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Missions & Complexes

 
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Incursions Start here.

First post
Author
Fox God
#361 - 2013-07-11 14:03:18 UTC
PopplerRo wrote:
As you already have caldari skills you may be quicker to just skill into the rokh, then blasters. While you have those at least you are capable of taking part in most incursion sites and making isk while you possibly train toward something like a vindicator.

Where did you see that he already had caldari skills? All I saw was the three ships he was asking about. Rokhs with rails are bad mmmk (inb4 theorycrafted 150km+ scenarios). So he really needs blasters before he can fly any of those boats. I think the sideways train to make a rokh (the extra couple of days for cal bs 4) could be much better put to use in the gunnery skill tree, or even the engineering skill tree depending on what his cap and shield skills are like.
Dutch Todoko
Viziam
Amarr Empire
#362 - 2013-07-11 14:13:02 UTC
Goldiiee
Bureau of Astronomical Anomalies
#363 - 2013-07-11 14:14:52 UTC  |  Edited by: Goldiiee
Dutch Todoko wrote:
Hi guys,

Incursions just got my intrest and what ship can you recommend?

I fly now a drake but for incursions I need a battleship.

I was thinking about:

Rokh
Megathron
Or Hyperion

What one is the best, less skill intensive?

And some common tips and tricks?

Everyone is just guessing for you right now, since you fly a drake PopplerRo is figuring you can fly a Caldari BS, since you're asking about caldari and gallente BS's everyone in assuming that means you have trained blaster. With a detailed list of your current skills it takes a lot of the guesswork out and can give you some exact measures of time and ISK needed to get you into an Incursion fleet.

Of course this can be handled faster in a chat, make an eveboard for your character and join some of the public chats listed in the first two post of the OP, and I am confident someone in those chat will be able to help you out quick. Or get an Eveboard link in here and the community here will be able to help better as well.

Edit: Oops you posted a matter of seconds before I did. Big smile ok will look at it and get back to you.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Dutch Todoko
Viziam
Amarr Empire
#364 - 2013-07-11 14:16:44 UTC
I just posted it! Did somthing wrong with api so it took abit longer, I got zero railgun skills but so far most people are flying gallente in incursions that are affordable for me.
Fox God
#365 - 2013-07-11 14:25:21 UTC
Juding by your eveboard, you are not prepared to fly BSs hardly at all, so you have a bit more work to do, I'd say a months worth should get your foot in the door. Personally I'd go with the Mega->NavyMega (upgrading ASAP due to tank issues). You're gunnery skills need a lot of work as of right now you can hardly do any damage. The following is a list of basic skills you will need to effectively fly your ship.

Signature Analysis 3 (lock time)

Engineering 4 (cap management)
Energy Systems Operatinon 4 (cap management)
High Speed Maneuvering 4 (cap management)

Even with those skills trained you will still probably need to invest in a gist c-type MWD (no worries they are cheap).

Looking at Spaceship command I would definitely get Gallente Battleship 4 right off the bat (it will help down the road too when getting a vindicator).

Now on to gunnery :( :
Large Hybrid Turret 4
Motion prediction 4
Trajectory Analysis 4
Sharpshooter 4
Surgical Strike 4
Weapon Upgrades 5
Advanced Weapon Upgrades 4
Large Hybrid Turret 5
(Then get to t2 guns)

Before you get Large Hybrid turrent 5 I would go back and finish out those cap aiding skills.


That's how I would do it, I'm not sure if I got all the gunnery as I dont have evemon at work so :(.
Dutch Todoko
Viziam
Amarr Empire
#366 - 2013-07-11 14:27:22 UTC
Thanks! I injected those gunnery skills 4 days ago but didn't train them much, they are still on the list!

BS skill I want to 4 of the race im going to fly.
Fox God
#367 - 2013-07-11 14:37:27 UTC
Dutch Todoko wrote:
Thanks! I injected those gunnery skills 4 days ago but didn't train them much, they are still on the list!

BS skill I want to 4 of the race im going to fly.

No problem man, hit me up in game sometime if you need any help getting your ship together or anything.
Dutch Todoko
Viziam
Amarr Empire
#368 - 2013-07-11 14:43:34 UTC
Thanks for the list its somthing I was thinking also on! Now "only" have to train for it and get the isk...
Fox God
#369 - 2013-07-11 14:50:15 UTC
Dutch Todoko wrote:
Thanks for the list its somthing I was thinking also on! Now "only" have to train for it and get the isk...

