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Fix Null > Nerf Hi

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Author
RubyPorto
RubysRhymes
#681 - 2013-03-02 04:00:29 UTC
Buzzy Warstl wrote:
I still say it's impossible to accomplish what the nullsec people want out of the game by nerfing highsec, and that anybody who thinks it is needs to take a couple actual courses in economics and sociology so they understand what's going on better than they seem to.

Let's start with the most obvious and trivial point:
CCP didn't create trade hubs. CCP didn't decide that Jita was going to be the main trade hub and set things up so that it would happen. If I recall correctly the main trade hub used to be in a system that's now a lowsec system (before my time, I can look it up if people think it's important that I know the details).

Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space.


Yulai is still HS. It lost it's trade hub because it lost the highway gates that made it the center of EVE.

Jita isn't the problem. The problem is that it is impossible to compete with HS industry with current mechanics, and simply buffing nullsec industry cannot fix that without creating some ridiculous problems (like infinite mineral or ISK faucets) because HS industry is unlimited, free, risk free, and convenient.

And nobody's making any such suggestion, so I don't know why you're trying to tilt at the straw windmill that you set up in the first paragraph of your post.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#682 - 2013-03-02 04:03:45 UTC
Captain Tardbar wrote:
Varius Xeral wrote:
Buzzy Warstl wrote:
Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space.


Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course?


I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita.


Because being competitive means that, after taking all of the costs into account, Nullsec manuacturers should be able to make the same Economic profit by selling its wares (or at least some subset of wares) in Jita (because you can't "fix" Jita without some really silly changes) as HS manufacturers.

The cost of delivering your goods to market is definitely a cost that any firm has to take into account. That's why we're talking about Jita. Not because we want to get rid of Jita.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tesal
#683 - 2013-03-02 05:30:16 UTC
RubyPorto wrote:
Captain Tardbar wrote:
Varius Xeral wrote:
Buzzy Warstl wrote:
Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space.


Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course?


I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita.


Because being competitive means that, after taking all of the costs into account, Nullsec manuacturers should be able to make the same Economic profit by selling its wares (or at least some subset of wares) in Jita (because you can't "fix" Jita without some really silly changes) as HS manufacturers.

The cost of delivering your goods to market is definitely a cost that any firm has to take into account. That's why we're talking about Jita. Not because we want to get rid of Jita.


If null is selling to Jita based on a huge nerf to hi-sec than it's probably too late for hi-sec industry. It would mean you have overcome all the hi-sec advantages to become the low cost producer everywhere. That's not farms and fields, that's not equality, that's a takeover of industry. The goal of Farms and Fields is to do empire building and you are self sufficient where you live in outlying regions, not be the low cost producer for hi-sec.

I think getting Farms and Fields to work requires an almost perfect balancing act where null industry becomes the low cost producer in null without displacing hi-sec to the point where its no longer the low cost producer in hi-sec. That difference is largely transport and slot costs, and trit and pye somehow getting to null more cheaply. The easiest thing to balance is probably big, heavy things that are expensive to transport. Good luck getting that right for everything else. It would require thoughtful and creative solutions that tinker with production in multiple ways, with small changes here and there add up to create a balance. Most of the things I see being proposed are huge and not very finely tuned changes.

For example, off the top of my head, one change to help null might be CCP sanctioning low end mineral compression by creating trit and pye blocks, that are manufactured. They could be more compressed than hauling autocannons or whatever is used now. That could allow for cheap low end mineral importation. Its an improvement in logistics and brings down the cost of building hulls in null. A person could buy trit in outlying regions of hi-sec at low prices, compress it into blocks, and export it and match Jita cost for low ends or get reasonably close, even including transport costs. With a bit more modest tinkering in other ways added on, null might be able to equal Jita for hull production costs, but transport costs prevent people from exporting finished large hulls back to Jita. Also, it would not be economical to export hulls to null from Jita. That delivers self sufficiency without crushing hi-sec. It also doesn't ask CCP to change the philosophy of mining where hi-sec, low-sec and null each supply unique minerals and all need each other to produce.

Null people don't want to think like this though. That's a shame. They are just wasting everyone's time by not trying. Many small, thoughtful changes would probably be better than the current huge proposals.
Natsett Amuinn
Caldari Provisions
Caldari State
#684 - 2013-03-02 15:43:47 UTC
Move T2 production to .7 space and lower.

Reduce the lines in .7 space so that it ensures competition in stations for slots, spreads producers out, and encourage more use of PoS's for manufacturing.

Incentivize joining a player run corporation by making industrialists in player run corps the best industrialists.
This should go for miners and haulers alike.

