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AAR = Devs Completely Shield Biased

Author
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#21 - 2013-02-16 13:06:49 UTC
Grimpak wrote:
OP is forgetting that active tanking armour rigs are being changed by trading off speed penalty for repper's grid penalty, and armour reppers are getting their grid usage dropped to compensate.



It's getting better? -yes

Is this what armor tanking was in need? - more lol mods and skills to train = no

Before even introducing AARs old modules should have been balanced correctly: frigates/destroyers balance=small mods balance and so on so forth.
Then add new modules to offer more options? -yes but those should not be mandatory, this is the problem I have with this current armor balancing method.

removed inappropriate ASCII art signature - CCP Eterne

Grimpak
Aliastra
Gallente Federation
#22 - 2013-02-16 14:26:23 UTC  |  Edited by: Grimpak
Sergeant Acht Scultz wrote:
Is this what armor tanking was in need? - more lol mods and skills to train = no


wait, isn't like, armour rig 1 pretty much mandatory already? and doesn't this sorta fix some of the armor rigs too?

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Serptimis
Ministry of War
Amarr Empire
#23 - 2013-02-16 14:28:12 UTC
Grimpak wrote:
Sergeant Acht Scultz wrote:
Is this what armor tanking was in need? - more lol mods and skills to train = no


wait, isn't like, armour rig 1 pretty much mandatory already? and doesn't this sorta fix some of the armor rigs too?

I think he means the honeycombing skill which reduces mass of plates, pretty much going to be a must have skill.
Roime
Mea Culpa.
Shadow Cartel
#24 - 2013-02-16 15:04:16 UTC
What he means that old armor reppers are still as inefficient as before, so all new active armor fits will use the AARs - "mandatory" mod.

So how good it is then? Depends on the ship. On Incursus, looks sweet. Because SARs were already sweet, perfectly viable on frigates. Even on unbonused hulls.

LAAR on triple rep Hyperion and MAAR on triple rep Myrm look very sweet. Dual and MAAR+800mm plate fits on cruisers look very interesting.

But MAAR on dual rep fits on either Brutix or Myrm are still only as good as a single XLASB, because base level of medium armor reppers is not enough on BC class. Sigs are huge especially on these hulls (why, idk), and incoming damage much higher.

Maybe they should rename LARs to XLARs, and introduce BC-sized armor reppers, or then just buff the Gallente BC hull bonuses to 10%. There's the armor Cane, however, which would not benefit from touching only Gal hulls. Yeah I know crazy idea, that you could actually active tank something else than a Myrm or Prophecy!

And fix the broken ASB fittings.

My idea of tank balance:

Shield tanks: more damage, mobility, cap-free, less tank
Armor tanks: less damage, mobility, cap-intensive, more tank, utility mid

Currently shields have more tank because of oversized mods. When the fittings are fixed, ASBs should be buffed slightly to remain competitive.

This is active tanking obv, on buffer side things are nicely balanced, especially with the 1.1 plate mass reductions.



.

Grimpak
Aliastra
Gallente Federation
#25 - 2013-02-16 15:46:04 UTC
Serptimis wrote:
Grimpak wrote:
Sergeant Acht Scultz wrote:
Is this what armor tanking was in need? - more lol mods and skills to train = no


wait, isn't like, armour rig 1 pretty much mandatory already? and doesn't this sorta fix some of the armor rigs too?

I think he means the honeycombing skill which reduces mass of plates, pretty much going to be a must have skill.
that I can agree.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Zarnak Wulf
Task Force 641
Empyrean Edict
#26 - 2013-02-16 16:12:38 UTC
ASB fittings are really only broken with the X-L variety.

MASB? I don't see it that much anymore. It only gets seven charges as there are no small navy cap charges. I would only put it on a ship with a shield resist or boost bonus.

LASB? Does anyone use these or do they skip to the X-L?
Taoist Dragon
Okata Syndicate
#27 - 2013-02-16 20:22:35 UTC  |  Edited by: Taoist Dragon
Sergeant Acht Scultz wrote:
Taoist Dragon wrote:
I love my armour incursus and LOL in local as my targets whine consistantly about thow they can't break my tank!!


