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My implants are keeping me from PvP. Little help?

Author
Sigras
Conglomo
#41 - 2013-02-15 01:19:13 UTC
i can name several reasons training implants benefit the game, if that's what you want, but it appears not to be; it appears that you just want a bunch of people patting you on the back and telling you youre a "good girl" for coming up with such a brilliant idea . . .

when you quit whining and start making coherent, non rage, non whine posts perhaps we can discuss why training implants should or should not stay
Naomi Anthar
#42 - 2013-02-15 01:22:46 UTC



"Removing implants and giving everyone +5 has the same effect of simply removing implants. It still effects the older players less and removes the chances for the newer player to try and catch up. Net effect is exactly the same.

Try again."

I will try how about that: Now you can pvp whenever you want without ADDITIONAL risk ? No need for jump cloning. Noting perfect solution. Simply removing implants works too. Sure i won't train more , but i wont gimp myself more compared to others and i can pvp now without problem .

So what about you try again ?

You don't realize it. (no **** not first time Big smile) But you just supported my idea. Idea to support PvP you seem to hate. For all players new and old. I prefer +5 idea because it's good for new players. But for sake of all is sacred removing without adding attributes is fine too. If there is nothing in my head valuable that provides me skill point gain then i can and i will pvp like many whenever i want without any uncessary penalty other than losing ship/skill hardwiring and clone. But if there is something or there can be something that can give me advantage i will keep it. Keep it and as long as it its 10x or more worth than my ship for pvp ...

Sorry man still too complicated for you ?
Naomi Anthar
#43 - 2013-02-15 01:25:49 UTC
Sigras wrote:
i can name several reasons training implants benefit the game, if that's what you want, but it appears not to be; it appears that you just want a bunch of people patting you on the back and telling you youre a "good girl" for coming up with such a brilliant idea . . .

when you quit whining and start making coherent, non rage, non whine posts perhaps we can discuss why training implants should or should not stay


Name single benefit. Name it. (Just in case you come with something stupid i said before i'm ok with skill hardwiring and slaves etc).
So name benefit for attribute implant. Come on , you are big boy not scared of internet right ? You said something now defend it.

When you will read posts before responding to them stupidly i will start to treat you better too.
Tamiya Sarossa
Resistance is Character Forming
#44 - 2013-02-15 01:43:46 UTC
Why are having +5's in so important to you? I frequently PvP in HG sets, where I'm not only running the risk of losing significantly more than set of +5's, but have only +3 to various ability scores.

SP is a means to an end, not an end unto itself - if your goal is to PvP, and PvP requires you to run with lower implants so you can afford it (only nullsec, tbh), than don't use implants. If accumulating the most SP is your goal, then you've already decided to make PvP a second priority, and there's no reason the game should cater to your particular preference.

Don't try to claim that you need to be training so you can PvP - many people get by fine with minimal skillpoints. You pick what you want to do in this game, then do what you need to do to achieve that goal - that's why it is a sandbox. If you want to PvP, then do it. If you want to accumulate SP, than you've already set your priorities so that PvP isn't your main goal.
Naomi Anthar
#45 - 2013-02-15 02:00:58 UTC  |  Edited by: Naomi Anthar
Tamiya Sarossa wrote:
Why are having +5's in so important to you? I frequently PvP in HG sets, where I'm not only running the risk of losing significantly more than set of +5's, but have only +3 to various ability scores.

SP is a means to an end, not an end unto itself - if your goal is to PvP, and PvP requires you to run with lower implants so you can afford it (only nullsec, tbh), than don't use implants. If accumulating the most SP is your goal, then you've already decided to make PvP a second priority, and there's no reason the game should cater to your particular preference.

Don't try to claim that you need to be training so you can PvP - many people get by fine with minimal skillpoints. You pick what you want to do in this game, then do what you need to do to achieve that goal - that's why it is a sandbox. If you want to PvP, then do it. If you want to accumulate SP, than you've already set your priorities so that PvP isn't your main goal.


Thanks that you at least post in mannered fashion. I do actually agree with things you said ... almost ...but seems like you also did not read my posts. I don't blame . I did write a lot , A LOT. So basicaly you are missing point where i said that i will cease to use expensive implants as i will move to low sec. Because i will , i want to pve and pvp in low sec. The point is not about accumulating SP - it's about getting esential skills at reasonable level (like ~~4). I already said i would be fine without implants if i had skills i want. It's not like i need to pilot Dreads, Titans and Jump Freighters and at same time be good at invention etc. It's just that implants especially early game help you get mandatory skills at reasonable level in reasonable time.

