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Player Features and Ideas Discussion

 
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Battleship Rebalancing and Tiercide

Author
Meghel
SilfMeg Mining and Transportation Co
#1 - 2013-02-22 12:37:33 UTC
This is just a small idea regarding Battleship Rebalanding.
Most Battleships are alreay pretty good while some do show some problems.

These are just some minor changes.
Almost all Battleships have a 19-slot layout with the exception of the Scorpion and the Dominix, which have 18

The most problematic Battleships are:
*Dominix
*Hyperion
*Scorpion
*Typhoon

Dominix;
Very poor powergrid so one of its bonusses is very hard to use. It's Drone Bonus makes it strong but its second bonus is mostly wasted.

Hyperion:
Damage and Repair Bonus are hard to fit at the same time. With the new updates to Armor tanking this might have changed but it still shows a lack of focus.

Scorpion:
Its a great PVP EW-Battleship but basically useless outside this role. While its shieldtank is great, it lacks any PVE uses.

Typhoon:
Split damage types, needs very high skills but can be very good. Fastest Standard Battleship in game.


One other ships might needs some tweeks:
Raven.



Scorpion
This ship is basically a PVP E-War Ship. No use in PVE. Since CCP probably wants to keep this ship in this role, no redesign ideas.

Could use an extra low-slot, since it has 18 slots instead of 19. Would provide added PVP survivability.
Perhaps change layout of the High SLots to Missile slots 6 / Gun Slots 4;
This would give starting players a very forgiving "Starter Battleship" with a strong tank while still being easily surpassed by the raven in the DPS field.


Dominix
Very strong Drone Battleship but its second bonus, Damage to Large Hybrids, is mostly wasted.
It significantly lacks Powergrid

Has 18 instead of 19 Slots so can use one slot. Preferred a Medium/Low Slot.

Could use a Powergrip Upgrade (2000-3000+) to make use of the Gun Hybrid Damage Bonus.

Or change for the Gun Bonus to a more usefull bonus, like for example; 5% Remote Sensor Dampener Effectiveness.



Hyperion
Damage and Repair Bonus but slow and unwieldy.

The premier Blastership for the Gallente is the Megathron with its tracking and damage bonus

As the Gallente could use a Dedicated Sniper, the Hyperion should be usefull in this role.
Could use a 10% Falloff Bonus or Optimal Bonus instead of its damage bonus in order to change it into a sniper boat.

If CCP wants to set it up as a Blasterboat, they have to increase its base speed significantly.
But since the Megathron is the more potent brawler due to the double damage bonus, this is not very usefull.


Typhoon
Very Split weapon system; Drones, Guns, Missiles
This ship needs a single focus, missiles preferred as Minmatar already have 2 gun Battleships.

My proposed Change is a double missile bonus:
+5% Damage Bonus to missiles
+5% Rate of Fire Bonus to missiles

1 Extra Missile Slot in the Hights, so it will have 6 Missile Slots.

This will keep the Raven the Superior Missile Sniper but will make the Typhoon the Superior Missile Brawler.

Reduce the Base Targeting Range if needed.



Raven
A last change that might be needed is to the Raven.
It has 2 High slots which are unused for anything in the sniper role and it is fagile in the brawler role.

Perhaps change one of its high slots to a Medium Slot for added tank.

This is controversial as it might make the Raven too good.
This is just an idea I like to add to the discussion.

Most players opt for the Raven Navy issue for its added Missile Slot; this outdamages the standard raven significantly.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#2 - 2013-02-22 13:37:05 UTC
OK first a couple things the scorpion is a bit cheaper to make. You're correct that it's not very good in PVE but tbh you don't even need a BS for most level 4 security missions. In between the training time for the ship, the training time for the weapons etc etc I would recommend sticking with medium weapons until you have them to level 5. The scorpion has ECM bonuses because it's the only BS that does.

Won't comment on dominix as I've never flown one.

Hyperion has a rep bonus because it's a line ship. You engage head on and kill them before you get killed.
Megathron is more like a small gang ship, because you may need to fight enemy cruisers which are much more common in small gang pvp.

Typhoon had those bonuses because like the scorp it's the only one that does. It's in the description that it's a wild-card. You're not supposed to know what you're being hit with. Having the turrets hit you for EM and the missiles hit you for explosive is one of it's major features.

Raven will never be good until BS class missiles are revised. That's the terrible truth.

I notice you haven't mentioned Amarr battleships here. Why?
Meghel
SilfMeg Mining and Transportation Co
#3 - 2013-02-22 13:47:41 UTC
Thank you for your feedback.

The reason I have no comments on Amarrian Battleships is that I never flew one.
I flew; Raven, Rokh, Scorpion, Typhoon, Tempest, Maelstrom, Megathron, Dominix.

