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Rant: Creating a corp is not your god given right.

First post
Author
Joran Dravius
Doomheim
#61 - 2013-02-20 19:14:29 UTC
Takseen wrote:

Why would you find it unusual that a corp not focused on pvp doesn't know much about pvp?

Because Eve.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#62 - 2013-02-20 19:15:05 UTC
Takseen wrote:

Why would you find it unusual that a corp not focused on pvp doesn't know much about pvp?


It's fine to not have a PvP focus. But violence will find you. Having each pilot have a couple days worth of training to get into a (now incredible) t1 cruiser and having one dude to FC for them is all that would be required to **** on an outfit like mine from a very great height.

Many 'industrial' characters don't even have that basic level of training to properly defend themselves. CONCORD is a wonderful safety mechanism, but proper safety is something you make for yourselves.
John DaiSho
Immortalis Inc.
Shadow Cartel
#63 - 2013-02-20 19:17:07 UTC
When I read the title I thought "God damn, another troll". Then I read the OP...and the way its written just screams "troll me!". The truth is...he is basically right.
Every corp needs a proper backbone of veteran players, that can teach the new ones the game a bit. Just a bunch of new players will have a very hard time trying to figure out how to properly play the game.

If the thread would have just been written in a proper way...
Takseen
Federal Defense Union
Gallente Federation
#64 - 2013-02-20 19:18:55 UTC
Psychotic Monk wrote:
Takseen wrote:

Why would you find it unusual that a corp not focused on pvp doesn't know much about pvp?


It's fine to not have a PvP focus. But violence will find you. Having each pilot have a couple days worth of training to get into a (now incredible) t1 cruiser and having one dude to FC for them is all that would be required to **** on an outfit like mine from a very great height.

Many 'industrial' characters don't even have that basic level of training to properly defend themselves. CONCORD is a wonderful safety mechanism, but proper safety is something you make for yourselves.


Right. But how many Eve pvpers would be willing to act as drill sergeant to a bunch of miner civvies who won't even grow up to be proper pvpers he can fly with regularly?
Murk Paradox
Ministry of War
Amarr Empire
#65 - 2013-02-20 19:21:18 UTC
Psychotic Monk wrote:
Whitehound wrote:


If noobs could not make their own noob corp then you would still be stuck in an NPC corp.


Or, alternately, they could join a good corporation and then, once they're competent, start a corp where they mold and guide newbros along with a couple of their experienced friends.

Edit: and yes, I've hopped in and out of corps, sometimes to kill their members, sometimes to engage in other chicanery. There used to be a thing where you could engage part of a wartarget fleet, dock up, change corps and fight a much more bite-sized enemy. But my actual corp I've been with has been The Skunkworks and nothing but for several years now.

Second edit: Also, through wardec and safari I have seen the inside of and tested the structure of hundreds of highsec corps. When I talk about corps failing or being a bad environment I speak from having watched it over and over again most of my eve career.



Just wanted to bring to light the irony of this post in regards to it being written by the thread creator.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Jenn aSide
Worthless Carebears
The Initiative.
#66 - 2013-02-20 19:22:46 UTC
Psychotic Monk wrote:
Takseen wrote:

Why would you find it unusual that a corp not focused on pvp doesn't know much about pvp?


It's fine to not have a PvP focus. But violence will find you. Having each pilot have a couple days worth of training to get into a (now incredible) t1 cruiser and having one dude to FC for them is all that would be required to **** on an outfit like mine from a very great height.

Many 'industrial' characters don't even have that basic level of training to properly defend themselves. CONCORD is a wonderful safety mechanism, but proper safety is something you make for yourselves.


There goes Monk again preaching to the clueless.

It's just like Real World militaries. Few military service members fight, but ALL train to fight and defend themselves, not only for their own well being, but for their buddies.

But people will come into the pvp-centered game, learn NOTHING beyond their very narrow non-pvp interest, get screw over by people who actually learn the ins and outs of the game, then run to the forums asking for changes to things they could have learned about before hand.

(side note, this happens everywhere in real life, no one learns about the law till they get arrested, then they scream "unfairness!" and become an advocate for change....after they've been arrested).

it's on of the things I hate about hgih sec. The auto-protection of CONCORD and the like basically shields players from certain consequences. It's suffering those (painful) consequences that make players (like those who live in null, low and WHs) HAVE to become better to survive, but in high sec you can just stumble along knowing nothing and be just fine for the most part.
Ranger 1
Ranger Corp
Vae. Victis.
#67 - 2013-02-20 19:23:53 UTC
One thing to keep in mind is that "veteran player" doesn't necessarily mean a bitter null sec vet.

