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Player Features and Ideas Discussion

 
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Another hs thread post

First post
Author
Oki Troom
The Dissolute
#61 - 2013-02-20 21:38:24 UTC
Maybe a better idea would be to have a greater difference in the Hi-Sec zones.

I remember in Elite (yes I'm old) the progression from Mostly Harmless all the way down to Anarchy was a gradual progression with extremes at either end.

In Eve 1.0 - 0.5 are all basically the same mechanic the only differences are the available resources, the rats and the proximity to Lo-sec. From a PvP perspective the the distinction is meaningless and the level of risk in 1.0 is largely the same as in 0.5. Then its a huge ohcrapnowiamgoingtodie jump into 0.4.

I would rather see a gradual progression in the level of risk. In 1.0 you engage in PvP then Concord are gonne nail you to the wall, maybe even before you kill your target. But the further down the scale you go the less effective Concord becomes and sometimes you can even escape them all together..

This would mean that instead of having an all or nothing safety net which actively discourages newbies from engaging in risk they have opportunities to get incrementally better rewards by exposing themselves to incrementally more PvP risk..
LHA Tarawa
Pator Tech School
Minmatar Republic
#62 - 2013-02-20 21:40:40 UTC
Mikey Aivo wrote:
I agree with murx, you really arnt playing at all anyway. Your just a taget every now and then for a ganker.
What does ccp gain from afk ice miners buy plex off the market evey month for their main and alt? Not a damn thing other than the 15 bucks it cost u to start the accounts. Might even solve tidi issues if u just unsubbed


They are getting the cost of the PLEX.

Player one pays for his account... $15. He then pays another $15 for a PLEX.

I buy the PLEX off him in game. He get the ISK I ground into existence (or that I got from other player who bought stuff from me with ISK they ground into existence).

If I'm buying the PLEX to fund my account, CCP gets revenue from 2 accounts... the person paying for his own account and that person buying the PLEX.


If the carebears that are buying the PLEX all quit, playing, that player has no one to sell PLEX to in exchange for isk. So, he doesn't buy PLEX, and instead has to grind his own ISK. CCP gets revenue for only one account instead of two.


It doesn't matter if I'm paying for my subscription myself, or someone else is paying for my subscription by buying a PLEX and selling it to me in game, CCP is getting paid for my accounts.
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#63 - 2013-02-20 21:44:38 UTC
Moved from General Discussion.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

EI Digin
irc.zulusquad.org
#64 - 2013-02-20 21:48:06 UTC
LHA Tarawa wrote:
Mikey Aivo wrote:
I agree with murx, you really arnt playing at all anyway. Your just a taget every now and then for a ganker.
What does ccp gain from afk ice miners buy plex off the market evey month for their main and alt? Not a damn thing other than the 15 bucks it cost u to start the accounts. Might even solve tidi issues if u just unsubbed


They are getting the cost of the PLEX.

Player one pays for his account... $15. He then pays another $15 for a PLEX.

I buy the PLEX off him in game. He get the ISK I ground into existence (or that I got from other player who bought stuff from me with ISK they ground into existence).

If I'm buying the PLEX to fund my account, CCP gets revenue from 2 accounts... the person paying for his own account and that person buying the PLEX.


If the carebears that are buying the PLEX all quit, playing, that player has no one to sell PLEX to in exchange for isk. So, he doesn't buy PLEX, and instead has to grind his own ISK. CCP gets revenue for only one account instead of two.


It doesn't matter if I'm paying for my subscription myself, or someone else is paying for my subscription by buying a PLEX and selling it to me in game, CCP is getting paid for my accounts.


Those plexes would have been purchased by other characters, albeit at a slightly lower cost. Do you understand how the market works? Apparently not.

You are injecting $0 into the pockets of CCP, yet you crow about how CCP is going to have no money because everyone is going to quit.

Absolutely hilarious.
LHA Tarawa
Pator Tech School
Minmatar Republic
#65 - 2013-02-20 21:54:44 UTC
Oki Troom wrote:
In Eve 1.0 - 0.5 are all basically the same mechanic the only differences are the available resources, the rats and the proximity to Lo-sec.


CONCORD response time is significantly different between 1.0 and 0.5. In 1.0, if the ganker's don't alpha you, they go boom before they get a second shot, so, they have to lose enough ships to ensure the alpha. In 0.5, they can get off several shots before they go boom, allowing them to have way fewer ships go boom for the same payout in loot/salvage. This has a significant effect on the cost, and thus profitability, of a hig sec suicide gank.


