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EVE Online is an Ecosystem

Author
Takseen
Federal Defense Union
Gallente Federation
#41 - 2013-02-19 13:35:20 UTC
Primary Me wrote:
Kate stark wrote:
1) null sec mining is safe because of local. you don't even need an intel channel. if you can enter a system, scan down, warp to, and tackle a mining ship before they can warp to a pos, good luck. barges aren't *that* slow.

You've obviously never been on the recieving end of a fast roaming gang jumping in and 'bombursting' the belts; by the time you see local spike they're already in warp.

Ofc, you wouldn't have seen that due to there not being any fast roaming gangs anymore, mainly because there are no targets for them, all the targets sitting nice and safe in hi-sec, swearing that they will leave and take their 400 accounts with them if CCP dare try and make them play with others.


So the wolves are complaining that they've eaten all the sheep outside of the enclosure, and now they'd like the farmer to take down his fences. Perhaps you could scrap with another pack of wolves instead?
LHA Tarawa
Pator Tech School
Minmatar Republic
#42 - 2013-02-19 13:42:13 UTC
Kate stark wrote:
if it'll stop you playing the game because pvp happens, then this isn't the game for you. no matter how much money you throw at ccp.

also i find it hilarious you'd sacrifice playing the game over trivial losses of mining barges. (which, are trivial to lose).


CCP disagrees with you. They added CONCORD, NPC corps, local, and all the other things that make me safe so that people like me WOULD PLAY! This is why they won't remove them, no matter how much the PVPers complain.

And that is what people like you do not get. EVE may be about PVP to you... great for you. Go PVP against other people for whom EVE is about PVP.

I'm a self admitted carebear. To me, EVE is about mining, manufacturing, producing, and avoiding PVP at all costs.



Yes, the loss of a mining barge is trivial, in and of itself. Just like adding some blood into the ocean is trivial... until it attracts a pack of sharks in a feeding frenzy. The occasional loss of a mining barge is chum i the water that just attracts more sharks, and is therefore, not trivial.

War decs are bad for business, and the ONLY way to limit the number of war decs is to ensure you never give a war dec'er a kill, even a trivial one!
LHA Tarawa
Pator Tech School
Minmatar Republic
#43 - 2013-02-19 13:46:23 UTC
Primary Me wrote:

You've obviously never been on the recieving end of a fast roaming gang jumping in and 'bombursting' the belts; by the time you see local spike they're already in warp.


Who mines belts in null? When I was in null, we only mined the spawned clusters, only between the time they spawned, and the first non-blue showed up in local. Once there was a chance he cluster had been probed out, we would wait for it to despawn and respawn.
LHA Tarawa
Pator Tech School
Minmatar Republic
#44 - 2013-02-19 13:50:32 UTC
Primary Me wrote:

Many thanks for this, it's exactly this type of whinging self centred opinion that will help to get James 315 to the CSM and hopefully introduce a long needed change to this game.
I fully expect CCP not to notice the tiny dip in revenue that the loss of your kind will cause, due to the extra subs obtained by many people returning to the cold dark game they used to enjoy before the risk averse started to take it over.


If you were correct, then CCP never would have added CONCORD, NPC corps, local, etc. They would not have buffed the tank on exhumers. Look at today's patch notes... a new war mechanism to make it easier for corps to end war decs (I've not read the details but the title sounds interesting).

CCP knows that carebears are not an insignificant portion of their income stream. They will ensure that EVE remains a game playable by the carebears.

Rant and rave all you want. You may not want players like me in EVE, but CCP clearly does. The CSM can make suggestions, and CCP can go right on ignoring them.
Jenn aSide
Worthless Carebears
The Initiative.
#45 - 2013-02-19 13:53:15 UTC
Kate stark wrote:
1) null sec mining is safe because of local. you don't even need an intel channel. if you can enter a system, scan down, warp to, and tackle a mining ship before they can warp to a pos, good luck. barges aren't *that* slow.


which means watching the screen, as oppsoed to wathcing a movie like the high sec miner is.

Quote:

2) "A highsec miner can mine for long periods of time with very little interaction with the game" is just plain wrong. i've never seen an asteroid last longer than 4, maybe 5 cycles. even in a hulk.

Which is the 4 of 5 cycles of being able to walk completely away from your computer. Making it 4 or 5 cycles more than what you can do in null sec.

