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Fix Null > Nerf Hi

First post First post
Author
Benny Ohu
Royal Amarr Institute
Amarr Empire
#261 - 2013-02-24 10:54:02 UTC
Hurtini Hilitari wrote:
High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for Roll

yes this is exactly the discussion that was taking place here today
Hurtini Hilitari
Doomheim
#262 - 2013-02-24 10:56:52 UTC
Kate stark wrote:
Hurtini Hilitari wrote:
High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for Roll

if people would read, and respond to the OP instead of making irrelevant comments....

that'd be great.


Like you just did eh
Tippia
Sunshine and Lollipops
#263 - 2013-02-24 10:57:45 UTC
Hurtini Hilitari wrote:
High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for Roll
What the hell are you on about? Ugh
What does that have to do with anything being discussed in this thread?

If you want to whine about ganking, there are a bajillion threads on the topic — this isn't one of them.
RubyPorto
RubysRhymes
#264 - 2013-02-24 11:04:51 UTC
Hurtini Hilitari wrote:
High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for Roll


Find where CCP ever said HS is meant to be safe.

Anyway, try reading the threadOPtitle of the thread before posting next time.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Hurtini Hilitari
Doomheim
#265 - 2013-02-24 11:04:54 UTC  |  Edited by: Hurtini Hilitari
Ganking doesn't bother me in the slightest. It's a legit mechanic. I'm not whining about it Lol

But obviously null has problems, as the OP stated. I was just adding my 2 cents on what I see is wrong with null sec. And right now I see more people calling for nerfs to high sec, to fix null. When I think that the giant blue donut is the real problem!

If only null sec was full of smaller alliances, it would be much more fun IMO.

RubyPorto wrote:
Hurtini Hilitari wrote:
High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for Roll


Find where CCP ever said HS is meant to be safe.

Anyway, try reading the threadOPtitle of the thread before posting next time.


If you try reading my post that you quoted, I used the word safer. I did not say that it should be safe. Just safer! High sec by definition is supposed to be safer. I don't see how you can argue against that.
RubyPorto
RubysRhymes
#266 - 2013-02-24 11:06:26 UTC  |  Edited by: RubyPorto
Hurtini Hilitari wrote:
Ganking doesn't bother me in the slightest. It's a legit mechanic. I'm not whining about it Lol

But obviously null has problems, as the OP stated. I was just adding my 2 cents on what I see is wrong with null sec. And right now I see more people calling for nerfs to high sec, to fix null. When I think that the giant blue donut is the real problem!

If only null sec was full of smaller alliances, it would be much more fun IMO.


So, how do you propose to make Nullsec industry competitive with HS without nerfing HS?

Because that's the topic here.

Quote:
If you try reading my post that you quoted, I used the word safer. I did not say that it should be safe. Just safer! High sec by definition is supposed to be safer. I don't see how you can argue against that.


Where did I argue anything of the sort?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tippia
Sunshine and Lollipops
#267 - 2013-02-24 11:14:34 UTC
Hurtini Hilitari wrote:
Ganking doesn't bother me in the slightest. It's a legit mechanic. I'm not whining about it
Of course you are. Why else are you bringing it up in a thread that has nothing to do with that topic other than to make sure the whinging is omnipresent?

Quote:
High sec by definition is supposed to be safer. I don't see how you can argue against that.
No-one is arguing against that. In fact, no-one is even discussing it because it's not the topic of the tread. So would you like to discuss the topic or have all your posts removed for being off-topic trolling?

How do you propose to fix null without nerfing high?
Brooks Puuntai
Solar Nexus.
#268 - 2013-02-24 11:26:38 UTC
Thought this thread was locked. Anyways.

Buff null and leave HS alone(outside of maybe reducing production/research lines).

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Hurtini Hilitari
Doomheim
#269 - 2013-02-24 11:35:52 UTC  |  Edited by: Hurtini Hilitari
RubyPorto wrote:
Quote:
If you try reading my post that you quoted, I used the word safer. I did not say that it should be safe. Just safer! High sec by definition is supposed to be safer. I don't see how you can argue against that.


Where did I argue anything of the sort?


You told me to...

RubyPorto wrote:
Find where CCP ever said HS is meant to be safe.


In actual fact, I never said that CCP said high sec was supposed to be safe so I don't understand why you asked me to do this. Perhaps you could explain why you responded to me with that post?

Tippia wrote:
How do you propose to fix null without nerfing high?


