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Grief And Austerity For 2013, Scooter McCabe For CSM 8.

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Author
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#21 - 2013-02-27 17:11:11 UTC
Hello yourself. Let me help you out a little.

Hello there!

I would like to name several situations that I feel are detrimental to the game. Give a solution and ask you for your stance on both. I do need answers to all the situations for my vote(s)

Quote:
POS those three letters bring nightmares to just about anyone having the misfortune of having to operate one. The solution in the long term is obviously modular POS. Yet CCP seems to be backpedaling on implementing this despite the MANY benefits. What is your stance on the possibility of a near term bandage of a form of player POS that is only designed to be the equilivant of a Secure Container for ships until modular POS is ready?


CCP should be fixing POS mechanics, the requirements to set up and maintain a POS, and consequences for not maintaining standings. Also the starbase charter as an Isk sink is completely underwhelming.

Quote:
Overpowered passive cloaking. It is now to the point where people are now beyond AFK cloaking but running Twitch.tv streams of enemy stations and systems! Would you support balancing cloaking to punish those who go AFK (Eventually able to be scanned down for decloak) while maintaining the benefits to people actively cloaking (Remaining at their keyboard)


No that is dumb. In fact where are you in game right now so I can come AFK cloak camp you?

Lack of Ring Mining. Again with the CCP backpedaling despite the many benefits for nullsec and other areas for the game. What is your stand on the crap that is moon mining?

No ring mining for Hi Sec, if CCP goes and implements another feature before thematically balancing the game I'm going to AFK cloak camp you in protest. Also I think if alliances could tax their line members it would help with the current fiscal issues of maintaining a sustainable alliance income. Also CCP needs to look at the ability for systems out in null to support more pilots doing various things like mining, ratting, and what have you because we are well beyond the foreseen population numbers expected out in Null Sec. In other words Null Sec out grew the developers original vision of it.

The silly push by some in the community to end or delay "Local" or any effective means for those in a nullsec system to determine if a hostile or unknown is in system in them. This obviously needs no solution but I want your thoughts.

This is stupid, there are bigger issues to fix in EVE than "Local."

Quote:
The horrible state of missions in hisec. The solution in my opinion is a complete rewrite to allow for a more incursion like approach that rewards those who want to train up logistic frigs and cruisers or be a specific role in a fleet. Also providing a way for newer players to experience group play in EVE.


This is a really stupid idea. If anything Hi Sec enjoys a risk/reward system that could only be described as broken by a reasonable person.

Quote:
Incursion suckage. With the nerfs to Incursions fleets have slowed to a trickle and it was sad to see CCP willing to spend more development time nerfing entire expansions instead of doing what was right being making other aspects of EVE better. Modular POS and Ring mining need dev time sooner so I will admit this ought to be looked at later however I wanted to get your views on them and have this to be some context to the next aspect of Logi.


This is a statement and not a question.

Quote:
Logi suckage. Logis do not have the tools to do their job. They need to be able to tell who is locked and taking damage and in large fleets the watchlist can't handle that leading to dependence on broadcasts that most of EVE seems to not know or refuse to use right. Look at any average HQ incursion fleet where people don't broadcast right stressing out logi or in fleet fights where following FCs orders makes it harder to broadcast properly. A solution is a logi only screen that is completely configurable to show who is taking the most DPS and who has the most locks in fleet.


Its called "broadcasting for reps." You click a button and if your logi is good they save you, if not you get a free trip home. What you are describing in the incursion fleet is two things: Bad FCing, bad fleet comp, bad logi players. Your FC failed to get the point across that you broadcast once for reps, hitting the broadcast more than once makes it harder on the logi. As for bad fleet comp no one likes being Logi so you probably don't have enough of them in your fleet to keep everyone alive. If you have 30 people in fleet consider geting 10 to be logi. Also make sure everyone in your fleet is flying the same type of ship, mixing armor and shield fleets only leads to trouble.


"Logi Suckage #2 Reps don't get you on mails? Wut? Solution obviously is to have repping those in fleet land you on killmails generated from fleet."

Fit a target painter on your logi, problem solved. Also I found for some reason I can only "Quote" up to 5 times in a post. :CCP:
Endeavour Starfleet
#22 - 2013-02-27 17:37:52 UTC
Thanks for answering my questions but its obvious you won't have my votes. Thanks for your time.
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#23 - 2013-02-27 21:02:49 UTC
Fixing Standings

Does it make sense that if you break the laws in Amarr space that you would be equally disliked in by every other government? Couldn't you be a criminal in one factions space and a hero in the other for the same actions? Why would faction standings even matter if Concord's standing is the only one that matters in regards to law enforcement? Do standings currently thematically jive with the game in general?

Clearly standings need some work. Its hardly believable that a faction would permit Concord to blow up pilots that disrupt the law and order of another rival faction. Are the Minmatar are not going to be shedding tears over the miners blown up in Amarr space, in fact they would probably welcome the disruption and if not out right support it, they would certainly turn a blind eye to a pilot that bedevils the Amarr. That just doesn't make sense its like Concord is the only real government in the game then and all the factions in the game just exist to hand out missions rather than provide context to the game's environment.

