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EVE Online is an Ecosystem

Author
Sariah Kion
School of Applied Knowledge
Caldari State
#61 - 2013-02-19 21:09:25 UTC  |  Edited by: Sariah Kion
Problem is some of you refuse tosee that the sickness is far more advanced in other areas of the game. Whether this is because you serve your own self interests or you are oblivious to the "ecosystem" as whole. I wont speculate. However, the long term effects of a broken Sov system coupled with power blocks who have all but blue'd up most of the resources in null sec is MUCH more alarming and unbalancing towards the ecosystem then Mining barge EHP and concord reaction times.

Until these threads that harp on high sec include and honest discourse that involves the rest of the broken aspects of the "ecosystem" I will continue to discount them as self serving drivel meant to serve self interests under the pretenses of "concern for the well being of Eve". If folks were really concerned for the well being and balance of the game the threads would start with suggestions in changes to Sov/Null and low sec and then address high sec.

TL DR

More self serving crying echoing from the null sec camp whom "LOVE" their unbalanced carebear havens but hate yours.

[b]Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement President[/b] Not the woman high sec wants but the Woman high sec needs. [u]A modern girl for a modern world.[/u]

LHA Tarawa
Pator Tech School
Minmatar Republic
#62 - 2013-02-19 21:31:42 UTC
Primary Me wrote:

if you're out in null mining, your alliance will have to protect you. Which means a defensive gang to fight/avoid, gate camps to negotiate, running fights to be had all evening, laughter on team speak when our gang gets back to base, either in pods or with half of our fleet 'missing presumed in a clone vat'.



Except that isn't how it happens either. You are reported in local 6 jumps jumps out, then we warp to POS and go AFK. We return half hour or so later to see if you have left the area.

Giving you fights is the sure way of getting you to come back... so no fights. It's bad for business.

So, you get frustrated at the fact that you don't get fights, so put an AFK cloaky in ou industry system waiting for us to get frustrated and undock. So then, we clone jump back to high sec and go mining there. Then you war dec to get us in high sec, so we drop to NPC corp.


And we're right back to where we are now. I'm in high sec, with all my alts in a corp of just me, me, me, me, me, and me (6 toons, 4 accounts). If I get war decced, I give it one week to end, and if it doesn't, I drop back to NPC corp until the war ends.

Then, you get really upset about me making it hard for you to kill me, so come to the boards demanding everything from "remove local" to "remove NPC corps" to "make it easier to gank in high sec"... Then I say, do any of those things, and I'll quit the game.


I've been in null a couple times, and always I end up back in high sec because someone comes around thinking that industrialists are easy kills, and I have to prove them wrong... again.
snake pies
Dixon Cox Butte Preservation Society
#63 - 2013-02-19 21:36:13 UTC
Stealth minerals investor whine.
LHA Tarawa
Pator Tech School
Minmatar Republic
#64 - 2013-02-19 21:39:28 UTC
Mao Cat Tung wrote:
I keep seeing this topic and it's premise is based on someone's faulty concept of "Risk vs Reward".
The premise of those that keep posting this topic seems to be: "The Riskier my proceedure, the Greater my reward should be"

Soooooo....if Riskier = Greater Reward, why isn't everyone dumping all their savings on high risk stocks on the NYSE?



When they say risk, they don't mean "you might get killed and you might not".

What they actually mean is "make the pay in high sec so low, that people will come out to low/null where they will get killed repeatedly, but the reward is high enough that it is still worth it."



If I can only make 5 million ISK an hour high sec, by can make 50 million ISK an hour low, but then lose a 50 million ISK ship every 4 hours, then it would still be "worth it" to go to low sec....

Except I have no desire to get plastered all over someone kill board, doing so would just bring more sharks trying to kill me, camping me in all the time... so in reality, I'd make 50 million ISK a day, maybe, if I could be on the hour a day that a shark wasn't sitting there waiting for me to undock.


THERE IS NO REWARD high enough that would lure me out of "safe" to be killed on a regular basis. I'll quit the game LONG before I become an easy target for the hunter/killers.