Give the high sec industrial corp something that is worth fighting for. If the PoS revamp is to much, then do a station revamp. People have been complaining about station management in null for years. In the process of improving that they can put some form of small control into NPC stations in high sec, for the purpose of improved inudstry, and then make it contestable.

How about a kind of structured seige system in high sec?
I'm thinking along the lines of Lineage 2 castle seiges. Allow one corporation to effectively "schedule" an engagement with another corp over whatever control of whatever the station provides. Winner gets whatever control the station offers for a week or so, and then it becomes vulnerable again.



EVE is not a game about recieving, it's about earning. When you can work in the NPC corp and be as good as (if not better by virtue of safety) then everyone in a player run corp, you are not earning anything.

Doing those things would be a BUFF to high sec corporations.
It would require improvements to PoS's and station management.
High sec wardecs would have purpose.
Mercenary corps should get a boost.
Null would get a boost.
Industry as a whole should benefit from more ships blowing up in high sec.
It would be good for the economy.
It would give high sec corp bounties real value.
It wouldn't prevent NEW players from doing industry.
It wouldn't prevent people from being able to opt out of risk, but would properly reward them for not opting out.
Murk Paradox
Ministry of War
Amarr Empire
#685 - 2013-03-02 15:57:02 UTC  |  Edited by: Murk Paradox
Crap lost my entire reply. Ah well, the problems of posting from work.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

ashley Eoner
#686 - 2013-03-02 17:57:22 UTC
I think it's time for a boycott to protest the terrible living conditions for people in Nullsec. You can't make any isk and apparently industry is impossible so I say REFUSE TO DO IT. Abandon your worthless nullsec holdings and move to highsec so that CCP will be forced to fix nullsec. Since obviously nullsec is such a terrible place for isk production no one will move in to take your former holdings anyway so it's a brilliant plan. On the plus side you'll have the chance to make WAY more ISK while boycotting null!!


Alavaria Fera
GoonWaffe
#687 - 2013-03-02 18:00:21 UTC
Natsett Amuinn wrote:
How about a kind of structured seige system in high sec?
I'm thinking along the lines of Lineage 2 castle seiges. Allow one corporation to effectively "schedule" an engagement with another corp over whatever control of whatever the station provides. Winner gets whatever control the station offers for a week or so, and then it becomes vulnerable again.

I like this idea, make sure it has millions of HP (literally like hundreds of millions, remember - HIGHSEC) and then one side has to defend the structure and the other has to defeat them and then shoot hundreds of millions of hitpoints.

And the defender gets to choose the time. Of course, it will cost them stront.

To stront the station.

Which will be shot.


Wait...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vaerah Vahrokha
Vahrokh Consulting
#688 - 2013-03-02 18:25:00 UTC
RubyPorto wrote:
Captain Tardbar wrote:
Varius Xeral wrote:
Buzzy Warstl wrote:
Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space.


Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course?


I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita.


Because being competitive means that, after taking all of the costs into account, Nullsec manuacturers should be able to make the same Economic profit by selling its wares (or at least some subset of wares) in Jita (because you can't "fix" Jita without some really silly changes) as HS manufacturers.

The cost of delivering your goods to market is definitely a cost that any firm has to take into account. That's why we're talking about Jita. Not because we want to get rid of Jita.


Imo this is a flawed request, in the sense that it is not realistic, something EvE attempts to be as much as possible.

The cost of making widget A in hi sec should be X.
The cost of making widget A in null sec should be Y.

The cost of bringing widget A to hi sec should be Z, where Z = O(X) and Z = O(Y).
This means that it'd be more convenient for hi seccers to create basic things (A) in hi sec, while they should still have to import more expensive null sec materials (or even finished goods) from null sec.
At the same time null seccers would create basic things (A) so cheap directly in null sec to have little interest to even carry them to hi sec, favoring the birth of null sec trade hubs. They'd also have advanced materials right there and manufacture T2 stuff in place (with the industry buffs involved of course).
At this point Jita would only stand for those who want to pay a premium over null sec trade hubs for the sake of getting stuff in hi sec.

This mechanism would keep hi sec competitive for basic items to sell to newbies / bears while null sec would have competitive basic items for their newbies and also revenue from exporting T2 stuff to hi sec.

Vaerah Vahrokha
Vahrokh Consulting
#689 - 2013-03-02 18:26:35 UTC
Natsett Amuinn wrote:
Move T2 production to .7 space and lower.

Reduce the lines in .7 space so that it ensures competition in stations for slots, spreads producers out, and encourage more use of PoS's for manufacturing.


