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Dreadnoughts Aren't Dreadnaughts - they are Trebuchets

Author
Adunh Slavy
#21 - 2011-10-13 01:01:25 UTC
tankus2 wrote:
In naval warfare, a 'dreadnaught' as a battleship that had nothing but big guns (14in. +), the first being the HMS Dreadnaught (the namesake of the entire class!)



I have to disagree with that "nothing but" claim.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Gevlin
Pator Tech School
Minmatar Republic
#22 - 2011-10-13 01:07:58 UTC
what is in a name, a dreadnaught by any other name would still be the same.....

a direct fire artilary cannon with some serious Tank.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Bloodpetal
Tir Capital Management Group
#23 - 2011-10-13 01:25:31 UTC

An unsieged Dreadnaught does as much DPS as a battleship, roughly.


The only tactical ability of a Dreadnought is its ability to reach ~8000DPS with the siege mode. That's its only real "Trick" so to speak.


Otherwise, there is little reason to not just field 10 battleships for the same price with 5 logistics ships, and you get the same, yet more mobile and better DPS fleet. Dreadnoughts really don't offer much to a fleet, and the changes I don't foresee an improvement in deployment. A 5 minute timer is nice, but doesn't exactly do much to change the fact that it is immobile and is unable to hit much except stationary targets.


So, is that 10,000 DPS workhorse going to come back to the battlefield with the supercap nerf? Well, I don't see why. They are still going to be vulnerable to those same exact ships as they were, 5 minute timer does nothing to change that realistically. And supercaps are just going to need more subcap support than before. Fine for larger fleets.


I don't foresee any major military in EVE improving on developing tactics for those ships. With the number of Supercaps they have available, there is simply better siege weaponry out there, even if it's less functional now than it was. The only reason for anyone to field Dreadnoughts in place of Battleships or Supercaps is if all the supercaps get blown up and noone wants to replace them.

So, how long does it take to destroy the 3000+ Supercarriers in existence? That is when the Dreadnought will become useful again.


Where I am.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#24 - 2011-10-13 05:08:50 UTC
I agree with the OP.

Give dreads anti-sub cap weapons!
Give them a boost vs other capitals in terms of dps.
Give them a tracking bonus.
Allow them to insta target sub-caps in siege mode.
Boost their EHP.
Give them all a 15% cap bonus.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Gizznitt Malikite
Agony Unleashed
Agony Empire
#25 - 2011-10-13 06:47:08 UTC

I agree that dreads should get their tracking balanced. Being unable to hit a supercarrier at 20 km's because its moving is ridiculous.

I don't like the idea of a dread fleet being a successful counter to a subcap fleet. Perhaps it would be alright against Armor BS's, but definitely not against Kiting BC gangs.
Samantha Tel'Vellor
Continuum Interstellar Fleet Operations
#26 - 2011-10-13 08:19:49 UTC
Personally, I think dreads should not be entirely reliant on siege mode to be effective. They ought to have at least one more high slot, each, and possibly a few extra mid and low slots here and there. And yeah, they should have enough tracking to threaten slow moving capital ships, and perhaps webbed battleships.

I also think it should take maybe 30 seconds tops to activate or deactivate siege mode. They should function alot like Siege Tanks in Starcraft, nasty in siege mode (and not just against stationary targets), but still able to defend themselves when not sieging.
Gevlin
Pator Tech School
Minmatar Republic
#27 - 2011-10-13 08:31:33 UTC
fielding 15 ships would be nice and safe but when you don't have the People to Take down the Tower, you need to bring out the Dreadnaught

I just unhappy that Super carriers do such a better job against Sov Structures than a Dreadanaught, a task it was designed for.

I hope that the new Proposed cap changes make the Dreads role more requested

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Tania Russ
Pator Tech School
Minmatar Republic
#28 - 2011-10-13 12:02:17 UTC
First off I want to thank everyone who has offered constructive comments in this thread. And I'm really glad to see that a lot of you are agreeing with me that in it's current form the dread is a waste of resources, basically obsolete.