I will stop using expensive implants and will just use faction implants that boost my pvp performance if i will be able to afford them / need them. I don't think it's fair that i need to give up on faster trainings just to pvp :<<. Not fair at all. Tho i will unfortunatelly. I started this game with pvp in mind and exploration not just in high sec. So i kinda will move to place where it's not wise to sit with +4/+5. Too bad because i already will pay with my ships/clones. No need for implants, not at all.

So basicaly what i want to say is that : just because someone wants to train as effectively as high sec carebear shouldn't prevent him from pvping WHENEVER(not when jc is avaible)he wants without tremendous penalty, many many times bigger than cost of lost ship.

Edit. "It's sandbox" - and sandbox can live without attribute implants and attributes from faction implants ;). I repeat keep slaves, hardwirings.(just in case someone thinks i have something against those things - no i don't).
I simply completly CBA about JC and grinding mindlessly standing to use it. I won't. What i will i will do in same body . I should be able to... without penalty.
Alvatore DiMarco
Capricious Endeavours Ltd
#46 - 2013-02-15 02:24:13 UTC
Eventually I'll get around to Cybernetics V, and I'll get myself a full set of +5s. I'll make a "speed-learning clone" that I can clonejump into during periods when I don't plan to be playing the game for a few days. I'll train everything a tiny bit faster (tiny bits do add up, you know) and it will be nice.

However.. as soon as I log into EVE to actually do something, back to the normal clone I go. Lowsec? I run +4s normally, so using significantly cheaper +3s in lowsec isn't that big a downgrade to me. Nullsec runs to Outer Ring and back for hilariously expensive BPOs? 24h of +0 skill training is worth it.

24h of lower attributes while you do something else isn't all that bad.


I may feel that once every 24h is a bit long for clone jumps and that the IP skill could be used more effectively as a cooldown reducer, but if you're going to change the topic to simply doing away with attribute implants, then this has to be said too.

You have no idea what the ramifications of your suggestion would truly be and if you think you do, you're beyond arrogant.
Quintessen
The Scope
Gallente Federation
#47 - 2013-02-15 05:49:33 UTC
Alvatore DiMarco wrote:
Eventually I'll get around to Cybernetics V, and I'll get myself a full set of +5s. I'll make a "speed-learning clone" that I can clonejump into during periods when I don't plan to be playing the game for a few days. I'll train everything a tiny bit faster (tiny bits do add up, you know) and it will be nice.

However.. as soon as I log into EVE to actually do something, back to the normal clone I go. Lowsec? I run +4s normally, so using significantly cheaper +3s in lowsec isn't that big a downgrade to me. Nullsec runs to Outer Ring and back for hilariously expensive BPOs? 24h of +0 skill training is worth it.

24h of lower attributes while you do something else isn't all that bad.


I may feel that once every 24h is a bit long for clone jumps and that the IP skill could be used more effectively as a cooldown reducer, but if you're going to change the topic to simply doing away with attribute implants, then this has to be said too.

You have no idea what the ramifications of your suggestion would truly be and if you think you do, you're beyond arrogant.


My arrogance doesn't rise to the idea that I know all the ramifications of removing attribute bumps from implants, but it's not as if I can't make any predictions. But let's get off the topic of removing attribute bumps from implants and get back to the original topic.

The 24H timer is clearly designed to prevent something, but as I've stated I believe it has side effects -- specifically creating fiction for some for getting into PvP. So if there are un-planned for side effects to something perhaps we should try something else. To resist change for the purpose of resisting change isn't particularly useful, though I imagine the more conservative people will disagree. So perhaps we can make it so the further you go the longer the delay is so that in the same night I can switch between the skill/industry implants and the light-weight PvP implants.

I believe I've made a case here for some small amount of develop time to address this, though it will go to the back of a very long list and certainly the developers may not feel I've made a case or feel like I missed something in analysis. Either way, reduced jump clone time is something I think is worth the effort.
Mag's
Azn Empire
#48 - 2013-02-15 06:10:33 UTC  |  Edited by: Mag's
Kirimeena D'Zbrkesbris wrote:
Mag's wrote:
It's rather hard to lose a pod in low sec or high, if you know what you're doing. Sure there is always a chance, but I would suggest practising getting out with corp mates first.