There are many 1 and 2 year old players that know how to take care of themselves out there that would be a godsend to many a new CEO. Basic game knowledge, tricks for evading attack, basic knowledge of how to set up a fleet and call targets... these are skills that many people have (if only at a rudimentary level) that can provide a huge advantage to a corp full of new players. The only thing they have lacked is an invite to a corp that needs them.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

HollyShocker 2inthestink
HOW to PEG SAFETY
#68 - 2013-02-20 19:26:13 UTC  |  Edited by: E-2C Hawkeye
Psychotic Monk wrote:
So you're three weeks old. Or maybe you're much older, but you're a very narrow human being. You've come to eve from some other MMO where you ran a successful guild and you're a manager where you work. You figure you'll form a corp and take over the world. You don't know much about eve, but your can just wing it, right? So you train racial whateveritis, pay your 5 mil, and form a corp, recruiting whatever fellow rookies you can. You know most corps fail, but that's okay, it's part of the adventure, right?

Wrong. What you're doing is gathering people who, like you, don't know anything. And since you're their CEO, they look up to you for guidance. In the absence of you being able to provide guidance, they will listen to whichever of their fellow newbies provide the loudest guidance.

Given that the common denominator for random people on the internet is very low, what they get told is that they can't start doing any of the actually interesting **** in eve until they have 30 million sp and 10b in their wallet. They're told that everything that puts them into direct competition with other players will cause their face and hands to turn into poisonous scorpions and that they need to mine and grind missions until they grow bored enough of this game to unsubscribe.

And whatever information they are given outside of the realm of shooting plusses is like a forty-thousand man long game of telephone. It's distorted and only tangentially related to the truth to the point that not only is it extremely unhelpful, but it's also a hilarious cargo-cult of successful gameplay. A shockingly large percentage of highsec players don't know aggression mechanics (despite a recent rework meant to make it easier to understand) for this exact reason.

And looking past that, what happens when someone like my friends and I come knocking on your corps front door? In a wardec I find a shockingly large amount of corps won't fight me despite often outnumbering me in local 10-to-1. No, that is not an exaggeration. Someone told them that 10 cruisers or battlecruisers or even frigates cannot successfully fight my Proteus or Navy Mega or whatever I'm flying. In their defense, that's correct if we're talking about mish-mashed monstrosities of fits featuring mixed guns and no point, but if the fits were even remotely like something that should be flown in PvP I'd be murdered every single time.

Look, what I'm saying is that your corp needs competent vets to help protect and guide you, it needs accurate information, it needs support systems for for new guys and it needs methods to protect yourself in the event that your door gets kicked in by sex-crazed maniacs.

And these things aren't actually particularly difficult to put in place. It's something that should be easy for any experienced and intelligent player who hasn't been raised in a culture of ignorance and fear.

So, newbie and/or bad CEOs: stop ruining the newbros. There's incredible things they could be doing right from day one if you didn't insist on being the weights that hold them back for fear that they might lose 25m worth of cruiser. Stop being an albatross around their neck and ruining the game for them and, subsequently, everyone else.



So who where these Vets when eve first started? There are far more important qualities required for CEO than just game knowledge. I know LOTS of veterns that have zero business starting a corp.
Takseen
Federal Defense Union
Gallente Federation
#69 - 2013-02-20 19:26:57 UTC
Jenn aSide wrote:


It's just like Real World militaries. Few military service members fight, but ALL train to fight and defend themselves, not only for their own well being, but for their buddies.
.


Then corporations are misnamed?
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#70 - 2013-02-20 19:27:08 UTC
Doesn't take a full time PvP god. Just someone who can call targets and tell people when to engage or not engage, really.

It could easily be a mission pilot who knows a good fit when he sees it and knows when to yell 'get 'em!'

I'm sure there are plenty of pve dudes hanging out with other pve dudes who would step up to the plate if they actually knew what they were doing.

It's a model that works well in nullsec, after all. Have you actually looked at the killboards for TEST or Goons or xDeath? As an average skill level, their pilots are terrible. But they have great alliance leadership and support structures and a ton of dudes.

My corp rarely brings more than five people to the field and we're very frequently flying solo or in pairs. We have several hundred war targets at any given time. We should be getting constantly murdered.
Takseen
Federal Defense Union
Gallente Federation
#71 - 2013-02-20 19:28:16 UTC
Ranger 1 wrote:
One thing to keep in mind is that "veteran player" doesn't necessarily mean a bitter null sec vet.

There are many 1 and 2 year old players that know how to take care of themselves out there that would be a godsend to many a new CEO. Basic game knowledge, tricks for evading attack, basic knowledge of how to set up a fleet and call targets... these are skills that many people have (if only at a rudimentary level) that can provide a huge advantage to a corp full of new players. The only thing they have lacked is an invite to a corp that needs them.


