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EvE is weird: Topic - PIRATES

First post
Author
Ivy Romanova
State Protectorate
Caldari State
#41 - 2013-02-24 14:36:56 UTC
RubyPorto wrote:
Ivy Romanova wrote:
RubyPorto wrote:
Ivy Romanova wrote:
RubyPorto wrote:
Almost skipped right over this gem.

Do you mean to say that there is no applicable morality in RL war, or just in-game war?

If just in game war, why are you trying to claim that EVE is an exception?
If RL war as well, what's all this:
http://en.wikipedia.org/wiki/Hague_Conventions_of_1899_and_1907
http://en.wikipedia.org/wiki/Geneva_Conventions
http://en.wikipedia.org/wiki/Laws_of_war


Enjoy:

Many more
So much to reply to


Are you saying those weren't/aren't morally wrong?


Those ARE morally wrong .


Then why did you bring them up? You were the one claiming that there was no applicable morality in war (either limited to IG or not). I was pointing out that there does appear to be widely accepted rules for conducting morally defensible warfare.

Since you're now saying that there is no applicable morality in in-game warfare only, why do you think EVE (a game) is different from all other games? Why do you think that actions in EVE, unlike actions in any other game, have moral significance?


Note on the "war mechanics"

Please do educate yourself on the definition of WAR and low sec ganking within the context of this game

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Skorpynekomimi
#42 - 2013-02-24 14:40:29 UTC
Industrials are squishy targets, and great for hampering an alliance's ability to make ISK.

As soon as you undock, you consent to the possibility of being shot at. As soon as you jump into lowsec, you consent to the very high chance of being shot at.
As soon as you jump into nullsec, you consent to the certainty of losing your ship AND your pod. Nothing I have taken into null has survived the experience, and I took nothing there I couldn't afford to lose anyway.
As for wormholes, you may as well just be hitting the self-destruct button. There's the locals, the sleepers, and then you've got to find your way out.

Welcome to EVE. Tank your goddamn ship, don't fly what you can't afford to lose, don't trust anybody you can't punch in the face, and have a nice day.

Economic PVP

RubyPorto
RubysRhymes
#43 - 2013-02-24 14:43:20 UTC
Ivy Romanova wrote:
RubyPorto wrote:
Then why did you bring them up? You were the one claiming that there was no applicable morality in war (either limited to IG or not). I was pointing out that there does appear to be widely accepted rules for conducting morally defensible warfare.

Since you're now saying that there is no applicable morality in in-game warfare only, why do you think EVE (a game) is different from all other games? Why do you think that actions in EVE, unlike actions in any other game, have moral significance?


Note on the "war mechanics"

Please do educate yourself on the definition of WAR and low sec ganking within the context of this game


The IG mechanical names for things are not relavent to the question at hand:

Why do you think that actions in EVE, unlike actions in any other game, have moral significance? Or, if you don't think that, what set of actions in what set of games do you think do have moral significance and why?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ivy Romanova
State Protectorate
Caldari State
#44 - 2013-02-24 14:47:25 UTC
Skorpynekomimi wrote:
Industrials are squishy targets, and great for hampering an alliance's ability to make ISK.

As soon as you undock, you consent to the possibility of being shot at. As soon as you jump into lowsec, you consent to the very high chance of being shot at.
As soon as you jump into nullsec, you consent to the certainty of losing your ship AND your pod. Nothing I have taken into null has survived the experience, and I took nothing there I couldn't afford to lose anyway.
As for wormholes, you may as well just be hitting the self-destruct button. There's the locals, the sleepers, and then you've got to find your way out.

Welcome to EVE. Tank your goddamn ship, don't fly what you can't afford to lose, don't trust anybody you can't punch in the face, and have a nice day.


Indies are squishy targets , EXCELLENT for crippling opposing forces 's retaliation capability in the long run.
As long as you're in war , I'm ALL FOR IT !

And no, undocking doesn't equate to consent to the possibility of being shot at.
Under the current social situation it equates to the possibility to being ganked .

Which is something I do not agree with during peace time .
None of the both parties with query with one another , but one party CHOSE to be a criminal and prey on an innocent, honest to god , hard working man of the empire.
THAT is morally unjust .