Quote:

3) "Nullsec miners, on the other hand, to ensure their safety, have to be far more involved with the game client during the period that they are mining." lol, no. chrome covers 3/4 of my screen, that last 1/4? it's the local channel from eve. or alternatively i could just turn my head a little way and look at my other screen which has a maximised eve client so i can see overview as well as local. you can still be tabbed out as **** and not give a ****.


That totally helps you with Awoxers, or guys who come out of a wormhole less than 2AU from your belt.....
Quote:

4) multi tasking in null is just as easy, it just limits what other tasks you can do. as long as you're not literally AFK it's very easy. books, tv shows, ****, etc.

5) there's so much wrong already that i'm giving up... honestly, at least *try* and be correct?



if any of that were true, thousands more miners would be mining outside of high sec. They aren't.

I don't care where people play, but when the high sec people can't even be honest about the advantages they enjoy, that's irritating.
LHA Tarawa
Pator Tech School
Minmatar Republic
#46 - 2013-02-19 13:58:51 UTC
Jenn aSide wrote:

Which is the 4 of 5 cycles of being able to walk completely away from your computer. Making it 4 or 5 cycles more than what you can do in null sec.


You must be talking ice mining, because there are not high sec rocks that will last 4-5 cycles under the fire of a mack with strips.

Jenn aSide wrote:

if any of that were true, thousands more miners would be mining outside of high sec. They aren't.


If they aren't mining outside high sec, then why are high ends selling at or below the cost of high sec ores?

Primary Me
Native Freshfood
Minmatar Republic
#47 - 2013-02-19 15:18:40 UTC
Takseen wrote:
Perhaps you could scrap with another pack of wolves instead?

We'd love to, but there arn't any. Once upon a time, before the bad days of an unbalanced hi-sec and null sec anomolies, nullsec dwellers used to use the belts to make their money, ratting and mining. This meant nullsec was packed with nice juicy targets busy making isk to pay for their PVP ships.

This plethora of targets attracted numerous fast moving gangs who roamed throughout nullsec looking for their 'Daily Raven'. As this activity caused a loss of isk to the large alliance members, defensive gangs were often created to fight the aggressors, gate camps set up to catch them as they roamed through the alliances territory, jump bridges used to get ahead of a roaming gang, to kill them as they exited an alliances space.

An alliance that didn't defend in this way quickly started losing members as isk making became too difficult and moral crumbled, this meant that a small PVP corp, living on the edge of an alliances area could have a real impact on the daily life in nullsec, the easy targets of ratting Ravens and miners started the whole PVP food chain, which could escalate up and up until alliances were fighting each other. All aspects of PVP were being created from small gangs up to large alliance fleets.

Now the targets are gone, some safely away into anomolies, but most back into hi-sec to earn safe isk. No easy targes in the belts, no roaming gangs, no defense fleets, no FCs trying to stay three steps ahead of another gang as a running battle develops across 30 jumps. No fun, just AFK cloakers and big blob sov grinds.

Some of us would like the balance put back so we can have the fun PVP game we used to know.
Primary Me
Native Freshfood
Minmatar Republic
#48 - 2013-02-19 15:34:19 UTC
LHA Tarawa wrote:
[ You may not want players like me in EVE, but CCP clearly does. The CSM can make suggestions, and CCP can go right on ignoring them.

Actually I've realized I do want people like you in Eve. Just not in hi-sec. I want you in your mining barge in a belt in null. Not because I have a massive desire to gank your Hulk and return to my pirates cave with your strip miners as trophies, but because if you're out in null mining, your alliance will have to protect you. Which means a defensive gang to fight/avoid, gate camps to negotiate, running fights to be had all evening, laughter on team speak when our gang gets back to base, either in pods or with half of our fleet 'missing presumed in a clone vat'.

Hopefully you'll have a good evening as well, when you docked up your barge, jumped on the defensive fleet and spent the next two hours chasing my gang around before going back to your mining and manufacture, to replace the ships your alliance mates lost to my gang's guns.

You see how this is a much better picture of nullsec than the one we have currently?
Mao Cat Tung
Pator Tech School
Minmatar Republic
#49 - 2013-02-19 15:35:24 UTC
I keep seeing this topic and it's premise is based on someone's faulty concept of "Risk vs Reward".
The premise of those that keep posting this topic seems to be: "The Riskier my proceedure, the Greater my reward should be"

Soooooo....if Riskier = Greater Reward, why isn't everyone dumping all their savings on high risk stocks on the NYSE? Because Riskier = Great Reward for VERY FEW who engage in such procedures...most fail and lose their shirts....or...wait for it...IT Woudn't be RISKY.