Katran Luftschreck
Royal Ammatar Engineering Corps
#65 - 2013-02-19 22:39:41 UTC
Primary Me wrote:
I fully expect CCP not to notice the tiny dip in revenue that the loss of your kind will cause, due to the extra subs obtained by many people returning to the cold dark game they used to enjoy before the risk averse started to take it over.


And then the crack wore off and you realized how stupid that sounds.

http://youtu.be/t0q2F8NsYQ0

Primary Me
Native Freshfood
Minmatar Republic
#66 - 2013-02-19 23:11:59 UTC
LHA Tarawa wrote:
Except that isn't how it happens...

Isn't how it happens now but it was how it happened back in 2006/2007. Back then I was losing ratting ships in the belts to roaming gangs from CoW and Tri, and roaming through Geminate and the Vale interrupting Pure and Hydra's isk gathering activities; some we won some we lost, but it was always entertaining.

No-one back then moved to hi-sec, null was where you earned the big money, afk cloaking was un-heard of, why bother? You could disrupt someones industry by actually playing the game. This is the Eve we need to get back to, because as you've just pointed out, nowadays it's easier to go to hi-sec to earn isk, meaning none of this game play takes place.
Mara Rinn
Cosmic Goo Convertor
#67 - 2013-02-19 23:24:33 UTC
Poetic Stanziel wrote:
EVE Online is an ecosystem and that ecosystem is currently broken.


Yes, it is.

When people who want PvP refuse to fight each other, they break the ecosystem.

Kate stark wrote:
Lapine Davion wrote:
As a former null-sec miner, I can verify that pretty much everything Stanz is saying is true. Nullsec mining is safe because the players make it that way, not because of game mechanics.


local chat.

now not a game mechanic. aight!


Local chat, intel channels, bubbles on gates, cyno jammers in systems, low or zero non-blue traffic (NBSI), and the abundance of non-invasion pacts between nullsec entities: these are what make mining in nullsec safe. The effort a nullsec miner puts in to remain safe is to pay attention to local & intel channels. The reward is safer mining than is available in hisec. This lack of risk is displayed by the value of the ores that nullsec miners are mining. The major factor of income risk in nullsec is availability of mining hours: that is to say that a miner in nullsec is more concerned about having to stay docked up than they are about being ganked by neutrals. There are still miners losing ships in nullsec, most likely because they ignored intel, went AFK, ignored that "AFK cloaker", or got caught in a logon trap.

In hisec the miners are operating in relative safety, with no assurance that neutrals are non-aggressive. The risk they take is that some roaming gang will destroy their mining ship. Miners in hisec are not going to be concerned about availability of mining hours.

If hisec was truly safer than nullsec, there would be a much larger disparity between the value of hisec ores versus nullsec ores.

The problem with nullsec is the people in nullsec. There are some things we can do to encourage different people into nullsec, but what do we do to encourage the big blue donut boys' club to leave? There's so much talk about how to "force" people out of hisec, but how do you "force" people out of null? How do you make people fight each other in a PvP game? This is one of the motivations behind discussion of "activity based" sovereignty: the first rule of sov club is that if you have sov, you have to fight.

The relative safety of mining in nullsec is not going to be affected by changes to mining barges. The value of nullsec mining is not going to be improved by making hisec more dangerous. The value of nullsec mining is going to be improved by making hisec mining safer and faster.

As for lowsec, it's just far too dangerous. The difference between hisec and lowsec is night and day: in one system, people won't bother shooting you unless you're carrying far more value than the cost of blowing you up before CONCORD arrives. There are faction police to discourage people behaving badly. There are immediate and fatal consequences for actions. In lowsec there is practically no safety: there are some gate guns, there is security status loss for aggression, but there are no faction police, there are no consequences for actions beyond the tankable gate guns. As a result, the "consumer" or "predator" population has hunted any possible prey to death.

Again, the problem with lowsec is the people in lowsec. My opinion is that hisec is always too safe, and lowsec is always too dangerous. There should be finer gradation between "high" and "low" sec. There should be more import in the difference between 1.0 and 0.5 than the difference between 0.5 and 0.4.