Perhaps you can give some feedback on Amarr Battleships.
Like what are their weaknesses?

-

The Typhoon idea is to remove the different weapon combo as was done with the Cyclone.
And a pure Drone/Missile Typhoon would be quite interesting.
I have flown it in the Missile and Gun varieties but I prefer the Missile variety, supported with drone power.
And since Minmatar has 2 gunships, if the rebalancing comes, a missileboat would be welcome for the Minmatar.

-

Regards, Meghel
Coolmer
Kanizsa triangle
#4 - 2013-02-22 14:20:37 UTC
For first we have lacks on t2 BS, don't have any attacks PVP battleship, marauders sensor strength is ********, T2 BS have sensor strength less then some frigates??? So u cant use it right neither in PVE (against Guristas), only FOF Cruise Golem.

In other hand we have lacks on all T2 hulls, first stuff is only two rig slots are also produced without brain, T2 ships need too much skills, cant be insured, and have too much lacks. So will be nice then u have bonus +50/100% eff on rig slot (ship modification).

T2 ammo also have lacks in tracking for gunnery and missile in exp velocity, ???? what T2 means in that all any improvment or ?

This game have to much lacks, and CCP lose time on shiny rookie ships and other useless stuff, like overpower cruisers and rest useless stuff.

Please read first short definition http://en.wikipedia.org/wiki/Battleship

and start re-balancing ships because in actual concept are so funny.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#5 - 2013-02-22 14:36:53 UTC  |  Edited by: Caleb Seremshur
Meghel wrote:
Thank you for your feedback.

Perhaps you can give some feedback on Amarr Battleships.
Like what are their weaknesses?

Regards, Meghel


I don't fly amarr but most of my corp does/can and they say that amarr BS are just terribly slow. They have tons of HP but are very slow and liable to be kited by even other BS. Their weapons are also not so good as they consume cap often needed for other things. I personally would never fly an amarr BS unless I had logi support with cap transfer.

Other things of note are laser weapons terrible tracking and suspect range. Others may wish to correct me on this but while I can fly amarr BS myself I haven't trained lasers past t1 as they're so horrible. The issues with lasers as a weapon type and amarr ships being so slow was a major complaint and part of what led to the goons manipulating FW between minmatar and amarr so easily as minmatar ships could plex while afk without a problem while amarr ships were practically useless.

http://en.wikipedia.org/wiki/Battleship

Your link to wikipedia doesn't really do BS's justice. It almost flat out states that BS's were an over-investment of materials and never earnt their money back, especially compared to U-boats and small aircraft.

Battleships in EVE would benefit not from getting stronger or having more powerful guns, they would benefit from being extremely long range and having AoE effects on all surrounding ships. Buffing allies and debuffing enemy vessels. Battleships may not be dreadnoughts but with dread-drops being so effective I'm forced to wonder why the BS even exists if it can't compete or even have their own niche?
Coolmer
Kanizsa triangle
#6 - 2013-02-22 14:50:48 UTC  |  Edited by: Coolmer
Yea u are right, but I only say battleship have in actual concept word battle only in category, rest can be described like bad joke.

And reduction in weapon dmg on size don't have sense also in actual concept, so if I hit fly with bullet dmg will be reduced and fly will survive, it is hard to hit, but if u perfect hit full damage must be applied without any reduction in my opinion.

Or better about that reduction is the question why there is no reduction upward, what can do pistol bullet to tank?
Meghel
SilfMeg Mining and Transportation Co
#7 - 2013-02-22 15:07:15 UTC  |  Edited by: Meghel
Indeed, they are slow.
But they do not have the slowest base speed; that are Caldari ships.


But as those Caldari ships are mostly shield tanked, they are not weigned down by Armor Plates.
I think that is the biggest problem for Amarr so I will see what the Armor-Updates of the last Patch do.


I put the entire overview in a spreadsheet (Speeds, PG, CPU, Hi slots, Hi-slot layout, Medium Slots, Low Slots, Drone Bay/Bandwith and Bonusses and the 4 ships I talked about in the beginning are the ones which in my opinion are the most in need of a change/rebalance

I can fly Amarr Battleships on my alt (I prefer a tengu for the mixed damage types), so I will make the investment and try out an Apocalypse and an Armageddon. Abaddon is a bit expensive but perhaps someone else can also make a contribution to this thread.


Cap consumation is also a problem for Gallente and Caldari with their Railguns.
Only Missiles and Projectile weapons do not cost cap.


Edit:
https://forums.eveonline.com/default.aspx?g=posts&m=2653039#post2653039
It seems Amarr ships wont have much changes as they are in good shape already.
Zimmy Zeta
Perkone
Caldari State
#8 - 2013-02-22 15:33:25 UTC  |  Edited by: Zimmy Zeta
Caleb Seremshur wrote:
Meghel wrote:
Thank you for your feedback.