You show an example of what a terrible balance is, you know the 10% is getting a nerf stick to 7.5%.

And your example doesn't prove on anything armor tanking is balanced, very far from there, the only armor tanking that got a real good buff is buffer tanking = aka Amarr.

1v1 fights and lol duels incoming got buff? -hell yeah, awesome...



LOL

If you didn't get the sarcasm in my post you need to train your reading empathy skill to lvl 5 mate.



And if you think a single SAR incursus is an example of unbalanced armour tanking in small ships Then I suggest you have neither fought of flown them!

Armour tanking is fine and is getting better. Especially for medium/small ship classes. I generall don't comment on bigger classes cos I don't fly them often and real DGAF about them either.

Seriously just leave for even suggesting anything about 'duels' CCP just remade the can flip mechanic to siut crimewatch. I never mentioned 1v1 or any such crap. I rarely get them and often end up outgunned.

That is the Way, the Tao.

Balance is everything.

Taoist Dragon
Okata Syndicate
#28 - 2013-02-16 20:24:25 UTC  |  Edited by: Taoist Dragon
Blooming forums

That is the Way, the Tao.

Balance is everything.

Marcus Gideon
Triglavian Assembly
#29 - 2013-02-16 21:04:11 UTC
So far I've seen 2 pages of weak arguments trying to say "Hey, don't bash on Armor tanking. It's good already... I mean, it's not Shield Tanking, but it's getting better"

So far, few have addressed my initial complaints (other than saying I should just get over it and quit whining)

- Shield ships can fit SEVERAL ASB, while Armor ships will be hard locked to using just 1 AAB. Again, CCP admits multiple ASB made shields very powerful. But rather than go back and hard lock ASB, they just pre-nerf AAB.

- Shield ASB are Capless, for no particular reason. Ordinary Shields Boosters aren't Capless, but they made a special exception. Ordinary Armor Reppers aren't Capless either, and CCP decided to "stick to their guns" in that regard.

- Shield ASB burn charges that cost as little as 400 ISK each. Armor AAB burn charges that cost 30,000 ISK each. I just went back and updated the OP, since I didn't factor the Paste costs right before. Maybe if people take a look at how expensive it is to run an AAB compared to an ASB...
Taoist Dragon
Okata Syndicate
#30 - 2013-02-16 21:13:41 UTC
Marcus Gideon wrote:
So far I've seen 2 pages of weak arguments trying to say "Hey, don't bash on Armor tanking. It's good already... I mean, it's not Shield Tanking, but it's getting better"

So far, few have addressed my initial complaints (other than saying I should just get over it and quit whining)

- Shield ships can fit SEVERAL ASB, while Armor ships will be hard locked to using just 1 AAB. Again, CCP admits multiple ASB made shields very powerful. But rather than go back and hard lock ASB, they just pre-nerf AAB.

- Shield ASB are Capless, for no particular reason. Ordinary Shields Boosters aren't Capless, but they made a special exception. Ordinary Armor Reppers aren't Capless either, and CCP decided to "stick to their guns" in that regard.

- Shield ASB burn charges that cost as little as 400 ISK each. Armor AAB burn charges that cost 30,000 ISK each. I just went back and updated the OP, since I didn't factor the Paste costs right before. Maybe if people take a look at how expensive it is to run an AAB compared to an ASB...


No there are two pages of people saying that shield tanking =/= armour tanking

And it shouldn't be the same! Stop comparing their modules directly with one another. This is the flaw in your arguments. A car is not a motorbike, 'yet it has wheel and drives on the road so it must be the same' is the argument that you are using.

From a game lore point of view shield use energy to repair or boost themselves so why wouldn't they use cap charges to provide a direct boost to shield in the same way they do the cap of a ship. Armour repairers use nanites to repair armour so why wouldn't they use it to give a direct boost to armour repairing modules. The cap usage is to provide the nanite energy to operate.

From a mechanic point of view the differences in resistances and how damage is applied to shields/armour has long been demonstrated by multiple ships having the same 'tank' either in terms of EHP buffer or passive regen or repair/boost yet one ship dies horribly and the other barely gets a scratch.



So just to be clear

Armour tanking =/= shield tanking stop trying to make them the same!