No, move it in 0.3 space and lower so that nobody will have the excuse their null sec alts are so much better manufacturing T2 in hi sec.
RubyPorto
RubysRhymes
#690 - 2013-03-02 19:11:13 UTC
Vaerah Vahrokha wrote:

Imo this is a flawed request, in the sense that it is not realistic, something EvE attempts to be as much as possible.

The cost of making widget A in hi sec should be X.
The cost of making widget A in null sec should be Y.

The cost of bringing widget A to hi sec should be Z, where Z = O(X) and Z = O(Y).
This means that it'd be more convenient for hi seccers to create basic things (A) in hi sec, while they should still have to import more expensive null sec materials (or even finished goods) from null sec.
At the same time null seccers would create basic things (A) so cheap directly in null sec to have little interest to even carry them to hi sec, favoring the birth of null sec trade hubs. They'd also have advanced materials right there and manufacture T2 stuff in place (with the industry buffs involved of course).
At this point Jita would only stand for those who want to pay a premium over null sec trade hubs for the sake of getting stuff in hi sec.

This mechanism would keep hi sec competitive for basic items to sell to newbies / bears while null sec would have competitive basic items for their newbies and also revenue from exporting T2 stuff to hi sec.


EVE Makes absolutely no attempt at realism. Submarines in space, the idea that High risk activities come with inherently high rewards (in RL, high risk activities have higher rewards because fewer people do them), and so on. The fact is, CCP has said that they want Nullsec industry to be lucrative. "Oh, I can save a little bit on transport costs" is not "Lucrative."

That would require fixing the Trit (and Py and Mex) problem, because once you're importing Trit, you might as well import everything (or the finished good), redistributing moon goo so that all types are available everywhere, and still you would have the problem that an industrialist will need to import and export enough stuff (importing datacores, likely moon goo (since exporting all your moon goo is no harder than exporting just some), etc, exporting finished goods because an industrialist's capacity will easily outstrip current nullsec population's demand) that he might as well import and export everything, and we're back where we started. So long as the primary markets are in HS (and I don't see that as something you could "fix" if it is even a problem), industry everywhere needs to be balanced based on trade in those primary markets.

Also, how do you propose making Nullsec production of T1 items cheaper than HS's free production of T1 items? At the moment, Nullsec is pretty much limited to making T1 Battleships cheaper than importing them through the magic of mineral compression, but that's not quite what the goal is, is it?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#691 - 2013-03-02 19:13:53 UTC
ashley Eoner wrote:
I think it's time for a boycott to protest the terrible living conditions for people in Nullsec. You can't make any isk and apparently industry is impossible so I say REFUSE TO DO IT. Abandon your worthless nullsec holdings and move to highsec so that CCP will be forced to fix nullsec. Since obviously nullsec is such a terrible place for isk production no one will move in to take your former holdings anyway so it's a brilliant plan. On the plus side you'll have the chance to make WAY more ISK while boycotting null!!


What do you think people are doing? Most industry performed by people who live in Nullsec is performed in HS. Many people who live in Nullsec have HS Mission, Incursion, or Mining alts to support their Nullsec habits.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#692 - 2013-03-02 19:21:02 UTC
Tesal wrote:
If null is selling to Jita based on a huge nerf to hi-sec than it's probably too late for hi-sec industry. It would mean you have overcome all the hi-sec advantages to become the low cost producer everywhere. That's not farms and fields, that's not equality, that's a takeover of industry. The goal of Farms and Fields is to do empire building and you are self sufficient where you live in outlying regions, not be the low cost producer for hi-sec.


What part of equal economic profits do you not understand?

Quote:
equal  
e·qual [ee-kwuhl] Show IPA adjective, noun, verb, e·qualed, e·qual·ing or ( especially British ) e·qualled, e·qual·ling.
adjective
3.
evenly proportioned or balanced: an equal contest.


We're not asking for Nullsec to have a dominating advantage over HS industry (though you seem to be asking to maintain HS's dominating advantage over Nullsec industry), we're asking for the ability to be economically competitive.

Quote:
Also, it would not be economical to export hulls to null from Jita. That delivers self sufficiency without crushing hi-sec. It also doesn't ask CCP to change the philosophy of mining where hi-sec, low-sec and null each supply unique minerals and all need each other to produce.


CCP's Nullsec whiteboard said that they wanted Nullsec to be "99% self sufficient by volume."
Building large T1 Hulls is already the primary use of Nullsec industrial slots.

And finally, that's neither "Lucrative" nor "Competitive."