Its your contention that there are many veterans eager to teach newbies, but the mean ole noob CEOs are turning down their applications?

Also in light of Psychotic Monk's main line of business, wouldn't they be smart to do just that anyway?
Jenn aSide
Worthless Carebears
The Initiative.
#72 - 2013-02-20 19:29:43 UTC
Takseen wrote:
Jenn aSide wrote:


It's just like Real World militaries. Few military service members fight, but ALL train to fight and defend themselves, not only for their own well being, but for their buddies.
.


Then corporations are misnamed?


Nope, many real world corporations have security elements and train their employees in defensive procedures before sending them to do corporate business in potentially hostile environments.

New Eden (in it's entirety) is a potentially hostile environment.
XxRTEKxX
256th Shadow Wing
Phantom-Recon
#73 - 2013-02-20 19:32:08 UTC
Psychotic Monk wrote:
XxRTEKxX wrote:
So OP wants noobs to play how he wants to cater to his playstyle? I say let players play how they want. If they want to form their own corp and "try" to make it into something, whether fail or succeed, then I am all in favor of that. Do what you want in the game. Dont expect others to cater to your style.

If you are having an issue finding the type of targets you really want, stop deccing noob corps and try deccing more pvp oriented corps. Showing up in a proteus is not going to get noobs to undock. Show up in something more on their level. Make them think/believe they have a chance. Its like Kil2 said in one of his podcasts, the more they think they have a chance at beating you, the more they are willing to try.


I do also show up in vexors or frigs. And the subtle are of goading a fight from someone does often require shipping down. But at ten-to-one odds, it shouldn't. Any gang that includes a t1 logi cruiser and a blackbird should push me down into the mud and drown me in my own broken dreams, almost no matter what I'm flying when I'm solo.

This rant isn't about goading a fight or superior positioning. This is about newbros being held down in fear and ignorance by ****** leadership.


I get that. However, dont expect ccp to do anything about. I honestly dont see the option for any player to create a corp to change. Unless the increase the requirements in skill training time to well over 30 days without affecting skill points, i just dont see ccp doing anything.

Having to ship down to get a fight is just a part of how psychology of pvp works. Noobs tend to be afraid of loss. Whether a vet or a noob instills that in them, its more about their RL personallity. Game mechanics are going to make cowards become brave. Keep doing whatever you gotta do to get them to fight. If the Prteus isnt working, then use the Proteus on players who will fight you.

Ive been drafting an idea for higsec war decs that would be a big solution to getting fights away from gates and stations, offers incentives fir the defenders to undock and fight, as well as gives various options for both sides with regards to cost of war, and time length of war.

TL:DR version is War Siege Towers bought by Attackers from Concord. 100m isk each. Minimum of 1, max of ten. They have the EHP of a Medium offline tower. For war to begin, they have to be anchored in the highsec system chosen as the defenders HQ(hs islands not allowed). Objective for attackers is to keep the towers alive to allow option to extend war beyond 7 days. Objective of Defenders is to locate(probe out) all War Siege Towers, and destroy them. Eliminating all towers ends the war. Payout per tower destroyed is 100m isk to Alliance/Corp Defenders. Option to destroy or capture tower when it reaches reinforcement timer. Option chosen by Defenders. If captured, Defenders have option to sell tower via contracts, or use in a future war if they choose to war dec someone.

This would give the defenders a chance to earn upto 1 billion isk in a war if they undock and manage to destroy all the Attackers towers. It gives the Attackers a battlefield or more that they can engage the defenders without gate/station games.

In my idea I want to post in the forums, the towers can only be anchored at safespots. Not at moons, planets, gates, stations etc to prevent clutter. Can only be scanned down by parties involved in the war(defenders, allies, attackers). And any Neutrals assisting with RR will automatically result in a Concord intervention to prevent neutral Logis from taking part.

Teaches defenders how to use probes, gives them a good reason to undock(make isk and end war early). Oh and the cost of the towers is the cost of the war. 1 tower, 100m isk, but potential for defenders to win war easier. 10 towers, 1 billion isk, harder for defenders to win giving attackers better chance of prolonging the war beyond the 7 days.

Oh and extra incentive if defenders win, attackers cant redec defenders for at least 30 days. After 30 days defenders can get redecced.

Just an idea ive been thinking of to make war decs more fun for both sides. Right now attackers pay isk to fight, but what do the attackers get if the defenders stay docked? Well with War Siege Towers, any towers left standing can be used on next war to lower the cost of issuing a war dec.

Takseen
Federal Defense Union
Gallente Federation
#74 - 2013-02-20 19:33:38 UTC
Psychotic Monk wrote:
Doesn't take a full time PvP god. Just someone who can call targets and tell people when to engage or not engage, really.

