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Missions & Complexes

 
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PvE little things

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Author
Anthar Thebess
#281 - 2015-03-02 20:34:16 UTC  |  Edited by: Anthar Thebess
Why so many people want Tags gone , or compensate them in isk when they are not available - there are tons of them on jita market. They are traded between players , and are another source of income from faction / FW / Pirate missions.
I personally do only missions where i can get those tags, and decline most others.

So before any one touch this please be aware that you need to first solve this stuff.

As for ideas - but from nullsec perspective.

1. Reconsider placing lvl 4 and lvl 5 higsec faction agents in NPC null space. This way you can provide income ( and targets Pirate) for newcomers to NPC null space. Most of them already have unrecoverable standings, and don't know how to make ISK in new place.
With the amount of LP pumped into the system by FW , lowsec LVL 5, this will not have significant impact , and could persuade more players moving to nullsec. They know how to do missions.

2. Adjust burners , currently you can get burner missions against the faction you are working for , and guess what , you loose standings for those mission.

3. Create lvl 5 pirate missions. They could be against drones i rly want to loose a carrier to rats someday. Roll

4. Allow capitals to use most of the missions gates. I know that they are just lvl 4 missions, but still - this is nullsec.

5. Yes solve bumping off those warp gates.

6. All databases could get some love, you can find information about non existing agents.
Nicola Romanoff
Paranoia Overload
Intrepid Heroes
#282 - 2015-03-05 10:21:34 UTC
Reduce the number of missions needed to get a storyline agent or increase the percentage gain given when doing storyline missions.

Have more unique items in each NPC LP Store, ike SoE have probes and launcher and ship BPC etc, let the other NPC have unique items.


Anthar Thebess
#283 - 2015-03-05 10:59:00 UTC
Change how fleet standing boost work.

Currently you have lvl 4 mission standings, and new guys in corp.
You can boost their standing towards the faction by using fleet and sharing your reward with rest of the fleet.
Standing is shared , isk is shared, lp is also shared.

How it could work.
People can join fleet , and even when you don't click share reward standing boost will be shared among the fleet members.

Why?
Because this is simple way how you can help new guys.
You put up a fleet containing all new guys open to alliance.
They just sit on the station or do some lvl 1 missions and people that are completing their missions can quickly join this fleet to boost other people standings.

Yes you can do it now, but simply people don't like to share , even when the new guys want to return the isk and pay for the LP no one knows how many lp come from who.
Lets don't forget about new people that still have trail account - they are in the worst position, as most of the people don't want to invest any thing in their development - as they simply can stop playing at any time.
Metal-Beard
Rockstar federation
#284 - 2015-03-05 15:47:34 UTC
dunno if it falls into category but, id like to see enemy fire hit an asteroid, not go straight through it and still hit me, this way a pilot can actually use the environment to aid them.
Anthar Thebess
#285 - 2015-03-11 09:06:40 UTC
Add to all NPC stores new items ( currently obtainable only by faction drops) that will require faction tags.
For example :
You get missions against caldari, amarr, matar , galente or even vile concord , but tags dropped on those missions are not required in pirate LP stores.

Add to LP stores stuff like :
True Sansha Warp Disruptor
That will require Concord Tags.



Arthur Aihaken
CODE.d
#286 - 2015-04-13 22:19:22 UTC
Reduce the LP and material costs of Faction battleships by approximately half, so that they're priced around the mid $300-million ISK mark.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#287 - 2015-04-13 23:22:38 UTC
The ability to merge numerous corporate LP balances to a single entity (-25% penalty).

I am currently away, traveling through time and will be returning last week.

Anthar Thebess
#288 - 2015-04-14 09:02:11 UTC
Faction battleships could be fine if there could be 2 versions , one from LP store and 2nd from DED / faction drops.

I like implants from LP stores, they provide excellent isk sink - and i hope that CCP will not remove them, as in most of the cases they are the only thing keeping specific LP store alive.
pyroxer reaper
The Scope
Gallente Federation
#289 - 2015-05-10 03:11:30 UTC
most of these probably wont apply to little things but here goes.

Add the possability of pirate faction ships showing up in missions and dropping faction items. scanning and incursions make more isk than missions bridge that gap a little.

mission escalations for more rewards.

ppl run missions in fleets but lvl 4's can be completed solo a new more challenging lvl 4.5 mission with lots of battleship waves maybe a capital ship made for larger fleets to go after.

