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Did the prophecy just become awesome?

Author
Ifly Uwalk
Perkone
Caldari State
#21 - 2013-02-21 10:22:03 UTC
Tsukino Stareine wrote:
Ifly Uwalk wrote:
Tsukino Stareine wrote:
level 3s are a joke

Running L4s in a BC, that's a joke.


why? cause you cant do it?

Uhm - I should lol? But you only deserve a chuckle.

/me chuckles
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#22 - 2013-02-21 12:33:24 UTC
Chi'Nane T'Kal wrote:
Tsukino Stareine wrote:
ok just to clarify im talking about level 4 missions, 228 dps tank won't even come close to cutting it in most level 4s

level 3s are a joke, you can do them in a shitfit armour drake.


You never said anything about lvl 4s. Also you disqualified yourself, as the <400 hp/s in your OP is certainly not enough for a lot of lvl 4s, especially with the lower damage output.

You realize that it's always possible to make the Myrm more tanky by replacing drone damage amp with SPRs? Next steps would be 300/395/520 hp/s omni and 530/440/360 DPS from drones, about 70 DPS from turrets, down to 30 with long range.

By replacing the omnidirectional or afterburner we can go as high as 676 hp/s omni, but projection drops to 30+10km without omni. Replacing both we could get 832 hp/s.

Please copy that with the prophecy.


with the omni gardes only have a 39+12 range anyway and many things will get under their guns at that range, you'll have to use bouncers as your standard sentry or risk being overwhelmed by frigates.

And I've been doing level 4s in my prophecy all day yesterday, most large missions I can clear in about half an hour. You see the beautiful thing about the prophecy is that it's armour tanked and therefore doesn't have a bloomed sig radius and is also cap stable with the AB running so you can actually speed tank while having 350-400 hps tank. I'm not going to speculate on how much that actually tanks but it's a lot better than a myrm can do.

The only mission i cannot do solo (i doubt any bc can) is the one with amarr transport ships that spawns about 16 battleships

Also because of the limited mid slots of the myrm, you can only realistically take that into angel and maybe gurista/caldari missions since anything that does heavy em or thermal damage will overwhelm it.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#23 - 2013-02-21 12:35:17 UTC
Ifly Uwalk wrote:
Tsukino Stareine wrote:
Ifly Uwalk wrote:
Tsukino Stareine wrote:
level 3s are a joke

Running L4s in a BC, that's a joke.


why? cause you cant do it?

Uhm - I should lol? But you only deserve a chuckle.

/me chuckles


I don't have BS skills, I don't intend to for a long time. So I use battlecruisers since I have BC V and plan to use a strat cruiser once I get to that.
Sasori BaeI
Adepta Sororitas.
#24 - 2013-02-21 13:11:48 UTC  |  Edited by: Sasori BaeI
I prefer the (droneboat) prophecy but that's just because for a mission runner fit, i prefer being more relaxed and cap stable.
Also, a Prophecy costs less than half the Myrm, if ISK is an issue (remember you can and will still be ganked during high-sec missions) . It's the better choice.

You can even pimp your Prophecy and still be cheaper than a bare Myrm.


But speaking of performance, 4 sentries burn down easy targets faster than the additional tank from the prophecy would start to be required.

Depending on drone Skills, a myrm can have over 320 dps just from the (gallente) sentry drones with medicore skill training at 34km optimal range. That's enough to burn through elite frigs and cruisers in even the hardest L3 missions and more than enough for easy L4 missions.


But i love that little fat Bird <3 now.
Tauranon
Weeesearch
CAStabouts
#25 - 2013-02-21 16:15:16 UTC
Prophecy kinda awesome in a bricky sort of way.

tried this fit in serp recon 1 of 3 - happily tanked 5 short range serpentis battleships + 1 long ranger. Had 6 cap boosters left when I was done, shot an 8mil tick. 473 dps @ 37.5km, bit more with shorter range ammo, haven't worked out the tank, but its huge. Couldn't lock the 52km battleship when damped, but could lock the dampers at 24 = easy.

[high]
4x 200mm railgun II (spike m)
1x DLA II

[mid]
1x medium cap booster 2 (cap 400)
1x omni tracking link II
1x f-90 positional sensor (targeting range)
1x 10mn afterburner II

[low]
2x DDA II
2x kinetic hardener II
2x thermic hardener II
1x medium armor repairer II

[rigs]
1x medium nanobot accelerator 1
2x medium auxillary nano pump 1

[drones]
3x garde II
3x warden II
5x hobgob II
5x hammerhead II
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#26 - 2013-02-21 16:22:27 UTC
going to try cap boosting in the next mission, thanks for the idea!

