the kind of constructive discussion that CCP needs to have in order to fix the wardec system and make highsec meaningful.


If the problem was as simple as you describe, the worst of worst coders could solve it immediately. This isn't in question. This isn't difficult, its quite literally the easiest thing they could do. Forcing people to stay in corps they don't want to is a bad idea though. If they don't like the corp for any reason, they NEED to be allowed to leave even if penalties are involved. Now where the problem arises is one can tear down their corp and reform... which in a way, prevents wardecs meant only as a "get out of CONCORD free" card on small, inexperienced corporations, which is likely why they don't consider that an exploit either. Now when you get into solving corp wardecs with those factors in mind, THAT is when it becomes hard.
Frostys Virpio
State War Academy
Caldari State
#44 - 2013-02-25 00:25:57 UTC
EI Digin wrote:
Then they should change their definition of exploit to "Anything we say is an exploit is an exploit and nothing else". Not "An exploit is when someone bypasses normal game mechanics, such as by utilizing a bug in the game, allowing him to take advantage of other players without them having any means of preventing it whatsoever." It's crystal clear that in CCP's definition of an exploit it should be classified as one.

It usually takes them a while before they officially classify it as an exploit and start taking action after they discover how much damage it is doing to the game (usually through player feedback), much like it took a while for them to classify loitering in incursions as an exploit. They know it's a problem, they're just not sure exactly what to do about it, because giving the GMs a ton of new exploit petitions to deal with is not the answer. They don't necessarily have to officially classify it as an exploit and have the GMs start doing things in order for it to be fixed by the devs.

I hope the discussion we are having, along with what the rest of the playerbase is saying and doing raises a few eyebrows and shows them exactly what needs to be done, because this is the kind of constructive discussion that CCP needs to have in order to fix the wardec system and make highsec meaningful.


Except nobody has proved that it is a bug. They made sure people wardeccing another corp could not jump out once it started. If they really wanted everybody to be forced to stay in even on the decced side, don't you think they would of made it so nobody in a corp inside of a war cannot hop out? It would most likely have been easyer to code than to look on who's side of the war your are on to know if you can leave or not.

Unless you have an argument on why they went through those extra hoops to only prevent one side from hopping out, then we definately can't say it's a bug. We can also pretty damn sure say it's an intended feature.
EI Digin
irc.zulusquad.org
#45 - 2013-02-25 00:27:14 UTC
Skeln Thargensen wrote:
It''s quite easy to argue that the kind of corp you're having problems with isn't 'meaningful' though. if the corp is (by definition) the target and not the players then corp hopping doesn't seem like an exploit if all the corp is is a collection of players.
Players that are part of a corp are corp assets. The corp can use those assets for its advantage, like for shared mining ops, or for income through bounty taxes, or for defense. It doesn't matter how useful those assets are to the corp, like if they are "a collection of players", they are still assets.

Aren Madigan wrote:
If the problem was as simple as you describe, the worst of worst coders could solve it immediately. This isn't in question. This isn't difficult, its quite literally the easiest thing they could do.
You should go work for CCP then. Blink

Aren Madigan wrote:
Forcing people to stay in corps they don't want to is a bad idea though. If they don't like the corp for any reason, they NEED to be allowed to leave even if penalties are involved.
I actually agree with this, locking them into the wardec but not the corp would be better. Sorry for not making this clear in this thread.

Aren Madigan wrote:
Now where the problem arises is one can tear down their corp and reform... which in a way, prevents wardecs meant only as a "get out of CONCORD free" card on small, inexperienced corporations, which is likely why they don't consider that an exploit either. Now when you get into solving corp wardecs with those factors in mind, THAT is when it becomes hard.
What exactly is a small, inexperienced corporation though? You can't have a classification where people can avoid wardecs at their own pleasure if they fit into that classification, because then everyone will gravitate, and have already gravitated towards that classification, making the use of the mechanic worthless and at the expense of all other classifications.