Get yourself into a cheap clone and ship, then practise warping your pod out before he locks it. It's also good to try this in high player systems, where lag can play a part.

[offtopic]There are times when its impossible to warp out because of lag spike during session change (1s) after your ship is destroyed. That 1s is enough to lock on you and point/kill. Adding 3sec pod cloak after ship loss would solve that problem. Explanation for that is rather simple: "EM waves and debris after ship explosion make it harder for sensors to locate POD".[/offtopic]
Sorry but no. I've been in so many lag fights it'll be hard to number. When I've wanted my pod out, I got it out. This is why I suggest practise and done sometimes in high pilot system. There are tricks, you just need to know them.

I also think your idea is OP.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#49 - 2013-02-15 07:30:01 UTC
Mag's wrote:
Sorry but no. I've been in so many lag fights it'll be hard to number. When I've wanted my pod out, I got it out. This is why I suggest practise and done sometimes in high pilot system. There are tricks, you just need to know them.

I also think your idea is OP.

Lag fight != session change lag spike for single player when everyone else dont lag.

How is it OP? By cloak i meant similar to after-gate-jump cloaking. So when you start to move - it fades. Also 3s isnt much.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Mag's
Azn Empire
#50 - 2013-02-15 10:13:38 UTC  |  Edited by: Mag's
Kirimeena D'Zbrkesbris wrote:
Mag's wrote:
Sorry but no. I've been in so many lag fights it'll be hard to number. When I've wanted my pod out, I got it out. This is why I suggest practise and done sometimes in high pilot system. There are tricks, you just need to know them.

I also think your idea is OP.

Lag fight != session change lag spike for single player when everyone else dont lag.

How is it OP? By cloak i meant similar to after-gate-jump cloaking. So when you start to move - it fades. Also 3s isnt much.
Then you must be doing it wrong. It's all about having a system in place and knowing how to use it.

OP as in pods can already insta warp and don't require hand holding mechanics. Why should they have special treatment and no concern over getting out as soon as the ship pops?

Edit: Are you in faction warfare by any chance?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Daichi Yamato
Jabbersnarks and Wonderglass
#51 - 2013-02-15 10:38:59 UTC
Naomi Anthar wrote:

You don't realize it. (no **** not first time Big smile) But you just supported my idea. Idea to support PvP you seem to hate. For all players new and old. I prefer +5 idea because it's good for new players. But for sake of all is sacred removing without adding attributes is fine too. If there is nothing in my head valuable that provides me skill point gain then i can and i will pvp like many whenever i want without any uncessary penalty other than losing ship/skill hardwiring and clone. But if there is something or there can be something that can give me advantage i will keep it. Keep it and as long as it its 10x or more worth than my ship for pvp ...

Sorry man still too complicated for you ?


if it means that much to u, then they are doing their intended job. if that keeps u out of PvP then that is a self imposed restriction. its not the fault of the implants. As for getting rid of implants and giving everyone +5 attributes encouraging more PvP, u may be right, but so would having every ship u lose replaced for free. with free, un losable ships a lot more ppl would PvP.

what makes eve PvP so exciting is the sense of loss, and the loss of ur expensive implants is part of that.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Quintessen
The Scope
Gallente Federation
#52 - 2013-02-15 13:10:40 UTC
Daichi Yamato wrote:
Naomi Anthar wrote:

You don't realize it. (no **** not first time Big smile) But you just supported my idea. Idea to support PvP you seem to hate. For all players new and old. I prefer +5 idea because it's good for new players. But for sake of all is sacred removing without adding attributes is fine too. If there is nothing in my head valuable that provides me skill point gain then i can and i will pvp like many whenever i want without any uncessary penalty other than losing ship/skill hardwiring and clone. But if there is something or there can be something that can give me advantage i will keep it. Keep it and as long as it its 10x or more worth than my ship for pvp ...

Sorry man still too complicated for you ?


if it means that much to u, then they are doing their intended job. if that keeps u out of PvP then that is a self imposed restriction. its not the fault of the implants. As for getting rid of implants and giving everyone +5 attributes encouraging more PvP, u may be right, but so would having every ship u lose replaced for free. with free, un losable ships a lot more ppl would PvP.

what makes eve PvP so exciting is the sense of loss, and the loss of ur expensive implants is part of that.