It could easily be a mission pilot who knows a good fit when he sees it and knows when to yell 'get 'em!'

I'm sure there are plenty of pve dudes hanging out with other pve dudes who would step up to the plate if they actually knew what they were doing.


I think you're right. What I do like about what what CCP have done recently is that they've eliminated some of the shenanigans like immune neutral RRs and Orca reshipping, so if you're taunting them in your Navy Mega or what have you, they're more likely to only need to worry about the Navy Mega.

Here;s a question. Is there much overlap between Incursion FCs and pvp fleet FCs in terms of skillset and the players that fill those roles?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#75 - 2013-02-20 19:33:58 UTC  |  Edited by: Solstice Project
Takseen wrote:
Psychotic Monk wrote:
Takseen wrote:

Why would you find it unusual that a corp not focused on pvp doesn't know much about pvp?


It's fine to not have a PvP focus. But violence will find you. Having each pilot have a couple days worth of training to get into a (now incredible) t1 cruiser and having one dude to FC for them is all that would be required to **** on an outfit like mine from a very great height.

Many 'industrial' characters don't even have that basic level of training to properly defend themselves. CONCORD is a wonderful safety mechanism, but proper safety is something you make for yourselves.


Right. But how many Eve pvpers would be willing to act as drill sergeant to a bunch of miner civvies who won't even grow up to be proper pvpers he can fly with regularly?
Me. And it actually works, although slowly ...

inb4 "you're just a ganker with no skills whatsoever blabla" *lol*
Takseen
Federal Defense Union
Gallente Federation
#76 - 2013-02-20 19:36:12 UTC
Jenn aSide wrote:
Takseen wrote:
Jenn aSide wrote:


It's just like Real World militaries. Few military service members fight, but ALL train to fight and defend themselves, not only for their own well being, but for their buddies.
.


Then corporations are misnamed?


Nope, many real world corporations have security elements and train their employees in defensive procedures before sending them to do corporate business in potentially hostile environments.

New Eden (in it's entirety) is a potentially hostile environment.


And their training to non-security employees amounts to "go hide somewhere safe until the authorities arrive". Which is exactly what Psychotic Monk is complaining about :)
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#77 - 2013-02-20 19:36:54 UTC
Well, I havn't seen the inside of an incursion fleet for about a year and a half, but from what I remember, there's very little overlap in the FC abilities. The incursion FC doesn't need to know what likely enemy fits are and what targets should be called in what order. He just knows the order to call targets in for that site. His situational awareness is minimal and the need for effective scout use is precisely none.

If he's willing to stand up and do the job when no one else is, that's better than no FC, but still a far cry from someone with pvp experience.
Josef Djugashvilis
#78 - 2013-02-20 19:37:49 UTC
Psychotic Monk wrote:
Doesn't take a full time PvP god. Just someone who can call targets and tell people when to engage or not engage, really.

It could easily be a mission pilot who knows a good fit when he sees it and knows when to yell 'get 'em!'

I'm sure there are plenty of pve dudes hanging out with other pve dudes who would step up to the plate if they actually knew what they were doing.

It's a model that works well in nullsec, after all. Have you actually looked at the killboards for TEST or Goons or xDeath? As an average skill level, their pilots are terrible. But they have great alliance leadership and support structures and a ton of dudes.

My corp rarely brings more than five people to the field and we're very frequently flying solo or in pairs. We have several hundred war targets at any given time. We should be getting constantly murdered.


Perhaps these new cops should invite you to be their CEO for while to teach them the ways of Eve.

Then again, perhaps they shouldn't.

This is not a signature.

Jenn aSide
Worthless Carebears
The Initiative.
#79 - 2013-02-20 19:38:26 UTC
Takseen wrote:
Jenn aSide wrote:
Takseen wrote:
Jenn aSide wrote:


It's just like Real World militaries. Few military service members fight, but ALL train to fight and defend themselves, not only for their own well being, but for their buddies.
.


Then corporations are misnamed?


Nope, many real world corporations have security elements and train their employees in defensive procedures before sending them to do corporate business in potentially hostile environments.

New Eden (in it's entirety) is a potentially hostile environment.


And their training to non-security employees amounts to "go hide somewhere safe until the authorities arrive". Which is exactly what Psychotic Monk is complaining about :)



This is untrue. I myself have made a little extra cash doing "Active Shooter" training courses for missionary and corporate groups. Run and hide is not always the best answer, sometimes fighting back is your only chance.
Takseen
Federal Defense Union
Gallente Federation
#80 - 2013-02-20 19:39:19 UTC
Solstice Project wrote:

Me. And it actually works, although slowly ...



Aye, and fair play to ya. I have a bunch of BNI propaganda saved in a folder. Very impressive.