These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Fix Null > Nerf Hi

First post First post
Author
Takseen
Federal Defense Union
Gallente Federation
#641 - 2013-03-01 13:30:50 UTC
Yonis Kador wrote:


I suspect in a construct this complex the answer involves multiple variables, but is there any hard data on player types?
Should we be trying to balance the game, the players, or both?
Just curious.

YK


http://www.youtube.com/watch?feature=player_detailpage&v=7MZD6-vGQms#t=478s

Clip of a slide from the 2012 Fanfest economic presentation, date is pulled from newsletter surveys.

46% really like pvp, 29% somewhat like pvp, 15% meh, and a tiny 10% dislike it on some level.

Mind you nearly as many people like 0.0 gameplay(whatever that is), so I guess nullsec is fine :P
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#642 - 2013-03-01 17:57:39 UTC  |  Edited by: Captain Tardbar
Natsett Amuinn wrote:
Yet everytime I build something, and I check the makert info for that item, the only thing I see are competitors trying to dig into my wallet. As an industrialist it is of great benefit to me to be able to IDENTIFY who my enemy is where they're operating, and then have the ability to effectively hinder their ability to outperform me.

When it's a bunch of NPC corp members building and mining I have no clear indication of who exactly my enemy is, or where they're operating to take steps to minimize the impact they have on me.


On occasion, if my curiosity gets the better of me, I'll buy 1 item from someone to identify the person and run a locator agent. More often than not, these people are station traders that are driving the prices down. Not industrialists.

Many people just sell to whatever the highest buy order available regardless of if they make a profit or not. They don't want to bother with spreadsheets or they don't want to play penny wars with the station traders. This is what drives prices down because station traders will always sell at the lowest sell price possible at that given time.

On occasion, when I have the time, I'll play penny wars and watch someone beat my price by a penny every 2 to 5 minutes (sometimes faster depending on the product). Then I'll drop my prices by 25% just to mess with them. Sometimes they match, sometimes they buy everything outright. What is happening is that station traders set the market price. Not industrialists.

You could say "But but the industrialists sell the product at the price they want!". They can but there is always other industrialists who sell at buy order prices. Those prices are set by station traders and you'll either go with them or you'll have to play penny wars to sell anything.

Sometimes on the rare occasion I set price and forget about it, it eventually sells in a month when the market price wavers.

I think station traders are the most misunderstood or at least the most overlooked profession in the game. Most people don't even know they are there and they pretty much dictate the prices industrialists sell at. And they often make more money than industrialists without ever producing anything of value.

Well, my point of this was that yes, you can find out who your competitors are, but chances are they aren't industrialists.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Yonis Kador
KADORCORP
#643 - 2013-03-01 21:00:32 UTC
Takseen wrote:
Yonis Kador wrote:


I suspect in a construct this complex the answer involves multiple variables, but is there any hard data on player types?
Should we be trying to balance the game, the players, or both?
Just curious.

YK


http://www.youtube.com/watch?feature=player_detailpage&v=7MZD6-vGQms#t=478s

Clip of a slide from the 2012 Fanfest economic presentation, date is pulled from newsletter surveys.

46% really like pvp, 29% somewhat like pvp, 15% meh, and a tiny 10% dislike it on some level.

Mind you nearly as many people like 0.0 gameplay(whatever that is), so I guess nullsec is fine :P


I'm not sure that a pvp survey question is the best way to ascertain player types Takseen. It's as good as anything, but anyone who understands that all activities in EVE are pvp would've answered that question in the affirmative. It amounts to asking them "Do you like EVE?" How much? Industrialists competing for resources, manufacturers competing for slots, traders competing for the lowest sell prices - are all competing against other players - so they must like pvp a little. The 10% that claim to altogether dislike it is probably a more statistically relevant figure even though that too isn't much use. I guess until CCP figures out a way to monitor player activity and based on that, label them internally using some percentage-based methodology, this is going to remain guesswork.

I don't want to beat a dead horse (or is it flog a wet llama? kick a hungry camel? I'm not sure what kind of animal abuse is trending these days...Big smile)

but aside from Tippia telling me that it is so:

Tippia wrote:
...a majority of players do not exist in highsec space…


I have no idea if that is, in fact, the case. I'm sure that a portion of the high sec character count represents null alts, but how many and how large a portion, I'm still having trouble quantifying.