That said, I've long been a fan of a more gradual step from high to low to null. Like maybe 1-0.6 = same as current high sec. 0.4-0.5 like current low sec, but no capitals. 0.1-0.3 like current low sec.
LHA Tarawa
Pator Tech School
Minmatar Republic
#66 - 2013-02-20 22:01:32 UTC
EI Digin wrote:

Those plexes would have been purchased by other characters, albeit at a slightly lower cost. Do you understand how the market works? Apparently not.

You are injecting $0 into the pockets of CCP, yet you crow about how CCP is going to have no money because everyone is going to quit.

Absolutely hilarious.



If those PLEX were bought by other players instead of me, then CCP would lose the revenue from those other accounts.

Do you understand how it works? If 300K people pay for their accounts, and 100L PLEX are bought, and this all combines to create 400K subscribed accounts, then CCP is getting paid for 400K subscribes accounts.


If I have 10K accounts, and I dropped..... well, either there will now be 300K paid and 90K PLEX, or 290K paid and 100K PLEX.

The bottom line is that if there are 10K fewer subscribed accounts, then there will be 10K less revenue to CCP.


Unless, of course, you assume that a lower PLEX price will cause other players to create more alts, and fund them with PLEX... in which case, CCP is still getting paid for all those accounts that are funded with PLEX.

It doesn't matter if I pay for my subscriptions, or someone else pays for my subscription by buying PLEX and selling it to me for ISK, CCP is getting paid for my accounts.
LHA Tarawa
Pator Tech School
Minmatar Republic
#67 - 2013-02-20 22:02:13 UTC
ISD Suvetar wrote:
Moved from General Discussion.



And again we see F&I used as a place where threads go to die.
EI Digin
irc.zulusquad.org
#68 - 2013-02-20 22:32:23 UTC
People aren't going to stop buying PLEX because you get 800m instead of 1 bil per shot, because of a fraction of the freeloaders quit and will be replaced by alts eventually.
Murk Paradox
Ministry of War
Amarr Empire
#69 - 2013-02-20 22:34:15 UTC
Plex when paid for by real money doesn't change in price. CCP gets that money regardless. CCP also makes the isk you grind away ingame.

Just because YOU bought plex with isk does not mean you gave CCP money. You didn't. Your time is NOT money when you can compare afk mining and other such activities (market trading etc). Keep in mind I'm not insinuating anything, but it's gonna make for a weak argument to say you pay CCP with your time when we are talking about creating content versus playing a more "solo" game for people to "relax" when clearly Eve is about conflict.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Nikk Narrel
Moonlit Bonsai
#70 - 2013-02-20 22:36:39 UTC
EI Digin wrote:
LHA Tarawa wrote:
Mikey Aivo wrote:
I agree with murx, you really arnt playing at all anyway. Your just a taget every now and then for a ganker.
What does ccp gain from afk ice miners buy plex off the market evey month for their main and alt? Not a damn thing other than the 15 bucks it cost u to start the accounts. Might even solve tidi issues if u just unsubbed


They are getting the cost of the PLEX.

Player one pays for his account... $15. He then pays another $15 for a PLEX.

I buy the PLEX off him in game. He get the ISK I ground into existence (or that I got from other player who bought stuff from me with ISK they ground into existence).

If I'm buying the PLEX to fund my account, CCP gets revenue from 2 accounts... the person paying for his own account and that person buying the PLEX.


If the carebears that are buying the PLEX all quit, playing, that player has no one to sell PLEX to in exchange for isk. So, he doesn't buy PLEX, and instead has to grind his own ISK. CCP gets revenue for only one account instead of two.


It doesn't matter if I'm paying for my subscription myself, or someone else is paying for my subscription by buying a PLEX and selling it to me in game, CCP is getting paid for my accounts.


Those plexes would have been purchased by other characters, albeit at a slightly lower cost. Do you understand how the market works? Apparently not.

You are injecting $0 into the pockets of CCP, yet you crow about how CCP is going to have no money because everyone is going to quit.

Absolutely hilarious.

Still laughing.

Ok... Market lesson 1: Some PLEX sales ONLY take place because the market prices make the investment worth it. If the average price goes down, so will the PLEX supply, thus driving it back up again to compete for the reduced supply. Fewer PLEX being bought and sold means less money for CCP, or hadn't you noticed a PLEX often costs more than a monthly sub?

Oh, and the bit about players will grind their own ISK? PRICELESS!!
At any point do you think PLEX selling players are attempting to donate to a charity here? They do this specifically because they do NOT have the play time to grind ISK. They have more demands on their lives than you can relate to, perhaps.
Between children and jobs, playing to just grind ISK can be a luxury of time they simply cannot afford.

