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Dreadnoughts Aren't Dreadnaughts - they are Trebuchets

Author
Covert Kitty
SRS Industries
#41 - 2011-10-14 05:14:43 UTC
I personally like my trebuchet. Especially with the inbound buff + nerf I think they will see a fair bit more use than they have seen now. For your information, dreads (moros and rev) can hit battlecruisers, and even cruisers for full damage if they are webbed down hard and painted.
Beckett Firesnake
Viziam
Amarr Empire
#42 - 2011-10-14 05:51:05 UTC
Ok!
It's name is inapropriate.
Change the name so. Dreanought -> Heavy Siege.

Or somethng else...
Caldain Morrow
Native Freshfood
Minmatar Republic
#43 - 2011-10-14 06:45:48 UTC
I 'm not that up on modern warfare as some so feel free to correct me on this: There hasn't been a RL "dreadnought" since WW1. Between Pearl Harbour, Bismark, Tirpitz and the like; WW2 saw the end of the pocket battleship. In RL, as far as I know, the navies of the world have patrol boats, frigates (frigates), Cruisers (cruisers), Submarines (SBs/recons), and carriers. No battleships, no battlecruisers, no DREADNOUGHTS!

What CCP is running headlong into is they are trying to create a world where dreadnought class ships exist, have a purpose and have not been supplanted by carriers because of the inherent adaptability of carriers. MOMs are simply bigger carriers.

What I'm trying to say is "No kidding there's issues with balancing dreadnoughts in a world with carriers! It's been proven ina world that is only limited by physics that dreadnoughts with big guns are too expensive, too limited, and too vulnerable to fleets of smaller ships. (Bismark)
Peritas Inmortalis
Dis0wned
Brack Regen
#44 - 2011-10-14 07:37:40 UTC  |  Edited by: Peritas Inmortalis
Caldain Morrow wrote:
I 'm not that up on modern warfare as some so feel free to correct me on this: There hasn't been a RL "dreadnought" since WW1. Between Pearl Harbour, Bismark, Tirpitz and the like; WW2 saw the end of the pocket battleship. In RL, as far as I know, the navies of the world have patrol boats, frigates (frigates), Cruisers (cruisers), Submarines (SBs/recons), and carriers. No battleships, no battlecruisers, no DREADNOUGHTS!

What CCP is running headlong into is they are trying to create a world where dreadnought class ships exist, have a purpose and have not been supplanted by carriers because of the inherent adaptability of carriers. MOMs are simply bigger carriers.

What I'm trying to say is "No kidding there's issues with balancing dreadnoughts in a world with carriers! It's been proven ina world that is only limited by physics that dreadnoughts with big guns are too expensive, too limited, and too vulnerable to fleets of smaller ships. (Bismark)


You dont know to much from World War History right??

Battleships :

WW1 BS http://en.wikipedia.org/wiki/Battleship
WW2 BS http://en.wikipedia.org/wiki/Category:World_War_II_battleships

Battlecruisers
http://en.wikipedia.org/wiki/Battlecruiser

DREADNOUHTS
http://en.wikipedia.org/wiki/Dreadnought


dont take offense, thats not my intention.
Tania Russ
Pator Tech School
Minmatar Republic
#45 - 2011-10-14 10:54:12 UTC  |  Edited by: Tania Russ
Joe Risalo wrote:
Tania Russ wrote:
The plain fact is that support fleets currently are pretty much superfluous. If the enemy group has a momblob, (and if any of you have done any sov grinding lately, you realize most of the large groups most certainly do) then the support fleet is a waste of time.

"Supercarriers" represent an "I win button" and basically can be used to massively disrupt any efforts smaller, start-up groups have of ever holding sovereignty, even in lowly regions like providence. Support fleets don't enter into it. Unless you have stable sov, you can't really build supercaps, and at the same time, unless you have supercaps, you can't hold sov. It's ridiculous.


In a recent post made by CCP they have stated that supers will only be allowed to use to field fighters and fighter bombers.

They're also reducing their HP and titan HP by 20%.

They are also reducing the amount of drone they can carry.