So what can we do to put this on CCP's radar? We are talking about a ship that could be so much fun to fly, but which is basically just a dust collector at present. The ideas some of you have proposed, 30 second siege or no siege at all, DPS boost versus supercaps, tracking bonuses allowing dreads to hit battleships, more high mid and low slots, better mobility and retainment of the dread drones, are all great ideas IMO, and would make the dread what it should be, an effective null and lowsec weapon that should form the backbone of 0.0 combat fleets.

I am tired of this trebuchet crap. And if we really want to reduce supercarrier and titan numbers, well, then we need an effective weapon with which to do that. The dread could be that weapon, CCP. You just have to have the balls to give it to us.
Hentes Zsemle
Garoun Investment Bank
Gallente Federation
#29 - 2011-10-13 12:17:00 UTC
Do you really not get it that it is a game? It has nothing to do whatsoever with what this ship class in real world do.
None of the ships in eve would exist in real life since only a moron would design a 15 kilometers long ship which cannot shoot down a small ship. This applies to every ship class, a real world battleship would have no problem destroying a frigate. EVE battleships do.

Its not like that in EVE becouse ccp are stupid, its to encourage team play and having fun with your buddies...
If you have problem with that, play a single player RPG or one of the dozens of other single player spaceship games.
Pattern Clarc
Citeregis
#30 - 2011-10-13 12:47:52 UTC
Although I don't believe in the concept of dreads being solo pwn mobiles, I do believe dreadnoughts should have a discernible advantage over the other capitals at specific things.


I'd give it 3 more highslots (no new weapon hardpoints)
I'd double the capacitor regeneration rate
I'd give each dreadnought a 50% optimal range bonus whilst nerfing the titans optimal range by a similar amount
I'd also create a capital nosferatu with 10,000 cpu, dreads having a role bonus that reduced the cpu usage by a reasonablly amount.
Tallest's changes to drones and stuff would also remain.

Dreads can now run neuts or capital nos and tank reliably well, they behave and do things differently to titans and moms without completely ruining life for subcap pilots.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Heribeck Weathers
Caldari Provisions
Caldari State
#31 - 2011-10-13 15:39:15 UTC  |  Edited by: Heribeck Weathers
Hentes Zsemle wrote:
Do you really not get it that it is a game? It has nothing to do whatsoever with what this ship class in real world do.
None of the ships in eve would exist in real life since only a moron would design a 15 kilometers long ship which cannot shoot down a small ship. This applies to every ship class, a real world battleship would have no problem destroying a frigate. EVE battleships do.

Its not like that in EVE becouse ccp are stupid, its to encourage team play and having fun with your buddies...
If you have problem with that, play a single player RPG or one of the dozens of other single player spaceship games.


Eh its more of a thought that dreadnoughts arnt even the best at their intended role off slinging high explosives at structures. a SC can kill SBUs, I hubs, and TCUs better, and a SC can spend like 20 min incaping all a POSs offensive mods so the Safer BS gang can come and take down the POS. Even the SC nerf and slight dread buff wont change that much.

I still think they should have some anti sub cap abilitys, titans will still dooms day you and SCs still devour capitals and make you out 1.5 bil if you overly use your dreads and get hot droped.

Im sure less Super cap pilots will cry over the nerf if they thought they would get tons more opertunitys to catch dreads with their pants down fighting BSs
Tania Russ
Pator Tech School
Minmatar Republic
#32 - 2011-10-13 19:30:00 UTC  |  Edited by: Tania Russ
I guess at the end of the day what we are asking for is a change in the dynamics of EVE's end game.

The dread as an actual weapon as opposed to a medieval trebuchet could be the catalyst of that change, by providing the average EVE pilot a weapon that could be used effectively both to attack and defend 0.0 sovereign space.

Do I want a dread to ruin a subcap pilot's day? Yes I do. I want its combat capabilties to represent the difference in terms of effort and time and materials to train for it and to build it, as they should, in comparison to the time, effort and resources required to field a battleship or a battlecruiser.

WHy shouldn't I expect that? Why should I have to field a momblob "I win" button in order to play EVE's endgame successfully?

The nerfs and modifications proposed by CCP to caps and supercaps are woefully and pitifully inadequate. Taking a ship that isalready useless, like a dread, and nerfing it even further by removing the drones just pisses me off. I spent years training for carriers and dreads and months of effort buidling them, to have them sit useless in a lowsec station. Why? If you really want nullsec fights CCP, why is it that the best weapons can only be built and operated by the established powers that be out there? The de facto rulers of nullsec control it with their momblobs, and there is no weapon in exsitence in EVE that can oppose them. Even after your proposed modifications there still will not be any weaon that can oppose them.

Make the dread that weapon. Will people use it? Definitely. Will people abuse it camping gates in lowsec? Probably. Is that really such a big deal in a game where outright theft and scamming are considered "features"? I don't think so.

A dread could bea weapon anyone could field and demand respect. To beat them you would need to really risk something. That is what we need to shake things up and rejuvenate the currently waning interest in this game.
Samantha Tel'Vellor
Continuum Interstellar Fleet Operations
#33 - 2011-10-13 22:23:49 UTC
Actually, another thing which could help dreads in the anti-sub-captal arena are weapon batteries. AKA point defense systems.

I made a thread on this subject here but the gist of it is, you have a single weapon which functions similarly to 2 or more weapons of a smaller size (including using higher volume of the smaller ammunition, where applicable), which takes up a single hardpoint, and uses slightly more resources (PG and CPU) than a weapon of the size your ship would field normally.

They already have this feature in Assault Launchers (the cruiser modules which fire standard missiles) and I'd like to see it expanded to alot of other weapon types. The idea overall needs some work and balancing, but I do think it's something that could benefit the game, and not just on the capital scale.
Gypsio III
State War Academy
Caldari State
#34 - 2011-10-13 23:11:01 UTC
Tania Russ wrote:
and would make the dread what it should be, an effective null and lowsec weapon that should form the backbone of 0.0 combat fleets.


I think you're getting confused with battleships.
Tania Russ
Pator Tech School
Minmatar Republic
#35 - 2011-10-13 23:47:22 UTC
Gypsio III wrote:
Tania Russ wrote:
and would make the dread what it should be, an effective null and lowsec weapon that should form the backbone of 0.0 combat fleets.


I think you're getting confused with battleships.


Do I want a dread to ruin a subcap pilot's day? Yes I do. I want its combat capabilties to represent the difference in terms of effort and time and materials to train for it and to build it, as they should, in comparison to the time, effort and resources required to field a battleship or a battlecruiser.
Heribeck Weathers
Caldari Provisions
Caldari State
#36 - 2011-10-14 00:10:02 UTC
I do think your taking it to far by saying its the back bone of low and null sec warfair, it should be a great asset in a fight, crushing a few BSs, but I wouldnt want to see small alainces fieldign fleets of them and skiping over BSs al together.

like BSs are right now, if your enemy see you fieldign them they can just speed past you or around you in a faster fleet.
Joe Risalo
State War Academy
Caldari State
#37 - 2011-10-14 00:26:22 UTC  |  Edited by: Joe Risalo
When I think of a dreadnought, I think of a slow, hard hitting person.

The faster the target is, the more they suffer.

The slower the target is, the more likely they are to hit them.

If the target is stationary, it's f'd.

Dreads should be able to knock the crap out of anything, but have problems doing so when the target is moving.

In other words, they hit structures damn hard.

They hit supers fairly well.

They can barely hit bs's.

And they can't really hit anything smaller.

But if either of those targets is slowed to a crawl or immoble, than it's gonna knock off a huge chunk of paint.

It's slow, has a hard time hitting targets the faster they are and the smaller they are, but if it gets a solid hit on you..... Stick your head between your legs and kiss your @ss goodbye, cause you're gonna die pretty soon.

Edit... Also, they have a lot of armor, but depend mostly on fear to thwart off their opponents.
In other words, lot of armor, but weak resists
Sir Substance
Sebiestor Tribe
Minmatar Republic
#38 - 2011-10-14 01:04:18 UTC
Heribeck Weathers wrote:
Well the dread falls very close to marauders in my book, they are suposed to be a step up past BSs, yet neither really give you the feel that you have gone a step up from BSs but more a step to the side.


They are twice the price of carriers, yet need fewer and cheaper skills to fly, and take less training to fly effectively. Their price, place and performance have always been out of whack.

I didn't actually read the OP though, and will probably disagree with it entirely, basedon the OP's assertion that support fleets aren't or shouldn't be important.

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

Tania Russ
Pator Tech School
Minmatar Republic
#39 - 2011-10-14 02:24:12 UTC
The plain fact is that support fleets currently are pretty much superfluous. If the enemy group has a momblob, (and if any of you have done any sov grinding lately, you realize most of the large groups most certainly do) then the support fleet is a waste of time.

"Supercarriers" represent an "I win button" and basically can be used to massively disrupt any efforts smaller, start-up groups have of ever holding sovereignty, even in lowly regions like providence. Support fleets don't enter into it. Unless you have stable sov, you can't really build supercaps, and at the same time, unless you have supercaps, you can't hold sov. It's ridiculous.

This catch-22 could be completely disrupted by the development of the dread into the AK-47 if you will of the EVE universe - an effective, relatively inexpensive weapon that can be acquired by pretty much everyone and used to great effect. If dreads were capable of doing what ships of that role are supposed to be able to do, even small groups could successfully defend their sov space by using them, and the larger mom blob groups would have at least some reason to hesitate to use their expensive "I win buttons" out of fear of disaster, namely, that a small group of determined and well-led dread pilots could take down a few of their moms.

let's face it - dreads have nowhere near the EHP of a supercarrier or titan. Currently they also have absolutely no chance in hell of beating a group of moms and titans. This is what should never have been allowed to happen. And the simple solution to these problems is, give us the weapon we need to defend ourselves. Give us a dread that is extremely effective against supercaps, while at the same time able to defend itself ably against battleships. Dreads would still be defeated by greater numbers of dreads and supers. BUT - they would no longer be a massive waste of time on the battlefield. And due to their being relatively easy to acquire, we would see a whole new generation of EVE pilots, currently sick of EVE's end game (realizing as I have that sov grinding is a waste of time in the face of the current political situation in EVE) might just come back to the game if they felt they had a chance of actually making a difference.

Dreads should be a special weapon unto themselves. They should inspire fear. Currently they only inspire contempt.

A good friend and alliance leader said tonight, "unless something changes, the next good MMO that comes out is going to gut EVE's subscribership" - and he is dead right.
Joe Risalo
State War Academy
Caldari State
#40 - 2011-10-14 02:30:31 UTC
Tania Russ wrote:
The plain fact is that support fleets currently are pretty much superfluous. If the enemy group has a momblob, (and if any of you have done any sov grinding lately, you realize most of the large groups most certainly do) then the support fleet is a waste of time.

"Supercarriers" represent an "I win button" and basically can be used to massively disrupt any efforts smaller, start-up groups have of ever holding sovereignty, even in lowly regions like providence. Support fleets don't enter into it. Unless you have stable sov, you can't really build supercaps, and at the same time, unless you have supercaps, you can't hold sov. It's ridiculous.


In a recent post made by CCP they have stated that supers will only be allowed to use to field fighters and fighter bombers.

They're also reducing their HP and titan HP by 20%.

They are also reducing the amount of drone they can carry.

They are also gonna drop the engagement ability of fighter bombers so that they're less effective against bs's and smaller.

So basically, they're working on removing the "I win button"