Rather than talking about balancing mining barges, why not look at the things stopping miners heading in to 0.4? First there is the near certainty that any barge or exhumer is going to be blown up. Second there is the lack of reward for taking any risk at all.

Poetic Stanziel seems to think that if there were a hundred barges mining away in lowsec, only one or two would get blown up. I'm not sure where this delusion sprang from, but the fact is that if there were a hundred barges in lowsec, there would be two hundred associated killmails (barge + pod). There are so many predators in lowsec that any amount of prey would be hunted to extinction. Larger prey would simply invite bigger packs: people would contact their friends, "hey, there's this fleet of exhumers tackled in Lasleinur" and more predators would appear to take part in the feeding frenzy.

Perhaps it would be better to look at ways of gradating the NPC enforcement response. In 1.0 systems every single offensive action would spawn a new CONCORD patrol. As the system security is lessened, there is a lower abundance of CONCORD patrols, with enforcement being done more and more by faction police. The difference for the attacker is how long they have to live after the aggression starts. But then this has to be balanced so that people looking for PvP can actually get it. Perhaps wannabe PvPers could take some action to voluntarily trigger the suspect flag such as, for example, always carrying contraband in their holds.

With a rebalancing of ore distribution (e.g.: replacing the nocxium in pyroxeres with pyerite) and a better illusion of safety, it would be possible for suicide gankers to blow up heavily tanked mining ships in 0.2 systems with a fleet of rookie ships. The reward must be worth the risk, and in order for the risk to be worth taking, the chance of loss must be less than 1. On the flip side, for wannabe attackers, the chance of loss when attacking a "nonconsenting" party should be very close to 1. Perhaps it is possible to kill the NPC police tackler to get away? Sure, you take a security status hit when doing so, but you can gain that back by shooting NPCs in belts or running missions.

An organised group should always be able to succeed in an attack against a disorganised solo pilot. An organised group should always be able to succeed in a defense against a solo attacker. This is the kind of surety that is required to draw carebears into some form of risk-of-PvP situation.
Jenn aSide
Worthless Carebears
The Initiative.
#68 - 2013-02-19 23:32:28 UTC  |  Edited by: Jenn aSide
LHA Tarawa wrote:
Jenn aSide wrote:

Which is the 4 of 5 cycles of being able to walk completely away from your computer. Making it 4 or 5 cycles more than what you can do in null sec.


You must be talking ice mining, because there are not high sec rocks that will last 4-5 cycles under the fire of a mack with strips.


You could try reading the post of the person who I was replying to. I don't know or care about mining.
Quote:

Jenn aSide wrote:

if any of that were true, thousands more miners would be mining outside of high sec. They aren't.


If they aren't mining outside high sec, then why are high ends selling at or below the cost of high sec ores?



Please point to the place where I said NO ONE was mining outside high sec. I said MORE people would be doing it if what the person I was replying to said was true.
Mara Rinn
Cosmic Goo Convertor
#69 - 2013-02-20 00:03:31 UTC  |  Edited by: Mara Rinn
LHA Tarawa wrote:
You must be talking ice mining, because there are not high sec rocks that will last 4-5 cycles under the fire of a mack with strips.


I have access to an infinite supply of Scordite rocks with 60-80k units of ore. All available in hisec with a minimal effort when I want them. The limiting factor is the time required to harvest them.

But this thread is about the health of the ecosystem, not where one finds rocks suitable for harvesting.

People on the outside looking in see the value of hisec ore and nullsec ore very close to each other, and thus assume that hisec is too rewarding (as opposed to nullsec being too rewarding, which is why the ore out there has dropped to the same value as hisec ore).

Some people such as James 315 think that the way to "fix" this broken ecosystem where hisec miners are earning as much as nullsec miners, is to make hisec mining more dangerous. What this will actually do is tip the rewards further in favour of hisec miners, since reducing supply of hisec materials will increase their value. A better way to fix the broken ecosystem would be to make nullsec and w-space more dangerous.