Giving a bike an extra wheel does not make it a car!

That is the Way, the Tao.

Balance is everything.

Marcus Gideon
Triglavian Assembly
#31 - 2013-02-16 21:57:19 UTC
I'm not sure if we're both playing the same video game, since you are going on about motorcycles and cars...

My game has spaceships...

And in it, those spaceships are already Shield biased, what with passive regen on everything.

Then you could say "Hey, I want faster Shield regen. So I'm going to go active tanked, burn Cap, and try to keep my shields going before my batteries run dry."

Only now, you can "active" tank passively. So triple ASB ships can be neuted all day long, and never suffer a loss in tank.

Or if you're feeling spunky about it, you could toss an ASB into your already passively tanked ship, and you have a fallback iWin button to refill your shields if they happen to get overwhelmed.

---

Now, you look at "passive" armor tanking, otherwise known as the waiting game. Who will run out of HP first?

So you say "Screw this, I want some sort of Armor regen. So I'm going to go active tanked, burn Cap, and try to keep my armor intact before my batteries run dry."

Only now... no wait, we don't get the passive shortcut. And we can't triple fit AAB, even if we were so inclined.

So if you're feeling spunky, and wanna toss an AAB in with several other run-of-the-mill reppers, you're still going to be burning through millions of ISK worth of Paste, and also expending tons of Cap Charges just like the ASB would. Only now you're sharing those Cap Charges to rep, guns, EW...

---

You are absolutely right however... Armor tanking =/= Shield tanking. And that's my point...
Taoist Dragon
Okata Syndicate
#32 - 2013-02-16 22:19:14 UTC  |  Edited by: Taoist Dragon
Ok you obviously don't understand the use of metaphors and really have no idea what you are talking about.

Triple ASB fit what?! the amount of cap charges that would require is just silly and you would NOT be able to tank 'all day'.

The tankiest thing I have engaged with ASB was dual ASB myrm. Took a while to kill as we were all in novice plex capable T1 frigs but guess what he died pretty easily just slowly because we couldn't bring the DPS to kill him quicker.

Neuting an ASB ship - now what can that do eh? Well it can shut down their weapons (for some reason people seem to forget that caldari have hybrids?!) kill off any hardners they may have fitted (which further gimps their fit), shut down any prop mod or point/scram.

Hmm this my friend is called tactics. If combat in eve is who can out tank/gank in a pure in your face brawl then I can see why you are coming to this conclusion. However it is pretty easy to shut down the actual combat capability of a multi ASB fit ship from BS down. Then all you have to do is chew through the shields and cap charges.....

ASB's are powerful yes. But then again so is a bomb. But guess what they are not all powerful.

You use the right tool for the right job adn it seems OP. Personally I haven't seen many multi ASB fits that down have major drawbacks in their combat capability. In the same way that the dual rep incursus is a total beast in some peoples eyes yet I love killing them cos they seriously gimp their fit to get max tank/gank (on paper at least)

So in regard to your OP.

NO devs are not shield biased they just don't want to make them the same. Get out there and try different tactics and get a different perspective on combat because tank/gank isn't the only factor.

And what is your point in saying armour =/= shield tanking?!? aren't you argueing by directly comparing their direct modules that operate in different ways? It's like arguing that walking diagonal across a road to walking directly across it depending on whether you need to move up or down the street?!

That is the Way, the Tao.

Balance is everything.

Taoist Dragon
Okata Syndicate
#33 - 2013-02-16 22:27:00 UTC
Cap carges v nanite paste

CCP has already stated it will be looking at the requirements to manufacture it in relation to the supply/demand as time goes on.

paste has been a very limited use item in game and these changes may well increase it use a fair bit thus increasing the demand and people will make it. If it becomes a prohibitive maufactureing process then CCP will address that.

Really don't see why this is an argument for or against AAR tbh. Most pvp'er regularly carry lots around with them anyways. The same and cap heavy fits and charges. except that countering the cost is the much smaller cargo requirements to carry paste.

6 and 2 3's as far as I'm concerned and not a valid argument either way.

That is the Way, the Tao.

Balance is everything.