They are also gonna drop the engagement ability of fighter bombers so that they're less effective against bs's and smaller.

So basically, they're working on removing the "I win button"


I'm fully aware of CCP's plans. If you re-read my OP carefully you will see that their plans with regard to caps and supercaps are the reason for my original post!

Why am I dissatisfied? Because these plans are woefully inadequate. I am in agreement with regard to the nerfs on supercaps, but I think they do not go far enough. And at the same time they are nerfing dreads, by taking away their drone bays.

I have said all of this earlier in this thread. Removal of the drone bays, adding a 5 minute timer, and more gun damage? It's a nerf. Dreads are still unable to hit anything that moves but they have more potential damage per shot if they could hit anything that moves. Great. Still useless.
Tania Russ
Pator Tech School
Minmatar Republic
#46 - 2011-10-14 11:50:46 UTC  |  Edited by: Tania Russ
Caldain Morrow wrote:
I 'm not that up on modern warfare as some so feel free to correct me on this: There hasn't been a RL "dreadnought" since WW1. Between Pearl Harbour, Bismark, Tirpitz and the like; WW2 saw the end of the pocket battleship. In RL, as far as I know, the navies of the world have patrol boats, frigates (frigates), Cruisers (cruisers), Submarines (SBs/recons), and carriers. No battleships, no battlecruisers, no DREADNOUGHTS!

What CCP is running headlong into is they are trying to create a world where dreadnought class ships exist, have a purpose and have not been supplanted by carriers because of the inherent adaptability of carriers. MOMs are simply bigger carriers.

What I'm trying to say is "No kidding there's issues with balancing dreadnoughts in a world with carriers! It's been proven ina world that is only limited by physics that dreadnoughts with big guns are too expensive, too limited, and too vulnerable to fleets of smaller ships. (Bismark)


I kind of see where you are going here.

But the fact is there can be no real-world correlation on these grounds; if there were, we would be attacking the entire battle system of EVE which is itself pretty ridiculous for a supposed space simulator.

Missiles in a culture with EVE-like technology would themselves be small robotic ships. They would have their own warp drives and EWAR, and would be fired from multiple AUs away as ships accelerated at or away from one another at simply ridiculous speeds (hundreds of thousands of kilometers per second.) in space there is no drag so if you accelerate you continue to accelerate at an exponential rate until you actually actively attempt to decelerate. Defensive systems would include point defense, something EVE simply does not have. Large ships like battleships would have no trouble destroying smaller ships. No warship in human history has ever been limited to a maximum of 8 weapons and 8 weapons only, it's ludicrous. And in space why on earth would any ship have a maximum lock and firig range of 249 km? 249 km is a ridiculously miniscule distance when considering the massive distances in a solar system. Light from our sun takes 8 minutes travelling at 299,399 kilometers per second to reach Earth.

EVE's environment is actually much more like an underwater environment; the "space" mechanics we have all come to know and understand in EVE correlate much more to the way submarines work than the way we know spacecraft actually work. This has been pointed out in other threads.

I am not urging a complete modification of these rules CCP have built into their game. What I am asking for, is that the general EVE populace be given a weapon that can realitsically compete with the established "powers that be" and their thousands of supercaps. The dreadnought should be that weapon.
Joe Risalo
State War Academy
Caldari State
#47 - 2011-10-14 13:29:46 UTC  |  Edited by: Joe Risalo
Peritas Inmortalis wrote:
Caldain Morrow wrote:
I 'm not that up on modern warfare as some so feel free to correct me on this: There hasn't been a RL "dreadnought" since WW1. Between Pearl Harbour, Bismark, Tirpitz and the like; WW2 saw the end of the pocket battleship. In RL, as far as I know, the navies of the world have patrol boats, frigates (frigates), Cruisers (cruisers), Submarines (SBs/recons), and carriers. No battleships, no battlecruisers, no DREADNOUGHTS!

What CCP is running headlong into is they are trying to create a world where dreadnought class ships exist, have a purpose and have not been supplanted by carriers because of the inherent adaptability of carriers. MOMs are simply bigger carriers.