You would also think that doing business consistently with one faction would earn the ire of other factions. For example if you did a majority of your business in Minmatar space the Amarr would consider you at the very least a Minmatar sympathizer if not an out right collaborator. So the next time you go into Amarr space you might find certain services unavailable to you or you might face extra taxes as a punishment for your dealings in Minmatar space. While you certainly would have your social skills to help ease the tension between you and a certain faction, its not going to benefit as much as someone who strictly does business with that faction.

Compare this to real life where you have large multinational corporations. While they may do business around the world some countries are easier to work with than others. In our game we have 4 separate factions locked in a constant war footing on the best of days. There has to be some standing issue even if you are a law abiding space citizen.

That being said it does not make sense that everyone regardless of standings has instant access to whatever production and research slots they want. Likewise that all station services would be open to them immediately. If someone has high standings with the Caldari a player with no or bad standings shouldn't get precedence simply because they got in line first. Thematically a government is going to reward those that serve it best with the perks of exclusive access or production and research slots set aside with those who have high standing. Any slots remaining should be limited and go to the citizens of that space, i.e. if your Caldari you don't have to worry about a Gallente pilot of no standing taking your slot away from you.

If you're not happy with not having enough slots then get the standings to put up a POS. If you're going to have a POS everyone in your corp has to have a certain standing with your faction. You shouldn't be able to get away with someone coming into your corp with standings, putting up a POS for you and then simply quitting the corp because that's all they were needed for. Thematically no government would ever tolerate such a bait and switch because it undermines their authority and would be flagrantly disrespectful and not in the spirit of the starbase charter they issue to the player. In reality they would probably send an immediate warning to the CEO that the corp has a certain amount of time to fix the problem, or if the warning went unheeded that government's military would come and blow up that POS.

Now no Hi Sec player is going to say any of this because it fixes a problem they can take advantage of and require them to actually play a game as opposed to taking shortcuts CCP never intended. Even if you like living in Hi Sec it should feel like you're living on someone's couch, no one let's you get free run of the house if its not your's. That's why you move out and get your own place, in our case Low Sec and Null Sec depending on the degree of freedom you want.

The Problem With NPC Corps

NPC corps are also a thematical problem in EVE Online. First they can't be war decced, which makes no sense no government is going to tell a corporation it can't make war on the corp of a rival government. Also consider the fact that you have a player run mining corp competing for resources with a bunch of miners in an NPC corp with profits on the line. If miners can't make Isk its not in their interest to stay with a corp for very long. So that other mining corp needs to be able to deal with that NPC corp in some fashion. You can't tell me that in EVE Online one corp would not go to war with another over a resource dispute as a means of resolving the problem. Also let's look at the fact that an NPC corp is able to fly ships like Jump Freighters that can only face the threat of destruction if they get ganked or go into Low or Null Sec. Again what government in the game is going to recognize an NPC corp as being a sacred cow that can run missions for a hostile government with no fear of reprisal.

Also what government that highly regulates its space is going to tell one of its NPC corps that they can fly whatever they want. You wouldn't want a corporation directly tied to the government to fly whatever it wants. You're going to have some sort of bureaucratic body telling you what you can and can't fly. A player run corp doesn't have this same restriction because they are war deccable and have the potential to be involved in business outside of Empire space requiring a full array of ship choices to do their job. If an NPC was war deccable then it would make more sense that they could fly whatever because they too now face the same burdens. (continued)
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#24 - 2013-02-27 21:13:17 UTC
Problem With NPC Corps Continued.

Socially speaking NPC corps are terrible for the game and player retention. I can understand hanging out in an NPC corp for a few days to get your feel for the game, or as a way station onto your first or next corp, but just spending all your time there is awful. EVE Online is best experienced when playing with a group. Sharing the risks and rewards certainly build camaraderie but it also engages the player with other people giving them a good reason to stick with the game. Hanging out in an NPC corp by yourself and simply huddling in front of an asteroid with other people not talking to each other is the most anti social thing I have ever heard, next to sitting in front of a computer for hours neglecting your friends, family and personal health of course. Having no mores to other players makes it easier to quit, or is simply a reason to quit in and of itself. Also being around experienced players that interact in a player run corp is the best answer to EVE's Golgotha that is it's learning curve. Rather than seeing someone rage quit because they are alone in an NPC corp and lack the knowledge base to draw from, I would rather see them in a player run corp getting more out of the game.

NPC corps do have their purpose as a nursery and halfway house, but if we don't give players a reason to want to move on retention in this game is always going to be an issue. Content development will always be an issue, thematics will always be an issue and an eyesore for those wanted a well crafted MMO.
Ser Butte
Hole Exploitation Inc.
#25 - 2013-03-01 04:47:23 UTC
What is your take on people like me who desire to run a criminal outfit in highsec?
Elder Kontrapshun
#26 - 2013-03-01 04:55:06 UTC
How does it benefit the game to change things to how you describe? aren't you just trying to make Nullsec powerful in the game.
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#27 - 2013-03-01 05:04:19 UTC
Ser Butte wrote:
What is your take on people like me who desire to run a criminal outfit in highsec?