Let me equate this to a game of football (soccer in the U.S.). In any given day of playing football you're likely to get a few bumps, bruises and sore muscles. Every once in awhile you might get a serious injury, but those are rare. Now lets change it up and make it so that out of every three games you end up with an injury that knocks you out for a week and see how participation is affected.

There's a line and it can be moved without it being at one extreme (no death penalty) or the other (characters perma-die). I can make a choice quickly about flying cheap except for implants unless I want to gimp my training time.

Now I mentioned at the beginning of this that I wanted people to imagine the situation for someone who doesn't log on everyday. I'm not sure most people are. If a person only gets a chance to log on once a week. They're taking a 20% training penalty for a week, not a day. Do that enough times and you have seriously slowed down your character growth. A four hour transition would allow them to switch to PvP for that evening's activities and then switch back that same evening.
Derath Ellecon
University of Caille
Gallente Federation
#53 - 2013-02-15 13:44:45 UTC
A couple of things, and I am trying to address comments from two of your posts, so I will try and not make it confusing.

Quintessen wrote:
The 24H timer is clearly designed to prevent something


It is. The main thing however is to keep with EVE's general theme of consequences. It is similar to a character transfer. Character transfers cost either 2 plex or $25. Now character transfer is really cool. I can't think of any other games that had this feature. But when you read CCP's reason for why they charge, it is to limit character transfers. I just moved an alt to another account so I could reactivate his training without pausing this character. But I really had to think about whether it was going to be worth 2 PLEX to do so.

Jump clones did not always exist in the game, so people REALLY had to decide what implants to use. When you decide to switch clones there is a consequence in that you are commited to that clone for a period of time. That is overall good for the game and I support that. Personally I would love to see a reduction slightly so that you aren't required to wait essentially until after a downtime. But going as low as 2 to four hours would have dramatic impacts to the game.

Keep in mind that in addition to utilizing new implants, jump clones are essentially a way to travel as well. You can leave a JC in far off 0.0 space and be able to jump to HS in a blink of an eye. Allowing people to do that every 2 or 4 hours can exacserbate the already problematic issues of force projection this game has via jump bridges and titan bridges.

Quintessen wrote:
Now I mentioned at the beginning of this that I wanted people to imagine the situation for someone who doesn't log on everyday. I'm not sure most people are. If a person only gets a chance to log on once a week. They're taking a 20% training penalty for a week, not a day. Do that enough times and you have seriously slowed down your character growth. A four hour transition would allow them to switch to PvP for that evening's activities and then switch back that same evening.


I'm sorry but this is a largely bogus argument. While I am sure there are players that physcially are unable to log in all of the time (travel, lack of connectivity) by in large the bulk I am sure have the ability, even if they may not actually play every day. By your example if a person only gets a chance to log in once a week they are going to have more problems than just their implants. That is unless they only have skills that last longer than a week to train, because they will have empty skill queues all the time.

You may not play every day. But I'm willing to bet when EVEMON tells you your queue is under 24 hours remaining you can find 30 seconds to log in and add some skills right? If you can log in for 30 sec to update your queue, you can log in for 30 seconds and clone jump back.

And you are backwards in your thinking. You are not taking a penalty when this occurs, you are simply not getting a boost. Yes this is largely a semantics argument but it is important. It again goes to the choices and consequences aspect of EVE (which is an important part of what makes this game so awesome). We all train at the same base rate. You get a bonus if you want to spend/risk the isk for the higher end implants.
DJ P0N-3
Table Flippendeavors
#54 - 2013-02-15 14:58:46 UTC
Clone swapping at a station on a shorter timer (perhaps 12 or 18 hours, though I wouldn't scream GAME BREAKING if it was at-will) would be more reasonable than reducing the jump clone timer to a couple of hours. Reducing the JC timer to 23 hours to get rid of the weird downtime issues would be nice, but people more educated in null than I am can explain in depth why hopping across the universe at a whim is not good.

I have my expensive pod that I use when I want to get the utmost out of my ships and training time, and I hop into a cheaper clone when I'm going on a cheapship suicide roam. Spending a day in +3s is not the end of the world.
Quintessen
The Scope
Gallente Federation
#55 - 2013-02-15 15:07:57 UTC
Derath Ellecon wrote:
A couple of things, and I am trying to address comments from two of your posts, so I will try and not make it confusing.