To make space more dangerous, you need more players engaging in PvP. Thus the folks engaging in the hisec miner bumping exercise are going about it exactly the wrong way. They need to organise fleets, head out into nullsec and w-space, and blow up miners.
Kate stark
#70 - 2013-02-20 00:09:30 UTC
Jenn aSide wrote:
I said MORE people would be doing it if what the person I was replying to said was true.


you're assuming "safety" is why people are mining in high sec.
it's not, ore prices are. at least, from a personal perspective.

between almost uniform ore prices, and the hassle of being outside of empire space... there's no incentive to go to 0.0. there's nothing to gain by doing so, not even security.

if i could make more isk in 0.0, i'd be there. sadly, that simply isn't the case.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Jenn aSide
Worthless Carebears
The Initiative.
#71 - 2013-02-20 00:32:44 UTC
Kate stark wrote:
Jenn aSide wrote:
I said MORE people would be doing it if what the person I was replying to said was true.


you're assuming "safety" is why people are mining in high sec.
it's not, ore prices are. at least, from a personal perspective.

between almost uniform ore prices, and the hassle of being outside of empire space... there's no incentive to go to 0.0. there's nothing to gain by doing so, not even security.

if i could make more isk in 0.0, i'd be there. sadly, that simply isn't the case.


You perhaps, but historically most people have done the opposite.
Kate stark
#72 - 2013-02-20 00:33:55 UTC
Jenn aSide wrote:
Kate stark wrote:
Jenn aSide wrote:
I said MORE people would be doing it if what the person I was replying to said was true.


you're assuming "safety" is why people are mining in high sec.
it's not, ore prices are. at least, from a personal perspective.

between almost uniform ore prices, and the hassle of being outside of empire space... there's no incentive to go to 0.0. there's nothing to gain by doing so, not even security.

if i could make more isk in 0.0, i'd be there. sadly, that simply isn't the case.


You perhaps, but historically most people have done the opposite.


perhaps, but at current prices, that line is rather blurry as to whether people stay in high sec for the isk, or for the "safety".

fact remains; there's nothing in 0.0 worth going there for, as a miner. the difference in ore prices isn't big enough to offset the logistics costs, and issue of having to deal with people and corps and 0.0 politics, and other irrelevant nonsense.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Aralieus
Shadowbane Syndicate
#73 - 2013-02-20 01:03:45 UTC
Poetic Stanziel wrote:

Low effort for 250M ISK per day


I wish exploration had this much consistent income


Also, your effort for breaking down Null vs High is commendable however your perception of it may be a little off base

Oderint Dum Metuant

dark heartt
#74 - 2013-02-20 01:05:05 UTC
LHA Tarawa wrote:
So, the be-all, end-all in the ultimate PVP game is.....

blowing up a defenseless mining barge because after hours of mining, the player's attention lapses for a minute?

PAAAAAHHHHHLEASE!


PVPers should look to fight other PVPers and stop looking at industrialist carebears as potential targets. ANY attempt to make the carebears targets will simply result in them quitting the game.


You like to PVP. I like to mine, manufacture, produce.

You go PVP with others that want to PVP, and I'll keep mining, manufacturing, and producing with others that, like me, have no interest in PVP.

If CCP tries to force me to PVP, I'm gone. How does that benefit the PVPer?


So I like indy too, and I mine a fair bit so I understand how you feel about suicide ganks etc. However what you have said there is the most ridiculous thing I've heard from an Eve player in a long time (and I've heard some ridiculous things from Eve players). Eve is a PVP game. When you sell those things that you manufactured on the market, you are PVPing with another person over prices. When you mine you can be PVPing with other players over getting to the rocks first. If you don't happen to own a POS then you PVP when you try to get that slot for research or manufacture. PVP has been a part of Eve since the beginning, and will always be a part of Eve until the day the servers shut down.

When you log into Eve you accept that you are in a PVP environment. There is not a PVE server that you can go to. There is no magical safe area where players can't target one another and shoot weapons. You may be new here but there is rule in Eve: Don't undock in something you can't afford to lose. I've heard people say it a few different ways, such as when you undock your ship isn't yours until you dock back up again.

