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James 315 - An Apology and an Appeal

Author
Lord Ovuld Feish
Doomheim
#341 - 2013-02-15 17:54:21 UTC
Nicolo da'Vicenza wrote:
Lord Ovuld Feish wrote:
Maybe if they stop blueing each other, they'd get the fights they're looking for.
< Least blues of any sovholding alliance in 0.0

now what?

Now what? That's easy. Stop whining and demanding that highseccers play differently.
Vin King
State War Academy
Caldari State
#342 - 2013-02-15 18:00:38 UTC
Lord Ovuld Feish wrote:

Now what? That's easy. Stop whining and demanding that the ship you're not even playing is still there when you bother to come back to the game.


FTFY

Proud member of the New Order of HighSec

AndromacheDarkstar
Integrated Insterstellar Holdings
#343 - 2013-02-15 18:03:10 UTC
Corey Fumimasa wrote:
AndromacheDarkstar wrote:
Nicely written, easy to see the comparisons swell. Had this been a blog people might not have bitched so much. I have to say I agree with what your saying, high sec is slowly changing for the worse but if they can balance income rewards for low sec all these problems will go away. Reduce belt numbers I'm high sec, reduce the number of high sec systems, move level 4s to new low sec areas along with manufacturing slots and make the high sec empires into high sec islands with risky areas to travel through between racial hubs. That way hi can be super safe but anyone wanting to make risk has to either TEAM UP and work together or take risks. Low sec thrives and eve wins


Highsec systems are already pretty crowded, forcing those players into more congested systems seems like it would be unpleasant. It might be nice to relax security in some of the lower highsec systems, do away with faction police in .5 and .6 maybe.

And on the other side; null is too isolated. It would be nice to have "no bubble" null areas. And more options for docking in null. That would allow people to work out there without sov, and the powers that "own" that territory would have to actively defend it, rather than just harvesting resources.


NPC null is a thing though, its jsut not widely promoted which is a shame, id like to see 4 islands of high, surrounded by low, followed by a border of NPC null and then proper null. That way people could progress a little smoother. Sorting out the income levels for all those bands of space would be tough but probably a little more clean cut.

I dont think a no bubles null is a good idea though, keep the bubles and teach people how to deal with them, plus if the amount of null entrances was increased dramatically it would be less of an issue
Lord Ovuld Feish
Doomheim
#344 - 2013-02-15 18:06:47 UTC
Vin King wrote:
Lord Ovuld Feish wrote:

Now what? That's easy. Stop whining and demanding that the ship you're not even playing is still there when you bother to come back to the game.


Hurr durr I like putting words in other players' mouths.


FTFY
Vin King
State War Academy
Caldari State
#345 - 2013-02-15 18:12:34 UTC
Lord Ovuld Feish wrote:
Vin King wrote:
Lord Ovuld Feish wrote:

Now what? That's easy. Stop whining and demanding that the ship you're not even playing is still there when you bother to come back to the game.


Hurr durr I like putting words in other players' mouths.


FTFY


I see you accurately quoted yourself in that. Thanks!

Proud member of the New Order of HighSec

Lord Ovuld Feish
Doomheim
#346 - 2013-02-15 18:14:36 UTC  |  Edited by: ISD Tyrozan
Vin King wrote:
Lord Ovuld Feish wrote:
Vin King wrote:
Lord Ovuld Feish wrote:

Now what? That's easy. Stop whining and demanding that the ship you're not even playing is still there when you bother to come back to the game.


Hurr durr I like putting words in other players' mouths.


FTFY


I see you accurately quoted yourself in that. Thanks!

No problem. EDIT: Sexual comments are not allowed. - ISD Tyrozan.
Josef Djugashvilis
#347 - 2013-02-15 18:16:45 UTC  |  Edited by: ISD Tyrozan
Lord Ovuld Feish wrote:
Vin King wrote:
Lord Ovuld Feish wrote:
Vin King wrote:
Lord Ovuld Feish wrote:

Now what? That's easy. Stop whining and demanding that the ship you're not even playing is still there when you bother to come back to the game.