In my very first post in this thread I proposed how to fix null without nerfing high. Now many will disagree with my proposal, but I stand by my idea, and truly believe that null would have much more pvp and fun if my idea was carried out. I don't see how I am trolling. Perhaps an ISD/CCP could enlighten me?
Takseen
Federal Defense Union
Gallente Federation
#270 - 2013-02-24 11:37:00 UTC
RubyPorto wrote:


What numbers are you looking for? HS is Free, Risk Free, Unlimited, and Convenient. How do you propose to compete with that when Nullsec is automatically not Free*, Risk Free**, or Convenient*** (I'll assume step one of any Fix is increasing station slots in outposts, so we'll grant nullsec unlimited slots for the sake of argument.)?

*Gotta build stations or run POSes, so slots are not, and never will be, free.
**Get invaded, lose anything in build, at a minimum.
***Freighter on Autopilot is more convenient than a JF.


I'd rather increase highsec slot costs than reduce capacity too much. The latter just locks out newbie/casual manufacturing even more. So the guy who just finished the Industry career tutorial can buy a small rig BPO and crank out some rigs for fun and profit. But if you want to mass produce battleships, the cost should be very noticeable indeed.
RubyPorto
RubysRhymes
#271 - 2013-02-24 11:43:42 UTC  |  Edited by: RubyPorto
Takseen wrote:
I'd rather increase highsec slot costs than reduce capacity too much. The latter just locks out newbie/casual manufacturing even more. So the guy who just finished the Industry career tutorial can buy a small rig BPO and crank out some rigs for fun and profit. But if you want to mass produce battleships, the cost should be very noticeable indeed.


Any fee that would allow Null to be competitive without reducing the slots in HS would lock out newbies just as effectively as a wait time.

Remember, Competitive Manufacturing in Nullsec has to pay for 2 way transport in a JF.


But at least we're getting somewhere.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Takseen
Federal Defense Union
Gallente Federation
#272 - 2013-02-24 12:05:29 UTC
RubyPorto wrote:

Any fee that would allow Null to be competitive without reducing the slots in HS would lock out newbies just as effectively as a wait time.
Remember, Competitive Manufacturing in Nullsec has to pay for 2 way transport in a JF.
But at least we're getting somewhere.


I wouldn't mess with the base cost of 1000+333/hr too much for the simplest of jobs. A cap on Material Efficiency would do a much better job. The cool thing about small newbie friendly jobs like small rigs is that ME is almost irrelevant because the quantities are tiny.
Either that, or split manufacturing slots by category and increase install fees considerably for the more advanced items.
Tippia
Sunshine and Lollipops
#273 - 2013-02-24 12:13:14 UTC  |  Edited by: Tippia
Hurtini Hilitari wrote:
In my very first post in this thread I proposed how to fix null without nerfing high.
No. You just described a situation that's already occurring based on the incorrect assumption that it isn't. You're talking about something that isn't a problem and you're not suggesting anything that will fix the problems with null (it's only fit for fleet fights and some ratting and cannot sustain a full ecosystem of activities).

Takseen wrote:
I'd rather increase highsec slot costs than reduce capacity too much. The latter just locks out newbie/casual manufacturing even more. So the guy who just finished the Industry career tutorial can buy a small rig BPO and crank out some rigs for fun and profit. But if you want to mass produce battleships, the cost should be very noticeable indeed.
The thing is that, if done right, the newbies will hardly be hit at all. Their main problem will be to get enough starting cash to get some economies of scale going (since we're talking about increasing the install cost from 1k to 1M ISK, so doing one-shot deals for small stuff will quickly become cost-prohibitive). Mass producers, on the other hand, will hopefully long since have moved to POSes, since revamping those to make them work as production platforms will have to be the next step, leaving ample(ish) space for the newbies who haven't come that far yet.

The very thing that is meant to make null producers actually want to produce in null rather than in highsec will also work to make highsec producers want to move out of NPC stations. Sure, without a truly insane capacity buff on the assembly arrays and POS hangars, you'd still want to keep most of the materials and BPs and the like in a station until it's time to actually consume it, but that's still hell of a lot easier to do in high than in null (if nothing else because of the availability of stations and offices).

So why can't we just buff POSes and have the nullseccers work out of those? Because that would mean… well… buffing POSes, which would mean that highsec is still much better for it for all the normal logistical reasons: they'd just plunk down their production POS there rather than in null. The alternative would be to introduce a number of null-only modules that provide vastly better facilities than a highsec POS would, but we already have that: they're called outposts, so that's where you start to build the whole backbone. Provide a proper progression: Outpost > POS > Station and let people pick the kind of investment and return levels they can handle, rather than — as is the case right now — have increasing costs and difficulty come with worse and worse performance.

Quote:
I wouldn't mess with the base cost of 1000+333/hr too much for the simplest of jobs. A cap on Material Efficiency would do a much better job. The cool thing about small newbie friendly jobs like small rigs is that ME is almost irrelevant because the quantities are tiny.
Either that, or split manufacturing slots by category and increase install fees considerably for the more advanced items.
ME penalties and caps would certainly help, but tiered costs would be an interesting idea as well. Perhaps something as simple as run limits as well for designated newbie stations (enough to get you going in the business; not enough once you really start mass-producing). All of that requires some pretty fancy rejiggering of the database, though, including the introduction of completely new slot types and checks for what can go where. What's been discussed so far has all worked within the existing framework and can be done simply by adjusting a select few DB entries.

For instance, a little-known fact is that highsec station slots are a completely separate service from other station (and outpost) slots. You can trivially adjust all of highsec in a single query without touching anything else simply by adjusting the stats on that service type.
Hurtini Hilitari
Doomheim
#274 - 2013-02-24 12:14:06 UTC  |  Edited by: Hurtini Hilitari
Tippia wrote:
Hurtini Hilitari wrote:
Ganking doesn't bother me in the slightest. It's a legit mechanic. I'm not whining about it
Of course you are. Why else are you bringing it up in a thread that has nothing to do with that topic other than to make sure the whinging is omnipresent?


On reflection, the OP mentions ganking a lot, so how does bringing it up have nothing to do with the thread? Maybe OP shouldn't bring it up?

Also, OP doesn't even mention industry anywhere, but since that seems to be the topic now, I would like to add that CCP can do all the tweaks they like, and maybe down the line, all major industry will be conducted in null.

I am pretty sure this would bring more activity to null. But for players who prefer small-scale pvp, such as myself, I think I'd rather live in low sec/NPC null. I need somewhere outside of the blue donut zone to dock!

In other games I played, they had limits on how much you could blob, with mechanics to discourage blobbing. I think if the focus shifted to this, rather than people whining about how high sec has all the industry, then we would get somewhere, and null would be truly improved.

All I can see happening is that the giant blue donut will take control of all T2 production, and blob anyone who dares challenge their superiority. But at least they will still sell it all in JIta, so nothing will change for me really Big smile

[edit]

And if you are right, and the blue donut zone is about to descend into a chaotic warzone, then I apologise. But I can't see it being anything more than a front tbh.
Tippia
Sunshine and Lollipops
#275 - 2013-02-24 12:25:59 UTC
Hurtini Hilitari wrote:
On reflection, the OP mentions ganking a lot, so how does bringing it up have nothing to do with the thread? Maybe OP shouldn't bring it up?

Also, OP doesn't even mention industry anywhere, but since that seems to be the topic now, I would like to add that CCP can do all the tweaks they like, and maybe down the line, all major industry will be conducted in null.
That's because the OP didn't understand his own topic, whereas the rest of us are actually discussing the problems with null — ganking is not a problem “for the people who live & work out there everyday and thus have to deal with it everyday”.

Quote:
In other games I played, they had limits on how much you could blob, with mechanics to discourage blobbing. I think if the focus shifted to this, rather than people whining about how high sec has all the industry, then we would get somewhere, and null would be truly improved.
…except that the imbalance in production is one of the key problems (maybe alongside sov) that keeps null from being vibrant. Before it becomes vibrant, there will be nothing small-scale for you to attack because the only thing that's of any meaning out there is the stuff that deals with sov — large fleets. Oh, and those limits are one of the reasons why other games are horrid: because they impose silly limitations on what you can and can't do… kind of like how EVE imposes limitations on what players can do in player-controlled space, which is why we're talking about how to remove those limitations. Blink

Quote:
And if you are right, and the blue donut zone is about to descend into a chaotic warzone, then I apologise.
It already has. It always has. Largely because the mythical blue doghnut is just that: a myth.
RubyPorto
RubysRhymes
#276 - 2013-02-24 13:34:00 UTC
Takseen wrote:
RubyPorto wrote:

Any fee that would allow Null to be competitive without reducing the slots in HS would lock out newbies just as effectively as a wait time.
Remember, Competitive Manufacturing in Nullsec has to pay for 2 way transport in a JF.
But at least we're getting somewhere.


I wouldn't mess with the base cost of 1000+333/hr too much for the simplest of jobs. A cap on Material Efficiency would do a much better job. The cool thing about small newbie friendly jobs like small rigs is that ME is almost irrelevant because the quantities are tiny.
Either that, or split manufacturing slots by category and increase install fees considerably for the more advanced items.


A >unity material multiplier would go a long way towards providing some incentive to not build in NPC stations.