That there is a shortage of manufacturing slots in null seems to be by design and the lack of asteroids containing lower-end minerals seems to also be by design. So any null manufacturer needing to purchase/mine lower-end minerals out of high sec must also be by design.

That they choose to stay in high sec to mine/manufacture all of their goods says as much about the player as it does the game so I remain unconvinced that the number of characters in high sec is evidence of game imbalance.

I just don't want to be forced to live in my POS because of assumptions people are making about the game.

(Actually I don't want to be forced to live in my POS under any circumstances.)

YK
Tippia
Sunshine and Lollipops
#644 - 2013-03-01 21:53:46 UTC  |  Edited by: Tippia
Yonis Kador wrote:
but aside from Tippia telling me that it is so:

Tippia wrote:
...a majority of players do not exist in highsec space…


I have no idea if that is, in fact, the case. I'm sure that a portion of the high sec character count represents null alts, but how many and how large a portion, I'm still having trouble quantifying.
That's just it: everyone has trouble quantifying it — even CCP, since not even they can reliably cut through the veil of Person vs. Character.

Now, I should probably point out what it is I mean when I say the above quote — it needs to be parsed correctly.

I'm not making the positive claim that “[a majority of players] do indeed [live in not-highsec]”.
I'm making the negative claim that “it is not the case that [a majority of players live in highsec]”.

More specifically, I'm pointing towards the fact that we have absolutely no idea how many people live in any part of space, highsec or otherwise. To claim that any one of them is a majority is to massively overinterpret the available data. So the same sentence holds true for all sectors of space and in the end we don't know if any of them actually hold a majority or not. Or, well… we can probably say with some certainty that w-spacers are not a majority, but that's as far as it goes.

Personally, based on purely anecdotal evidence on null- and lowsec players' alt usage, I interpret the character statistics as showing that highsec players make up maybe 35% of the player base… and, in fact, that there is no clear majority for any specific sec level at all.
RubyPorto
RubysRhymes
#645 - 2013-03-01 22:01:50 UTC  |  Edited by: RubyPorto
Yonis Kador wrote:
That they choose to stay in high sec to mine/manufacture all of their goods says as much about the player as it does the game so I remain unconvinced that the number of characters in high sec is evidence of game imbalance.


No, it shows that they're able to do math. If you can make X ISK/month doing Y activity safely or X-1 ISK/month doing Y activity unsafely, which would you pick?

The fact that Nullsec is generally worthless for competitive industry is a game balance issue.

As for characters:
If you could make X ISK/hr doing Y activity safely, or X ISK/hr doing Z activity unsafely (where Z is similar to Y), which would you pick? High end anomaly running is not significantly more profitable than high end Incursion running, and is far riskier. It also cannot support nearly as many people per system (a low truesec system can support ~8 ratters making an income comparable to Incursions, while an Incursion system can obviously support more than 8 characters since each single Vanguard fleet generally runs with 10 or 11 characters).

HS is, in nearly all respects, a better place to make ISK than nullsec. Is it any wonder that people are going to choose HS for their ISK making when there's no advantage to making it in Null?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Murk Paradox
Ministry of War
Amarr Empire
#646 - 2013-03-01 22:14:57 UTC  |  Edited by: Murk Paradox
How on earth can people confuse "balance" for "equal"?

Highsec and nullsec are "balanced" they just are not equal.

1 is more focused and industry friendly while the other favors combat.

Neither of the areas are impossible to do as a role/career. Just 1 is going to thrive BETTER than in the other.

People who live in nullsec and use secondary pilots for a specific role as a career choice aren't doing so for that career. They are doing it for money. That's the first problem.

Start learning to do the things you like then worry about how to make a profit doing it, and go to the area that supports that endeavor.

Stop trying to reinvent the wheel.

Before you want to kneejerk any sort of "you don't understand" reaction, keep in mind... I'M not the one doing it wrong.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

RubyPorto
RubysRhymes
#647 - 2013-03-01 22:16:39 UTC
Murk Paradox wrote:
How on earth can people confuse "balance" for "equal"?

