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Fix Null > Nerf Hi

First post First post
Author
Natsett Amuinn
Caldari Provisions
Caldari State
#141 - 2013-02-23 00:44:40 UTC
Nexus Day wrote:
We all play different games.

Try to enjoy yours.

Kind of sick of seeing this.

No, we do not play different games. It's the same game, with the same rules, and the same economy.
You are not the no impact man just because you fly arund high sec, shooting rocks.
James Amril-Kesh
Viziam
Amarr Empire
#142 - 2013-02-23 00:52:11 UTC
Nexus Day wrote:
We all play different games.

No, we sure as hell do not. You're not only wrong, you're spouting bull that goes against everything this game stands for.

Enjoying the rain today? ;)

Tesal
#143 - 2013-02-23 00:54:04 UTC
James Amril-Kesh wrote:
Nexus Day wrote:
We all play different games.

No, we sure as hell do not. You're not only wrong, you're spouting bull that goes against everything this game stands for.

Not sure if you are serious or not.
MEZZA Creire-Geng
Sorry We're In Your Space Eh
Seventh Sanctum.
#144 - 2013-02-23 01:00:51 UTC
you cant do either without one side felling that the other side has been given more ways of making money.
i would sooner surgest that players with excessive wallets either spend it or be taxed by the game... if high sec'er
are mining/manufacturing like crazy making billions daily.... or that 0.0 running sites all day have acquired billions
having a higher rate of tax would either take some of there ISK out of the game or force them to SPEND it.
Aren Madigan
The Scope
Gallente Federation
#145 - 2013-02-23 01:03:52 UTC
James Amril-Kesh wrote:
Aren Madigan wrote:
Obliterating the game's economy is not something that creates balance.

Nobody is suggesting that. Nobody wants that. God, you're dense...


Actually that's EXACTLY what you're suggesting whether you realize it or not. Its not dense to think about the things you're not and refuse to. Your solution greatly reduces the supply, which increases cost at a rather high rate. This supply is lost both from the refining nerf and more ships getting destroyed out in null, so even if you found what would be the balance "in theory", the increased production costs and startup cause problems of their own that you're ignoring, trying to act like it doesn't exist. These things are things that can't be easily estimated and a mistake there WILL cause massive problems. Assuming you can get enough industrials to stick around in the first place.

However if you increase the potential reward, make production in null sec actually something that can be set up with reasonable ease, that's something that can be better adjusted over time. If mercoxit isn't worth mining, the supply is too high somewhere else and that needs to be adjusted. Too easy to set up T2 production in high sec compared to null sec? Then make it more ideal to set it up in null sec. Perhaps production is faster there, perhaps researching out there gives better chance for the needed blueprints, or a risky option that actually requires you to bring the blueprint into a dangerous situation. Risks with rewards that lean towards being rewarding if all goes according to plan. Then, if that doesn't work or starts having issues, THEN you can look at pruning back high sec some. Pruning it back on its own though is just asking for trouble when you look at the whole picture rather than just one element.
MEZZA Creire-Geng
Sorry We're In Your Space Eh
Seventh Sanctum.
#146 - 2013-02-23 01:14:56 UTC
Aren Madigan wrote:
James Amril-Kesh wrote:
Aren Madigan wrote:
Obliterating the game's economy is not something that creates balance.

Nobody is suggesting that. Nobody wants that. God, you're dense...

Your solution greatly reduces the supply, which increases cost at a rather high rate. This supply is lost both from the refining nerf and more ships getting destroyed out in null, so even if you found what would be the balance "in theory", the increased production costs and startup cause problems of their own that you're ignoring, trying to act like it doesn't exist. These things are things that can't be easily estimated and a mistake there WILL cause massive problems. Assuming you can get enough industrials to stick around in the first place.


this is one of my biggest conerns pretty much anything you do to the high-sec economic drivers Miners(materials) Manufacturers(Builders) the cost of the final product will just get passed on to the consumer.
Varius Xeral
Doomheim
#147 - 2013-02-23 01:23:44 UTC  |  Edited by: Varius Xeral
Higher prices are a good thing. The game is already facing heavy power creep. Making it harder to acquire "things" means more generic every day content merely from the creation and acquisition of goods.

The people who care about a hisec indy nerf are the miniscule minority of super-industrialists that produce on such a massive scale in the pure safety of hisec that the vast majority of players are priced right out of even trying to compete. Everyone else shouldn't suffer poorer game play because a few people want to have their mega empires with 14 accounts all minmaxing enormous industrial chains perfectly safe from any form of interference or new market entrants.

A thousand tears for the ~200 hypernerds that will no longer be able to price everyone else out of a major element of the game.

Official Representative of The Nullsec Zealot Cabal

Aren Madigan
The Scope
Gallente Federation
#148 - 2013-02-23 01:27:51 UTC  |  Edited by: Aren Madigan
Varius Xeral wrote:
Higher prices are a good thing. The game is already facing heavy power creep. Making it harder to acquire "things" means more generic every day content merely from the creation and acquisition of goods.