Now, if you want to remove a convenient way for them to fund their in game activities, they also might reconsider playing a game where they need to spend most of their time grinding, rather than the precious few hours with friends online.

Your interesting post has a round-a-bout way of saying do things my way. It's called the sand box because we get to do it any way we want.
High sec is for this type of play, so don't be pushing the risk averse PvE crowd into low or null any more than they already are.
EI Digin
irc.zulusquad.org
#71 - 2013-02-20 23:12:40 UTC
Nikk Narrel wrote:

Still laughing.

Ok... Market lesson 1: Some PLEX sales ONLY take place because the market prices make the investment worth it. If the average price goes down, so will the PLEX supply, thus driving it back up again to compete for the reduced supply. Fewer PLEX being bought and sold means less money for CCP, or hadn't you noticed a PLEX often costs more than a monthly sub?

Oh, and the bit about players will grind their own ISK? PRICELESS!!
At any point do you think PLEX selling players are attempting to donate to a charity here? They do this specifically because they do NOT have the play time to grind ISK. They have more demands on their lives than you can relate to, perhaps.
Between children and jobs, playing to just grind ISK can be a luxury of time they simply cannot afford.

Now, if you want to remove a convenient way for them to fund their in game activities, they also might reconsider playing a game where they need to spend most of their time grinding, rather than the precious few hours with friends online.
I'm sure they had trouble selling PLEX back when it was 300M isk a pop. It's not a bad thing if sometimes the price goes down in price too you know.

Nikk Narrel wrote:

Your interesting post has a round-a-bout way of saying do things my way. It's called the sand box because we get to do it any way we want.
High sec is for this type of play, so don't be pushing the risk averse PvE crowd into low or null any more than they already are.
It's strange that you get to this point, because that wasn't what I was getting at. But I'll address it anyways.

By all means there should be a safe zone in the game that highseccers can play in. But when you corrupt it through grey-area exploits and turn it into a conflict-free zone you destroy the foundation the game was created on.

You do not get to live in a bubble, because every action you take ripples across the universe. There are checks and balances in this game, you don't get to choose which ones you get to experience because ultimately it will ruin the game for the people who the those checks and balances protect. You don't get to dictate how to play the game because there is nothing people who don't like that playstyle can do about it. The safer than high sec style of play has already been pushing their preferred method of game play on everyone else, and all that they have to show for it is stagnation.
Daichi Yamato
Jabbersnarks and Wonderglass
#72 - 2013-02-21 00:18:53 UTC
Mikey Aivo wrote:
Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems?
This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts, the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash. Need sone rocks? Gotta get to ganking and "claiming" space. Don't want to compete with a ton of bears? Move off to low or null. Ccp could also just throw a bunch of highsec islands in here and there and that would give larger corps an option of gate camping the connectig systems to protect their highsec belts. This wouldn't break the game just forcing players to compete against each other, could also breathe new life into the wardec / merc lifestyle. Also would alow gankers endless targets in a handful of systems


wait...what is/was the problem of hi-sec that so badly needs fixing?

why do we want the risk averse in low or null? other than to make easy targets for PvP players who dnt like targets that shoot back i dnt see a need for them to go anywhere but hi-sec.

give gankers endless targets? why? so they dnt have to work for their money either? ganking is not really difficult is it?

this will not fix anything, war decs especially, this will put much more ppl into NPC corps and make every hi-sec system lag like Jita.

i like the idea of increased competition, but the ppl ur asking to compete with eachother cannot be attacked by 'legitimate' means like wardecs.

something more like making POS's more important for a corp to function might make ppl more willing to defend their assets. but not just for indy corps. PvP and Griefers should also be encouraged to put hard assets in space so that they cannot just cascade the corp and remake another.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Hena Muri
Perkone
Caldari State
#73 - 2013-02-21 02:04:23 UTC
De'Veldrin wrote:
La Nariz wrote:
Not a bad idea,


No, it's pretty much a terrible idea. It's basically a long winded version of "CCP, punish people that don't play my way."

Let me say this, for what fees like the millionth time:

You cannot FORCE people to actively PVP if they don't want to. You can force PVP on them (by ganking, or gatecamps, or what have you) but as the Wardec mechanic has consistently proven, people who do not WANT to PVP will find a way to avoid it, if at all possible. You will not increase conflict among these players, you will simply drive them out of the game completely if you make their style of play untenable.

This suggestion is pants-on-head.


Quoted for Emphasis.

You want more people to PvP, make the consequences suck less.

