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Science & Industry

 
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Hidden Belts (clusters) Chart

Author
Lance Stratos
Sebiestor Tribe
Minmatar Republic
#1 - 2013-02-14 05:02:57 UTC
This is a doc I made today. It's for Compressed Ore and the hidden asteroid belts (clusters).

The prices are updated for today ( 13 / 2 / 2013 )


https://docs.google.com/spreadsheet/ccc?key=0AuHoloKMlo5zdDl3bVRVN0JXQXpxbnowOG5udmMza0E&usp=sharing

This spreadsheet has 2 parts, first is the Calculator. In it you plug in the number of compressed ore of each type. It will tell you the refine (100%), the price for the ore (based on refine), and the overall mineral type price. It also shows the static Raw ore M3 for 1 compressed block.

The second part is the more interesting sheet. This sheet has all the values for the hidden belts and their compressed ore conversions (always rounded down as you cannot make 75% of a compressed block).
It will give you:

  • the expected 100% refine (some rounding errors) for the entire belt
  • the total M3 of of the hidden belt
  • the total man hours to mine the belt for strip miners, t1 mining crystals, and t1 crystals
  • How long it will take with 8 toons
  • the Isk Per hour for all 9 toons // the 9th being the boosting rorqual


I am sure a lot of people Cherry pick so its hard to say what the true value of a site is but its useful none the less. I plan to update the sheet but i cant say i will read the forum and post updates on this. I am merely sharing what i worked on.

Also on a side note, CCP go fix Spodumain and Gniess. Seriously....
Kate stark
#2 - 2013-02-14 14:14:35 UTC
interesting, i've been meaning to do this myself but since i no longer reside in 0.0 it has taken a back seat.

perhaps this might be useful to you. a tad outdated, but still useful.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Bugsy VanHalen
Society of lost Souls
#3 - 2013-02-14 15:59:19 UTC  |  Edited by: Bugsy VanHalen
Lance Stratos wrote:


Also on a side note, CCP go fix Spodumain and Gniess. Seriously....

I have been avocating this for some time. they could multiply the amount of tritanium and pyrite refined from spodumain by 30 and it would still not be the most valuable ore, but barely make the top 5.

This would not only make spodumain worth mining, but would create a decent supply of low end minerals from the hidden belts in null. Gniess could get a similar treatment. In fact all Null sec ores could have their low end mineral content buffed without causing a big increase in value, yet adding significant supply of low end minerals to null, reducing the need to bring in compresses minerals from high sec.

All NULL sec ores should be worth more than the highest value high sec ore. Doing this by increasing the low end mineral content of NULL sec ores will do this in a way that will keep them on top. NULL sec mining could become more than double the income of high sec mining. The attraction of a significant higher pay check, will result in many more miners having an interest in moving to NULL then we see currently.

You can not force carebears to go to NULL. if you want them to move there you have to make them desire the move. Make it appealing, make it worth the risk.

In the CSM notes they talked about encouraging more industry in NULL sec. And what required changes could help that happen. There are 3 things needed in NULL to encourage more industry there rather than importing everything from high sec.

1 - more availability of manufacturing slots. Outposts should be comparable to high sec stations in regards to manufacturing
slots.

2 - Availability of low end minerals in NULL sec. Nobody mines normal belts in null, it is to dangerous. They mine the static
grav sites in upgraded systems. Changing the composition of existing ores in those hidden belts to supply more low
end minerals from those same rocks will help fill this need.

3 - Give NULL sec manufacturing facilities bonuses for producing T2 equipment and ships. If players can make ships and
modules faster and cheaper in NULL then they can in high sec, they will be less likely to import those things from high sec.
Null sec is dangerous, and preforming industrial activity there is much higher risk. The rewards need to balance that risk.

If these three things were done NULL sec industry would begin to thrive.

Imagine an EVE where it is high sec that is dead. Where 90% of players live in NULL. Where NULL sec economy is thriving, and carebears accept the risks null sec brings due to the richer content it offers. Give player a reason to want to go there, rather than moving content into null in an attempt to force them to move. A carebear that feels pushed will quit. A carebear that sees greater opportunity will desire to move.

P.S. Amazing spreadsheet by the way.
Lance Stratos
Sebiestor Tribe
Minmatar Republic
#4 - 2013-02-14 18:01:33 UTC  |  Edited by: Lance Stratos
Kate stark wrote:
interesting, i've been meaning to do this myself but since i no longer reside in 0.0 it has taken a back seat.

perhaps this might be useful to you. a tad outdated, but still useful.


I actually did use that to get the information on the XL and Giant belt. Lets face it, its too hard and too risky to reach that level. It would be cool if hidden belts didn't add to the industry index but prevented it from dropping. also if you export this you can plug in your own mineral data and have an up to date price check on it, It is not static based on trit being half the cost back then.

As for the thoughts i had on Spod and Gneiss, if they reduced the m3 per unit of spod but kept other attributes the same, that would be cool. Gneiss is good for m3, but if they can add some Nox or pyrite, it will make the value higher and make it more of an all around ore.

also i think its a horrible idea not to compress ore. you get about 20:1, i think.