Hurr durr I like putting words in other players' mouths.


FTFY


I see you accurately quoted yourself in that. Thanks!

No problem. EDIT: Removed inappropriate quote - ISD Tyrozan.


You should take a break from posting for a while.

This is not a signature.

Lord Ovuld Feish
Doomheim
#348 - 2013-02-15 18:19:02 UTC
Nope. I enjoy shoving the aggressiveness and bullying back at the players it originated from.
Nicolo da'Vicenza
Viziam
Amarr Empire
#349 - 2013-02-15 18:20:12 UTC  |  Edited by: Nicolo da'Vicenza
Lord Ovuld Feish wrote:
Nicolo da'Vicenza wrote:
Lord Ovuld Feish wrote:
Maybe if they stop blueing each other, they'd get the fights they're looking for.
< Least blues of any sovholding alliance in 0.0

now what?

Now what? That's easy. Stop whining and demanding that highseccers play differently.

NPC corp members don't issue demands to anyone, least of all to me.

Yet another NPC corp, wardec evasion advocate claims "highseccer" is synonymous with "coward risk-averse PvE-exclusive isk farmer" and the gameplay that goes along with it. My opinion of highsec players is nowhere near as low as the player who argues that highsec players need to be coddled with wardec immunity and concord buffs to survive in EVE (spoiler: total safety in a game means they get bored and leave).
Darvaleth Sigma
Imperial Security Hegemony
#350 - 2013-02-15 18:26:53 UTC  |  Edited by: Darvaleth Sigma
Hmm. Nice read. Shame most of the people on here are a) illiterate or b) very lazy (often both), but know that at least one person found it interesting.

It was shameful reading the first page of replies. Loads of "look at me, not trying hard, because that's so cool", with short "joke" replies trying to take the **** out of an argument that they hadn't even bothered to read. It's upsetting that the human race has managed to spawn such ignominious rubbish.

Give a man a match and you warm him for a day.

Set a man on fire and he's warm for the rest of his life!

Josef Djugashvilis
#351 - 2013-02-15 18:29:45 UTC
Hi Nicolo, it seems to me that your problem has an inbuilt solution.

If the NPC folk you harp on about constantly, get bored as you assume they will, then they will leave, as you say in your post above mine.

This is not a signature.

Nicolo da'Vicenza
Viziam
Amarr Empire
#352 - 2013-02-15 18:31:22 UTC
I thought it was quite useful in seperating the intelligent people (knowledgeable idealists who support James 315) from the unthinking degenerates, effeminately ruled by their emotions and unable to even read more then a paragraph before their simian forebrains began to shut down (themepark lobbyists).
Corey Fumimasa
CFM Salvage
#353 - 2013-02-15 18:39:50 UTC  |  Edited by: Corey Fumimasa
AndromacheDarkstar wrote:

NPC null is a thing though, its jsut not widely promoted which is a shame, id like to see 4 islands of high, surrounded by low, followed by a border of NPC null and then proper null. That way people could progress a little smoother. Sorting out the income levels for all those bands of space would be tough but probably a little more clean cut.

I dont think a no bubles null is a good idea though, keep the bubles and teach people how to deal with them, plus if the amount of null entrances was increased dramatically it would be less of an issue


NPC null is one of the best parts of Eve imho. I really like both Providence and ORE country. And for very different reasons; Providence is like a little galactic village, and the Outer Ring is this wide open frontier. I'm not sold on the "banding" concept though, I think it leads to isolation and disconnected game play.

We are seeing too much of that all ready in this debate over what Eve is or is not. In many cases people agree on concepts but fight because their game worlds are so different and seperated from one another. A little more overlap might help to get people on the same page while still maintaining the individual feel of different areas throughout New Eden.