Seriously, I'd largely be called a Carebear here. When I want to fly my multi billion isk faction battleship around, I stay in high sec. When I want to farm low level worm holes I swap to a MUCH cheaper battleship that's not quite as effective but doesn't bankrupt me to lose. When I want to PvP I snag a frigate swap my clone and pop into low sec for a bit or just wait in station playing another game while my friends mine Frarn. Holy crap is that system good for ganking can tippers.

What I care about FAR more than loosing a multi-billion isk ship is loosing billions of isk in implants and the time it takes to get my clone back into a good state. I have to fly my ass out to Jita, re-buy all of my implants, make sure I got the right ones (otherwise I might not be able to fly all of my fits) get my character set back up, unpause my skill queue and then fly back to whereeverthefuckIwasbefore so i can start grinding L4's to buy a new PvP ship and replace my implants again. While I have infomorph clones, it takes 24 hours to swap so I still use +3's in them. Even if I don't die, that's 24 hours of sub-optimal skill learning just so I can go fart around with cheap ships in an area where I'm pretty much guaranteed to die because someone has a bigger fleet. (While I can swap straight back into the body I left, I still have to make that trip to re-implant the next PvP clone I'm going to use.)


You want me to PvP more often, figure out a way I can easily get into a more PvP like state while still maintaining my PvE perks.



So, to that end, here's a suggestion that might actually work to fix the problem. Virtual Bodies. You rent them at some exorbitant fee and you're limited in the number you can use in a day/week (create a new skill that increases the number of times you can rent a body). Treat it similar to an infomorph clone but while cloned your primary body still recieves stat bonuses from implants slots 1-5. You can only get them in High-Sec and they only last a couple of hours and have to be within X systems of the issuing station. They can't access Wormholes at all. if you die in high sec with a virtual body, you have a chance of frying one of your implants.

This is far more likely to encourage PvP. I get to keep learning skills at the rates I'm accustomed to. My expensive gunnery and +5 implants stay intact (though I don't get their benefits) and you get more targets to shoot at.


The second best thing to do is force PvE players to use PvP fits to complete missions. If I have to tackle my primary target to keep it from leaving the area of engagement, I'm much more prepared to fight in PvP where my defenses are the same instead of MUCH lower as I loose mids slots to webs and scrams.

This goes hand in hand with missions feeling more like PvP engagements. Instead of massive fleets where each ship is so incredibly underpowered they should run the first time I one shot a battleship, have a couple of more well equipped ships that require different skills to take down. Make it clear what it's going to take to complete the mission in the mission text (just say you're likely going to need to neutralize his capicitor as he runs a massive tank).

Making PvP feel less alien to high-sec PvE players will also go a long way towards encouraging more PvP. It would also make the encounters a lot less one sided when a PvE'er does decided to dip their toes in the PvP waters.



So, if you want me to play how you play, incentivize it. If you make my prefered style of play less interesting instead, I'll just find another game. Eve is not all poneytails and cotton candy in high-sec. I have friends that quit over burn Jita because they didn't like how little reprecussion the aggressors suffered. I've lost billions of isk in ships in High sec. The difference, I can consistently earn those billions back (and usually have) before I choose to engage the can tippers or loot theives.


_WAter_
March rabbit
Aliastra
Gallente Federation
#74 - 2013-02-21 10:05:49 UTC
Unsuccessful At Everything wrote:
Move CONCORD response to systems .8+, move faction police only response to .7 - .5 systems, and keep lowsec and nullsec as it is.

This will lower the amount of truely effective highsec systems and should be an acceptable compromise for everyone.

which problem it will solve?

The Mittani: "the inappropriate drunked joke"

Radhe Amatin
Federal Navy Academy
Gallente Federation
#75 - 2013-02-21 13:03:20 UTC
nerfing High sec its not a solution... most probable result will be a mass loss of subs due to indy pilots quiting.
the problem is that low sec gives no incentive for people to go there.
I'm not a miner but instead i`m doing exploration.... for almost 2 weeks now i`ve been living in low sec doing exploration, so let me tell you my conclusions:
- radar site.... don`t even bother with them.... same rewards as high sec.
- grav site useless cause no one mines in low sec.
- ladars are a joke.. u`ll get more isk by belt ratting/looting then doing those in low sec.
-mag sites are about the only thing that offers a true improvement over their high sec counter part... but they are to few and to far inbetween.
- combat site are worth it but sometimes to skill intensive.
As for mining.... i`ve been in 0.4 0.3 systems mostly ..... and the ores u find in the belts are not worth the risk.... i mean the only difference in ores is the jaspet witch is omnipresent in low sec. So unless u go to some 0.2 or 0.1 u wont find better ores then high sec.
Not to mention solo mining in low sec unless u fit a damn good tank witch will kill you're efficiency, can`t be done.

