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Rise in Suicide Ganking?

Author
Herr Wilkus
Aggressive Salvage Services LLC
#81 - 2013-02-15 18:39:21 UTC  |  Edited by: Herr Wilkus
Kate stark wrote:


the successful anti gank is called the retriever. i see them everywhere.


If you are saying that 'You won't get ganked in a retriever.'
I'll have to disagree. CODE goes through tons of them.

Younger gankers cut their teeth on them, and older gankers do it solo, mainly so they can squash the pod as well.

Also, its important to distinguish between older chars and younger vicims, and the damage you can do to them - in a relative sense. Its hilarous to blow away that 1 month old carrying all his worthless crap in an Itty II, even if the net worth isn't going to pay for your ship. Why? Because you took away everything he owned.

Younger, poorer miners are much easier to hurt. Killing their pod and implants can sometimes nearly wipe them out.
Whereas, a five-year old player loosing a Hulk isn't as likely to be bothered. Losing a Hulk + a 500M ISK pod might sting, but anyone with 5 years invested in EVE isn't quitting over it.


On the other hand, if you are arguing that Retrievers DO get ganked - but they aren't hard to replace?
Especially if you mine without implants, platinum insure and use cheap mods?
Sure, the ganks won't really hurt.....much.
Kate stark
#82 - 2013-02-15 18:58:59 UTC
let's not be silly.
ganking happens, that's a fact.

the reality though, is what's more inconvenient. losing isk because you're mining less stuff because you're flying something suboptimal for mining? or losing isk because you're replacing disposable throw away ships?

now unless some one is literally stalking you and blowing you up every time you undock, the latter is less of an inconvenience, generally.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Corey Fumimasa
CFM Salvage
#83 - 2013-02-15 19:02:48 UTC
Kate stark wrote:
let's not be silly.
ganking happens, that's a fact.

the reality though, is what's more inconvenient. losing isk because you're mining less stuff because you're flying something suboptimal for mining? or losing isk because you're replacing disposable throw away ships?

now unless some one is literally stalking you and blowing you up every time you undock, the latter is less of an inconvenience, generally.


Your right! When someone gets ganked they should loose the SP's required to fly that ship.
Kate stark
#84 - 2013-02-15 19:13:43 UTC
Corey Fumimasa wrote:
Kate stark wrote:
let's not be silly.
ganking happens, that's a fact.

the reality though, is what's more inconvenient. losing isk because you're mining less stuff because you're flying something suboptimal for mining? or losing isk because you're replacing disposable throw away ships?

now unless some one is literally stalking you and blowing you up every time you undock, the latter is less of an inconvenience, generally.


Your right! When someone gets ganked they should loose the SP's required to fly that ship.


T3s for everyone!

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Vincent Athena
Photosynth
#85 - 2013-02-15 19:19:26 UTC
Dexen Echerie wrote:
Eugene Kerner wrote:


unlucky
and untanked
http://zkillboard.com/detail/28524814/
that is not a tank...mine in a tanked Mack or a untanked Skiff, Fit Ganglinks on your booster orca problem solved.



My impression was that worrying too much about tanking in hi-sec was pointless... mostly because if someone plans to get you in hi-sec, they'll find a way.

Any suggestions for a good tanked Mack, then?

Although its true they can always gank you, consider:

It takes more people. They may not always be able to get sufficient people on-line.
Its more expensive. Gankers usually do not like "grinding for ISK", so they may not have much.
8 gankers can gank 4 untanked miners at a time, but only one tanked miner at a time. You are cutting into their productivity, and reducing the chances you will be the one getting ganked.

As for the tank, shield extenders, invulnerabilites, and a damage control. And do not forget the siege warfare mindlink and shield harmonizing ganglink for the Orca pilot.

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Katran Luftschreck
Royal Ammatar Engineering Corps
#86 - 2013-02-15 20:08:22 UTC
ProTip: You can safely assume that any ganker will be flying a Catalyst with anti-matter blasters, because 99% of gankers are completely devoid of imagination.