Also, all the stuff Tippia just said better than I would have.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Takseen
Federal Defense Union
Gallente Federation
#277 - 2013-02-24 15:01:25 UTC
http://themittani.com/features/bottoms-part-one-income-and-industry

Seems like its relevant to the discussion.
This bit gives a more detailed example of why nullsec industry can't currently compete with highsec.
Quote:
The end goal of an industry revamp in null-sec is that it should be more worthwhile to build battleships and other high-volume items locally than it should be to import them. Right now, that's not the case. The reason why is a matter of volume movement. If I want sixty battleships in VFK, I buy them in Jita, load them up in a jump freighter, and jump to VFK. It takes about nine round trips total, plus five trips by freighter from Jita to my jump-out point.

What if I want to build those? Well, first I buy all the minerals... not to build sixty Maelstroms, but to build 6,250 425 mm Railgun Is. The mineral content for that many Maelstroms is about 8.5 million m3, so moving them raw via jump freighter is not economical. Compression is required. So, I make nine freighter trips between Jita and my build station, and spend a few days building them. Then I make a freighter trip to my jump-out point, and from there a single jump freighter trip up to Goon space to a refining station. Once there, I refine the railguns, achieving 100% yield, as I've invested in the extra training and implants required to do so in the subpar facilities found in null-sec. Unfortunately, this isn't Empire and you don't get 50 build slots and perfect refines in the same station, so I either have to make nine freighter trips again between my refinery and build station or make do with the two build slots the station has. In either case, I'm likely to have to make four more freighter trips to move the finished battleships from build station to sale hub.

So, let's recap. I can either make four high-sec freighter trips and nine jump freighter trips to import those Maelstroms, or I can make make nine high-sec freighter trips, one jump freighter trip, and then depending on my choices, make anywhere from four to 13 freighter trips and spend four to eight days building, all told. And now you know why almost no major industry takes place in null-sec. The extra time and effort required to build the same number of ships is well worth simply spending 100 million ISK worth of jump fuel to get them now.


http://themittani.com/features/more-new-eden-behind-great-firewall
This one too, about the economic situation on the Chinese server, where the price bottleneck is pirate faction LP and not technetium.

http://themittani.com/features/destroying-shipyards
And some suggestions on buffing nullsec, mostly by making POSes less terrible, on par with NPC stations more or less.
Katran Luftschreck
Royal Ammatar Engineering Corps
#278 - 2013-02-24 18:22:59 UTC
Tippia wrote:
Here's the thing, though: no-one is talking about nerfing highsec into oblivion so you can drop your nonsensical strawman. We're talking about nerfing it into equality with null, at least for the aspects where null inherently creates difficulties that can't be solved without completely changing null itself.


Here's the thing, though: I'm not talking about buffing nullsec into uberville either. I'm taking about buffing it into equality with hisec, at least for the aspects where hisec creates whining "nerf hisec industry" threads.

Really, when you shoot down nullsec buffs so you can cling to your "nerf hisec" mantra then that tells us that your real motivation is nothing more than sheer, unabashed spite.

http://youtu.be/t0q2F8NsYQ0

RubyPorto
RubysRhymes
#279 - 2013-02-24 18:25:22 UTC
Katran Luftschreck wrote:
Tippia wrote:
Here's the thing, though: no-one is talking about nerfing highsec into oblivion so you can drop your nonsensical strawman. We're talking about nerfing it into equality with null, at least for the aspects where null inherently creates difficulties that can't be solved without completely changing null itself.


Here's the thing, though: I'm not talking about buffing nullsec into uberville either. I'm taking about buffing it into equality with hisec, at least for the aspects where hisec creates whining "nerf hisec industry" threads.

Really, when you shoot down nullsec buffs so you can cling to your "nerf hisec" mantra then that tells us that your real motivation is nothing more than sheer, unabashed spite.


So tell us how you propose to Buff Nullsec industry to be competitive with HS's Free, Unlimited, Risk Free, and Convenient industry without nerfing HS, breaking Refining, or creating an infinite Mineral/ISK faucet.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tippia
Sunshine and Lollipops
#280 - 2013-02-24 18:28:48 UTC
Katran Luftschreck wrote:
Here's the thing, though: I'm not talking about buffing nullsec into uberville either. I'm taking about buffing it into equality with hisec, at least for the aspects where hisec creates whining "nerf hisec industry" threads.
The problem is that it can't be done without nerfing highsec at the same time unless you buff null into uberville. Without built-in duping and infinite ISK and material fauceting, null cannot possibly become equal to high through buffs alone — the mechanics simply forbid it.

Quote:
Really, when you shoot down nullsec buffs
Ok wait. So you're not actually talking to me, then. So why did you quote my post?