PS: I always tank my god darn ships , but you can't tank against PL hotdrops (Thats another story)

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ivy Romanova
State Protectorate
Caldari State
#45 - 2013-02-24 14:49:44 UTC
RubyPorto wrote:
Ivy Romanova wrote:
RubyPorto wrote:
Then why did you bring them up? You were the one claiming that there was no applicable morality in war (either limited to IG or not). I was pointing out that there does appear to be widely accepted rules for conducting morally defensible warfare.

Since you're now saying that there is no applicable morality in in-game warfare only, why do you think EVE (a game) is different from all other games? Why do you think that actions in EVE, unlike actions in any other game, have moral significance?


Note on the "war mechanics"

Please do educate yourself on the definition of WAR and low sec ganking within the context of this game


The IG mechanical names for things are not relavent to the question at hand:

Why do you think that actions in EVE, unlike actions in any other game, have moral significance? Or, if you don't think that, what set of actions in what set of games do you think do have moral significance and why?


On a game where your primary objectives is laid out in front of you , with linear style of progression such as COD , TF2 , CS , World In Conflict and World of Tank.
Morality doesn't exists , because the game was BUILT for pure visceral joy of death of destruction.

Within a sandbox such as EvE however , morality exists due to the fact that YOU as a thinking individual was the one who CHOSE to pull the trigger.
The moral significance of such an action please refer to my earlier posts , it would be my 4th time reposting if I do

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Tippia
Sunshine and Lollipops
#46 - 2013-02-24 14:50:07 UTC  |  Edited by: Tippia
Ivy Romanova wrote:
the difference being .

BF2 , Starcraft , and many other games have CLEAR cut enemy and foe classifications .
You are there to KILL your enenmy to win.
Its a single route game.

In here ,EVE is a SANDBOX
…and in being one, you are always in conflict with everyone in every way. In those other games, not killing the enemy is also a valid choice. You are there to win, which you can do in any number of ways. EVE being a sandbox just means that there are even more ways to do that. So the distinction you're making doesn't really exist — especially not on any kind of moral level. Game of conflict is game of conflict is game of conflict.

EVE has just as clear-cut a distinction between friends and enemies as any other game, and your failure to properly identify the other guy does not in any way make it immoral for him to blow you up when he correctly identifies you as an enemy.

Quote:
Those ARE morally wrong .
…which means you're wrong, and which just further highlights the difference between game and real life, even when we're talking about game wars and real wars.

Quote:
Within a sandbox such as EvE however , morality exists due to the fact that YOU as a thinking individual was the one who CHOSE to pull the trigger.
…except that the same choice exists in all games of conflict, and regardless, they're games so they have no bearing on real-world morals.
Ivy Romanova
State Protectorate
Caldari State
#47 - 2013-02-24 14:58:13 UTC  |  Edited by: Ivy Romanova
Tippia wrote:
Ivy Romanova wrote:
the difference being .

BF2 , Starcraft , and many other games have CLEAR cut enemy and foe classifications .
You are there to KILL your enenmy to win.
Its a single route game.

In here ,EVE is a SANDBOX
…and in being one, you are always in conflict with everyone in every way. In those other games, not killing the enemy is also a valid choice. You are there to win, which you can do in any number of ways. EVE being a sandbox just means that there are even more ways to do that. So the distinction you're making doesn't really exist — especially not on any kind of moral level. Game of conflict is game of conflict is game of conflict.

Quote:
Those ARE morally wrong .
…which means you're wrong, and which just further highlights the difference between game and real life, even when we're talking about game wars and real wars.

Quote:
Within a sandbox such as EvE however , morality exists due to the fact that YOU as a thinking individual was the one who CHOSE to pull the trigger.
…except that the same choice exists in all games of conflict.



Not necessarily , within a sandbox you can CHOOSE to be part of something bigger and build a home away from home deep within null sec or in a WH where you build a self sufficient community of tight knit pilots.
As with capitalism , conflict of interest between economic bodies is unavoidable and as HUMANS , clash of swords between two combatant bodies due to political/socioeconomical reasons is also to be expected and it would be CENTURIES if not millennium for us to root ourselves of such instincts/

However , piracy , is not.
Its draconian and primal.
We as HUMANS , show COMPASSION towards those who are not as well armed or well versed as those before us.
For more info on that , compassion for the lesser fortunate could be a good comparison.