The people who care about a hisec indy nerf are the miniscule minority of super-industrialists that produce on such a massive scale in the pure safety of hisec that the vast majority of players are priced right out of even trying to compete. Everyone else shouldn't suffer poorer game play because a few people want to have their mega empires with 14 accounts all minmaxing enormous industrial chains perfectly safe from any form of interference or new market entrants.

A thousand tears for the ~200 hypernerds that will no longer be able to price everyone else out of a major element of the game.


And the majority of people who make claims like this are just looking for ways to try and villianify those against their ideas while knowing nothing about the people involved. The only people higher prices are good for are the kind of people you're talking about. The super-industrialists who stand to make a higher profit. Too low though and you make an entire section of the game unappealing which also causes everyone problems. The most vital thing to any economy is stability.
James Amril-Kesh
Viziam
Amarr Empire
#149 - 2013-02-23 01:28:45 UTC
Aren Madigan wrote:
Your solution greatly reduces the supply, which increases cost at a rather high rate. This supply is lost both from the refining nerf and more ships getting destroyed out in null, so even if you found what would be the balance "in theory", the increased production costs and startup cause problems of their own that you're ignoring, trying to act like it doesn't exist. These things are things that can't be easily estimated and a mistake there WILL cause massive problems. Assuming you can get enough industrials to stick around in the first place.

Supply of what? Minerals? Did you consider the fact that because a really freaking huge amount of minerals goes into building ships to be exported to null that constitutes a much greater drain on supply than the loss of perfect refining?

Enjoying the rain today? ;)

Aren Madigan
The Scope
Gallente Federation
#150 - 2013-02-23 01:32:04 UTC
James Amril-Kesh wrote:
Aren Madigan wrote:
Your solution greatly reduces the supply, which increases cost at a rather high rate. This supply is lost both from the refining nerf and more ships getting destroyed out in null, so even if you found what would be the balance "in theory", the increased production costs and startup cause problems of their own that you're ignoring, trying to act like it doesn't exist. These things are things that can't be easily estimated and a mistake there WILL cause massive problems. Assuming you can get enough industrials to stick around in the first place.

Supply of what? Minerals? Did you consider the fact that because a really freaking huge amount of minerals goes into building ships to be exported to null that constitutes a much greater drain on supply than the loss of perfect refining?


And with your suggested change there would be even more drained because of the loss of perfect refine added in with much more of it likely going up in a great ball of fire. Plus it going into ships isn't a loss of supply, its consumption of supply and yes, there is a difference.
James Amril-Kesh
Viziam
Amarr Empire
#151 - 2013-02-23 01:33:19 UTC
So ships will be slightly more expensive. So what?
That's not justification for keeping things the way they are.

Enjoying the rain today? ;)

Tesal
#152 - 2013-02-23 01:34:05 UTC
Varius Xeral wrote:
Higher prices are a good thing. The game is already facing heavy power creep. Making it harder to acquire "things" means more generic every day content merely from the creation and acquisition of goods.

The people who care about a hisec indy nerf are the miniscule minority of super-industrialists that produce on such a massive scale in the pure safety of hisec that the vast majority of players are priced right out of even trying to compete. Everyone else shouldn't suffer poorer game play because a few people want to have their mega empires with 14 accounts all minmaxing enormous industrial chains perfectly safe from any form of interference or new market entrants.

A thousand tears for the ~200 hypernerds that will no longer be able to price everyone else out of a major element of the game.


Actually its newbs that often make the low price. They sometimes and sell at a loss. The superindustrialists build stuff for the patches that come out or spot trends in the market. You make more isk faster that way.
Varius Xeral
Doomheim
#153 - 2013-02-23 01:34:11 UTC
Aren Madigan wrote:
And the majority of people who make claims like this are just looking for ways to try and villianify those against their ideas while knowing nothing about the people involved. The only people higher prices are good for are the kind of people you're talking about. The super-industrialists who stand to make a higher profit.


Let's try simple causal relations here. The mechanics change so it becomes harder to mass-produce. The decline of mass-production means prices rise.

Now let's add yours. The rise in prices benefits the mass-producer. See the problem with your logic here?

You've generally made a fool of yourself by typing without thinking across a few threads now. Just stop commenting when you have no clue about what you;re commenting on. You add nothing to the discussion and just make yourself look more foolish each time.

Aren Madigan wrote:
Too low though and you make an entire section of the game unappealing which also causes everyone problems. The most vital thing to any economy is stability.


No, the economy of Eve serves one purpose: as a facilitator of content. The goal of Eve is fun for players, not to maximize galactic GDP.

We get it, you really love hisec and will barf up any comment that pops into your head without thinking it through. You've established that enough times that you hardly need to continue making a fool of yourself to really ram the point home.