Small, inexperienced corporations aren't necessarily going to learn the ropes of the game by themselves, sometimes they need to visit the school of hard knocks in order become more experienced and excel as a corporation. Some players might find that they enjoy this kind of gameplay after being exposed to it, but because they aren't exposed to it at all and because the classification everyone says they are in severely limits this type of gameplay they never end up experiencing it.
Skeln Thargensen
Doomheim
#46 - 2013-02-25 00:38:23 UTC
EI Digin wrote:
Players that are part of a corp are corp assets. The corp can use those assets for its advantage, like for shared mining ops, or for income through bounty taxes, or for defense. It doesn't matter how useful those assets are to the corp, like if they are "a collection of players", they are still assets.


they are corp members. and the corp is just a shell. admit you want to target high-sec players and there is no exploit.

then we can move on to discussing what is in it for the fish in the barrel.

forums.  serious business.

Aren Madigan
The Scope
Gallente Federation
#47 - 2013-02-25 00:41:56 UTC
EI Digin wrote:


You should go work for CCP then. Blink

If they need me for stuff that simple, I'd happily work for them. I'm hoping to get in the gaming industry, but I'm pretty sure I'm a few years away from that. I'm working on a two year degree that primarily consists of java, SQL, and web design.... not a good way to start off into the gaming industry.

EI Digin wrote:

What exactly is a small, inexperienced corporation though? You can't have a classification where people can avoid wardecs at their own pleasure if they fit into that classification, because then everyone will gravitate, and have already gravitated towards that classification, making the use of the mechanic worthless and at the expense of all other classifications.

A PoS generally makes it not worth disbanding... beyond that though? Well.. hard to say. I think that's where the real challenge lies. I just don't have much respect for corps that run T3 players and only go after corps with a bunch of vulnerable T1 ships and not much else...

EI Digin wrote:

Small, inexperienced corporations aren't necessarily going to learn the ropes of the game by themselves, sometimes they need to visit the school of hard knocks in order become more experienced and excel as a corporation. Some players might find that they enjoy this kind of gameplay after being exposed to it, but because they aren't exposed to it at all and because the classification everyone says they are in severely limits this type of gameplay they never end up experiencing it.

Sometimes... I can't imagine learning much from being a new corp that comes into the game from another game and ends up with their ass kicked by a bunch of trolls looking for easy targets though. Not exactly the greatest first introduction to the game if you're not prepared for it. One can learn to put up with such things, buuuuut going off the deep end is not the most ideal of learning experiences for some. Some who could turn out to be good players end up drowning instead, so again, where things get tricky, figuring out where that balance lays.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#48 - 2013-02-25 00:44:10 UTC
Estella Osoka wrote:
If you think it is an exploit, then petition it. Once you get the response back from the GMs saying "Working as Intended", then you need to HTFU. Geez, it's only 50mil isk. Roll

I'd agree with you if it was actually only 50 million isk. There is cost scaling based on the number of people in a target corporation, the justification for this is that you are "paying for targets".

Which is funny because wars take 24 hours to start up so a "target" that has been "paid for" can one second contribute to increasing the cost of declaring war and then leave the corp before the warp goes active and never actually become a target.

It's one of the several reasons why the "paying for targets" justification for cost scaling is a very obvious lie, what cost scaling actually is, is a way to cater to the endless whining from Ivy League and some of the more pathetic big nullsec alliances about mean people camping the jita undock.
Aren Madigan
The Scope
Gallente Federation
#49 - 2013-02-25 00:50:25 UTC
Vimsy Vortis wrote:
Estella Osoka wrote:
If you think it is an exploit, then petition it. Once you get the response back from the GMs saying "Working as Intended", then you need to HTFU. Geez, it's only 50mil isk. Roll

I'd agree with you if it was actually only 50 million isk. There is cost scaling based on the number of people in a target corporation, the justification for this is that you are "paying for targets".

Which is funny because wars take 24 hours to start up so a "target" that has been "paid for" can one second contribute to increasing the cost of declaring war and then leave the corp before the warp goes active and never actually become a target.