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Tippia
Sunshine and Lollipops
#48 - 2013-02-24 15:04:17 UTC  |  Edited by: Tippia
Ivy Romanova wrote:
Not necessarily , within a sandbox you can CHOOSE to be part of something bigger and build a home away from home deep within null sec or in a WH where you build a self sufficient community of tight knit pilots.
…if the game allows for it, which isn't necessarily true. At any rate, the same core concepts exist in other games too through clans and private servers.

Also, in EVE, you're inherently in conflict with other people when doing that so you've already defined your enemy by default.

Quote:
However , piracy , is not.
Its draconian and primal.
…and no different than any other kind of conflict in this conflict-based game. He has stuff; you do not; in having the stuff you do not, he is your enemy so you blow him up and take it. It's pretty much what you'd expect from a game of conflict over scarce resources. Morals never even enter into it — it's just standard, working-as-intended gameplay.

Again, your failure to properly identify the enemy does not mean that he's immoral when he properly identifies you as one.

Quote:
We as HUMANS , show COMPASSION towards those who are not as well armed or well versed as those before us.
Then you're talking about the newbie systems, which are actually safeguarded against these kinds of things. Beyond that, though, at some point, you just have to start beating your kids at scrabble (and you have to hurry because they'll soon be beating you)… in fact, not doing that will do them far more harm than good.
Hurtini Hilitari
Doomheim
#49 - 2013-02-24 15:07:06 UTC
Dude it's just a game, and though not perfect, it's better than most out there.

The moment you start involving real life (people's real names) into it, is the moment it becomes a crap game. If you can't handle that undocking presents you with risk, then don't undock ever again, quit, and give me your stuff!
Ivy Romanova
State Protectorate
Caldari State
#50 - 2013-02-24 15:07:30 UTC  |  Edited by: Ivy Romanova
SO you are saying... for them to grow up you have to beat them up and set them back 500 mil ?

On a side note, I just found the silliest page in the world when I was searching for stuff

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ivy Romanova
State Protectorate
Caldari State
#51 - 2013-02-24 15:07:50 UTC
Hurtini Hilitari wrote:
Dude it's just a game, and though not perfect, it's better than most out there.

The moment you start involving real life (people's real names) into it, is the moment it becomes a crap game. If you can't handle that undocking presents you with risk, then don't undock ever again, quit, and give me your stuff!


Note on the word "alias"

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Tippia
Sunshine and Lollipops
#52 - 2013-02-24 15:12:35 UTC
Ivy Romanova wrote:
Note on the word "alias"
You're still rambling about real-world consequences and “holding people responsible” for what happens in a game
RubyPorto
RubysRhymes
#53 - 2013-02-24 15:14:54 UTC
Tippia wrote:
Ivy Romanova wrote:
Note on the word "alias"
You're still rambling about real-world consequences and “holding people responsible” for what happens in a game


Which CCP has alrady stated is no bueno:
http://www.eve-search.com/thread/88362-1/page/all#11
http://en.wikipedia.org/wiki/Magic_Circle_(virtual_worlds)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ivy Romanova
State Protectorate
Caldari State
#54 - 2013-02-24 15:16:21 UTC  |  Edited by: Ivy Romanova
Tippia wrote:
Ivy Romanova wrote:
Note on the word "alias"
You're still rambling about real-world consequences and “holding people responsible” for what happens in a game


Holding people responsible by making it ONE ROOT account per person which can be traced back through the API key despite of the use of alts .

Which in turn can be traced using 3rd party programmes such as Griefer Watch
Which currently can only trace back towards the SINGLE toon , but not the person using that toon

We are NOT talking about extending accountability TOWARDS the real world person and affecting their life OUTSIDE of the game.
We are talking about making it ONE ROOT account per person ,which at his will could be an ALIAS representing him or by linking it towards his REAL WORLD social networks ,depending on his desire.