Btw if you can use heavy missiles you should
CMD Ishikawa
New Eden Public Security Section 9
#27 - 2013-02-21 16:52:29 UTC  |  Edited by: CMD Ishikawa
Yes...!!! The Prophecy is awesome now, so is the Myrm, from a missions running point of view ... Big smile

Sentries work fine in most lvl3 missions, things pop fast with propper damage and tracking mods, tank will not even be used most of the time.

EDIT: I used 3 DDA II in low, 2 Omnis in med and 2 DLA in high slots in my myrm and works really good, I have a Prophecy, but havenĀ“t tried after the changes, may try later after work. Smile
Abrazzar
Vardaugas Family
#28 - 2013-02-21 17:09:06 UTC
Look at my fit! Look how silly it is! But who needs a sustained tank when everything is dead before it can chew through your armor?

[Prophecy, PvE Missiles]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
1600mm Reinforced Steel Plates II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Small Armor Repairer II

10MN Afterburner I
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I
Sensor Booster II, Scan Resolution Script

Prototype 'Arbalest' Rapid Light Missile Launcher, Mjolnir Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Mjolnir Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Mjolnir Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Mjolnir Light Missile
Core Probe Launcher I, Core Scanner Probe I

Medium Polycarbon Engine Housing I
Medium Polycarbon Engine Housing I
Medium Sentry Damage Augmentor I


Curator II x3
Hobgoblin II x5
Salvage Drone I x5
Garde II x3
Heavy Armor Maintenance Bot I x1
La'Krul
HolyTrident
Tactical Narcotics Team
#29 - 2013-02-21 17:27:43 UTC
Tauranon wrote:
Prophecy kinda awesome in a bricky sort of way.

tried this fit in serp recon 1 of 3 - happily tanked 5 short range serpentis battleships + 1 long ranger. Had 6 cap boosters left when I was done, shot an 8mil tick. 473 dps @ 37.5km, bit more with shorter range ammo, haven't worked out the tank, but its huge. Couldn't lock the 52km battleship when damped, but could lock the dampers at 24 = easy.

[high]
4x 200mm railgun II (spike m)
1x DLA II

[mid]
1x medium cap booster 2 (cap 400)
1x omni tracking link II
1x f-90 positional sensor (targeting range)
1x 10mn afterburner II

[low]
2x DDA II
2x kinetic hardener II
2x thermic hardener II
1x medium armor repairer II

[rigs]
1x medium nanobot accelerator 1
2x medium auxillary nano pump 1

[drones]
3x garde II
3x warden II
5x hobgob II
5x hammerhead II



Don't like the look of that too much - but each to their own. I've never been able to work out why people fit cap boosters on pve ships. Also, no DCII = fail on almost any ship.

I threw something together as an initial guess - I'm sure it can be refined further

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II
Armor EM Hardener II
Armor Thermic Hardener II
Medium Armor Repairer II

10MN Afterburner II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link II

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Drone Link Augmentor II

Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

Hammerhead II x5
Hobgoblin II x5
Salvage Drone I x5
Garde II x3


522 dps - with T1 missiles - Tank of 316 against Sansha - Cap stable.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#30 - 2013-02-21 17:53:01 UTC  |  Edited by: Tsukino Stareine
wouldnt use hams for pve, point of missiles is to have good projection

also whats wrong with cap boosters on pve ships?
La'Krul
HolyTrident
Tactical Narcotics Team
#31 - 2013-02-21 18:10:15 UTC
Tsukino Stareine wrote:
wouldnt use hams for pve, point of missiles is to have good projection

also whats wrong with cap boosters on pve ships?


That's what the drones are there for. The HAMs would be mainly for finishing off Battleships - the dps would be too low with Heavies for my taste
Tauranon
Weeesearch
CAStabouts
#32 - 2013-02-22 00:22:12 UTC  |  Edited by: Tauranon
La'Krul wrote:


Don't like the look of that too much - but each to their own. I've never been able to work out why people fit cap boosters on pve ships. Also, no DCII = fail on almost any ship.



Cap booster frees a midslot on this, and 2 midslots on myrm/dominix. There will be times when (a) I'll be able to direct my drones against a preferred target where someone without the free midslot wont and (b) I'll be doing 80 more dps at that time too, and non shooting droneboats lose aggro to their drones very quickly.

Its a far starker difference on the dominix, because of the higher gun damage proportion that ship has.

having now tried it with 4 hardeners, I'd certainly use 3 in the future, doesn't need the 4, so I'll be able to push this one up to the 500+ figure everyone else is getting (despite my failguns).

Also - you have a DLA which is mostly pushing drone control beyond lockrange and beyond fall off of your drones - I can't see the point to that without a free midslot for a sebo :)
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