Covert Recon Missions (sell information logs to the NPC agents)

pirate leader assassination missions (need to run a locate and track the NPC then go kill it)

theft and hacking missions. more for lowsec piracy and FW against the empires

a skill for the frequency you can take EPIC ark missions.

better reasons for gaining higher standings with corps, 8.0 lets you install jumpclones what dose 9.0 and 10.0 do?
6-7.0 faster locate times or 9 and 10.0 lowering LP store costs i little would be nice.

a structure a corp can own in space to pull missions from, in systems with no stations in all types of space, buy an agent security, mining ect.pirate and sleeper agents to work in low/null and WH space. The more the agent is used the better the agent becomes, starts at lvl 1 and can upgrade to lvl 4. Corps could even set up there own LP reward system for members to allow mission running corps to have more controle over missions.

pirate related ships skins that can drop in missions.

let fleet member's warp to the mission location

an option to give the mission rewards over to the player corp not just the members in fleet (Let a corp work on standings for the whole corp not only each individual member)

colour differences in fleet broadcast window, calls for shields shows up in blue, cap in white, broadcast target in red ect.




HELLBOUNDMAN
Aliastra
Gallente Federation
#290 - 2015-05-20 20:08:09 UTC  |  Edited by: HELLBOUNDMAN

  • Allow missions to be turned in and accepted from space, assuming there is no items required. However, make this a perk. You must have 5.0 or higher with the corp the mission is for. this gives purpose to actually having high standings, other than higher level missions. This can also apply to faction standing and storyline missions

  • As mentioned, fleet warping to mission

  • Also, as mentioned, auto-link to journal, in fleet chat, when accepting a mission

  • More missions. Though I'd like new missions, for short term(thus fitting little things) add more missions to each agent. Thus more diversity.

  • No more giving us the same mission multiple times in a row.

  • Allow us to toggle on or off faction missions. Perhaps even an option for only faction missions.

  • Clouds... They're too bright

  • No ship restrictions on agent missions... Why would they care if you over tank a level 1 with a Marauder? It's your isk to burn on ammo, as long as the job gets done.

  • We need to have something that supports fleeting with low skill players. Whether it's a simple high slot module that draws all NPC agro or whatever. Most missions aren't that difficult, and most of us only fleet so that noobs can have some fun and earn some standing... Let me tank the mission and let him enjoy trolling NPCs. Besides, it doesn't pay any better or anything. (this may be a bit difficult to implement, as you don't want it to work outside of missions.)

  • Higher frequency on Storyline missions OR more standing rewards for storyline missions.



PS.... A ship skin to allow me to have a pure Chrome Golem is crucial to any little things thread... It WILL make missions better for me!!!
Anthar Thebess
#291 - 2015-05-21 08:12:40 UTC
Fix Nullsec Burner Missions.
1. Agent give you missions against pirate from the same faction, and you loose standings killing this pirate.

2. Burners where meant to be 1vs1 , in nullsec people have tons of alts.
Current burner meta is , drop 5 alts in cheap ships on a burner and kill it under 20-30secconds
Burner missions pay 20-25k LP and totally ruin value of LP , as normal LVL 4 missions offer you from 8 to 15k of LP.

Nullsec agents give 1/4-1/3 burner missions. Sometimes you have 5 different burner missions in a row - when you have 5 alts taking those missions ...
Harrvon Huren
Sebiestor Tribe
Minmatar Republic
#292 - 2015-05-25 22:07:00 UTC
Allow agents to be removed from or filtered out from the standings screen. It's quite annoying to have these many one-time agents clogging up the screen when when you're done with them.
Atreides 47
Sebiestor Tribe
Minmatar Republic
#293 - 2015-05-29 20:19:44 UTC
So instead of revamping ancient mission system here is what CCP doing :
"Frequency of Burner Missions offered by level 4 Security agents has been lowered." - http://community.eveonline.com/news/patch-notes/patch-notes-for-carnyx/
WTF CCP, nobody wants your ugly random.

Long Live the Fighters !

CCP and nerfs - http://i.imgur.com/MejTGfL.jpg

Anthar Thebess
#294 - 2015-06-01 11:03:35 UTC  |  Edited by: Anthar Thebess
Atreides 47 wrote:
So instead of revamping ancient mission system here is what CCP doing :
"Frequency of Burner Missions offered by level 4 Security agents has been lowered." - http://community.eveonline.com/news/patch-notes/patch-notes-for-carnyx/
WTF CCP, nobody wants your ugly random.


Lower chance for burners !
YES Finally , this was really going out of hand.

It could be balanced for a single account player , but when it comes to typical nullsec guy ... 4-6 accounts , 6 agents in 1 pocket.
This gives you up to 36 missions you can cycle every 4 hours.
When those are normal missions, you need to use slow , big ships.
Warping to much with them is not an option.