Marcus Gideon
Triglavian Assembly
#34 - 2013-02-16 22:48:17 UTC  |  Edited by: Marcus Gideon
You're fun Taoist, I like you =)

Real quick... metaphors only work, if they work. The difference isn't bikes vs cars. Its the difference between cars with Oompa Loompa's crawling all over, constantly bashing dings and dents out of the body work. Or a car that just magically gets better as it drives down the road.

You start neuting the Oompa Loompa's, they fall off, and pretty soon your car looks... Minmatar. You neut the magic car, and nothing really happens. It still gets shiny just by floating there.

You can't tell me people don't passive shield tank L5s, running the entire mission completely bone dry of Cap, firing off missiles (sure, Caldari ships -can- use hybrids... but nobody does) and running enough Purgers and SPR to live forever.

If you pitted 2 evenly matched ships against each other, and one guy is running ASBs, the tactic would be "wait for him to run out of charges". Now if the other guy were running AAB (or any armor rep), the tactic would be "neuts". End of story.

If you pitted 2 evenly matched, "passive" tanked ships against each other, the shield ship will win almost every time. Why? Because his tank refills over time effortlessly. The armor ship only has a surplus of buffer before he's dead.

As for the paste prices, yes I think a change in production would make things "a little" more even. But this AAB is still pretty disappointing. It's like someone said "Hey, Shields got a cool toy. Can we get something even remotely as cool?" and CCP said "Sure, we'll give you precisely that. Something remotely as cool."

Oh, and... what streets? We're in space =D
Taoist Dragon
Okata Syndicate
#35 - 2013-02-16 23:14:04 UTC
I like oompa loompas don't you dare neut my oompa loompas you cruel evil man you!

I won't comment on lvl 5's or such as pretty much the only pve content I've been involved in in the last 18months is exploration or FW button spinning.

True the AAR is still a cap dependent machanic but I think you may be looking at it the wrong way.

ASB is a silly high tank for a silly short time. Dependent on multi fits and large cargo items to make any form of sustainable (really for only a slightly longer time than before really) This also pretty much gimps the fits for combat variance and completely puts it in the tank/spank mode.

AAR give the armour tanker the option of using a module to give a bigger burst tank than the regular reppers but at a cost of nanite etc. I feel the AAR is something that you will fit on your current armour fit ships and not need to fit specifically around them.

I personally think that armour tanking is fine the way it was/is (some of the module penalties are directed at the wrong attribute imo i.e speed rather than agility). But I'm glad some of the penalties are changing. The big thing is the metagame that changes. I remember when if you didn't fly ahac you were pretty much excluded from a lot of fleets.

I feel that tanking in general doesn't scale well and the bigger you go the more tankingis unbalanced. But this may just be me as my experiance in the larger ships is very limited.

I think the bigger things for active armour tanking is the penalty changes and the AAR is kind like a new toy like you said. I like the new toy, it fits with the lore and also give the active armour tanker another option. I don't think active armour tanking will become FOTM with this like ASB's did.

That is the Way, the Tao.

Balance is everything.

Cambarus
The Baros Syndicate
#36 - 2013-02-17 01:26:24 UTC
The big problem here is, and always has been that ASBs are overpowered as ****. For as long as I can remember even the people defending shield tanking would take the time to add a "(not counting ASBs of course)" to their posts, because the damn things were broken and everyone knew it. Now we seem to have forgotten that for some reason, and even worse now that armor is getting an 'ancillary' mod (in name only) people are acting like the problem is shields as a whole, and not the specific case of ASBs needing a solid nerfbat.

IMO the big reason that people hate the ASB is that it should have been an armor mod right from the beginning. Shield tanking has always traded cap efficiency for more raw repping power, so giving them the asb was the equivalent of giving armor tankers an XLAR or armor-invuln. It threw one of the main drawbacks to using shields in the first place out the window and left armor tankers hanging.

As to the whole armor vs shield debate, the way I've always seen the balance in active tanking is like this:
Armor gets better passive mods vs shields active ones, and more efficient reppers vs more HP repped per mod because armor tanking is supposed to be less effective but less cap reliant. Trading burst tank for tank sustainability.
They also trade speed for more ewar (and I say this rather than damage for ewar because the slower a ship is the more it needs to be able to disrupt/pin down other ships) and then we have a problem, because the other 2 differences, damage projection and signature radius, don't really balance out well.