This is Eve and non-consensual PVP is everywhere in Eve. You can either tank your ships and learn from your mistakes, or you can cry and whine and eventually quit because you lost a few ships. Eve isn't about being easy, or even about always winning. Its about survival in a harsh world (I wish I had a dollar for every time I said that). It's about making it in your own way in a sandbox environment.

When you say "If CCP tries to force me to PVP, I'm gone," it shows that you don't understand that you were already involved in PVP from the moment you signed up for an account. High sec isn't safe, in the same way that you can be in a good city and still get mugged or killed. It might be safer than low sec (null is pretty safe if you hold sov but thats a different world), but its not going to be 100% safe EVER. Making somewhere 100% safe will signal the death throes of this game, and it will be a sad situation to see.

When you say that, "PVPers should look to fight other PVPers and stop looking at carebears as potential targets," it shows that you don't understand the idea of the sandbox and emergent gameplay. If someone wants to kill someone in WoW, they either need to be in a PVP server/area, or ask them kindly to have a duel. Eve isn't that sort of game, its a sandbox, so if someone wants to kill a freighter to get to the items inside, they can. If someone wants to kill a miner for tears they can. They can adapt their gameplay to suit what they want to do, so what you need to do is adapt to suit that. Ganks are pretty easy to avoid and actually fitting your ship properly will work wonders.

TL;DR: Stop whining and adapt.
Tesal
#75 - 2013-02-20 01:58:31 UTC  |  Edited by: Tesal
The problems in null are player made, with giant blue lists, and from supercap proliferation, where the small alliances/coalitions can't compete with the big guys. Nerfing hi-sec mining won't fix those problems.

There are also too many miners in null and they keep prices of high end minerals low. There is no shortage of miners in null. Miners haven't abandoned null for a life in hi-sec. Mineral prices are proof of that. If a large number of miners left null the price of high ends would rise. Again, nerfing hi-sec won't fix oversupply from null.

The prices of low end minerals are high right now because demand is outstripping supply in hi-sec. That's why mineral miners are doing so well in hi-sec. Hi-sec miners are not suffocating demand for null minerals through direct competition.

All of this focus on hi-sec miners will not fix null. The 315 cult won't fix null either, because the problems in null *and hi-sec* aren't really related to *hi-sec* ice mining.
Montevius Williams
The Scope
Gallente Federation
#76 - 2013-02-20 02:00:27 UTC
Dante Uisen wrote:
Lapine Davion wrote:
Nullsec mining is safe because the players make it that way, not because of game mechanics.


The mechanics make it easy for the players to make it safe... try mining in a wormhole, then you know how it feel when the mechanics work against you.



THIS!!!

Is so easy when you dont have to spam D scan every 5 seconds.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Montevius Williams
The Scope
Gallente Federation
#77 - 2013-02-20 02:07:56 UTC
LHA Tarawa wrote:
Primary Me wrote:

if you're out in null mining, your alliance will have to protect you. Which means a defensive gang to fight/avoid, gate camps to negotiate, running fights to be had all evening, laughter on team speak when our gang gets back to base, either in pods or with half of our fleet 'missing presumed in a clone vat'.



Except that isn't how it happens either. You are reported in local 6 jumps jumps out, then we warp to POS and go AFK. We return half hour or so later to see if you have left the area.

Giving you fights is the sure way of getting you to come back... so no fights. It's bad for business.

So, you get frustrated at the fact that you don't get fights, so put an AFK cloaky in ou industry system waiting for us to get frustrated and undock. So then, we clone jump back to high sec and go mining there. Then you war dec to get us in high sec, so we drop to NPC corp.


And we're right back to where we are now. I'm in high sec, with all my alts in a corp of just me, me, me, me, me, and me (6 toons, 4 accounts). If I get war decced, I give it one week to end, and if it doesn't, I drop back to NPC corp until the war ends.

Then, you get really upset about me making it hard for you to kill me, so come to the boards demanding everything from "remove local" to "remove NPC corps" to "make it easier to gank in high sec"... Then I say, do any of those things, and I'll quit the game.