What I'm trying to say is "No kidding there's issues with balancing dreadnoughts in a world with carriers! It's been proven ina world that is only limited by physics that dreadnoughts with big guns are too expensive, too limited, and too vulnerable to fleets of smaller ships. (Bismark)


You dont know to much from World War History right??

Battleships :

WW1 BS http://en.wikipedia.org/wiki/Battleship
WW2 BS http://en.wikipedia.org/wiki/Category:World_War_II_battleships

Battlecruisers
http://en.wikipedia.org/wiki/Battlecruiser

DREADNOUHTS
http://en.wikipedia.org/wiki/Dreadnought


dont take offense, thats not my intention.


That's a cool read and all, but what are we suggesting here?

Basically seems like marauders should have been called dreadnoughts and dreadnoughts should have been called superdreadnoughts or something.

I get the point though that dreads are just over powered battleships, but in Eve they're being treated as the ship between bs's and capitals.

They've gotta have a reason for being here, or some other reason for being.

Otherwise, we're waisting our time here
Gypsio III
State War Academy
Caldari State
#48 - 2011-10-14 14:01:11 UTC
Tania Russ wrote:
Gypsio III wrote:
Tania Russ wrote:
and would make the dread what it should be, an effective null and lowsec weapon that should form the backbone of 0.0 combat fleets.


I think you're getting confused with battleships.


Do I want a dread to ruin a subcap pilot's day? Yes I do. I want its combat capabilties to represent the difference in terms of effort and time and materials to train for it and to build it, as they should, in comparison to the time, effort and resources required to field a battleship or a battlecruiser.


In that case you need to massively cut down the training time required to get into a dreadnought, to allow new pilots the chance to get into the new fleet "battleship" in a reasonable amount of time. Something like the time required to get into a T2-fit BS or HAC, for example. Otherwise, new pilots finding that they need to train for 18 months and spend billions on skillbooks alone before they can be useful will just quit. After that, you need to find a new role for battleships, which your new Dreads will completely obsolete.

You see, ideas like yours come up repeatedly, and the fundamental problems with them are well known.
Joe Risalo
State War Academy
Caldari State
#49 - 2011-10-14 14:13:43 UTC  |  Edited by: Joe Risalo
I don't think dreads should be able to take on battleship's and smaller.

They should be set to where they have terrible tracking and missile exposion velocity

Basically, they would be designed to hit capitals hard, and punch holes through structures like they're nothing.

But it should suffer against small, fast moving ships, again, the faster it moves the less likely the dread is to hit it.

They can rarely get a hit off on a battleship, and don't expect it to be able to hit anything smaller or faster.

They fit a full rack of capital launchers or turrets. (since dreadnoughts are supposed to be "all big guns")

If a small target such as a bs or smaller is stationary or webbed to a crawl, then the dread should be able to hit them, but the sig radius of the ship will make the hit less detrimental than if it were to hit a structure or a capital, however the hit would still be hard enough to do a good amount of damage, possibly that of a standard bs.

While they have a good amount of HP, they have weak resistances. This is to make up for their extreme power towards capitals.
Tania Russ
Pator Tech School
Minmatar Republic
#50 - 2011-10-14 15:36:01 UTC
Gypsio III wrote:
Tania Russ wrote:
Gypsio III wrote:
Tania Russ wrote:
and would make the dread what it should be, an effective null and lowsec weapon that should form the backbone of 0.0 combat fleets.


I think you're getting confused with battleships.


Do I want a dread to ruin a subcap pilot's day? Yes I do. I want its combat capabilties to represent the difference in terms of effort and time and materials to train for it and to build it, as they should, in comparison to the time, effort and resources required to field a battleship or a battlecruiser.


In that case you need to massively cut down the training time required to get into a dreadnought, to allow new pilots the chance to get into the new fleet "battleship" in a reasonable amount of time. Something like the time required to get into a T2-fit BS or HAC, for example. Otherwise, new pilots finding that they need to train for 18 months and spend billions on skillbooks alone before they can be useful will just quit. After that, you need to find a new role for battleships, which your new Dreads will completely obsolete.

You see, ideas like yours come up repeatedly, and the fundamental problems with them are well known.


