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Have CCP ever considered giving the green light on botting?

First post
Author
Unsuccessful At Everything
The Troll Bridge
#41 - 2013-02-18 19:05:15 UTC
DrunkenNinja wrote:
Ok, so I know the thread title sounds ridiculous but hear me out.


Got this far and said NO.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

YuuKnow
The Scope
#42 - 2013-02-19 00:07:10 UTC
Wescro wrote:
Autorepeating cycles on mining modules, tens of thousands of m3 oreholds and plenty of EHP to go around make regular mining pretty automated already.


Mining is ment to be a laid back experience, better as a social experience while shooting the breeze on voice chat.

yk
I Love Boobies
All Hail Boobies
#43 - 2013-02-19 00:21:27 UTC
Posting in a stealth nerf high security space thread!
iskflakes
#44 - 2013-02-19 01:33:26 UTC
This is a good suggestion when you think about it. Rewards should be given to players for thinking and not for clicking buttons. For example instead of mining by activating mining lasers, mining should be more similar to PI where the human's job is to plan the extraction and combination of resources. Planning and cooperation with random strangers can't be done by bots, and is much more interesting than clicking a mining laser every 15 minutes anyway.

A well designed game is one in which no advantage CAN be gained by botting because none of the tasks players perform can be replicated by bots. Perhaps in the far future EVE will move towards this model, but I don't see it happening soon.

The biggest problem area right now is missions because they're both heavily bottable and pump ISK into the economy, devaluing everybody else's work. Combat mission content is basically "go here [bookmark], shoot this" -- they require as much intelligence as turning on a light switch. How about missions that require cooperation, problem solving and teach players about how the game is actually played?

Some example missions: "While cloaked move near to the NPC fleet and light a cyno, without getting decloaked by the obstacles", "Wait on this gate and tackle the hauler that comes in", "Go to the gallente militia home system and record the ship types of ships in space", "Use dscan to find the planet and moon of the NPC control tower", "Go to a market hub, buy this ship and come up with a reasonable fit". "Scout out a highsec route, tag any potential suicide gankers". All these are completely unbottable and would also be much more engaging than the current junk.

-

stoicfaux
#45 - 2013-02-19 01:44:43 UTC
Thur Barbek wrote:
Wescro wrote:
Autorepeating cycles on mining modules, tens of thousands of m3 oreholds and plenty of EHP to go around make regular mining pretty automated already.


True, don't even need to jetcan mine now. Miners have it so easy nowadays. :/

And there's no uphill in space, so it's not like miners had it hard before then anyway.

To get back on topic, the solution is to "simply" remove the easily botted components of the game, either because they're too boring/grindy/unfun for humans or because they're too easily botted.

Alternately, getting rid of general purpose computers (i.e. go entirely with consoles) would help with the botting issue. (Assuming that your console can't be unlocked to run custom software.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Liang Nuren
No Salvation
Divine Damnation
#46 - 2013-02-19 02:02:11 UTC
stoicfaux wrote:
Thur Barbek wrote:
Wescro wrote:
Autorepeating cycles on mining modules, tens of thousands of m3 oreholds and plenty of EHP to go around make regular mining pretty automated already.


True, don't even need to jetcan mine now. Miners have it so easy nowadays. :/

And there's no uphill in space, so it's not like miners had it hard before then anyway.

To get back on topic, the solution is to "simply" remove the easily botted components of the game, either because they're too boring/grindy/unfun for humans or because they're too easily botted.

Alternately, getting rid of general purpose computers (i.e. go entirely with consoles) would help with the botting issue. (Assuming that your console can't be unlocked to run custom software.)


We see botting and automation in mobile games and Facebook canvas apps. "Specialized" hardware just isn't going to help all that much.

-Liang

I'm an idiot, don't mind me.

Super spikinator
Hegemonous Conscripts
#47 - 2013-02-19 03:49:54 UTC
stoicfaux wrote:
Thur Barbek wrote:
Wescro wrote:
Autorepeating cycles on mining modules, tens of thousands of m3 oreholds and plenty of EHP to go around make regular mining pretty automated already.


True, don't even need to jetcan mine now. Miners have it so easy nowadays. :/

And there's no uphill in space, so it's not like miners had it hard before then anyway.

To get back on topic, the solution is to "simply" remove the easily botted components of the game, either because they're too boring/grindy/unfun for humans or because they're too easily botted.

Alternately, getting rid of general purpose computers (i.e. go entirely with consoles) would help with the botting issue. (Assuming that your console can't be unlocked to run custom software.)



this just changes the problem from software to hardware. all it takes a a pair of pliers.
CCP Eterne
C C P
C C P Alliance
#48 - 2013-02-19 08:48:18 UTC
Nope.

Locked for trolling and discussing violations of the EULA.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

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