Highsec and nullsec are "balanced" they just are not equal.

1 is more focused and industry friendly while the other favors combat.

Neither of the areas are impossible to do as a role/career. Just 1 is going to thrive BETTER than in the other.

People who live in nullsec and use secondary pilots for a specific role as a career choice aren't doing so for that career. They are doing it for money. That's the first problem.

Start learning to do the things you like then worry about how to make a profit doing it, and go to the area that supports that endeavor.

Stop trying to reinvent the wheel.

Before you want to kneejerk any sort of "you don't understand" reaction, keep in mind... I'M not the one doing it wrong.


CCP says that you're entirely wrong.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Yonis Kador
KADORCORP
#648 - 2013-03-01 22:31:45 UTC
Look, I'm not arguing just to argue guys. I am only questioning some things being presented as fact that I thought were unquantifiable since the proposed solutions (that I've read thus far) would negatively affect my gameplay.

It just seems to me that security "is" also a factor here - not just logistics - and if that is so, then only discussing/adjusting the logistics will not accomplish the desired outcome - most especially if the imbalance is by design.

You can't start walking toward the moon.

YK
Tippia
Sunshine and Lollipops
#649 - 2013-03-01 22:41:50 UTC
Murk Paradox wrote:
How on earth can people confuse "balance" for "equal"?
Good question. Why are you?

Quote:
Highsec and nullsec are "balanced" they just are not equal.
They're neither, actually. One is good; the other is not. The trick is achieving the one without altering the other (because while that would be the easy thing to do, it would also be the wrong thing).

Quote:
1 is more focused and industry friendly while the other favors combat.
At the moment, one is more focused on industry and ISK making and combat, whereas the other favours… very little. But close enough.

The problem is that it's not meant to be that kind of clear separation, much less that kind of clear and unbalanced separation. Instead, the basic idea is that all areas will offer all kinds of content with various flavours being presented by each. This means that highsec is meant to favour combat — of a particular flavour; nullsec is meant to favour combat too, of a different flavour; both are meant to favour industry, each of a different flavour. At the moment, nullsec isn't doing what it's supposed to be doing (hardly even in the combat area).

Quote:
People who live in nullsec and use secondary pilots for a specific role as a career choice aren't doing so for that career. They are doing it for money. That's the first problem.

Start learning to do the things you like then worry about how to make a profit doing it, and go to the area that supports that endeavor.
No, the problem is that when they learn how to do the things they like, they realise that it cannot be done for profit where they want to do it because its design is fundamentally flawed and founded on antedeluvian (read: incorrect) assumptions about player behaviour. All arenas are supposed to support the endeavour so if they have to move, something is broken.

Quote:
Before you want to kneejerk any sort of "you don't understand" reaction, keep in mind... I'M not the one doing it wrong.
You're doing it wrong and you don't understand. You're also wrong about most everything you just said, which might begin to explain your other two problems.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#650 - 2013-03-01 22:43:45 UTC  |  Edited by: Captain Tardbar
RubyPorto wrote:
HS is, in nearly all respects, a better place to make ISK than nullsec. Is it any wonder that people are going to choose HS for their ISK making when there's no advantage to making it in Null?


The problem about giving more of an advantage to nullsec to balance things out means putting more power into the hands of small groups of individuals in charge of the alliances who dictate who may or who may not use the resources in null.

This is a clear cut advantage that Null has over hi-sec which I believe balances it out.

People in hi-sec do not get to control who produces what or who gathers what resources.

Null sec alliances usually do not allow people who they do not approve of to mine their belts and use their manufacturing resources.

In that regard, Null sec industry is controlled by the alliance systems in place. This is power enough. You do not want to punish people that are in small corps for not being in a major alliance.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Tesal
#651 - 2013-03-01 22:53:21 UTC
Tippia wrote:
Personally, based on purely anecdotal evidence on null- and lowsec players' alt usage, I interpret the character statistics as showing that highsec players make up maybe 35% of the player base… and, in fact, that there is no clear majority for any specific sec level at all.


