These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Incursions Start here.

First post
Author
Doctor Ape MD
Imperial Academy
Amarr Empire
#141 - 2013-04-08 19:16:37 UTC
There seems to be a drastic disparity between the number of armor and shield incursion groups and fleets. Any particular reason for this? I know that shields have generally been considered 'better' at PvE and mission running since as long as I can remember, but having not run incursions myself I am trying to understand why there is such an overwhelming difference between the two.
BlackPyroStorm
Caldari Provisions
Caldari State
#142 - 2013-04-08 19:43:48 UTC
Main reason is the mentality that armour using lows slot for tank compromise slots for dps modules, however in practice the only substantial difference is that shield reps come at start of cycle and armour reps at the end of cycle, allowing shield to use lighter tanks as less buffer is required
Goldiiee
Bureau of Astronomical Anomalies
#143 - 2013-04-08 19:50:06 UTC  |  Edited by: Goldiiee
I can only make some assumptions here, but it might help to clarify some of those questions about Shield vs. Armour. DarthNefarius is a long time FC for armour and he can probably give some better ideas as to the disparity between the two camps.

I think originally when Incursions were introduced the sheer incoming DPS tended to make armour the best bet, with large buffers, and the majority of large fleet manoeuvres being a standard operation for armour fleets. I would assume that PVP experience told everyone that armour was the way to go when dealing with this level of PVE. For instance the first incursions I ran the FC told me to get my fit to 150k EHP or he wouldn’t accept me in fleet. So I am making some assumptions here based on that experience, I could be way off-base but it seems to make sense to me.

After the trail and error phase of learning incursions was over, and the spawns, DPS, and influence bar was mapped by the armour groups, shields felt more confident in accessing sites with a solid baseline to prepare from. Certain advantages are evident in shield fleets, for instance the reps landing at the beginning of the cycle from logistics means that there is no delay from the logis in shield vs a 4.5 to 5 second delay from an armour logi.

Additionally a Shield ship is easier to set up with high DPS and Alphas (nothing but damage mods in the lows) allowing them to remove the most dangerous rats quickly and remove stress from the logistics squad. The introduction of affordable(heh) Deadspace Invuls helped even more with Shield tanks dropping to one rig and one mid slot for tank and everything else for Gank (damage projection, tracking, scan res).

Essentially a very expensive shield Mach can have one mid slot for tank, one rig slot for tank (EM-rig), and 20 remaining slots for Gank (1000dps artillery boat for me). As long as you bring the best logis you can find in the game you can fly these glass cannons and be relatively safe.

But armour is still the preferred group to fly with if you’re doing as low sec Incursion, as the need to switch from PVE to PVP mid site is almost always a certainty.

Edit: Darth is a USTZ player, he will probably be on to get some more exact information posted in a couple hours.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Evelle
La Mortis
#144 - 2013-04-09 22:56:31 UTC
How welcome would the following Vindicator fit be? Traveling and can't ask in any of the channels right now. Faction fitting the mag stabs is an obvious upgrade but there is a limit I want to spend until I decide if I like running incursions.
[Vindicator, inc?]

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

Federation Navy Stasis Webifier
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Federation Navy Stasis Webifier

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Large Anti-EM Screen Reinforcer I
Large Hybrid Collision Accelerator I
Large Hybrid Metastasis Adjuster I
7'62 SKS
Doomheim
#145 - 2013-04-10 00:33:35 UTC
That Vindi looks good for VG shield fleets. Paste the fit into some of the more popular shield channels and adjust as required. ISN would of course want a lot more shiny on it, especially in the lows and possibly even T2 rigs.
Evelle
La Mortis
#146 - 2013-04-10 01:45:57 UTC
Can't fit T2 rigs due to lack of calibration, Vindi only has 350. Would have to sacrifice one of the rig slots to make one of the others T2.
Goldiiee
Bureau of Astronomical Anomalies
#147 - 2013-04-10 07:36:46 UTC  |  Edited by: Goldiiee
Evelle; 7'62 SKS is right, that fit will be fine for Incursions. higher end groups like ISN will want Faction damage mods, and fitting T2 rigs gets problematic with calibration, I would suggest T2 EM rig but you wouldn't be able to fit the two Hybrid rigs (calibration again). With an OGB I am seeing 65/68/76/80 resists the LSE should give you just enough buffer (especially with the miniscule shield on a Vindi) to let the logis save you, but there will be some rather scary times when it feels like they might not make it in time.

I sent you a mail with some fits I have seen used recently hope that helps.