Ultimately I would just like to see a bit more fluidity in the game, things have become very static with spreadsheets for many possible actions in Eve. A few more variables would be nice.
Josef Djugashvilis
#354 - 2013-02-15 18:44:19 UTC
Nicolo da'Vicenza wrote:
I thought it was quite useful in seperating the intelligent people (knowledgeable idealists who support James 315) from the unthinking degenerates, effeminately ruled by their emotions and unable to even read more then a paragraph before their simian forebrains began to shut down (themepark lobbyists).


Hey! let it all out man, you will feel better afterwards.

Also, glad to see that your well thought out, dispassionate, logical posts on the issue of NPC folk are not influenced by any 'effeminate emotions'Smile

This is not a signature.

Inquisitor Kitchner
The Executives
#355 - 2013-02-15 18:44:26 UTC
I have sympathy pains in my finger tips for the OP

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Nicolo da'Vicenza
Viziam
Amarr Empire
#356 - 2013-02-15 18:44:46 UTC  |  Edited by: Nicolo da'Vicenza
Josef Djugashvilis wrote:
Hi Nicolo, it seems to me that your problem has an inbuilt solution.

If the NPC folk you harp on about constantly, get bored as you assume they will, then they will leave, as you say in your post above mine.

Thanks to the phenomenon of "PvE alts", the genuine newbies and casuals will continue to cycle in and out while the competitive bar thanks to wardec evasion and NPC corps remains lowered to the point where 'risk' and 'loss' and 'emergent gameplay' are needless disadvantages in a competitive economy in the pursuit of profit. Why escort a freighter when you can dodge the wardec and reship the escort into an additional freighter? If profit is your goal, why fight back against the highsec pirates or miners who want your belt when you can hang in an NPC corp instead? To not do so is the same as taking ISK out of your wallet and throwing it away.

Ultimately it is a gamestyle that has extremely low retention. This is why CCP endlessly promotes accessible highsec player corps like RvB, Agony and E-UNI - because the increased player retention from people socializing in an MMO helps player retention. I merely wish CCP to continue this line of logic for the good of everyone.

Josef Djugashvilis wrote:
Also, glad to see that your well thought out, dispassionate, logical posts on the issue of NPC folk are not influenced by any 'effeminate emotions'Smile

Thanks.
Lord Ovuld Feish
Doomheim
#357 - 2013-02-15 19:24:32 UTC
The fact of the matter is that catering to carebears is more profitable. If CCP wants more money, they'll stop the carebear hate, or at least stop us from getting bullied.
Nicolo da'Vicenza
Viziam
Amarr Empire
#358 - 2013-02-15 19:30:20 UTC
Lord Ovuld Feish wrote:
The fact of the matter is that catering to carebears is more profitable.

There's that "carebear dollar" myth again

Quantum Rise - Nano nerf - Major success
Apocrypha - Wormholes - Success
Dominion - Sov changes - Success
Tyrannis - PI - Failure
Incursion - Incursions -Failure
Karak Terrel
Foundation for CODE and THE NEW ORDER
#359 - 2013-02-15 19:34:08 UTC
Lord Ovuld Feish wrote:
The fact of the matter is that catering to carebears is more profitable. If CCP wants more money, they'll stop the carebear hate, or at least stop us from getting bullied.

Maybe you should play on the Testserver, non consensual PvP is not permitted there.
Buzzy Warstl
Quantum Flux Foundry
#360 - 2013-02-15 19:38:33 UTC  |  Edited by: Buzzy Warstl
Nicolo da'Vicenza wrote:
I thought it was quite useful in seperating the intelligent people (knowledgeable idealists who support James 315) from the unthinking degenerates, effeminately ruled by their emotions and unable to even read more then a paragraph before their simian forebrains began to shut down (themepark lobbyists).

TL;DR

I did take the time to read the first post, and started reading the second, before I realized that the author had enough fundamental conceptual and logic errors that reading the rest wasn't worth my time.

Changing the player balance of a game is always risky whether it is towards the PvE or PvP end.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs