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If clones were free would more PVP?

Author
James Amril-Kesh
Viziam
Amarr Empire
#181 - 2013-02-20 15:20:05 UTC
silens vesica wrote:
James Amril-Kesh wrote:
I guess the fundamental problem here is that I don't particularly disagree with you on clone costs not preventing people from PVPing, however I do think clone costs are problematic for other reasons.

Fair point.

Care to start a thread on it? Blink

Meh. Marlona already did a while back and I posted several times in it.
Well, either he did or someone posted the thread about the article he wrote.

Enjoying the rain today? ;)

Ana Vyr
Vyral Technologies
#182 - 2013-02-20 15:22:05 UTC
Clone costs are fairly irrelevant to me. I just don't enjoy PvP.

Why play EvE then? Because, the game has plenty of other things to offer besides blowing up ships. Many of those things involve PvP indirectly, or in the case of the market, directly, but striving to blow up other people's ships, or being blown up myself, are just not my favorite activities in EvE.

Having said that, I would not change EvE to remove any aspects of PvP...because those aspects provide the elements of danger that make the things I do like to do more dangerous (exciting).
Galaxy Pig
New Order Logistics
CODE.
#183 - 2013-02-20 15:23:05 UTC
Shrug.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

silens vesica
Corsair Cartel
#184 - 2013-02-20 15:24:36 UTC
James Amril-Kesh wrote:
silens vesica wrote:
James Amril-Kesh wrote:
I guess the fundamental problem here is that I don't particularly disagree with you on clone costs not preventing people from PVPing, however I do think clone costs are problematic for other reasons.

Fair point.

Care to start a thread on it? Blink

Meh. Marlona already did a while back and I posted several times in it.
Well, either he did or someone posted the thread about the article he wrote.

Missed that one. 'Since I'm comfortable with the clone cost progression as it is now, I don't suppose I'll start a thread, either.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

SMT008
Deep Core Mining Inc.
Caldari State
#185 - 2013-02-20 15:35:39 UTC
I've got a couple friends that have over 130M SPs, and believe me they do PVP a lot.

However, they can't/don't want to fly T1 frigates.

T1 frigates are very fun to fly and all, but when the bare minimum clone cost is 25x more expensive than the ship you're flying, it becomes stupid. Simple as that.

A pretty cool solution would be to have upgradable clones that don't revolve around skill points counts.

Think about it, you would have to upgrade your clone to plug more implants, or more specific implants.

That would be a better system than the current one. If you are a veteran, hardcore PVPer who flies Machariels with full snake sets, fine, but you'll have to get yourself a pretty expensive clone for all those implants.


However, if you want/are asked to brawl with a frigate-fleet led by a fellow corpmate, you can still do that in a cheap ship, without having your raw body costing more than the fleet you are flying with.

Ana Vyr
Vyral Technologies
#186 - 2013-02-20 17:26:58 UTC
If high SP pilots are being disincented from having fun in cheap ships, this current system fails. Are these pilots being penalized so that they'll buy alt accounts to play with for small ship PvP?

Is it possible to implement a clone discount system, where CCP keeps the current prices, but allows you to work for a discounted price (a price modifier based on rep, or total PvP kills, or something relevent for long time players)? In this case, you could choose to not bother with the discount (say for industrial players who seldom PvP), or you could choose, through whatever mechanism is most appropriate, to build up a permanent discount on your clones.
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