Quintessen wrote:
The 24H timer is clearly designed to prevent something


It is. The main thing however is to keep with EVE's general theme of consequences. It is similar to a character transfer. Character transfers cost either 2 plex or $25. Now character transfer is really cool. I can't think of any other games that had this feature. But when you read CCP's reason for why they charge, it is to limit character transfers. I just moved an alt to another account so I could reactivate his training without pausing this character. But I really had to think about whether it was going to be worth 2 PLEX to do so.

Jump clones did not always exist in the game, so people REALLY had to decide what implants to use. When you decide to switch clones there is a consequence in that you are commited to that clone for a period of time. That is overall good for the game and I support that. Personally I would love to see a reduction slightly so that you aren't required to wait essentially until after a downtime. But going as low as 2 to four hours would have dramatic impacts to the game.

Keep in mind that in addition to utilizing new implants, jump clones are essentially a way to travel as well. You can leave a JC in far off 0.0 space and be able to jump to HS in a blink of an eye. Allowing people to do that every 2 or 4 hours can exacserbate the already problematic issues of force projection this game has via jump bridges and titan bridges.

Quintessen wrote:
Now I mentioned at the beginning of this that I wanted people to imagine the situation for someone who doesn't log on everyday. I'm not sure most people are. If a person only gets a chance to log on once a week. They're taking a 20% training penalty for a week, not a day. Do that enough times and you have seriously slowed down your character growth. A four hour transition would allow them to switch to PvP for that evening's activities and then switch back that same evening.


I'm sorry but this is a largely bogus argument. While I am sure there are players that physcially are unable to log in all of the time (travel, lack of connectivity) by in large the bulk I am sure have the ability, even if they may not actually play every day. By your example if a person only gets a chance to log in once a week they are going to have more problems than just their implants. That is unless they only have skills that last longer than a week to train, because they will have empty skill queues all the time.

You may not play every day. But I'm willing to bet when EVEMON tells you your queue is under 24 hours remaining you can find 30 seconds to log in and add some skills right? If you can log in for 30 sec to update your queue, you can log in for 30 seconds and clone jump back.

And you are backwards in your thinking. You are not taking a penalty when this occurs, you are simply not getting a boost. Yes this is largely a semantics argument but it is important. It again goes to the choices and consequences aspect of EVE (which is an important part of what makes this game so awesome). We all train at the same base rate. You get a bonus if you want to spend/risk the isk for the higher end implants.


I want real options, not the take it or leave it that you ultimately end up getting with monopolies and communist governments. That's where I feel most of these arguments fall flat. Take it or leave it isn't a real choice. Choices should be meaningful and real. Perhaps you could pay a fee to transfer more quickly. Maybe you could use an alternative where you can switch inside the 24 hours, but then the next switch takes 72 hours.

I read these forums and every single day that I do there is someone clamoring for more PVP participation. Image a football match where every single game you came away significantly injured. Participation would be a lot lower. Every time I look around someone is saying don't fly what you can't afford to lose. Well I can't take out my implants so I guess I just shouldn't fly around eh? Or maybe we could find another way.

As for EVEMON. If I know there's a chance I won't log on for awhile then I'll train one of the many V's and that gives me a good one to four week buffer. I certainly don't have to log on all the time to train up. Right now I'm training Advanced Laboratory Operation to IV (~5 days) and Minmatar Industrial V (~16 days) on my two characters respectively. Certainly not an every day log on kind of thing.
Quintessen
The Scope
Gallente Federation
#56 - 2013-02-15 15:13:47 UTC
DJ P0N-3 wrote:
Clone swapping at a station on a shorter timer (perhaps 12 or 18 hours, though I wouldn't scream GAME BREAKING if it was at-will) would be more reasonable than reducing the jump clone timer to a couple of hours. Reducing the JC timer to 23 hours to get rid of the weird downtime issues would be nice, but people more educated in null than I am can explain in depth why hopping across the universe at a whim is not good.

I have my expensive pod that I use when I want to get the utmost out of my ships and training time, and I hop into a cheaper clone when I'm going on a cheapship suicide roam. Spending a day in +3s is not the end of the world.


As I said before it's not always a day. When life gets nasty it could be a week or more. In a couple of occasions it was a full month before I could log on again. At that time I just threw a 32 day training skill onto the queue and I was golden.

Also I understand the null-sec consequences which why I really liked the idea that distance traveled would determine when the next jump clone is doable. Jump same system maybe it's only an hour. Jump 10 systems maybe it's 10 hours. Capping it at 24 hours for anything over 24 jumps. Either way it's a solvable problem.