If this is the case, why would anyone fly a battlecruiser, if battleships make them obsolete? Or fly a frigate, if cruisers make them obsolete? A dread is not a battleship. Bses would still have a role in whatever combat fleet was being run. Dreads would become a weapon that had the ability to fight battleships and supercaps, and one that took time to train for and use, not for noobs. It is fitting that someone who has been playing the game for years have the ability to get into a ship that is better than a battleship IMO.

Otherwise the only option is to try and build and fly more and more supercaps. Now I have been playing for 5 years. The concept of training an alt toon as a holder for a ship that costs billions of isk but cannot be docked, makes me just want to quit. The concept of having my mains stuck in a ship like that all the time and unable to go and do stuff for fun? Also makes me throw up my hands. And even if I wanted to do all that work for a supercap (I don't) I would still have to align myself with a nullsec powerblock, most of whom I despise, just to get it built. All of that work just to jump on the bandwagon with a game mechanic that never should have been allowed to occur, the momblob "I win button."

THose that like the status quo are afraid of anything that might mess up their sweet little gig but those that honestly take a good look at what is happening in nullsec should reasonably agree that what we need is a relatively cheap and accessible weapon that can destroy supercaps.
Heribeck Weathers
Caldari Provisions
Caldari State
#51 - 2011-10-14 15:44:38 UTC
Still why would anyone pay 1.5 bil for a ship that only dose one thing, Carriers are almost half as much and are way more useful im tons of situations. its like buffing falcons but they can only jam targets that arnt moving. At least make dreads cheeper for their underwhelming usefulness.

might aswell take the 1.5 bil and pay Zerg hatchery to kill the tower for you.... those guys are creapy but awsome.
Tania Russ
Pator Tech School
Minmatar Republic
#52 - 2011-10-14 16:18:48 UTC
Gypsio III wrote:

In that case you need to massively cut down the training time required to get into a dreadnought, to allow new pilots the chance to get into the new fleet "battleship" in a reasonable amount of time. Something like the time required to get into a T2-fit BS or HAC, for example. Otherwise, new pilots finding that they need to train for 18 months and spend billions on skillbooks alone before they can be useful will just quit. After that, you need to find a new role for battleships, which your new Dreads will completely obsolete.

You see, ideas like yours come up repeatedly, and the fundamental problems with them are well known.


To fly a battleship effectively in PvP alone takes noobs at least 18 months or more. True noobs have an almost unbelievable learning curve in this game. Even with expert training and advice a noob won't be able to get t2 guns on a battleship or be able to fit it properly until he has a whole host of training done, weapons upgrades, advanced weapon upgrades, all the engineering skills, skills for t2 components, you name it.

At the end of all that training (or maybe before they even start!) what are we telling them? "Go join Goons or the RMT Russians if you ever want to have any sort of satisfying endgame, your only other option is to stay in empire FOREVER."

Not acceptable.
Gypsio III
State War Academy
Caldari State
#53 - 2011-10-14 17:02:10 UTC  |  Edited by: Gypsio III
Tania Russ wrote:
If this is the case, why would anyone fly a battlecruiser, if battleships make them obsolete? Or fly a frigate, if cruisers make them obsolete? A dread is not a battleship. Bses would still have a role in whatever combat fleet was being run. Dreads would become a weapon that had the ability to fight battleships and supercaps, and one that took time to train for and use, not for noobs. It is fitting that someone who has been playing the game for years have the ability to get into a ship that is better than a battleship IMO.

Otherwise the only option is to try and build and fly more and more supercaps. Now I have been playing for 5 years. The concept of training an alt toon as a holder for a ship that costs billions of isk but cannot be docked, makes me just want to quit. The concept of having my mains stuck in a ship like that all the time and unable to go and do stuff for fun? Also makes me throw up my hands. And even if I wanted to do all that work for a supercap (I don't) I would still have to align myself with a nullsec powerblock, most of whom I despise, just to get it built. All of that work just to jump on the bandwagon with a game mechanic that never should have been allowed to occur, the momblob "I win button."