I've been in null a couple times, and always I end up back in high sec because someone comes around thinking that industrialists are easy kills, and I have to prove them wrong... again.



HAHA! You wanna talk about an ECO system in EVE, OP, there is your ECO sytem, right here!

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Jonah Gravenstein
Machiavellian Space Bastards
#78 - 2013-02-20 02:42:43 UTC
dark heartt wrote:
LHA Tarawa wrote:
So, the be-all, end-all in the ultimate PVP game is.....

blowing up a defenseless mining barge because after hours of mining, the player's attention lapses for a minute?

PAAAAAHHHHHLEASE!


PVPers should look to fight other PVPers and stop looking at industrialist carebears as potential targets. ANY attempt to make the carebears targets will simply result in them quitting the game.


You like to PVP. I like to mine, manufacture, produce.

You go PVP with others that want to PVP, and I'll keep mining, manufacturing, and producing with others that, like me, have no interest in PVP.

If CCP tries to force me to PVP, I'm gone. How does that benefit the PVPer?


So I like indy too, and I mine a fair bit so I understand how you feel about suicide ganks etc. However what you have said there is the most ridiculous thing I've heard from an Eve player in a long time (and I've heard some ridiculous things from Eve players). Eve is a PVP game. When you sell those things that you manufactured on the market, you are PVPing with another person over prices. When you mine you can be PVPing with other players over getting to the rocks first. If you don't happen to own a POS then you PVP when you try to get that slot for research or manufacture. PVP has been a part of Eve since the beginning, and will always be a part of Eve until the day the servers shut down.

When you log into Eve you accept that you are in a PVP environment. There is not a PVE server that you can go to. There is no magical safe area where players can't target one another and shoot weapons. You may be new here but there is rule in Eve: Don't undock in something you can't afford to lose. I've heard people say it a few different ways, such as when you undock your ship isn't yours until you dock back up again.

This is Eve and non-consensual PVP is everywhere in Eve. You can either tank your ships and learn from your mistakes, or you can cry and whine and eventually quit because you lost a few ships. Eve isn't about being easy, or even about always winning. Its about survival in a harsh world (I wish I had a dollar for every time I said that). It's about making it in your own way in a sandbox environment.

When you say "If CCP tries to force me to PVP, I'm gone," it shows that you don't understand that you were already involved in PVP from the moment you signed up for an account. High sec isn't safe, in the same way that you can be in a good city and still get mugged or killed. It might be safer than low sec (null is pretty safe if you hold sov but thats a different world), but its not going to be 100% safe EVER. Making somewhere 100% safe will signal the death throes of this game, and it will be a sad situation to see.

When you say that, "PVPers should look to fight other PVPers and stop looking at carebears as potential targets," it shows that you don't understand the idea of the sandbox and emergent gameplay. If someone wants to kill someone in WoW, they either need to be in a PVP server/area, or ask them kindly to have a duel. Eve isn't that sort of game, its a sandbox, so if someone wants to kill a freighter to get to the items inside, they can. If someone wants to kill a miner for tears they can. They can adapt their gameplay to suit what they want to do, so what you need to do is adapt to suit that. Ganks are pretty easy to avoid and actually fitting your ship properly will work wonders.

TL;DR: Stop whining and adapt.


This TBH, this person understands that everything is Eve is PvP in one form or another.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Lapine Davion
Outer Ring Applied Logistics
#79 - 2013-02-20 05:20:24 UTC
ITT a bunch of high sec miners turn into a Tea Party Community-like CJ.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Arronicus
State War Academy
Caldari State
#80 - 2013-02-20 05:24:19 UTC
baltec1 wrote:
TL:DR




Freaking stole what I was going to say. +1 for saving me a post.

Though, I guess this still counts as a post.

Also, for the sake of constructive argument:

No.

Eve is not an ecosystem. Nothing grows, or develops on its own. Everything is fostered, changed, and perpetuated by the players. If all the players stopped playing, aside from some poses going offline, and sov eventually dropping due to unpaid bills, nothing would die off, change, or adapt. Eve is a petri dish, and players are the bacteria.