I often get the feeling that people are either really defeatist (i.e. it's a problem that can't be solved -- just learn to live with it) or that they just like the way it is or feel that others should have to suffer to. Either way, I don't think it's a good long-term strategy for the game to not look for refinements that serve the community even better.

As for lore, maybe the time spent out of body (due to distance traveled) has an effect on how hard it is to re-integrate into the new body.
Roime
Mea Culpa.
Shadow Cartel
#57 - 2013-02-15 15:18:41 UTC
There are two kinds of pvpers, those who pvp and those who make excuses.

I've never had a jump clone, never needed +5s. 42mil SP in two years, can fly every ship I want, never worry about pod loss. My head is 150mil and contains all I need.

.

Derath Ellecon
University of Caille
Gallente Federation
#58 - 2013-02-15 15:28:41 UTC
Quintessen wrote:
I want real options, not the take it or leave it that you ultimately end up getting with monopolies and communist governments. That's where I feel most of these arguments fall flat. Take it or leave it isn't a real choice. Choices should be meaningful and real. Perhaps you could pay a fee to transfer more quickly. Maybe you could use an alternative where you can switch inside the 24 hours, but then the next switch takes 72 hours.


You have TONS of choices. Just because they are choices you don't like doesn't mean it is simply "take it or leave it".

Quintessen wrote:
I read these forums and every single day that I do there is someone clamoring for more PVP participation. Image a football match where every single game you came away significantly injured. Participation would be a lot lower. Every time I look around someone is saying don't fly what you can't afford to lose. Well I can't take out my implants so I guess I just shouldn't fly around eh? Or maybe we could find another way.


I didn't bother the first time you mentioned it, but your football match analogy doesn't even make sense. Participating in PVP, even by using a jump clone doesn't leave you significantly injured and unable to play. You can play the game just fine. Yea for a short period of time you train a little slower, but that is NOTHING like an athlete injured and out of the game.

And no, if you can't afford to lose your +5's you shouldnt be flying around in them. There are more pod kills in Highsec than lowsec. In the last 24 hours there were twice as many podkills in Jita than Rancer (and I pick rancer as it is known for its smartbomb camps that nail tons of pods).


Quintessen wrote:
As for EVEMON. If I know there's a chance I won't log on for awhile then I'll train one of the many V's and that gives me a good one to four week buffer. I certainly don't have to log on all the time to train up. Right now I'm training Advanced Laboratory Operation to IV (~5 days) and Minmatar Industrial V (~16 days) on my two characters respectively. Certainly not an every day log on kind of thing.


And in most cases I'd bet you could make sure you are back in your +5 clone as well...

I will use myself as an example of how the choices in the game work, and how it isn't an issue.

I started the game in 2011 (my toon is half the age of yours). From 5 months in I decided I loved wormholes, and have been living in them ever since. As a result I never use more than +3 implants due to the dangers of WH space. That was my choice and it works fine. I may train slower than you, but I am enjoying the aspects of the game that I want to play. I made the choice of living in dangerous space. My consequence is I cannot afford to use the highest level implants that I could.

You have made the choice of max SP gain. As a consequence you find it harder to do risky things as you are flying with implants you don't want to, or can't afford to lose. Your choice and your corresponding consequence.
Quintessen
The Scope
Gallente Federation
#59 - 2013-02-15 15:55:53 UTC
Derath Ellecon wrote:
Quintessen wrote:
I want real options, not the take it or leave it that you ultimately end up getting with monopolies and communist governments. That's where I feel most of these arguments fall flat. Take it or leave it isn't a real choice. Choices should be meaningful and real. Perhaps you could pay a fee to transfer more quickly. Maybe you could use an alternative where you can switch inside the 24 hours, but then the next switch takes 72 hours.


You have TONS of choices. Just because they are choices you don't like doesn't mean it is simply "take it or leave it".

Quintessen wrote:
I read these forums and every single day that I do there is someone clamoring for more PVP participation. Image a football match where every single game you came away significantly injured. Participation would be a lot lower. Every time I look around someone is saying don't fly what you can't afford to lose. Well I can't take out my implants so I guess I just shouldn't fly around eh? Or maybe we could find another way.