This means you can ignore EM & explosive resist and focus entirely on kinetic & thermal resist. Even assuming their debatable claims of 700DPS are true, what this really means is about 400 in kinetic & 300 in thermal for roughly ten seconds (assuming you're in 0.8 or above), so at most they'll do 4000 kinetic and 3000 thermal damage... but that's before resists. Getting your kinetic & thermal resists into the 75% range is actually pretty darn easy, which means after resists kick in you're looking at about 1000 kinetic and 750 thermal into your shields.

Next figure a decently tanked Mackinaw is going to have 5000+ shield HP alone and so we're looking at three suicide Catalysts just to break through the shields. Then your armor comes into play, which will probably soak another suicide Catalyst and after that you've got your DC2 giving you 60% resist in your hull (which is another two suicide Catalysts right there). So right there you're looking at at least five coordinated gank Catalysts to bring down a decently tanked Mackinaw. I'm sure other people out there have fits that can feed even more wannabes to CONCORD as well.

The final step though, for me at least, is a full flight of Vespa EC-600s. While they only have 1.5 of ECM (and can't be boosted past that, sadly), your Catalyst ganker only has a sensor strength of 11. While each drone only has about a 12% chance of jamming, with five up them you've got about a 60% of jamming them outright, which lowers their DPS to zero and turns them into Hors d'CONCORD (the jam will last longer than it takes for CONCORD to Zeus them out of existence).

That extra bit of randomness is also something gankers can't stomach at all, as they generally only gank if their little DPS spreadsheets promise them a 100% chance of success before they even undock.

So can such a ship still be ganked? Of course it can. Someone with a dozen ships could certainly take it down. But this isn't Hulkaggedon anymore, and this new generation of ganker has not shown anything near the level of organization that the Goons did back in the day.

Final part: Although a Retriever can't pack anywhere near the same level of tank as a Mackinaw (let alone a Skiff), it can still pack in enough to make it so that the number of Catalysts required to take it down would actually cost more than the Retriever itself. So in that respect a tanked Retriever is winning even when they lose and maye be the superior choice when it comes to gank resistance.

http://youtu.be/t0q2F8NsYQ0

Tippia
Sunshine and Lollipops
#87 - 2013-02-15 20:34:47 UTC
baltec1 wrote:
Exhumer ganks are at a record low.

General rule: any time someone asks “is ganking on the rise?”, you can be pretty sure that it has become so rare that a single gank is enough to shock the general public…
stoicfaux
#88 - 2013-02-15 21:04:21 UTC
Katran Luftschreck wrote:


The final step though, for me at least, is a full flight of Vespa EC-600s. While they only have 1.5 of ECM (and can't be boosted past that, sadly), your Catalyst ganker only has a sensor strength of 11. While each drone only has about a 12% chance of jamming, with five up them you've got about a 60% of jamming them outright, which lowers their DPS to zero and turns them into Hors d'CONCORD (the jam will last longer than it takes for CONCORD to Zeus them out of existence).


This has come up before. ECM doesn't take effect until the end of the jam cycle (i.e. 20 seconds later.) So ECM drones aren't useful.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Ludi Burek
The Player Haters Corp
#89 - 2013-02-15 23:27:36 UTC
March rabbit wrote:

not a ganker here but let me try.
-how to deal with CONCORD - shoot and wait until it kills you? (oh, i forgot about spawning CONCORD somewhere far away... yes, that was great tactics :hands down:)
-how to assess a target - setup your overview to show mining barges/exumers?
-how to compromise those fits - open EFT, enter results of ship scanner, press "ALL V" and see where lowest EHP is? Yes, need to agree: choosing right Catalyst fit and ammo is complex task....
-how to work as a team: neutral cloaked scouts, fleet warp and broadcasting target?
-handling logistics: loading "clean" Orca in trade hub, dropping ship from "clean" Orca, boarding it with ganking alt and warp to target?
Yea, need to agree: all of it sounds like rocket science.....



Pretty close. Do it for a while and you'll find that you do not need to cloak the scout. Just approach miner and scan him and park next to him since he's afk anyway Lol

Also, orcas are for the perfectionist pros. I would just set up an undock bookmark and warp to it and then warp to uncloaked hauler alt parked right up the miners ass.