Not all people plays the game the way you do, some people play the game because u can mine and manufacture things or because they ca shot npcs all day or do exploring all day or any other activity.

So as my final point is, if you really want to ask ccp anything you should ask them to improve low sec so that those players that are in high sec will be encouraged to move their favorite activity in game there.
DJ P0N-3
Table Flippendeavors
#76 - 2013-02-21 14:40:37 UTC
Mikey Aivo wrote:
As it is highsec industry corps don't recruit pvpers, why? No targets. How many higsec corps die as it is if they go through a month or more of wardecs from random griefers?
Would allow corps to recruit hs pvpers and if they are heavy indy based I'm sure they can supply cheap ships and modules.
Something could be workd into fw as well, when same amarr is winning, certain systems in amarr space go from .4 to .5. Making dust and fw have an effect on the game and u possibly even putting an alt in fw corp to help when ur waiting for 10k runs of ammo to finish being built so u can haul it off to jita and try not to get ganked.


Are you envisioning a futureworld with industry empires with wings of mercs who go to glorious battle over moons in hisec in exchange for "cheap ships"? Because that sounds cool and all, but also sounds like something that has no place being based in hisec. It sounds like the farms and fields dream for nullsec. If you want to run an industry megacorp with mercs on retainer (and you'd have to pay them in isk, not cheap ships), move to lowsec and make it happen. I'm sure you'll find plenty of people who will take your delicious industrial bait there.

Meanwhile, in w-space, there are only 23 (Jita can't have wormholes) possible destinations for wormholes to hisec. Surely this won't be a problem at all!
Mikey Aivo
Original Sinners
Pandemic Legion
#77 - 2013-02-21 14:41:49 UTC
But highsec stays the same nothing gets nerfed, u just need to compete with other players. Theres too much money in highsec as it is. This would make lowsec more viable option to players. It would require a player to be at the computer. If u watch local, run dscan and pay attention you should never loose a ship unless you **** up or are not paying attention.
De'Veldrin
Republic University
Minmatar Republic
#78 - 2013-02-21 14:47:52 UTC
LHA Tarawa wrote:
ISD Suvetar wrote:
Moved from General Discussion.



And again we see F&I used as a place where threads go to die.


Be that as it may, this thread needed to die.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

DJ P0N-3
Table Flippendeavors
#79 - 2013-02-21 14:53:25 UTC
Mikey Aivo wrote:
But highsec stays the same nothing gets nerfed, u just need to compete with other players. Theres too much money in highsec as it is. This would make lowsec more viable option to players. It would require a player to be at the computer. If u watch local, run dscan and pay attention you should never loose a ship unless you **** up or are not paying attention.


It might help if lowsec had more to do (I'm looking at you, pirate faction warfare) and more incentive for people to band together and protect each other while they carebear. Lowsec and nullsec need to get way more interesting before we start tossing people out of hisec en masse. I find missioning terribly boring, but if I go to lowsec or nullsec, it still comes down to missioning or ratting. Hardly an improvement. This is why I went to w-space -- more teamwork required and more interesting ways to make isk. Less adventurous people just won't go anywhere, because it's the same grind for barely any improvement in reward and what seems like a huge jump in risk.
Nikk Narrel
Moonlit Bonsai
#80 - 2013-02-21 14:55:09 UTC
Radhe Amatin wrote:
nerfing High sec its not a solution... most probable result will be a mass loss of subs due to indy pilots quiting.

......

Not all people plays the game the way you do, some people play the game because u can mine and manufacture things or because they ca shot npcs all day or do exploring all day or any other activity.

So as my final point is, if you really want to ask ccp anything you should ask them to improve low sec so that those players that are in high sec will be encouraged to move their favorite activity in game there.

This.

It is all well and good to have popular ideas about how we should all be playing, but in the end each player makes this decision on their own, and pays the money to a company that lets them play their own way.

What happens when too much incentive is made to draw out players NOT interested in PvP? Well, for starters, they don't start PvP'ing.
They just want that reward. So they look for the easiest way to get it, that makes them play the least in a way they don't like.
We have pockets of this around the game already, where players can avoid PvP outside of high sec, and go so far as to complain when tactics are used against them to stalemate their efforts.

What happens when you squeeze the area where many of them want to stay? Less of them can fit in it.
And then, they have the choice of playing in a manner they don't enjoy, or going to another game that might offer better options.

And THAT is why the OP is a bad idea.