But when you are doing burner missions this rule don't apply , you put your chars in cheap T2 frigates , and do 20 burner missions per hour ( minimum).

This brakes the LP market , and makes doing any other missions worthless.

Simple comparison.
Typical old LVL 4 mission : 5-6 mil reward , 20mil in loot + tags , 8-15k LP - 15min in 2 battleships
Burner mission : ~6mil reward, rare faction drop , 20-25k LP ~30s per mission using typical swarm of alts

In the place where i live , you can get sometimes 7! burner missions from agent one after another.
Usually you have 3-4 missions , but again you have way more than 1 alt , and way more than 1 agent.
didthat hurt
Delayed Effect
#295 - 2015-06-23 16:07:45 UTC  |  Edited by: didthat hurt
Please allow me to disable the journal blinking.


Edit: Please disregard if this has been request before; I am unable to perform a search right now because the forums crash for me every time I attempt to do so.


Edit 2: While we are at it, please allow the ability to disable blinking for People and Places as well.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#296 - 2015-07-20 07:16:57 UTC  |  Edited by: Barrogh Habalu
pyroxer reaper wrote:
Add the possability of pirate faction ships showing up in missions and dropping faction items. scanning and incursions make more isk than missions bridge that gap a little.

mission escalations for more rewards.

PvE content that requires you to participate in competition and fleeting up with people pays better, who knew.

pyroxer reaper wrote:
ppl run missions in fleets but lvl 4's can be completed solo a new more challenging lvl 4.5 mission with lots of battleship waves maybe a capital ship made for larger fleets to go after.

This is exactly what L5s are and they were moved to lowsec for a reason.

pyroxer reaper wrote:
better reasons for gaining higher standings with corps, 8.0 lets you install jumpclones what dose 9.0 and 10.0 do?
6-7.0 faster locate times or 9 and 10.0 lowering LP store costs i little would be nice.

Lowering LP costs will only devalue LP. As a result this will be a nerf to everyone but people who run a lot of stuff for particular corp who will be untouched by this change.

pyroxer reaper wrote:
a structure a corp can own in space to pull missions from, in systems with no stations in all types of space, buy an agent security, mining ect.pirate and sleeper agents to work in low/null and WH space. The more the agent is used the better the agent becomes, starts at lvl 1 and can upgrade to lvl 4. Corps could even set up there own LP reward system for members to allow mission running corps to have more controle over missions.

Again, there is a reason null ISK making happens in anoms and sigs and not in infinitely generated mission pockets.

Why would a corp reward people for tending to their own wallet?

pyroxer reaper wrote:
pirate related ships skins that can drop in missions.

Pretty sure burners already do that.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#297 - 2015-07-20 07:19:31 UTC
Doublepost because of arbitrary 5 quotes per post limit that serves no purpose.

Atreides 47 wrote:
WTF CCP, nobody wants your ugly random.

Yeah, everyone wants free cherrypicking and optimized missions without standing losses, we get it.

Anthar Thebess wrote:
2. Burners where meant to be 1vs1...

*citation needed*
DetKhord Saisio
Seniors Clan
#298 - 2015-07-29 09:51:43 UTC
I accept a mission, land in destination system. With a mission active that I just accepted, my ship should give me a pop-up asking if I want to warp to the mission location. This needs to happen when entering system from station, warp gate, or other method. If multiple missions in system, the oldest should be at the top of the list in the pop-up; select the one you want then click yes/warp button to warp to it. If only one mission in system, click yes/warp button to warp to it or no/cancel button to stop warp to mission location.

This would prevent you always having to open the agent's mission window for the initial warp to mission location.
DetKhord Saisio
Seniors Clan
#299 - 2015-07-29 22:56:42 UTC
I suppose mining payout is fairly crappy, so by extension rewards for mining missions should be crappy too. Roll
Fix the reward system for mining missions. Happy miners can mean cheaper ships and by extension cheaper pvp for everybody. Allow solo players to make ~100 mil per hour in mining missions. Oh wait, this eve online and ccp we are dealing with. That'll never happen.
Paranoid Loyd
#300 - 2015-07-29 23:27:15 UTC  |  Edited by: Paranoid Loyd
DetKhord Saisio wrote:
This would prevent you always having to open the agent's missions window for the initial warp to mission location.
Have you not noticed that in the upper left had corner there is something that says agent missions? In which there is an option to warp to the mission as well as dock. Not to mention there is the same option in the right click menu, that has been there at least as long as you have been around...

So there was never a need to open the agent window unless you forgot what your objective was.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!