To say this another way, you don't really know and are making up numbers.
Manfred Sideous
H A V O C
Fraternity.
#652 - 2013-03-01 22:53:51 UTC
I have been posting the same fix to nullsec for years. I cba to go dig up the post from the old forums but they are there. So here is how you fix this game. A Sandbox MMO thrives off of interaction and interdependancy. It is the cornerstone of making a sandbox work. The basic premise of my idea is you make all zones dependent on eachother but without excluding any zone. For clarification when I say zones I mean highsec lowsec nullsec and wormhole.


Its my assertion that different zones should be bonused to different activities whereby all activities are possible in all zones with a few slight exceptions. If you think about society in real life and how its laid out generally speaking rural areas are where you see farms logging mining and things of this nature I like to think of rural as nullsec. Also secondly you generally see production happening in industrial zones I equate this parallel to lowsec. Whereby most commerce science technology and business happens in urban centers I think of this as Highsec.


So how can this translate into Eve and how do you balance it ? How do you make incentive for interaction? The aim is to not alienate players from partaking in any endeavour anywhere


High Sec

Activities with bonus
Research
Copy
Invention
Market Orders
Contracts

Unbonused Activities
Exploration
Missions
Production
Mining
Refining

Lowsec

Activities with bonus
Production
Refining

Unbonused Activities
Exploration
Mining
Missions
Research
Copy
Invention
Market Orders
Contracts

Null Sec

Bonused Activities

Mining
Compression
Exploration

Unbonused Activities
Production
Missions
Research
Copy
Invention
Market Orders
Contracts


So as you can see different areas offer carrots to different activities. If your a trader or research/invention player high sec will offer you the greatest yield profit. Whereas if you are into production lowsec will suit your needs best. Lastly if you are a miner or want to get into non wormhole exploration nullsec is best suited for you. This gives each area a unique purpose creating interaction between all areas. All the while not limiting what you can do anywhere only providing you with a carrot to do it in X place.


I know I didn't really speak to wormholes but I think its quite clear that Wormholes already have a unique purpose that all other zones depend on.

@EveManny

https://twitter.com/EveManny

Murk Paradox
Ministry of War
Amarr Empire
#653 - 2013-03-01 22:53:53 UTC
RubyPorto wrote:
Murk Paradox wrote:
How on earth can people confuse "balance" for "equal"?

Highsec and nullsec are "balanced" they just are not equal.

1 is more focused and industry friendly while the other favors combat.

Neither of the areas are impossible to do as a role/career. Just 1 is going to thrive BETTER than in the other.

People who live in nullsec and use secondary pilots for a specific role as a career choice aren't doing so for that career. They are doing it for money. That's the first problem.

Start learning to do the things you like then worry about how to make a profit doing it, and go to the area that supports that endeavor.

Stop trying to reinvent the wheel.

Before you want to kneejerk any sort of "you don't understand" reaction, keep in mind... I'M not the one doing it wrong.


CCP says that you're entirely wrong.



Uh what? That blog was from 2011. So if any indication is to be taken from your citing, everything is working as intended right?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Tesal
#654 - 2013-03-01 22:56:54 UTC


People always dig up that little nubbin of information. Its a brainstorming session on a whiteboard. That's all it is.
Murk Paradox
Ministry of War
Amarr Empire
#655 - 2013-03-01 22:58:02 UTC  |  Edited by: Murk Paradox
Tippia wrote:
Lots of words...



Well, to sum up Tippia, I'M not. I'm not trying to push for something that obviously goes against CCP's agenda (See Ruby's link if need clarification!).

If I want to endeavor to make money in a specific career, I'm going to the area that can support it the best. If trading or mining, then highsec. If I want to rat/anom, then null. I'm not going to try to insinuate that CCP should make things governed by player markets or logistics be a step stool for talking about how "broken" something is. It's the players' fault that things are expensive to freight, as explained to me multiple times in multiple threads concerning null.

Since I do not have complaints as to how I do things, and can be successful at it... I guess I'll be happy being "wrong".