THose that like the status quo are afraid of anything that might mess up their sweet little gig but those that honestly take a good look at what is happening in nullsec should reasonably agree that what we need is a relatively cheap and accessible weapon that can destroy supercaps.


Battleships don't obsolete battlecruisers, I've no idea where you got that idea from. Cruisers don't obsolete frigates, likewise. The only areas of inter-class obsolescence are tier 2 battlecruisers obsoleting T1 cruisers that aren't the Blackbird, and supercapitals obsoleting subcapitals. You seem to understand the problem of obsoleting ships in this fashion, so I'm surprised that you don't follow its application to your "new Dreads" and BS.

If Dreads are capable of applying good damage to BS, then the only reason to bring a BS is cost - your Dreads would be more mobile, having a jump drive, deal more DPS and have far more EHP. And we all know that cost is not an important balancing factor.

We've just had the era of "a weapon that had the ability to fight battleships and supercaps, and one that took time to train for and use, not for noobs". These ships have been universally acknowledged to be a fundamental mistake.

A cheap and and accessible weapon that can destroy supercaps is called a subcap. Personally, removing the built-in WCS from supercaps would have been top of my list of supercap changes, to further assist subcaps' abilities here. WCS have no place on combat ships.

Eve doesn't have WOW-like "progression", so stating that "It is fitting that someone who has been playing the game for years have the ability to get into a ship that is better than a battleship IMO" misunderstands the nature of Eve. Five-year old pilots like us have the ability to fly many ships and fulfil many roles. We do not have the right to fly a single one that obsoletes all others; we gain flexibility, not Level-80 whacking power.
Tania Russ
Pator Tech School
Minmatar Republic
#54 - 2011-10-14 17:24:14 UTC
Gypsio III wrote:

Battleships don't obsolete battlecruisers, I've no idea where you got that idea from. Cruisers don't obsolete frigates, likewise. The only areas of inter-class obsolescence are tier 2 battlecruisers obsoleting T1 cruisers that aren't the Blackbird, and supercapitals obsoleting subcapitals. You seem to understand the problem of obsoleting ships in this fashion, so I'm surprised that you don't follow its application to your "new Dreads" and BS.

If Dreads are capable of applying good damage to BS, then the only reason to bring a BS is cost - your Dreads would be more mobile, having a jump drive, deal more DPS and have far more EHP. And we all know that cost is not an important balancing factor.

We've just had the era of "a weapon that had the ability to fight battleships and supercaps, and one that took time to train for and use, not for noobs". These ships have been universally acknowledged to be a fundamental mistake.

A cheap and and accessible weapon that can destroy supercaps is called a subcap. Personally, removing the built-in WCS from supercaps would have been top of my list of supercap changes, to further assist subcaps' abilities here. WCS have no place on combat ships.

Eve doesn't have WOW-like "progression", so stating that "It is fitting that someone who has been playing the game for years have the ability to get into a ship that is better than a battleship IMO" misunderstands the nature of Eve. Five-year old pilots like us have the ability to fly many ships and fulfil many roles. We do not have the right to fly a single one that obsoletes all others; we gain flexibility, not Level-80 whacking power.


You don't see small groups of startup alliances attacking supercap fleets with subcaps. Currently not only would they be completely unable to overwhelm a group of supercaps' spider tank, (without what? A 300 man alpha fleet? Would that even work?) but even standard fighters are quite effective, especially launched 15 at a time by a group of ten or more moms like we tend to see, against battleships.

If dreads in their current form could beat supercaps we would see them used attacking supercaps and we don't. People aren't using dreads for anything but attacking POSes or sov structures, if that, since supers do a better job of that as well, at least until it's time to sit there for two hours shooting the shields. o\ Don't get me started.

The reason people would field battleships is cost, training time, and greater versatility and mobility. The reason they would field dreads is to counter supercaps, if dreads were anything but a waste of time. Perhaps if the dreads could only partially hit the BSes, they would want BSes to counter BCs or HACs? I don't know. Obviously a balance would be required. The fact is that dreads are not tough enough on their own to stand up against a determined group of BS or supercap pilots. They would still need support and losing them would still hurt as they are ridiculously expensive. But the ability to hit a supercarrier hard and to defend themselves against a large BS group is what I am advocating, and I don't see how that makes BSes obsolete at all.