But you should have no problem getting into a fleet with that ship, deadspace Invul when you can afford it will fix the low resits holes , and getting it right is more a trail and error thing from that point.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Kveggende
Native Freshfood
Minmatar Republic
#148 - 2013-04-12 14:29:01 UTC
Been absent from the game awhile... Whats the current FOTM ships for Incursions?
Goldiiee
Bureau of Astronomical Anomalies
#149 - 2013-04-12 14:32:25 UTC
Kveggende wrote:
Been absent from the game awhile... Whats the current FOTM ships for Incursions?

Armour or Shield?

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Kveggende
Native Freshfood
Minmatar Republic
#150 - 2013-04-12 14:39:50 UTC
Goldiiee wrote:
Kveggende wrote:
Been absent from the game awhile... Whats the current FOTM ships for Incursions?

Armour or Shield?


Well, which one is more popular?
Goldiiee
Bureau of Astronomical Anomalies
#151 - 2013-04-12 14:55:13 UTC
Kveggende wrote:
Goldiiee wrote:
Kveggende wrote:
Been absent from the game awhile... Whats the current FOTM ships for Incursions?

Armour or Shield?


Well, which one is more popular?

Well from my perspective, I see about a 5 to1 preference for shield. Pirate faction hulls and T2 weapons minimum is a standard with ISN, (Who I fly with) I know The Ditanian Fleet is pretty good at making any armour hull work, sometimes it just takes a little more ISK. And TVP is still managing to make anything and everything work.

But if you have an deep pocket then a Nightmare, Mach, Vindi, Basi or Scimitar. As long as you also have the skills to use them you should find it easy enough. I can’t say exactly what will get you into a fleet, but I can tell you that having the right turrets (T2) and an ability to modify as requested will probably make it easy to find a spot.

With a smaller budget but a similar desire then any well fitted BS and some simple questions in the chat channels should narrow down your search for an appropriate fleet.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Veronica Kerrigan
Republic University
Minmatar Republic
#152 - 2013-04-13 07:06:59 UTC
Goldiiee wrote:
Darvaleth Sigma
Tengus and Loki's used to be used alot, and I believe many communities still use Loki as 'drone commanders', but the overwhelming portion of ships accepted in fleet are Battleships. With a large buffer they tend to be forgiving of late broadcasts and poor tank. But all that being said check with TVP and ICU, last I heard they still had a doctrine that utilized T3's.

Being able to listen on comms is of course the priority, but being able to confirm commands or scream your head off when you suddenly find your self in armor (Shield Fleet) is in your best interest.

Comms will be fairly quiet durring key moments; warp in, new spawns, and heavy alphas, but there is also time between sites and durring routine waves that the floor is open to light discussions, or heated debate. :)


T3's make a good drone bunny, though for the higher end HQ fleets the vindicator is a better option. Fleets that have large numbers of t3 are either one of the less strict communities, such as WTM, for a fleet the just moved up from assaults. Tech 3 ships allow an assault fleet to effectively run the NCN site, which is although the least rewarding site in incursions, end up being very common because assault fleets avoid running them.
DarthNefarius
Minmatar Heavy Industries
#153 - 2013-04-13 07:35:13 UTC  |  Edited by: DarthNefarius
BlackPyroStorm wrote:
Main reason is the mentality that armour using lows slot for tank compromise slots for dps modules, however in practice the only substantial difference is that shield reps come at start of cycle and armour reps at the end of cycle, allowing shield to use lighter tanks as less buffer is required


The reps at the beginning is the major component and tell me how can an armour ship tank with its mids giving it more lo's to fit DPS mods?? In contests the mids help the contestor & the contesteee ( webs help both sides ) giving armour ships no advantage except with TC's & the stacking TC's really is horribad there
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Goldiiee
Bureau of Astronomical Anomalies
#154 - 2013-04-17 17:31:23 UTC
Added, 'Born-ara Pub' channel to OP

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Todath Narod
Integrated Secure Resources Extraction
#155 - 2013-04-18 00:43:18 UTC
The OP forgot to mention that most incursion participants have shiny ships and are noob-unfriendly. If you are new to Eve and not yet flying a Battleship with T2 weapons, don't waste your time.
Unezka Turigahl
Det Som Engang Var
#156 - 2013-04-18 03:48:40 UTC
Todath Narod wrote:
The OP forgot to mention that most incursion participants have shiny ships and are noob-unfriendly. If you are new to Eve and not yet flying a Battleship with T2 weapons, don't waste your time.