Official Representative of The Nullsec Zealot Cabal

Varius Xeral
Doomheim
#154 - 2013-02-23 01:37:11 UTC
Tesal wrote:
Actually its newbs that often make the low price.


Amazing how plexing 14 accounts and using someone elses spreadsheets in some dumb video game makes some morons believe that they're suddenly smart.

People sell at whatever price they can get. The price is set by the few people who produce everything on an enormous scale, not the random noob making his first cruiser.

Sorry about the impending doom of your 14 account just-in-time-delivery hisec industrial empire. A thousand tears for your travails.


Official Representative of The Nullsec Zealot Cabal

Tesal
#155 - 2013-02-23 01:37:37 UTC
James Amril-Kesh wrote:
So ships will be slightly more expensive. So what?
That's not justification for keeping things the way they are.


Actually it is a justification, just not one you want to hear.
James Amril-Kesh
Viziam
Amarr Empire
#156 - 2013-02-23 01:38:05 UTC
Tesal wrote:
James Amril-Kesh wrote:
So ships will be slightly more expensive. So what?
That's not justification for keeping things the way they are.


Actually it is a justification, just not a good one.

Fixed.

Enjoying the rain today? ;)

Aren Madigan
The Scope
Gallente Federation
#157 - 2013-02-23 01:41:43 UTC  |  Edited by: Aren Madigan
Varius Xeral wrote:
Aren Madigan wrote:
And the majority of people who make claims like this are just looking for ways to try and villianify those against their ideas while knowing nothing about the people involved. The only people higher prices are good for are the kind of people you're talking about. The super-industrialists who stand to make a higher profit.


Let's try simple causal relations here. The mechanics change so it becomes harder to mass-produce. The decline of mass-production means prices rise.

Now let's add yours. The rise in prices benefits the mass-producer. See the problem with your logic here?


Here's the part you're missing. More of the ISK in existence goes to the mass producer increasing the gap between poor and wealthy, similar to how its been working in real life, or have you not noticed the gas price situation with the oil companies continuing to rake in record profits despite the price rises being supposedly because of production difficulties? Or how despite the economy reducing how much the average person makes, there are companies that continue to make more and more. This is because despite the price changes, despite the supply, the demand remains the same so they realize they can get more out of them for less. Its logic based off a very very real situation. Reality provides the evidence just fine regardless of how it sounds.

And James. I didn't say change nothing, just not to change the thing that you think will solve everything. You'd realize that if you were paying any attention.
Varius Xeral
Doomheim
#158 - 2013-02-23 01:45:22 UTC
Aren Madigan wrote:
Here's the part you're missing. More of the ISK in existence goes to the mass


This is literally nonsensical. The prices are rising in direct correlation with the less money that the massproducer is making. They are rising because his capacity to massproduce has been hampered.

The rest of your post is just utter made-up garbage, something you have literally just invented on the spot and has no connection whatsoever with reality.

Stop posting.

Official Representative of The Nullsec Zealot Cabal

Natsett Amuinn
Caldari Provisions
Caldari State
#159 - 2013-02-23 01:45:57 UTC
Aren Madigan wrote:
Varius Xeral wrote:
Higher prices are a good thing. The game is already facing heavy power creep. Making it harder to acquire "things" means more generic every day content merely from the creation and acquisition of goods.

The people who care about a hisec indy nerf are the miniscule minority of super-industrialists that produce on such a massive scale in the pure safety of hisec that the vast majority of players are priced right out of even trying to compete. Everyone else shouldn't suffer poorer game play because a few people want to have their mega empires with 14 accounts all minmaxing enormous industrial chains perfectly safe from any form of interference or new market entrants.

A thousand tears for the ~200 hypernerds that will no longer be able to price everyone else out of a major element of the game.


And the majority of people who make claims like this are just looking for ways to try and villianify those against their ideas while knowing nothing about the people involved. The only people higher prices are good for are the kind of people you're talking about. The super-industrialists who stand to make a higher profit. Too low though and you make an entire section of the game unappealing which also causes everyone problems. The most vital thing to any economy is stability.

Because as an industrialist I'm buying what exactly?

I'm the dump. I'm where the ISK ends up. The "super industrialist" doesn't buy "stuff", we buy materials.

What kind of industry do you do exactly?
Tesal
#160 - 2013-02-23 01:45:58 UTC
Varius Xeral wrote:
Tesal wrote:
Actually its newbs that often make the low price.


Amazing how plexing 14 accounts and using someone elses spreadsheets in some dumb video game makes some morons believe that they're suddenly smart.

People sell at whatever price they can get. The price is set by the few people who produce everything on an enormous scale, not the random noob making his first cruiser.

Sorry about the impending doom of your 14 account just-in-time-delivery hisec industrial empire. A thousand tears for your travails.




I'm down to my main now and that's it.

I'm glad you weep for me. Thank you for your tears.