I didn't bother the first time you mentioned it, but your football match analogy doesn't even make sense. Participating in PVP, even by using a jump clone doesn't leave you significantly injured and unable to play. You can play the game just fine. Yea for a short period of time you train a little slower, but that is NOTHING like an athlete injured and out of the game.

And no, if you can't afford to lose your +5's you shouldnt be flying around in them. There are more pod kills in Highsec than lowsec. In the last 24 hours there were twice as many podkills in Jita than Rancer (and I pick rancer as it is known for its smartbomb camps that nail tons of pods).


Quintessen wrote:
As for EVEMON. If I know there's a chance I won't log on for awhile then I'll train one of the many V's and that gives me a good one to four week buffer. I certainly don't have to log on all the time to train up. Right now I'm training Advanced Laboratory Operation to IV (~5 days) and Minmatar Industrial V (~16 days) on my two characters respectively. Certainly not an every day log on kind of thing.


And in most cases I'd bet you could make sure you are back in your +5 clone as well...

I will use myself as an example of how the choices in the game work, and how it isn't an issue.

I started the game in 2011 (my toon is half the age of yours). From 5 months in I decided I loved wormholes, and have been living in them ever since. As a result I never use more than +3 implants due to the dangers of WH space. That was my choice and it works fine. I may train slower than you, but I am enjoying the aspects of the game that I want to play. I made the choice of living in dangerous space. My consequence is I cannot afford to use the highest level implants that I could.

You have made the choice of max SP gain. As a consequence you find it harder to do risky things as you are flying with implants you don't want to, or can't afford to lose. Your choice and your corresponding consequence.


My options are to fly the expensive implants and risk losing them or to fly with cheap implants and train slower. If there's another choice please let me know.

My football analogy wasn't perfect, but I was trying to express that the consequences of sport have an effect on participation not that losing my clone means I don't get to play.

And finally, I don't have a +5 clone. Never had, mostly because I can't afford to replace it. The problem with EVE is that it's very, very unfriendly to people who don't make it a daily part of their lives or at least a very frequent part of their lives. It also means that when real life hits my EVE life comes very much second (or more likely fourth). I might only have one free evening. If I decide I want to play that evening, I come in, queue some of the short term skills I wanted, switch to a cheaper clone and then go PVP. The problem is that if the next time I'm able to log on is three weeks from now, then I just took a 10-20% training penalty from my normal to get in an evening of fun. So much for the sandbox of being able to play my way and create my stories.

But all of this is moot because I'm not saying I need this. I'm saying many PvE player's behavior is affected because of this perception and if this change were made our behavior would change. I'm certainly not the only one who stays away from lo-sec because of this. So given that CCP has stated it wants lo-sec better populated and PvEers do want to be able to PvP, just not with their expensive mission running ships and not with their expensive implants, why not make this little change (or some other similar change that nets the same effect)? I'm tired of people telling me that the way I'm playing in the sandbox is wrong. I'm not sitting here doing the same. I'm not coming in here a spoiled child and demanding the change or I'll quit in a huff and take my business elsewhere. I'm trying to say, this change will benefit lo-sec by making it more populated and creating more conflict.

As a trader/industrialist, I don't come in and say I don't care for missiles so CCP should ditch them. I'm fully willing to hear why this would be detrimental, but I don't care to hear about why others don't think I "need" this. I don't "need" this. I'm asking for it, because I want it. And others definitely can't dictate what I want (and vice versa).
Derath Ellecon
University of Caille
Gallente Federation
#60 - 2013-02-15 16:23:55 UTC
Quintessen wrote:
The problem with EVE is that it's very, very unfriendly to people who don't make it a daily part of their lives or at least a very frequent part of their lives.


This statement could not be further from the truth. EVE is the most casual friendly MMO I have ever played. And it is specifically due to the skill system.

I am a small business owner, father of two, and dedicated husband. I don't have the kind of free time I had in my youth either.

EVE works excellent because first off, I train passively. In any other MMO I simply cannot keep up with friends who have more time. They end up at level 50 while I'm still down at level 15. as a result I simply cannot do the things they can do.

The second benefit to EVE's skills is that I don't need 100mil SP to compete with others.

Lastly, for most people, you don't even need jump clones. I have several that honestly I've never used. I found that +3's are the perfect mix of cost and training time to just use all the time. I haven't run missions in forever, but i still have enough accrued LP to keep me in cheap +3's for a long time. And honestly outside of 0.0 or WH's you will not lose pods all that often.