Currently we have a situation that results in stagnation and apathy.

Supercarriers will remain the weapon of choice with the current modifications, and will still be used against BSes. Dreads will remain useless. Small groups will simply quit EVE in frustration, unable to get past the catch-22 of "need sov for moms, need moms for sov." Battleships are still woefully inadequate to fight supercarriers as anyone can see. EVe's endgame remains out of reach for anyone not interested in toadying up to the existing powerblocs. EVe becomes stale, and SWTOR is coming out in December.

Maybe EVE should have a "WoW-like progression" of some sort. Or, a dreadnought capable of being referred to as a "dreadnought".
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#55 - 2011-10-14 17:46:01 UTC
Caps and Supers need to be able to target subcaps and PI networks!

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Jon Marburg
Deep Core Mining Inc.
Caldari State
#56 - 2011-10-14 18:57:28 UTC
Tania Russ wrote:
Do I want a dread to ruin a subcap pilot's day? Yes I do. I want its combat capabilities to represent the difference in terms of effort and time and materials to train for it and to build it, as they should, in comparison to the time, effort and resources required to field a battleship or a battlecruiser.
You do realize that this is the exact same thing that all the mom and titan pilots are saying on the forums after the announcement of the upcoming nerf right?

Capitals should never be effective counters to subcapitals. We saw this with supercarriers, and hopefully we've learned from that mistake. With the winter expansion anyone dumb enough to throw a momblob onto a subcap fleet without support is very likely to go home with a few supers less and that is how it should be.

Now in regards to the dread changes, I feel they were a step in the right direction. However, CCP didn't take it far enough to make dreads viable for anything other than pos bashing. Namely the issue is their reliance on their local tank. While most dreads can stand up to the fire from the tower they're attacking, their tank becomes woefully inadequate when faced with the damage thrown around in even the smallest capital fleet engagements. However, if three critical changes are made, dreads would quickly find a place back on the front lines.

First, either make dreads useful out of siege or allow dreads to receive remote reps while in siege. Dreads are essentially glorified battleships out of siege, but in the current environment going into siege is essentially a death sentence. Comparatively, triage carriers are similar deathtraps when confronted with a capital ship engagement, but why carriers still make it to the front lines is that they are still can fill an additional role outside of triage.

Second, adjust the siege bonuses so that the module provides additional resists at the expensive of some of the repair bonus. Essentially retaining the same effective rep amount [Amount Repaired/ (1- Average Resists)] while making the ship less likely to get alpha’d. Because if I’m spending the isk to buy a 1.5 billion ship I’d like to get more enjoyment out of it in a fleet engagement than the few seconds before it gets DD’d into oblivion (doomsday really shouldn’t be just a lolwheredyourshipgo button, but vov).

Third, there is absolutely no reason why a dread should be hitting a super for anything less than 100% damage if the target is within optimal range. CCP fix the tracking on dreads already jeez!

P.S. Weathers we miss you! =P
Tania Russ
Pator Tech School
Minmatar Republic
#57 - 2011-10-14 19:26:11 UTC  |  Edited by: Tania Russ
Jon Marburg wrote:

You do realize that this is the exact same thing that all the mom and titan pilots are saying on the forums after the announcement of the upcoming nerf right?

Capitals should never be effective counters to subcapitals. We saw this with supercarriers, and hopefully we've learned from that mistake. With the winter expansion anyone dumb enough to throw a momblob onto a subcap fleet without support is very likely to go home with a few supers less and that is how it should be.

Now in regards to the dread changes, I feel they were a step in the right direction. However, CCP didn't take it far enough to make dreads viable for anything other than pos bashing. Namely the issue is their reliance on their local tank. While most dreads can stand up to the fire from the tower they're attacking, their tank becomes woefully inadequate when faced with the damage thrown around in even the smallest capital fleet engagements. However, if three critical changes are made, dreads would quickly find a place back on the front lines.