Better to be poor and ship rich and have fun than to be rich and lazy and pissed off.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Tippia
Sunshine and Lollipops
#656 - 2013-03-01 22:58:14 UTC
Tesal wrote:
To say this another way, you don't really know and are making up numbers.
No.
To say it without putting words in my mouth, I can make a fair estimate based on the numbers we have and it does not yield the result that the “highsec über alles” militia wishes it were…

…which is far better than wilfully mislabelling numbers as something they explicitly are not — a tactic said militia usually favours.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#657 - 2013-03-01 23:07:15 UTC
Tippia wrote:
Tesal wrote:
To say this another way, you don't really know and are making up numbers.
No.
To say it without putting words in my mouth, I can make a fair estimate based on the numbers we have and it does not yield the result that the “highsec über alles” militia wishes it were…

…which is far better than wilfully mislabelling numbers as something they explicitly are not — a tactic said militia usually favours.


From an anecdotal perspective, Hi-sec seems plenty busy in each system I go to ranging from 10-100 persons. Whereas, when I troll through null-sec, most systems other than the bubble camp have no or only one or two person in it.

But this is just one persons prespective.

It would be nice if CCP had some hard numbers showing the population numbers.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Natsett Amuinn
Caldari Provisions
Caldari State
#658 - 2013-03-01 23:09:06 UTC
Captain Tardbar wrote:

On occasion, if my curiosity gets the better of me, I'll buy 1 item from someone to identify the person and run a locator agent. More often than not, these people are station traders that are driving the prices down. Not industrialists.

Many people just sell to whatever the highest buy order available regardless of if they make a profit or not. They don't want to bother with spreadsheets or they don't want to play penny wars with the station traders. This is what drives prices down because station traders will always sell at the lowest sell price possible at that given time.

On occasion, when I have the time, I'll play penny wars and watch someone beat my price by a penny every 2 to 5 minutes (sometimes faster depending on the product). Then I'll drop my prices by 25% just to mess with them. Sometimes they match, sometimes they buy everything outright. What is happening is that station traders set the market price. Not industrialists.

You could say "But but the industrialists sell the product at the price they want!". They can but there is always other industrialists who sell at buy order prices. Those prices are set by station traders and you'll either go with them or you'll have to play penny wars to sell anything.

Sometimes on the rare occasion I set price and forget about it, it eventually sells in a month when the market price wavers.

I think station traders are the most misunderstood or at least the most overlooked profession in the game. Most people don't even know they are there and they pretty much dictate the prices industrialists sell at. And they often make more money than industrialists without ever producing anything of value.

Well, my point of this was that yes, you can find out who your competitors are, but chances are they aren't industrialists.

Before you ever have an item you can trade it must be built.

If the bulk of an item is built by a group of individuals that can not be wardecced, because they don't play in player run corps, you can't identify them.

If the bulk of T2 production was done in player run corporation, through necessity, you would be able to identify who is building what, and where, then take action against them.

Players need to be in player run corps if they're going to have such a large impact on other players, and industrialist by there very nature are impacting every person in EVE; more so other industrrialists.

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#659 - 2013-03-01 23:14:24 UTC  |  Edited by: Captain Tardbar
Natsett Amuinn wrote:
Before you ever have an item you can trade it must be built.

If the bulk of an item is built by a group of individuals that can not be wardecced, because they don't play in player run corps, you can't identify them.

If the bulk of T2 production was done in player run corporation, through necessity, you would be able to identify who is building what, and where, then take action against them.

Players need to be in player run corps if they're going to have such a large impact on other players, and industrialist by there very nature are impacting every person in EVE; more so other industrrialists.


[edit] Nevermind mind. I found a system. I gotta go do something right now.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Tippia
Sunshine and Lollipops
#660 - 2013-03-01 23:16:40 UTC
Captain Tardbar wrote:
From an anecdotal perspective, Hi-sec seems plenty busy in each system I go to ranging from 10-100 persons. Whereas, when I troll through null-sec, most systems other than the bubble camp have no or only one or two person in it.
…and that's exactly what the character location data shows.

The problem and fallacies arise when people assume that “character” means “person” and then go on to make unfounded claims such as “the majority of players live in highsec”.

Quote:
It would be nice if CCP had some hard numbers showing the population numbers.
They do, with relative frequency. What they show is the only thing they can show: character distribution. Player distribution is something rather different and much more difficult to get right.