Even if you want pair off damage vs ewar, you're still left with sig radius vs speed/agility, and it's still not a very fair tradeoff (and if it were MWDs would be mostly useless rather than almost mandatory).

In passive tanking this imbalance is taken care of, because armor has better buffer, meaning it tanks more but deals moves less, and the appeal of a brickish playstyle is fairly obvious. But in active tanking it loses this advantage and doesn't really gain anything in return, which is why active armor tanking is viewed by so many as being shite.
Liang Nuren
No Salvation
Divine Damnation
#37 - 2013-02-17 02:48:55 UTC
Elena Thiesant wrote:
Marcus Gideon wrote:
First off, whose idea was it to burn Paste? A rather rare and valuable [strike]Farmville[/strike] Planetary Interaction commodity.


Several players who commented in the thread in F&I. The initial design of the AAR (which can be seen in the quote in https://forums.eveonline.com/default.aspx?g=posts&m=2499731#post2499731) used cap charges. Several players asked that the charge be changed to nantite paste.

Starting here: https://forums.eveonline.com/default.aspx?g=posts&m=2499345#post2499345


Amusingly, I was in favor of it being switched to nanite expressly because I knew it to be more expensive. It acts as a great boost to PI. :)

-Liang

I'm an idiot, don't mind me.

Abannan
Federal Navy Academy
Gallente Federation
#38 - 2013-02-17 04:10:40 UTC
As a primarily armour tanker in eve, I have a message to op. If you want to fly a ship that has the ability to fit a tank that tanks like a ship with an xl asb, fit a damn xl asb to it and stop complaining.
Umega
Solis Mensa
#39 - 2013-02-17 06:01:34 UTC
Every ship should be equal. Every module. It's absolutely reasonable to think that null should hit the same distance as barrage.. and both do the same dmg.. with perfectly equal and inline dps curves that mirror scorch.

Tracking disrupt never-miss missiles. It's not fair.. logic need not apply.

Why does the belli have an extra high over a cele.. they both T1 ewar cruisers. It's not fair the cele has an extra low. Ruppie is minus a gun over the other 3 equivilants.. it's not fair its forced to a utlity high. That's not balanced.

Why do some non-droneboats have significantly greater dronebays and/or bandwidth than their equivilant counter parts. Something should be done about this. It's not fair or balanced.

DCU gives armor 15%, but shield 12.5%.. making each rep point worth more. This also gives remote repping armor an advantage over shield from that module. That's not fair.. or balanced. Not too mention.. both armor classes have better structure, again.. making the legendary DCU favor the mostly armor-favorable ships. And that extra structure ehp could result in more rep pulses, more remote pulses as well. But we should ignore that.. or even better, make it fair and balanced.

Their shouldn't be black n white, only one color. I'll be damned if CCP makes me jump on the FOTM bandwagon, just because of what other's say. I'm a complete tool, and a drone to what other people say rather than my own experinces fueled by own ideals.. I need the forums to dictate and tell me what is right or wrong, and fit accordingly.

I too.. wish to be a mindless lemming. My EVE experince made easier by having every choice, be the only choice, and thus.. always the right choice. I can't handle being wrong. No one can make fun of me for fitting an armor tank over a shield tank.. cause they both heal at the same rate per second.. so it doesn't matter.

I'm going to happily dry-hump the air when CCP takes all the decision making out of my hands.. and simply makes everything the same as everything else.



In all seriousness.. god forbid CCP devs listen to some of you people. Here's a nugget of truth.. You know what kills MMOs? Not so much the company.. but the whining drones of lemming ezmoders that want the Golden Key of Excellence handed to them on a silver platter.

What's about to happen to armor tanking ships in general is MASSIVE.. there is a subtle breeze about to hit like an F5 tornado, and I'm sorry.. but I'm amazed how many of you are too stupid to realize it.
Roime
Mea Culpa.
Shadow Cartel
#40 - 2013-02-17 09:36:45 UTC
Well that was a bad post.

After you've done with boring us, maybe you can give some facts that would support your "breeze"? What is changing?

.