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

RubyPorto
RubysRhymes
#55 - 2013-02-24 15:19:51 UTC
Ivy Romanova wrote:
Tippia wrote:
Ivy Romanova wrote:
Note on the word "alias"
You're still rambling about real-world consequences and “holding people responsible” for what happens in a game


Holding people responsible by making it ONE ROOT account per person which can be traced back through the API key despite of the use of alts .

Which in turn can be traced using 3rd party programmes such as Griefer Watch
Which currently can only trace back towards the SINGLE toon , but not the person using that toon

We are NOT talking about extending accountability TOWARDS the real world person and affecting their life OUTSIDE of the game.
We are talking about making it ONE ROOT account per person ,which at his will could be an ALIAS representing him or by linking it towards his REAL WORLD social networks ,depending on his desire.


In other words you want to entirely remove spies from the game.

No thanks.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tippia
Sunshine and Lollipops
#56 - 2013-02-24 15:19:56 UTC
Ivy Romanova wrote:
Holding people responsible by making it ONE ROOT account per person which can be traced back through the API key despite of the use of alts .
So why are you bringing up irrelevancies such as moral and the real world?
Ivy Romanova
State Protectorate
Caldari State
#57 - 2013-02-24 15:21:56 UTC
Tippia wrote:
Ivy Romanova wrote:
Holding people responsible by making it ONE ROOT account per person which can be traced back through the API key despite of the use of alts .
So why are you bringing up irrelevancies such as moral and the real world?


ask RubyPorto

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ivy Romanova
State Protectorate
Caldari State
#58 - 2013-02-24 15:22:16 UTC
RubyPorto wrote:
Ivy Romanova wrote:
Tippia wrote:
Ivy Romanova wrote:
Note on the word "alias"
You're still rambling about real-world consequences and “holding people responsible” for what happens in a game


Holding people responsible by making it ONE ROOT account per person which can be traced back through the API key despite of the use of alts .

Which in turn can be traced using 3rd party programmes such as Griefer Watch
Which currently can only trace back towards the SINGLE toon , but not the person using that toon

We are NOT talking about extending accountability TOWARDS the real world person and affecting their life OUTSIDE of the game.
We are talking about making it ONE ROOT account per person ,which at his will could be an ALIAS representing him or by linking it towards his REAL WORLD social networks ,depending on his desire.


In other words you want to entirely remove spies from the game.

No thanks.


you can always OPT out of providing your API key

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Tippia
Sunshine and Lollipops
#59 - 2013-02-24 15:27:41 UTC
Ivy Romanova wrote:
ask RubyPorto
“What is happening in the mind of…”
“Now only if ALL accounts are binding towards a credit card , and upon request of the corp and authorization of the account holder , the person's name would be visible to the CEO”
“what one does when his true identity is anonymous reflects a lot on their true personality”

No, I'm asking you.

Quote:
you can always OPT out of providing your API key
So you're asking for something that is pointless and useless, then. That just makes it even better.
Natsett Amuinn
Caldari Provisions
Caldari State
#60 - 2013-02-24 15:27:52 UTC  |  Edited by: Natsett Amuinn
Why do you people think that just becuse you're an industrialist you're somehow not a worthy target.

I"m an industrialist, I can't fly anything worthwile to shoot **** with, but by all means please come and ******* shoot me.

Not all of us are little bitches afraid that someone might not want me being able to produce and sell lots of goods, and thereby cutting into their profits.


If you're an industrialist, I want you to get blown up as often as possible, more then anyone else . The **** do I care if youc an fight back?

I'm stinking rich. If I need to, I know I can pay people to protect me. I can bounty you to make the ganker more likely to want to harrass you. I can ask some friends to come bump or gank you.

I will do everything within my means to see that you, AS MY COMPETITOR, are unable to operate, BECAUSE IT BENEFITS ME.

Poor you with no guns, go **** yourselves; your mining lasers are more dangerous to me then any gun you could ever equip.


You do not exist in your own little world, where being an industrialist means you have no impact on other people. As an industrialist you are having more impact then most every other person in EVE, and as long as you are having an impact on other people, other people will want you to get blown up.