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Missions & Complexes

 
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Incursions Start here.

First post
Author
Darlew Demian
Deep Core Mining Inc.
Caldari State
#221 - 2013-05-17 22:46:36 UTC
Thanks for your reply Goldiiee

it's not a problem, i'll start with incursions as soon as i can ger a rokh...

thank you anyway for you help, really appreciated a lot!
James Baboli
Warp to Pharmacy
#222 - 2013-05-18 05:25:36 UTC  |  Edited by: James Baboli
Darlew Demian wrote:
Thanks for your reply Goldiiee

it's not a problem, i'll start with incursions as soon as i can ger a rokh...

thank you anyway for you help, really appreciated a lot!


Try some of the relaxed or training channels in the first post, and while unorthodox, a ferrox is generally going to be a better incursion boat in its current form. IIRC with double t2 invuln and DC 2 + BC 5 it meets the 70% HQ resist profile, and will be a decent drone bunny in absence of a strat cruiser when fit with rails.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Le Bomb
Recios Industrial Wing
#223 - 2013-05-18 10:28:20 UTC
Goldiiee wrote:
Le Bomb wrote:
Hi there!

I've just finished training for a Scimitar T2 fit, and would like to learn how logis work on incursions, so that I could join a shield fleet in EUTZ, may anyone please give me a link where I could read about it? does anyone know if there're logi training fleets available?

Regards


Don't know if you read it or not but this post and this post are pretty good answers to that question.


Thank for the help Golfiiee, I'll read that article and try to adapt to a Scimitar.

Any idea of what implants suits best for a Logi character? I'll go for those that give me capacitor first, then... agility? any idea?
Goldiiee
Bureau of Astronomical Anomalies
#224 - 2013-05-18 14:29:19 UTC
Le Bomb wrote:
Thank for the help Golfiiee, I'll read that article and try to adapt to a Scimitar.

Any idea of what implants suits best for a Logi character? I'll go for those that give me capacitor first, then... agility? any idea?

I am looking for way to improve it and not really finding anything that is a ‘must have’ to make a Scimi better.

Of course Halos will make it harder to hit, but it was only the size of a big frig to start with.

There are no implants that increase remote reps so that was dead end.

A few implants will add capacitor and capacitor recharge that help, but a simple Scimi fit at logi 5 is cap stable already.
Granted everyone’s skills are a little different but with my skills and no Implants this fit is cap stable (Pulse the AB).

[Scimitar, Logi5]
4x Large Shield Transporter II

Adaptive Invulnerability Field II
3x Tracking Link II
10MN Afterburner II

2x Thukker Power Diagnostic System (Any Meta 7 or 8 will work, Note: Caldari PDS will not work)
Power Diagnostic System II
Capacitor Power Relay II

2x Medium Capacitor Control Circuit II

You can improve the tank with a better Invul; but this is supposed to be the disposable ship that dies saving an Expensive ship, so making this the expensive ship is counterintuitive. Adding faction tracking links is always a good idea, the ships your Linking will (or at least should) thank you repeatedly. And you can add a MWD to get from point A to point B faster by changing a few things in the low slots (Reactor control Unit needed) but that would be for a specialized fleet. Some industrious people I know actually bring 2 Scimi’s with different rigs to accommodate a MWD/AB vs. A pure Link fit.

So as far as Implants go I think there are some that help, but like I said in the start of this post nothing I can think of is a ‘Must have’. Let me know if you find something different.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Darlew Demian
Deep Core Mining Inc.
Caldari State
#225 - 2013-05-18 21:46:28 UTC
James Baboli wrote:
Darlew Demian wrote:
Thanks for your reply Goldiiee

it's not a problem, i'll start with incursions as soon as i can ger a rokh...

thank you anyway for you help, really appreciated a lot!


Try some of the relaxed or training channels in the first post, and while unorthodox, a ferrox is generally going to be a better incursion boat in its current form. IIRC with double t2 invuln and DC 2 + BC 5 it meets the 70% HQ resist profile, and will be a decent drone bunny in absence of a strat cruiser when fit with rails.



Hi thanks for your advice!

Could you suggest me a complete fitting? (Skills inly for T1 weapons)

Thank you very much
Goldiiee
Bureau of Astronomical Anomalies
#226 - 2013-05-19 10:19:22 UTC
Darlew Demian wrote:
James Baboli wrote:
Darlew Demian wrote:
Thanks for your reply Goldiiee

it's not a problem, i'll start with incursions as soon as i can ger a rokh...

thank you anyway for you help, really appreciated a lot!


Try some of the relaxed or training channels in the first post, and while unorthodox, a ferrox is generally going to be a better incursion boat in its current form. IIRC with double t2 invuln and DC 2 + BC 5 it meets the 70% HQ resist profile, and will be a decent drone bunny in absence of a strat cruiser when fit with rails.



Hi thanks for your advice!

Could you suggest me a complete fitting? (Skills inly for T1 weapons)

Thank you very much

Without a good idea of your skills, and budget it would be really hard to suggest fits for you in the forums. If you can send me a mail with your skills, BS level, Gunnery level, and core skill level I can then make some fit suggestions that should help you get prepared for fleet invites.

Or if you join TVP's channel there are some good guys in there that will be able to help you get started. But be aware there will be trolls, there's always trolls. :)

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Kult Altol
The Safe Space
#227 - 2013-05-19 20:10:06 UTC
Would a paladin be excepted in incursion fleet?

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Goldiiee
Bureau of Astronomical Anomalies
#228 - 2013-05-19 20:37:09 UTC
Kult Altol wrote:
Would a paladin be excepted in incursion fleet?

I asked in 'The Ditanian Fleet' our strongest armor group, and they tell me a Paladin is a preferred armor ship. So join their chat channel in game and I am sure they will help you get the fit right and into fleets as soon as possible.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Raek Jung
Republic Military School
Minmatar Republic
#229 - 2013-05-21 03:49:13 UTC
Hello , i just started training this alt for incursion logistic:

I have a question.

what is better at logistic IV , scimitar or basilisk ?
I just want to get into incursions really soon, I plan on training logistic to V of course and I prefer the scimitar. is it usable with logistic IV ?
Ahmed Ibn Rustah
Maxim 6
#230 - 2013-05-21 08:08:43 UTC  |  Edited by: Ahmed Ibn Rustah
Raek
Sorry but at logi 4 a Scimi is not cap stable so not usable. A Basi at level 4 is stable with 2 energy transfers on it. Once you get logi 5 and shield emissions at 5 the scimi will be stable.

It should be noted that a level4 basi should get you into some fleets such as TVP but be aware that if there are a large number of level5 logies x'ing up the FC may pass you over. As mentioned earlier join the channels and talk to the members there, they will give you the advice you need to get into their fleets.
Jill Antaris
Jill's Open Incursion Corp
#231 - 2013-05-21 09:15:06 UTC  |  Edited by: Jill Antaris
Raek Jung wrote:
Hello , i just started training this alt for incursion logistic:

I have a question.

what is better at logistic IV , scimitar or basilisk ?
I just want to get into incursions really soon, I plan on training logistic to V of course and I prefer the scimitar. is it usable with logistic IV ?


Basilisk.

Scimitar is mostly useful for the links and you want 4 or even 5 to be useful for high end groups, that is something that simply can't be archived with logi 4, since this fleets are also paper thin and need a logi that can use all reps for more than just a few seconds. A basilisk can be ok in a 4-2 setup with logi 4, however you lose the utility of the extra cap transfer, what is quite handy in assault and HQ fleets. Get Logistic 5 as soon as you can, it makes a massive difference in performance and enables you to fly basilisk for cap support and scimitar for link support.

A scimitar doesn't need to be stable, similar as a Oneiros, everything over 2-3 minutes eft runtime is in general quite usable and my Oneiros with 4+ minutes rarely goes under 45% cap, utilizing all reppers all the time if you take off the reppers one by one after targets are stable and on full buffer again.
Raek Jung
Republic Military School
Minmatar Republic
#232 - 2013-05-21 20:49:29 UTC
well , thanks.
I think I'll be training scimitar first anyway Sad
BlackPyroStorm
Caldari Provisions
Caldari State
#233 - 2013-05-21 21:36:02 UTC
Logi lvl4 scimitar can be more useful than a lvl4 basi. The scimi can be made stable quite simply by rather than using tracking links you fit cap rechargers. Cap chains are just a hinderance at least lvl5 basis allow cap to be passed to other ships in fleet
Jill Antaris
Jill's Open Incursion Corp
#234 - 2013-05-22 00:12:20 UTC
The better option is actually to work out a cap chain, or fit a cap mod on one of the BS to bring a logi 4 oneiros/scimi with 4 links.

A good Nightmare/Kronos/Mach pilot should sort you out(paladins if you do armor), I did this on multiple occasions(as cap chain provider) and it is much more effective than fitting cap mods on slots that could be used for massive tracking or range gains.

Logi 4 Scimi isn't to bad, it just needs a bit of more planing in the fleet to make it work. If you don't got this, you are down to a lot less rep than a basilisk and only a single link.

A bit of a advantage if you fly armor might be, that you can power up a Logi 4 Oneiros or Guardian without any trouble in a Paladin, while also being able to rep it up against agro, making it a great logi buddy if it is flown by a logi pilot(nearly all Paladin pilots are also skilled logi pilots, at least from my personal experience).
James Baboli
Warp to Pharmacy
#235 - 2013-05-22 15:42:33 UTC
Ahmed Ibn Rustah wrote:
Raek
Sorry but at logi 4 a Scimi is not cap stable so not usable. A Basi at level 4 is stable with 2 energy transfers on it. Once you get logi 5 and shield emissions at 5 the scimi will be stable.

It should be noted that a level4 basi should get you into some fleets such as TVP but be aware that if there are a large number of level5 logies x'ing up the FC may pass you over. As mentioned earlier join the channels and talk to the members there, they will give you the advice you need to get into their fleets.


A scimi is cap stable with 2 cap recharger II on it at logi 4 with shield emission, energy management and energy systems operation 4. It kills the TL ability that is the secondary use of the scimi, however it remains able to continue functioning at full effect (no need for cap buddies to be locked, time spent worrying about cap chain) even if other ships are jammed or nueted.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Goldiiee
Bureau of Astronomical Anomalies
#236 - 2013-05-26 18:29:08 UTC
bump

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Deerin
East Trading Co Ltd
#237 - 2013-05-27 13:47:01 UTC
Greetings.

I've a question. Is it possible for us FW people to join Incursion fleets? Do we impose any threats to logistics pilots if we are in the same fleet with you guys?
Goldiiee
Bureau of Astronomical Anomalies
#238 - 2013-05-27 16:51:35 UTC
Deerin wrote:
Greetings.

I've a question. Is it possible for us FW people to join Incursion fleets? Do we impose any threats to logistics pilots if we are in the same fleet with you guys?

A war dec will keep you from joining fleets, or rather keep you from getting Logi assistance in a fleet. As a FW pilot it is my understanding that you are always at war (Correct me if I am wrong) so there is someone out there that can shoot at you whenever they want. That in itself isn't so bad, but if the logi Reps you then they can shoot the Logi too... Hilarity ensues Smile SO no FC is willing to risk his Logistics for any fleet member.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Sandia Banana
#239 - 2013-05-27 21:50:41 UTC
Goldiiee Thanks a lot for all the data on incursions, it goes a long way with beginners like me.

I think ppl already asked all i have to ask except for 2 things
1) can you go into detail on how fleets deal with ship loss? shiny and not shiny
2) i'm not 100% bilingual, that means i can speak and to a certain degree, but i don't have any problems listening or reading, will i have any problems with that if i join an enlighs speaking fleet?
Goldiiee
Bureau of Astronomical Anomalies
#240 - 2013-05-28 00:54:10 UTC
Sandia Banana wrote:
Goldiiee Thanks a lot for all the data on incursions, it goes a long way with beginners like me.

I think ppl already asked all i have to ask except for 2 things
1) can you go into detail on how fleets deal with ship loss? shiny and not shiny
2) i'm not 100% bilingual, that means i can speak and to a certain degree, but i don't have any problems listening or reading, will i have any problems with that if i join an enlighs speaking fleet?

Some Communities have a SRP (Ship Replacement Fund) these are used to help offset the cost of replacing a ship when something goes wrong and one is lost. If the pilot makes a mistake IE: Leroy’s into a site, fails to broadcast, or brings something that won’t survive then they are usually not compensated for their loss. SRF’s are usually not available in public fleets (Those formed from Incursion Local) and some of the communities don’t have an SRF as their community has such low losses that the fund is not needed, or the fleet’s members are generous enough to fund each incident on a case by case basis.

I fly with a group that speaks German, Dutch, French, Russian and probably a few languages I am not aware of, all fleet commands in our fleets are in English like ‘Align To’, ‘Take the gate’, ‘Reps on ????’, and ‘Fleet hold’. So I would say a simple understanding of English is required, but being Fluent is not required.

On that topic, a few of our American members can barely speak English late on a Saturday night. Big smile

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.