It's one of the several reasons why the "paying for targets" justification for cost scaling is a very obvious lie, what cost scaling actually is, is a way to cater to the endless whining from Ivy League and some of the more pathetic big nullsec alliances about mean people camping the jita undock.

To be fair, the cost caps out and those bigger alliances are the ones that absolutely WON'T break apart because of a wardec, so there'd still be plenty of targets. Although the additional cost really should be refunded if it falls under that cap number, yeah.
EI Digin
irc.zulusquad.org
#50 - 2013-02-25 01:11:02 UTC
Frostys Virpio wrote:
They made sure people wardeccing another corp could not jump out once it started.

Completely false. Anyone can dodge a war that they started at any time by disbanding corp, or by dropping corp. It's not just carebears who are abusing this mechanism.

Aren Madigan wrote:
Sometimes... I can't imagine learning much from being a new corp that comes into the game from another game and ends up with their ass kicked by a bunch of trolls looking for easy targets though. Not exactly the greatest first introduction to the game if you're not prepared for it. One can learn to put up with such things, buuuuut going off the deep end is not the most ideal of learning experiences for some. Some who could turn out to be good players end up drowning instead, so again, where things get tricky, figuring out where that balance lays.
The thing is highsec players are more or less thrown into the deep end in terms of learning to play the game and learning how to enjoy it. Some get lucky and find good places to go to like Eve University, or find a good FW/0.0/WH corp. Most don't have a clue because everyone classifies themselves as new, inexperienced players and aren't willing to help because it cuts into their bottom line. If you get thrown into the deep end in market PVP (because you have to compete with old, rich, and experienced players on the market) and in terms of learning how to play (because no one will help you and there are not many good training/new player friendly highsec corps), it's silly not to throw you into the deep end (which is actually rather shallow compared to the rest of the game) when it comes to combat.

There are plenty of in-game mechanics to stop aggressors. It's better to use these mechanics and rejuvenate this area of the game, then to shut it down because it "benefits new players". Remember Malcanis' Law.
Frostys Virpio
State War Academy
Caldari State
#51 - 2013-02-25 01:23:18 UTC
EI Digin wrote:

Completely false. Anyone can dodge a war that they started at any time by disbanding corp, or by dropping corp. It's not just carebears who are abusing this mechanism.

[


If nothing was done about it then, I guess it's intended... They basicly left everybody with the option to bail out at the cost of either leaving corp or disbanding...

I don't mean it's a good system btw. Just that it's not really an exploit unless is goes around an established rule wich currently don't exist.
Aren Madigan
The Scope
Gallente Federation
#52 - 2013-02-25 01:26:29 UTC
Problem is a lot of those mechanics aren't particularly visible and not always particularly cost effective. Try to imagine a small corp being forced into a corp war. They don't have much in the way of experience, cash or skill, but a larger corp decides to lock them down. Even mercenaries were made more visible, perhaps they can't afford them. In the end, it allows them to essentially fall into a grief situation. Now you can say it doesn't count because it falls under game mechanics, but there is more to it than mechanics. It still unnecessarily drives people away, and its not going to be just because the game isn't for them. Being tormented is something that can drive away even the best players. Its worse than market PvP and all that, because that's more a direct competition, not necessarily you being singled out. Not sure if I'm explaining this well, but typically combat is a bit harsher.
Alana Charen-Teng
Garoun Investment Bank
Gallente Federation
#53 - 2013-02-25 01:30:57 UTC
EI Digin wrote:
You're not fooling anyone, you're just abusing the fact that you can drop a form of non-consensual PVP at your whim, which is an exploit because there's nothing anyone can to do stop you.