That is why so very many prefer to stay in High Sec and mine in greater relative safety for "Less Reward" (Pyrox-Veldspar) instead of risking ships and investment/profits mining more rewarding ores (Arkonor-Jaspet) in LS/Null/Whs.

Please stop posting nonsense about how "your risky venture MUST pay off greater than those who choose safer investments for their time and ISK".
If you choose to take risks, you are statistically more likely to lose your shirt than those that do not.

What world does your brain live in? A MMO?
Kainotomiu Ronuken
koahisquad
#50 - 2013-02-19 16:08:38 UTC
Mao Cat Tung wrote:
What world does your brain live in? A MMO?

Yeah, EVE actually is an MMO, and therefore our discussion of risk versus reward pertains to MMOs, not the NYSE. Suggesting that someone who takes greater risks should always average a lower income is ridiculous, because we're talking about a game.
Wescro
Deep Core Mining Inc.
Caldari State
#51 - 2013-02-19 16:17:12 UTC
Damn I knew I and the other Knights are James 315 alts, but Poetic Stanziel too?
Mao Cat Tung
Pator Tech School
Minmatar Republic
#52 - 2013-02-19 16:36:49 UTC
Kainotomiu Ronuken wrote:
Mao Cat Tung wrote:
What world does your brain live in? A MMO?

Yeah, EVE actually is an MMO, and therefore our discussion of risk versus reward pertains to MMOs, not the NYSE. Suggesting that someone who takes greater risks should always average a lower income is ridiculous, because we're talking about a game.


Therefor your expectations are unrealistic :P
Kainotomiu Ronuken
koahisquad
#53 - 2013-02-19 16:38:37 UTC
Mao Cat Tung wrote:
Kainotomiu Ronuken wrote:
Mao Cat Tung wrote:
What world does your brain live in? A MMO?

Yeah, EVE actually is an MMO, and therefore our discussion of risk versus reward pertains to MMOs, not the NYSE. Suggesting that someone who takes greater risks should always average a lower income is ridiculous, because we're talking about a game.


Therefor your expectations are unrealistic :P

errr....
Takseen
Federal Defense Union
Gallente Federation
#54 - 2013-02-19 18:07:40 UTC
Primary Me wrote:


Now the targets are gone, some safely away into anomolies, but most back into hi-sec to earn safe isk. No easy targes in the belts, no roaming gangs, no defense fleets, no FCs trying to stay three steps ahead of another gang as a running battle develops across 30 jumps. No fun, just AFK cloakers and big blob sov grinds.

Some of us would like the balance put back so we can have the fun PVP game we used to know.


1) Why do you regard anomalies as safer than asteroid belts? My understanding is that they're ungated and visible to anyone with 10 seconds spare to scan them.
2) Seems like your problems are with nullsec mechanics as highlighted, not highsec profitability.
Jonah Gravenstein
Machiavellian Space Bastards
#55 - 2013-02-19 18:14:07 UTC
LHA Tarawa wrote:
So, the be-all, end-all in the ultimate PVP game is.....

blowing up a defenseless mining barge because after hours of mining, the player's attention lapses for a minute?

PAAAAAHHHHHLEASE!


PVPers should look to fight other PVPers and stop looking at industrialist carebears as potential targets. ANY attempt to make the carebears targets will simply result in them quitting the game.


You like to PVP. I like to mine, manufacture, produce.

You go PVP with others that want to PVP, and I'll keep mining, manufacturing, and producing with others that, like me, have no interest in PVP.

If CCP tries to force me to PVP, I'm gone. How does that benefit the PVPer?


Mining, manufacturing and production, I do all of these and they're all forms of PvP, you're competing with other players for ore (I exclude Ice, it's a bottomless pit that needs to be fixed) and competing for other players for market sales. Eve is about competition, and competing with other players is PvP, regardless of whether ammunition is exchanged or not.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Takseen
Federal Defense Union
Gallente Federation
#56 - 2013-02-19 18:18:48 UTC
Jonah Gravenstein wrote:


Mining, manufacturing and production, I do all of these and they're all forms of PvP, you're competing with other players for ore (I exclude Ice, it's a bottomless pit that needs to be fixed) and competing for other players for market sales. Eve is about competition, and competing with other players is PvP, regardless of whether ammunition is exchanged or not.