First, either make dreads useful out of siege or allow dreads to receive remote reps while in siege. Dreads are essentially glorified battleships out of siege, but in the current environment going into siege is essentially a death sentence. Comparatively, triage carriers are similar deathtraps when confronted with a capital ship engagement, but why carriers still make it to the front lines is that they are still can fill an additional role outside of triage.

Second, adjust the siege bonuses so that the module provides additional resists at the expensive of some of the repair bonus. Essentially retaining the same effective rep amount [Amount Repaired/ (1- Average Resists)] while making the ship less likely to get alpha’d. Because if I’m spending the isk to buy a 1.5 billion ship I’d like to get more enjoyment out of it in a fleet engagement than the few seconds before it gets DD’d into oblivion (doomsday really shouldn’t be just a lolwheredyourshipgo button, but vov).

Third, there is absolutely no reason why a dread should be hitting a super for anything less than 100% damage if the target is within optimal range. CCP fix the tracking on dreads already jeez!

P.S. Weathers we miss you! =P


The difference is in EHP. Dreads will wither and die under concentrated BS or supercap fire, as I've stated before. Giving them the ability to fight BSes and Supercaps makes them a good balance in the middle as a weapon that is not invulnerable, as the supercarrier and titan tend to be, but still effective, and capable of engaging either enemy or both. You admit this much in your comments on the dread's tank. It's effectiveness against both types of ships would be required because without it, there is no reason to field it at all. Because there are always support fleets and if dreads are a known threat only to supercaps, what are the enemy BSes, dreads and supercaps firing at first? They would be firing at dreads first anyways, but at least the dreads could fire back.

Currently dreads are absolutely useless in any front-line engagement. in this case they could become an effective albeit expensive and much more fragile (than supercaps) weapon.

I like the idea of 10 dreads killing 30 BSes. I also like the idea of 100 dreads being fielded against a PL or Goons momblob. Either way, in nullsec and lowsec, the powerbase that is currently in effect would be radically shaken, and in the end THAT is what we need.
Heribeck Weathers
Caldari Provisions
Caldari State
#58 - 2011-10-14 19:50:42 UTC
Jon Marburg wrote:
[quote=Tania Russ]

First, either make dreads useful out of siege or allow dreads to receive remote reps while in siege. Dreads are essentially glorified battleships out of siege, but in the current environment going into siege is essentially a death sentence. Comparatively, triage carriers are similar deathtraps when confronted with a capital ship engagement, but why carriers still make it to the front lines is that they are still can fill an additional role outside of triage.

Second, adjust the siege bonuses so that the module provides additional resists at the expensive of some of the repair bonus. Essentially retaining the same effective rep amount [Amount Repaired/ (1- Average Resists)] while making the ship less likely to get alpha’d. Because if I’m spending the isk to buy a 1.5 billion ship I’d like to get more enjoyment out of it in a fleet engagement than the few seconds before it gets DD’d into oblivion (doomsday really shouldn’t be just a lolwheredyourshipgo button, but vov).

Third, there is absolutely no reason why a dread should be hitting a super for anything less than 100% damage if the target is within optimal range. CCP fix the tracking on dreads already jeez!

P.S. Weathers we miss you! =P


A HP buff is definatly a good ita, not as much as a super but maybe enough that it can at least tank a super for a bit. and yeah a super is a flying station, it should do 100% damage to them.

Miss you to Jon but I still log off a good bit before most executioners long on. TZs can be a pain.
Esiel
Renegade Serenity
#59 - 2011-10-14 20:34:27 UTC
I think you actually don't realize but the Trebuchet survied even to today. It is called heavy artillary. You ever see HA set up, it is large cumbersome and its defense is crap. It has become less and less used because of that but it still exsists and has a place in 2011 armies.
Bienator II
madmen of the skies
#60 - 2011-10-14 21:06:40 UTC
Esiel wrote:
I think you actually don't realize but the Trebuchet survied even to today. It is called heavy artillary. You ever see HA set up, it is large cumbersome and its defense is crap. It has become less and less used because of that but it still exsists and has a place in 2011 armies.

with the exception that most of todays mobile artillery has about 30s deployment time and fires with a range so that defense is not a problem.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value