It'll be worth every second once your in a fleet pulling ~120-180m/hr
Frostys Virpio
State War Academy
Caldari State
#370 - 2013-07-11 18:42:38 UTC
Starting from : http://eveboard.com/pilot/Frostys_Virpio

Best bet is gunnery for a Rock then crosstrain for Nightmare right?
Bruce Rossignol
Mother Corp
#371 - 2013-07-12 00:34:57 UTC
Frostys yup or go for a vindi as it might be a bit quicker as you'll only need to do the the BS skills for gal n mintar then having to train energy weapons and amarr BS.

Best thing to do would be to get in the rokh and get a taste for incursions, see what type of fleets you like being apart weather its VG's or HQ's.

TVP, WTM and some of the VG groups will take Rokhs in so once the gunnery skills are sorted finding a fleet shouldn't be to hard. Most groups have mailing lists with their fits in so join them and see how they'll like you to fit a out a ship. most groups are somewhat relaxed on the rigs as they know people run with various groups in both HQ's and VG's, most will be happy as long as you have at least an EM rig as it pugs shields naturally em hole somewhat
Fox God
#372 - 2013-07-12 14:11:43 UTC
[Rokh, T2]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II

EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
100MN Microwarpdrive II
Cap Recharger II
Cap Recharger II

Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L

Large Anti-Thermal Screen Reinforcer I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


Hobgoblin II x5

Frosty, thankfully the crosstrain between blasters and lasers share many supprort skills. I would work on getting all of the gunnery support skills to 4 first and get large blasters.

However, I see that you do have some missile skills. A cruise RNI (while not the most preferred ship to get in, and if you get an FC with a stigma against cruises you might not be invited) will do better than a rokh. You will need to be on the VVV and not the sniper anchor though or you will waste a lot of your DPS. So if I were you I would actually try to get into fleets with the RNI (maybe even train torps so people don't hate on your cruise missiles as much). And then double back and train gunnery for the nightmare.
Frostys Virpio
State War Academy
Caldari State
#373 - 2013-07-15 05:00:12 UTC
Fox God wrote:


However, I see that you do have some missile skills. A cruise RNI (while not the most preferred ship to get in, and if you get an FC with a stigma against cruises you might not be invited) will do better than a rokh. You will need to be on the VVV and not the sniper anchor though or you will waste a lot of your DPS. So if I were you I would actually try to get into fleets with the RNI (maybe even train torps so people don't hate on your cruise missiles as much). And then double back and train gunnery for the nightmare.


THough about trying with a missile ship but they really seem to be disliked. May I ask what VVV means?
Goldiiee
Bureau of Astronomical Anomalies
#374 - 2013-07-15 11:53:41 UTC
Frostys Virpio wrote:
Fox God wrote:


However, I see that you do have some missile skills. A cruise RNI (while not the most preferred ship to get in, and if you get an FC with a stigma against cruises you might not be invited) will do better than a rokh. You will need to be on the VVV and not the sniper anchor though or you will waste a lot of your DPS. So if I were you I would actually try to get into fleets with the RNI (maybe even train torps so people don't hate on your cruise missiles as much). And then double back and train gunnery for the nightmare.


THough about trying with a missile ship but they really seem to be disliked. May I ask what VVV means?

VVV means Vindicator anchor, this group usually drives to the spawns anticipated spawning point (That's worded badly) so their guns/weapons are at optimal for the longest time. This tactic is used to ensure minimal loss of DPS during the key moments after a spawn when the rats are not moving Big smile

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Frostys Virpio
State War Academy
Caldari State
#375 - 2013-07-15 22:35:56 UTC
Goldiiee wrote:
Frostys Virpio wrote:
Fox God wrote:


However, I see that you do have some missile skills. A cruise RNI (while not the most preferred ship to get in, and if you get an FC with a stigma against cruises you might not be invited) will do better than a rokh. You will need to be on the VVV and not the sniper anchor though or you will waste a lot of your DPS. So if I were you I would actually try to get into fleets with the RNI (maybe even train torps so people don't hate on your cruise missiles as much). And then double back and train gunnery for the nightmare.


THough about trying with a missile ship but they really seem to be disliked. May I ask what VVV means?

VVV means Vindicator anchor, this group usually drives to the spawns anticipated spawning point (That's worded badly) so their guns/weapons are at optimal for the longest time. This tactic is used to ensure minimal loss of DPS during the key moments after a spawn when the rats are not moving Big smile


Thanks. Also, I just learned why many people seem to hate the T2 gun progression skill wise...
Jasmine Assasin
The Holy Rollers
#376 - 2013-07-17 12:34:46 UTC  |  Edited by: Jasmine Assasin
My idea was to run VGs but what groups are running those now or are any? What would I need to swap to get into HQs?

This is what I have so far. Any ideas, suggestions? Anything obvious I'm missing? What (if any) other ammo should I carry? I have ran VGs with a Mega in the past so I know how they work, never done an HQ site before.

[Nightmare, VGs]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Damage Control II

EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Federation Navy Stasis Webifier
Tracking Computer II
Tracking Computer II
Sensor Booster II, Scan Resolution Script

True Sansha Mega Pulse Laser, Imperial Navy Multifrequency L
True Sansha Mega Pulse Laser, Imperial Navy Multifrequency L
True Sansha Mega Pulse Laser, Imperial Navy Multifrequency L
True Sansha Mega Pulse Laser, Imperial Navy Multifrequency L
Large Energy Transfer Array II
Large Shield Transporter II

Large Anti-Thermal Screen Reinforcer II
Large Energy Burst Aerator II

Warrior II x15

I added the tech II Burst as it seemed to add substantial DPS, I tried using two tech Is and some other combos but for some reason this seems to work where the other combos fell flat (like adding 50DPS instead of 2...). I don't get it unless it's just an EFT error. I am still training for tech II Energy weapon rigs so I don't know for sure myself yet. Everything else is trained and fitted as described.
Goldiiee
Bureau of Astronomical Anomalies
#377 - 2013-07-17 19:00:16 UTC
Jasmine Assasin, most of the Nightmare fits I have seen are Tachyon Nightmares, for VG's the pulses might work but it depends on who you are flying with and whether they use Nightmares as snipers or close range DPS. The fit looks capable but again it depends on who you are running with, OGB availability, community standards and of course your comfort zone.

I haven't heard anything lately about who is doing VG fleets every day, I know Warp to Me and ICU was running some pretty dedicated VG fleet every day a few weeks ago, and ISN tends to keep a VG fleet up when some members are available but not enough for an HQ, you probably need to check a few channels to find out for sure.

As far as Crystals go, it depends on number of tracking computers and the scripts your running. I personally use 3 Tracking Comps when I fly a nightmare with two scripted for range and one for speed I then have the following ranges and change crystals as the distance closes.

Aurora > 102km
Standard > 90
Ultraviolet > 78
X-ray > 67
Gamma >55
Multifrequency > 23
Gleam, under 23

I have been using a Mach for quite some time now so I could be wrong on those, double check with a more current pilot to verify or simply plug the crystals in and check your ranges with your skills and make a cheat sheet till you have them memorized.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#378 - 2013-07-22 17:26:00 UTC  |  Edited by: Mina Sebiestar
To the top some useful info among the garbage the 1st page is clogged with.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Eida La
Campchackers
#379 - 2013-07-24 05:38:00 UTC  |  Edited by: Eida La
Looking to try something new; is anyone willing to take a look at my character and give me an idea of how to train and a rough timeline until a FC would find me relevant? Obviously, I have limited experience with BS size ships.

edit: I'm willing to train towards Logi as well if that is a high-demand role for Incursions.
edit2: Looks like I'm not THAT far away from being able to fly a Scimitar decently (18d); are these used in enough Incursion fleets to make it worth training into?

http://eveboard.com/pilot/Eida_La
DTson Gauur
Underground-Operators
#380 - 2013-07-24 08:33:44 UTC
Eida La wrote:
Looking to try something new; is anyone willing to take a look at my character and give me an idea of how to train and a rough timeline until a FC would find me relevant? Obviously, I have limited experience with BS size ships.

edit: I'm willing to train towards Logi as well if that is a high-demand role for Incursions.
edit2: Looks like I'm not THAT far away from being able to fly a Scimitar decently (18d); are these used in enough Incursion fleets to make it worth training into?



Scimitars are very welcome to fleets (dem tracking links <3).

By going over your skills, Scimitar is your best option really. Ideally you would want to train Logistics 5 and Repair Drone Operation 4 and Sensor Linking 4 as a start, then work your way through the skills needed as a logi pilot to "max out"

Goldiiee can tell you a lot more about the fits and such, I haven't touched a logi ship in years.