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Minmatar Capitals are being re-worked

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Author
Carlos Jaegar
Coreli Corporation
Pandemic Legion
#181 - 2011-11-04 16:05:45 UTC
If you want to get really funky add 'racial' flavours to jump range - Given minmatar are still supposidly skirmish warfare masters, their capitals would have the longest range and Amarr being, well Amarr, the shortest.

i.e. for carriers:

Nidhoggur > Chimera > Thanatos > Archon

Naomi Knight
Ministry of War
Amarr Empire
#182 - 2011-11-04 16:23:29 UTC
nerf capital armor tanks
Emmerik
NED-Clan
Goonswarm Federation
#183 - 2011-11-04 17:46:34 UTC
Headerman
Native Freshfood
Minmatar Republic
#184 - 2011-11-04 21:59:35 UTC
awesomeness

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Aftershock2100
Globaltech Industries
#185 - 2011-11-08 13:36:57 UTC
Tracking bonus for fighters mebbeh?
Aamrr
#186 - 2011-11-08 16:17:56 UTC
Izuru Hishido wrote:
Songbird wrote:
maybe instead of new implants just cut off the slaves from affecting caps and super caps - it will go great with the new "more vulnerable(and in touch with their feelings) caps

Seconding this. In addition to this, remove the effect of all pirate implants from all capitals. It would instantly balance the monolithic differences, give the Nyx and the Hel almost exactly the same EHP overall, not to mention it would knock the Aeon down to a more reasonable EHP. That'd be a further step to rebalancing capitals and supercapitals, and for the record, Crystals used to be a shield amount bonus implant just like slaves, they were changed for whatever reason though. Don't know that, don't care.


Capitals, or super-capitals? There are legitimate uses for pirate implants on capital ships. Talismans come to mind. They're certainly not more cost-effective than just bringing another carrier, but people use them all the same to try to squeeze the most out of a smaller gang fighting a larger one. Is that a playstyle we want to discourage?

Remove pirate implants on supercapitals, but leave them be on capital ships, I think.
Raydun Vac
State War Academy
Caldari State
#187 - 2011-11-08 19:01:12 UTC
Ideas from this thread I like when it relates to the Nidhoggur carrier.

  1. 5%/level RR amount increase to 7.5%/level
  2. 5% increase in Nidhoggur base CPU
  3. 5% decrease in Capital Shield RR CPU (change module for all caps)
  4. 50%/level shield RR range to 200%/level, just for nidhoggur. Support minnie race profile to help mobile fleets.
  5. 10% boost to base shield hp for nidhoggur

Headerman
Native Freshfood
Minmatar Republic
#188 - 2011-11-15 10:35:27 UTC
The first revisions of Minmatar cap changes have appeared on Sisi.

1) Hel: 7.5% bonus to shield and armour RR amount, base shield amount buff (shield amount is now 891,000. Wyvern is 900k even), cap amount boost slightly, cap recharge time nerf to counter it.

2) Nid: PG increase, cap changes too

Not sure on any others at the moment.

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