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tesal
#693 - 2013-03-02 19:42:03 UTC
RubyPorto wrote:


What part of equal economic profits do you not understand?

Quote:
equal  
e·qual [ee-kwuhl] Show IPA adjective, noun, verb, e·qualed, e·qual·ing or ( especially British ) e·qualled, e·qual·ling.
adjective
3.
evenly proportioned or balanced: an equal contest.




Equality would be a real trick. I have yet to see a proposal that does that.
ashley Eoner
#694 - 2013-03-02 19:46:46 UTC
RubyPorto wrote:
ashley Eoner wrote:
I think it's time for a boycott to protest the terrible living conditions for people in Nullsec. You can't make any isk and apparently industry is impossible so I say REFUSE TO DO IT. Abandon your worthless nullsec holdings and move to highsec so that CCP will be forced to fix nullsec. Since obviously nullsec is such a terrible place for isk production no one will move in to take your former holdings anyway so it's a brilliant plan. On the plus side you'll have the chance to make WAY more ISK while boycotting null!!


What do you think people are doing? Most industry performed by people who live in Nullsec is performed in HS. Many people who live in Nullsec have HS Mission, Incursion, or Mining alts to support their Nullsec habits.
Obviously not as your alliance and many others are still in null. Flee the terrible null and boycott it and I guarantee CCP will listen to your demands for a decent living out there!!
EI Digin
irc.zulusquad.org
#695 - 2013-03-02 19:49:09 UTC
They sure did a great job fixing lowsec after everyone "boycotted" it.
Celly Smunt
Neutin Local LLC
#696 - 2013-03-02 19:53:50 UTC
Alavaria Fera wrote:
Natsett Amuinn wrote:
How about a kind of structured seige system in high sec?
I'm thinking along the lines of Lineage 2 castle seiges. Allow one corporation to effectively "schedule" an engagement with another corp over whatever control of whatever the station provides. Winner gets whatever control the station offers for a week or so, and then it becomes vulnerable again.

I like this idea, make sure it has millions of HP (literally like hundreds of millions, remember - HIGHSEC) and then one side has to defend the structure and the other has to defeat them and then shoot hundreds of millions of hitpoints.

And the defender gets to choose the time. Of course, it will cost them stront.

To stront the station.

Which will be shot.


Wait...



LOL, I see what you did there...

o7

Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

RubyPorto
RubysRhymes
#697 - 2013-03-02 19:54:28 UTC
Tesal wrote:
RubyPorto wrote:


What part of equal economic profits do you not understand?

Quote:
equal  
e·qual [ee-kwuhl] Show IPA adjective, noun, verb, e·qualed, e·qual·ing or ( especially British ) e·qualled, e·qual·ling.
adjective
3.
evenly proportioned or balanced: an equal contest.




Equality would be a real trick. I have yet to see a proposal that does that.


Look back a couple pages and you'll see my proposal which runs off the idea that a floating cost modifier based on use will allow the market to decide how valuable a station slot is vs a POS slot (of course, CCP needs to fix POS manufacturing), then CCP can use empirical measurements to determine how much the rest of HS's advantages bring (something like: 99% of industry happens in HS, let's see what happens with a 1.1 material modifier > 6 months later, 80% happens in HS with tons of Nullsec slots lying fallow, let's see what happens with a 1.2 material modifier, and so on until Dr. EyoG says "that's the balance we want to see.")(i.e. Guess and Check), or maybe even run a floating material modifier (though I'm not quite sure how that would work).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Nexus Day
Lustrevik Trade and Travel Bureau
#698 - 2013-03-02 19:56:03 UTC
Becuase the Congo is more dangerous than North America I should be able to make the same or better income working there.

Am I getting this right?
RubyPorto
RubysRhymes
#699 - 2013-03-02 19:57:41 UTC
ashley Eoner wrote:
RubyPorto wrote:
What do you think people are doing? Most industry performed by people who live in Nullsec is performed in HS. Many people who live in Nullsec have HS Mission, Incursion, or Mining alts to support their Nullsec habits.
Obviously not as your alliance and many others are still in null. Flee the terrible null and boycott it and I guarantee CCP will listen to your demands for a decent living out there!!


Me, my corp, and my alliance live in Lowsec. Assah, to be specific. Perhaps you're confusing us for someone else?

And again, relatively few people who live in Nullsec make their living there.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#700 - 2013-03-02 19:58:34 UTC
Nexus Day wrote:
Becuase the Congo is more dangerous than North America I should be able to make the same or better income working there.

Am I getting this right?


Because EVE is a game, realism isn't necessarily the goal. In this case, it definitely isn't.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon