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EVE Online: Retribution 1.1 deployment schedule

First post
Author
Calliwrath
Drunken Shipping
#21 - 2013-02-19 07:57:19 UTC
Vicar2008 wrote:
• Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active.
• Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.


Thats a pretty huge okay (big change) change.... sneaky one at that, pretty sure thats the first time that has been mentioned at all?

Wasn't aware of this either, and I must say it was really useful.

Adding my voice to the displeased people.
J Pascal
GiveMeURFace
#22 - 2013-02-19 08:06:21 UTC
So the ress are going down?Sad

Good decisions come from good judgements, good judgements - from bad decisions.. In Soviet Russia Veldspar mines you..

Melana Emmagan
Holloway Heavy Industries
#23 - 2013-02-19 10:16:12 UTC
J Pascal wrote:
So the ress are going down?Sad


No, not at all, as long as the modules are active. If you however deactivate an active module, it will cease giving any resists at all as opposed to giving some resists, but less than if they're active.

This only matters in cases when the modules are turned off due to having no cap (or voluntarily). Proper cap management becomes even more important and neuts become more effective. But other than that, nothing should change.
MainDrain
Applied Anarchy
The Initiative.
#24 - 2013-02-19 10:22:20 UTC
Melana Emmagan wrote:
J Pascal wrote:
So the ress are going down?Sad


No, not at all, as long as the modules are active. If you however deactivate an active module, it will cease giving any resists at all as opposed to giving some resists, but less than if they're active.

This only matters in cases when the modules are turned off due to having no cap (or voluntarily). Proper cap management becomes even more important and neuts become more effective. But other than that, nothing should change.


Agree with above statement. This issue was brought up in test server forum a couple of weeks back when it was first noticed. Dev involved has given his reasoning for the change there
cBOLTSON
School of Applied Knowledge
Caldari State
#25 - 2013-02-19 10:52:20 UTC  |  Edited by: cBOLTSON
Calliwrath wrote:
Vicar2008 wrote:
• Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active.
• Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.


Thats a pretty huge okay (big change) change.... sneaky one at that, pretty sure thats the first time that has been mentioned at all?

Wasn't aware of this either, and I must say it was really useful.

Adding my voice to the displeased people.


Please also add my name to the list of displeased people.

Otherwise this all seems ok. The battlecruiser change is a little strange but lets see how they go :)

EDIT:

Does this also mean that, if the comp. skills no longer give a bonus to resists with active hardeners, the maximum resist potential goes down?

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

TravelBuoy
Imperial Academy
Amarr Empire
#26 - 2013-02-19 10:54:35 UTC  |  Edited by: TravelBuoy
Melana Emmagan wrote:
J Pascal wrote:
So the ress are going down?Sad


No, not at all, as long as the modules are active. If you however deactivate an active module, it will cease giving any resists at all as opposed to giving some resists, but less than if they're active.

This only matters in cases when the modules are turned off due to having no cap (or voluntarily). Proper cap management becomes even more important and neuts become more effective. But other than that, nothing should change.


You forget something. No passive shield hardeners in the game which give to all resist for ships (and most of ships shield has 0 resist to EM), but passive armor hardeners can give resist bonus to all, and ships armor dont have 0 resist.
So this is a sux changes and will be unbalancing the game.
icy ghost
The Scope
Gallente Federation
#27 - 2013-02-19 10:59:25 UTC
Vicar2008 wrote:
• Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active.
• Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.


Thats a pretty huge okay (big change) change.... sneaky one at that, pretty sure thats the first time that has been mentioned at all?



Hmmmm missed that one as well, and its quite a big change Sad
Lexxxii
4S Corporation
The Initiative.
#28 - 2013-02-19 11:16:25 UTC
Quote:
Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners



Well, you had better add a highslot to the Viator, Crane & Prorator. Currently, only the Prowler will be able to fit a cloak & covert cyno, so at the moment this is pointless.
Lexxxii
4S Corporation
The Initiative.
#29 - 2013-02-19 11:20:49 UTC
MainDrain wrote:
Melana Emmagan wrote:
J Pascal wrote:
So the ress are going down?Sad


No, not at all, as long as the modules are active. If you however deactivate an active module, it will cease giving any resists at all as opposed to giving some resists, but less than if they're active.

This only matters in cases when the modules are turned off due to having no cap (or voluntarily). Proper cap management becomes even more important and neuts become more effective. But other than that, nothing should change.


Agree with above statement. This issue was brought up in test server forum a couple of weeks back when it was first noticed. Dev involved has given his reasoning for the change there



Any idea what those reasons were ? Without having to trawl through pages of stuff.
J Pascal
GiveMeURFace
#30 - 2013-02-19 11:24:29 UTC  |  Edited by: J Pascal
Lexxxii wrote:
Quote:
Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners



Well, you had better add a highslot to the Viator, Crane & Prorator. Currently, only the Prowler will be able to fit a cloak & covert cyno, so at the moment this is pointless.

Yeah Covert Cyno on blockade runners with only 1 highslot for the cloak is soooooo usefulShocked

But think of the idea: gotting dropped through an indyBig smile

Good decisions come from good judgements, good judgements - from bad decisions.. In Soviet Russia Veldspar mines you..

Besbin
Blue Republic
RvB - BLUE Republic
#31 - 2013-02-19 11:33:18 UTC
Lexxxii wrote:
Quote:
Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners



Well, you had better add a highslot to the Viator, Crane & Prorator. Currently, only the Prowler will be able to fit a cloak & covert cyno, so at the moment this is pointless.


Just bring your cov ops carrier and use refitting services to switch mods on site.
Melana Emmagan
Holloway Heavy Industries
#32 - 2013-02-19 11:35:56 UTC
Lexxxii wrote:
Quote:
Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners



Well, you had better add a highslot to the Viator, Crane & Prorator. Currently, only the Prowler will be able to fit a cloak & covert cyno, so at the moment this is pointless.


Industrial tiericide hasn't happened yet afaik. I guess stuff like this will get looked at once that happens. Soon™? :p
Swidgen
Republic University
Minmatar Republic
#33 - 2013-02-19 11:36:36 UTC
Vicar2008 wrote:
• Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active.
• Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.

Thats a pretty huge okay (big change) change.... sneaky one at that, pretty sure thats the first time that has been mentioned at all?

You're about a month and 3 threads late here. Please pay more attention.
J Pascal
GiveMeURFace
#34 - 2013-02-19 11:53:21 UTC
Quote:
Downtime is extended until 12:05UTC

Why am I not surprised???What?

Good decisions come from good judgements, good judgements - from bad decisions.. In Soviet Russia Veldspar mines you..

Jee Audanie
Savoy Technologies
#35 - 2013-02-19 11:55:16 UTC
I cannot wait to see what change this brings to the game, also thanks CCP for updating the OP so we know what is going on with the prolonged downtime
Melana Emmagan
Holloway Heavy Industries
#36 - 2013-02-19 11:58:19 UTC
And once again I lost my "the patch deployment will be completed on schedule" bet

One day I will win the bet and get showered in billions of ISK :p
Istyn
Freight Club
#37 - 2013-02-19 12:02:33 UTC  |  Edited by: Istyn
Melana Emmagan wrote:
J Pascal wrote:
So the ress are going down?Sad


No, not at all, as long as the modules are active. If you however deactivate an active module, it will cease giving any resists at all as opposed to giving some resists, but less than if they're active.

This only matters in cases when the modules are turned off due to having no cap (or voluntarily). Proper cap management becomes even more important and neuts become more effective. But other than that, nothing should change.


aka fit neuts.
Lexxxii
4S Corporation
The Initiative.
#38 - 2013-02-19 12:09:56 UTC
Melana Emmagan wrote:
Lexxxii wrote:
Quote:
Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners



Well, you had better add a highslot to the Viator, Crane & Prorator. Currently, only the Prowler will be able to fit a cloak & covert cyno, so at the moment this is pointless.


Industrial tiericide hasn't happened yet afaik. I guess stuff like this will get looked at once that happens. Soon™? :p


Yeah, seems a bit pointless adding it now, thus giving the Minmatar Blockade runners an advantage over all the other races. Much better to have waited.

Awesome piece of rebalancing there. Nice one.
Lyssane
Memre
#39 - 2013-02-19 12:23:14 UTC  |  Edited by: Lyssane
While the startup screen says there are 12k people online, i still cant log on because EVE is "checking status"
Rebooting my computer did not help fix this

Problem solved, appeared my firewall had not automatically updated its permissions for EVE like it should
Ayame Tao
#40 - 2013-02-19 12:29:25 UTC
CCP Greyscale wrote:
* We made some substantial changes to our localization backend a few years ago, and a migration error had resulted in misalignment of arguments being passed from the authoring tool to the DB, meaning that, for a while, certain sorts of edits were passing the wrong values. This has of course now been fixed :)]


Was the migration tool responsible sacked?

Subsequently, those responsible for sacking the authoring tool that had just been sacked, have been sacked.

The developers of the tool hired to continue the migration after the other people had been sacked, wish it to be known that they have just been sacked. The database has been compiled in an entirely different style at great expense and at the last minute.


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