TVP will accept pilots with meta4 guns. New players can also train logi instead of battleships. Logi 4 to get into fleets like TVP. Logi 5 and you can get into fleets like ISN. No need to train up T2 guns, or chew through expensive faction ammo, or spend 1bil+ on ship hull and 1bil+ on a deadspace invuln. And without logi, there can be no fleet. I always recommend new players start with basilisk or scimitar then train a DPS ship later.
Nadia Gallen
Dark-Rising
Wrecking Machine.
#157 - 2013-04-18 07:25:06 UTC
Todath Narod wrote:
The OP forgot to mention that most incursion participants have shiny ships and are noob-unfriendly. If you are new to Eve and not yet flying a Battleship with T2 weapons, don't waste your time.


If you bothered to even read the OP's post, then you will find that this is a information topic, for new players on how to get information and who / which channels to contact, for them to find groups there match their playstyle and attitude.
Goldiiee
Bureau of Astronomical Anomalies
#158 - 2013-04-18 09:46:00 UTC
Todath Narod, I try to inform on Incursions as much as possible, but a lot of the posts get buried in here and it can be difficult to read 8 pages of possibly unrelated topics.

But to recap; Incursions are not a noob friendly activity, Incursions are for invested players with a minimum SP requirement by design. The T2 tank is a must, and the T2 guns is a courtesy to the other fleet members (Anything less is viewed as leeching). No one expects a 3 month old toon to be able to do Incursions, by my estimates it would take 120 days to train a logi pilot, and similary 170 days to train a DPS pilot to be up to the task. That would be a very focused training and not the usual pel mell training that comes with most ‘new to EVE’ toons. So not noob friendly might be the wrong term as I would still consider a 4 month old toon a noob, but if the right skills were trained, I would let him in.

TVP is a great group to fly with, but their inclusive policy means slower completion times and more risk, especially when you add the unknown variables of less than perfect logis and less than stellar tanking skills. But TVP has funds in place to help deal with the inevitable losses, but of course if ‘You’ mess up, then the replacement funds will have to come from your own pocket.

The other groups like ISN, ICU, TDF... all have fleet doctrines that are rather specific to T2 guns and Logi-V, allowing a pilot with less than these minimums in fleet causes problems with both the community members that had to earn the SP to get in these fleets and with the simple math the fleets were designed around.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Todath Narod
Integrated Secure Resources Extraction
#159 - 2013-04-18 14:11:55 UTC  |  Edited by: Todath Narod
Goldiiee wrote:
Todath Narod, I try to inform on Incursions as much as possible, but a lot of the posts get buried in here and it can be difficult to read 8 pages of possibly unrelated topics. (edit)



Thanks for your reply. I understand why some fleets are strict from a few standpoints. The fact, however, that some fleets are more inclusive points up to the possibility that this strictness is based on collecting ISK and LP time-efficiently. The strict fleets *could* include a few less perfectly equipped pilots - they just dont want to spend the extra 30 seconds that person adds to the time it takes for the fleet to complete the swarms.

What is the real difference between a Meta 4 weapon and T2 weapon? Not much.

What is the difference between the 55-70% resists you get with Meta 3 and 4 modules and the T2 modules? Not much.

What is the difference between DPS with T2 ammo and Faction ammo? a few percentage points = not much.

What is the difference between the effect of a pilot who has the skills for T2 equipment and ammo and one who has the skills for Meta 3/4 equipment? Again, marginal.

All these differences add up I suppose, but that's where leadership, if it is real leadership, makes up the difference.

What is the real difference between the strict exclusionary incursion fleets and the inclusive incursion fleets? Much. Attitude / Sociability. The general difference between the two basic categories of human beings : those who have a general regard for others, and those who don't.

It is understood that incursions are difficult and the risks are great (in some cases you cant warp out if the swarm is starting to blow ships up). But for high-sec space Vanguard level missions, the general attitude of exclusive incursion fleets cannot be based on some sort of technical necessity. Imo, and I am 3 months old and not know what I'm talking about = but I can do level 4 security missions alone without much problem. Can't see how my inclusion in a good fleet is really that big of a problem for others. If I don't contribute sufficiently, then don't include me in the next mission. And I'm speaking in the interest of the rest of the Eve Community that encounters these exclusivity attitudes and gets turned off by them.
Todath Narod
Integrated Secure Resources Extraction
#160 - 2013-04-18 14:21:18 UTC
Nadia Gallen wrote:
Todath Narod wrote:
don't waste your time.


If you bothered to even read the OP's post,


Reading? Sounds Fun.

Don't want new players (less than 4-6 months old) to be surprised that most inclusion fleets won't take them in their T1 Battlecruiser with Meta 3/4 modules. And they won't be kind about it. This needs to be really clear.