Then everyone is a pvper, yay!
Also the burger I ate yesterday came from a calf that came from a cow that grew that calf from the excess obtained from eating grass, so really I'm a vegetarian.
Kate stark
#57 - 2013-02-19 19:21:28 UTC
Jenn aSide wrote:
Kate stark wrote:
1) null sec mining is safe because of local. you don't even need an intel channel. if you can enter a system, scan down, warp to, and tackle a mining ship before they can warp to a pos, good luck. barges aren't *that* slow.


which means watching the screen, as oppsoed to wathcing a movie like the high sec miner is.

Quote:

2) "A highsec miner can mine for long periods of time with very little interaction with the game" is just plain wrong. i've never seen an asteroid last longer than 4, maybe 5 cycles. even in a hulk.

Which is the 4 of 5 cycles of being able to walk completely away from your computer. Making it 4 or 5 cycles more than what you can do in null sec.

Quote:

3) "Nullsec miners, on the other hand, to ensure their safety, have to be far more involved with the game client during the period that they are mining." lol, no. chrome covers 3/4 of my screen, that last 1/4? it's the local channel from eve. or alternatively i could just turn my head a little way and look at my other screen which has a maximised eve client so i can see overview as well as local. you can still be tabbed out as **** and not give a ****.


That totally helps you with Awoxers, or guys who come out of a wormhole less than 2AU from your belt.....
Quote:

4) multi tasking in null is just as easy, it just limits what other tasks you can do. as long as you're not literally AFK it's very easy. books, tv shows, ****, etc.

5) there's so much wrong already that i'm giving up... honestly, at least *try* and be correct?



if any of that were true, thousands more miners would be mining outside of high sec. They aren't.

I don't care where people play, but when the high sec people can't even be honest about the advantages they enjoy, that's irritating.


the two aren't mutually exclusive. you can watch both the screen, and a movie, as i so often do.

nothing stops me walking away from the computer in null sec either. and i can do it for more time.

people from wormholes come up in local, so yes it does help.

why would you want to mine outside of high sec? the isk/hour is only fractionally better when CHERRYPICKING ores. which, generally, due to the way 0.0 grav sites work, isn't some thing you can really do. in addition this fractionally higher income while diminished by the lack of real ability to cherry pick is further diminished by the cost in both isk and time in order to get your minerals to jita to turn them in to isk. THAT is why people mine in high sec, because at the end of the day the profit is arguably higher. i say arguably because logistics costs vary depending on how good your infrastructure is as a 0.0 entity.

bonus reason; player corps are ****. there's nothing a player corp can offer you, as a miner, yet they always demand something of you. further increasing the "cost" to mine in space that barely offers you more isk/hour than high sec.

the advantages of high sec? almost the same isk/hour for the activity, less logistical hassle, not obliged to be in a corp that has nothing to offer you. it really has very little to do with how "safe" or "afkable" mining is. if non-miners want to pretend it is, they're welcome to do so.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Poetic Stanziel
The Scope
Gallente Federation
#58 - 2013-02-19 20:45:16 UTC
LHA Tarawa wrote:
ANY attempt to make the carebears targets will simply result in them quitting the game.
Ten years of EVE Online says otherwise.
Poetic Stanziel
The Scope
Gallente Federation
#59 - 2013-02-19 20:49:49 UTC
LHA Tarawa wrote:
Twice I've left high sec and moved to null. Both times, all it takes is one AFK cloaky ship, and we can't play. Don't even bother logging on for weeks at a time.
Did you consider moving to another system?
Poetic Stanziel
The Scope
Gallente Federation
#60 - 2013-02-19 20:58:23 UTC
Primary Me wrote:
This plethora of targets attracted numerous fast moving gangs who roamed throughout nullsec looking for their 'Daily Raven'. As this activity caused a loss of isk to the large alliance members, defensive gangs were often created to fight the aggressors, gate camps set up to catch them as they roamed through the alliances territory, jump bridges used to get ahead of a roaming gang, to kill them as they exited an alliances space.
This is the ecosystem that has disappeared. It is a shame.