Perhaps you can give some feedback on Amarr Battleships.
Like what are their weaknesses?

Regards, Meghel


I don't fly amarr but most of my corp does/can and they say that amarr BS are just terribly slow. They have tons of HP but are very slow and liable to be kited by even other BS. Their weapons are also not so good as they consume cap often needed for other things. I personally would never fly an amarr BS unless I had logi support with cap transfer.

Other things of note are laser weapons terrible tracking and suspect range. Others may wish to correct me on this but while I can fly amarr BS myself I haven't trained lasers past t1 as they're so horrible. The issues with lasers as a weapon type and amarr ships being so slow was a major complaint and part of what led to the goons manipulating FW between minmatar and amarr so easily as minmatar ships could plex while afk without a problem while amarr ships were practically useless.

http://en.wikipedia.org/wiki/Battleship

Your link to wikipedia doesn't really do BS's justice. It almost flat out states that BS's were an over-investment of materials and never earnt their money back, especially compared to U-boats and small aircraft.

Battleships in EVE would benefit not from getting stronger or having more powerful guns, they would benefit from being extremely long range and having AoE effects on all surrounding ships. Buffing allies and debuffing enemy vessels. Battleships may not be dreadnoughts but with dread-drops being so effective I'm forced to wonder why the BS even exists if it can't compete or even have their own niche?



Hmm. Your corp is wrong about Amarr battleships..actually Amarr have currently about the most powerful battleships in the game.
You are right, T1 Lazors suck..but lasers are the weapons that profit most from upgrade to T2. Why would you even need a faster battleship when the Apoc for example can reach out to 80km with short range weapons (pulse lasers)?.
The typical Amarrian battleship with decent skills has about 100k EHP and roughly 1000 dps with great damage projection.
With the upcoming tiericide I see one problem however: Amarrian battleships are too similar to each other, especially there is currently none with a drone bonus, even though CCP wants to establish drones as the secondary weapon system for Amarr.
So lets take a look at the ships in particular:
Armageddon: Bonus to RoF and Cap use, cheap, slow, but potentially incredible dps. The Geddon is fine, I wouldn't change a single thing. It needs its cap bonus, because otherwise the increased rate of fire would drain the cap too quickly.

Abaddon: Damage and Resistance bonus. Awesome ship, very popular for fleets. Has cap issues even with maxed skills, but I consider this drawback good balancing. Would not change.

Apocalypse: Very popular for PvE. Has a range bonus that translates into a damage bonus (you can use higher damage crystals at longer ranges) and a cap bonus. The second ship with a capbonus. Since the Geddon needs it more than the Apoc, I would replace the cap bonus with a drone bonus and increase the dronebay.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Meghel
SilfMeg Mining and Transportation Co
#9 - 2013-02-22 17:30:42 UTC
It is good to hear this constructive feedback regarding Amarr Battleships.


As I linked here already in an edit (sorry about reposting)
https://forums.eveonline.com/default.aspx?g=posts&m=2653039#post2653039

Probably Amarr ships will have some minor updates but probably none will be changed to a Drone Boat.

-

That leaves us with only the other 3 races to rebalance Big smile
Hakan MacTrew
Science and Trade Institute
Caldari State
#10 - 2013-02-22 19:45:05 UTC
Meghel wrote:
Raven
A last change that might be needed is to the Raven.
It has 2 High slots which are unused for anything in the sniper role and it is fagile in the brawler role.

Perhaps change one of its high slots to a Medium Slot for added tank.

This is controversial as it might make the Raven too good.
This is just an idea I like to add to the discussion.

Most players opt for the Raven Navy issue for its added Missile Slot; this outdamages the standard raven significantly.

Unused high to a mid...
You just made every highsec carebear cream their pants at the thought...

Overall, I would like to see a bit more from the Amarr lineup, 5 x laser boats, 0 x anything else, even on T2...

Every man and his dog seems to want a T2 Abaddon with Torps, and I'm no different.

As for rebalancing, of, as Ytterbium says, there will be no big changes to the current Amarr BS lineup, then I hope they will be adding a disruption line for the other 3 races and an attack BS for the Caldari. A big Arbitrator, TD and Drone bonus, that's the way to go. That leaves an opening for Gallente to recieve a SeDa ship and Minmatar a TP ship. But the I think the Typhoon and Dominix would suit those roles well.

All in all, the Torp-phoon will be a big asset to any gank squad going. Otherwise, I think it will be little tweeks here and there that's in order.

Oh, what are peoples opinions of giving the Tempest the cane treatment? Lose a high, gain a low?