Wardec evasion is not an exploit. It used to be an exploit, until CCP relented to carebear pressure and allowed this silly tactic.
Irya Boone
The Scope
#54 - 2013-02-25 01:39:16 UTC
Game Over .. re Wardec again ... :)

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

EI Digin
irc.zulusquad.org
#55 - 2013-02-25 03:22:19 UTC
Aren Madigan wrote:
Problem is a lot of those mechanics aren't particularly visible and not always particularly cost effective. Try to imagine a small corp being forced into a corp war. They don't have much in the way of experience, cash or skill, but a larger corp decides to lock them down. Even mercenaries were made more visible, perhaps they can't afford them. In the end, it allows them to essentially fall into a grief situation. Now you can say it doesn't count because it falls under game mechanics, but there is more to it than mechanics. It still unnecessarily drives people away, and its not going to be just because the game isn't for them. Being tormented is something that can drive away even the best players. Its worse than market PvP and all that, because that's more a direct competition, not necessarily you being singled out. Not sure if I'm explaining this well, but typically combat is a bit harsher.
There is one game mechanic that has always existed game-wide and doesn't necessarily cost anything. Diplomacy is the any corp's best bet for survival. They could join an alliance, they could find friends and ~blue the universe~, there are so many diplomatic options. Small, poor, inexperienced entities packed full of new players like Dreddit and Goonswarm have been using diplomacy to practically take over portions of the game. Take notes from the big blue donut stereotype you like to use, highsec.

If you tick off someone so bad that they are going to wardec you until you quit (the extreme edge case grief play scenario that everyone in highsec believe will happen to them) that person is wasting their time on you when they could be doing something more productive. Following people around for rest of their EVE careers isn't a valid option for anyone unless you give them good reason, and is going to be something that people will only resort to if they are desperate, or if they really really really don't like you and won't take any sort of concession from you other than you and your corp leaving the game.

It's not a very realistic style of play, you can only camp a station or an area of space that has few targets for so many hours or take so many jumps around a dead area of space only to kill maybe a few shuttles before you get bored and go do something else. And while they're bored and go away you might be able to come back for revenge.
Aren Madigan
The Scope
Gallente Federation
#56 - 2013-02-25 03:34:54 UTC
Diplomacy is limited. You underestimate trolls being trolls. Some people just like to watch the world burn and take every opportunity to make it happen.
Lady Areola Fappington
#57 - 2013-02-25 03:35:13 UTC
I really like the idea of locking people into a corp for the duration of a war. So many cool things you could do!

Off the top of my head, get an awoxer into Corp A. Have awoxer's bros promptly declare war on Corp A. At least a week of locked in fun!

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#58 - 2013-02-25 03:55:32 UTC  |  Edited by: Vimsy Vortis
Aren Madigan wrote:
Diplomacy is limited. You underestimate trolls being trolls. Some people just like to watch the world burn and take every opportunity to make it happen.

That's a clearly a baseless rationalization for discarding diplomacy as an option without actually trying it.

It's the old "These people can't be reasoned with!" argument used by people who're either too lazy or prideful to actually try and reach a mutually agreeable compromise to something.

And the reality is in the vast majority of non-mercenary contract based wars the aggressor couldn't give a flying crap about being at war with you and you can get rid of them just by apologizing for whatever dumb thing you did, promising not to do it again and throwing a token sum of money at them.

Hell half the people I declare war on I'd accept a 100 million isk surrender from, but apparently losing several billion isk in ships is preferable to an instant, guaranteed end to a war.

The truth is that carebears in highsec don't actually want to interact with anyone, and when someone does something they don't like they want it to go away without them having to sacrifice anything or lift a finger to make it happen.
Aren Madigan
The Scope
Gallente Federation
#59 - 2013-02-25 03:58:26 UTC  |  Edited by: Aren Madigan
Vimsy Vortis wrote:
That's a clearly a baseless rationalization for discarding diplomacy as an option without actually trying it..

Hi, you must be new to the internet.

EDIT: I've been gaming for almost my entire life... if I've had to list the number of games where I've witnessed people just look for opportunities to screw with people, pretty much every online game ever would be on that list, and a good number of just multiplayer games.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#60 - 2013-02-25 04:02:44 UTC
What I am not new to is declaring war on people and them getting blown up over and over again and trying every game mechanic they possibly can to get out of it and at no point opening a convo with anyone and asking what exactly they can do to make us stop shooting them.