Well the best criminal organizations have historically had links to governments. Often these governments would turn a blind eye to these illegal activities. Look at gangsters like Lucky Luciano and Al Capone both enjoyed support from their local governments. Lucky Luciano was in fact let out of prison and sent home to Italy because of his services to the U.S. Government during the Second World War. Further down that spectrum you have violent terror groups sheltered by governments.

In the world of EVE Online if lets say you had high standings with one government or influential group within that government they might turn a blind eye to you but your standings should go down as a result. Also certain missions should be open to you offering a greater risk reward for doing something criminal in a hostile governments space on behalf of your government. That's if we ever make standings actually matter in this game.

I think EVE is really lacking a seedy underbelly like that. We should have more of that and I support. The last time we had any iteration on illicit activity was CCP introducing drugs and doing nothing with it since. We had an iteration on bounty hunting but where are the bad guys and desperadoes to actually bounty hunt?

I absolutely support you wanting to run a criminal enterprise and think this is a great thing for the game.
MrDiao
Fuxi Legion
Fraternity.
#28 - 2013-03-01 05:12:09 UTC
+1 Vote

Giving null-sec more high-sec characteristics, and more null-sec characteristics for high-sec
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#29 - 2013-03-01 05:13:56 UTC
Elder Kontrapshun wrote:
How does it benefit the game to change things to how you describe? aren't you just trying to make Nullsec powerful in the game.


My goal is to balance the game so it thematically makes sense but gives everyone an equal shot at having a content rich game experience. If Hi Sec remains the ultimate nursery new players will be choked off by more experienced players never choosing to leave the nursery. Low Sec is largely under populated and its only content revolves around Faction Warfare. Null Sec suffers population density issues requiring larger alliances to hold vast amounts of space choking off new groups trying to get out there.


Hi Sec has a ton of benefits they don't pay and its risk reward ratios out shines the riskier places in EVE. Columbus didn't sale for a better trade route to the West Indies out of some noble sense of exploration. There was a lot of money to be made but a lot of danger came with that. What sense does it make to go out to Low or Null Sec when everything in EVE is sitting in Hi Sec. If Hi Sec has all these benefits they should come with a cost. The further away from Hi Sec the more that cost becomes less of a factor but other costs arise in the form of uncertainty.
Ser Butte
Hole Exploitation Inc.
#30 - 2013-03-01 05:17:50 UTC
Scooter McCabe wrote:
Ser Butte wrote:
What is your take on people like me who desire to run a criminal outfit in highsec?


Well the best criminal organizations have historically had links to governments. Often these governments would turn a blind eye to these illegal activities. Look at gangsters like Lucky Luciano and Al Capone both enjoyed support from their local governments. Lucky Luciano was in fact let out of prison and sent home to Italy because of his services to the U.S. Government during the Second World War. Further down that spectrum you have violent terror groups sheltered by governments.

In the world of EVE Online if lets say you had high standings with one government or influential group within that government they might turn a blind eye to you but your standings should go down as a result. Also certain missions should be open to you offering a greater risk reward for doing something criminal in a hostile governments space on behalf of your government. That's if we ever make standings actually matter in this game.

I think EVE is really lacking a seedy underbelly like that. We should have more of that and I support. The last time we had any iteration on illicit activity was CCP introducing drugs and doing nothing with it since. We had an iteration on bounty hunting but where are the bad guys and desperadoes to actually bounty hunt?

I absolutely support you wanting to run a criminal enterprise and think this is a great thing for the game.


So by this do you mean if I had a high Amarr standing 7.0+ and decided to murder some random dude I should be able to pay a fee with a standings hit to not get concorded? Or perhaps I can bribe the Amarr government to let me have my way with a highsec system?
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#31 - 2013-03-01 05:20:16 UTC
MrDiao wrote:
+1 Vote

Giving null-sec more high-sec characteristics, and more null-sec characteristics for high-sec


Its not about making null sec more safe or Hi Sec unsafe. Its about making making Hi Sec pay for its safety which thematically any government would. There is a toll to be paid here that isn't. I could be for something like if you have Hi Standings you get a faster Concord response if someone tries to gank you but if that ganker has a hi standing then you get a normal response. Now if your ganker has hi standings and you don't then Concord or the local police are a little slower to help you.

The point is from the above example you have to earn your safety. Missions and standings matter for everyone again just like they should have from the start.
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#32 - 2013-03-01 05:23:28 UTC  |  Edited by: Scooter McCabe
Ser Butte wrote:

So by this do you mean if I had a high Amarr standing 7.0+ and decided to murder some random dude I should be able to pay a fee with a standings hit to not get concorded? Or perhaps I can bribe the Amarr government to let me have my way with a highsec system?


It would mean that you get a pass but you're standings take a hit so you have to go out and run more missions before you can gank without the normal NPC response or you're able to shoot more ships before Concord is able to show up. I could also see your group having to pay "kickback" money to your government as something in place of taxes because you are engaged in an irregular economic activity.
Ser Butte
Hole Exploitation Inc.
#33 - 2013-03-01 05:27:44 UTC
Scooter McCabe wrote:
Ser Butte wrote:

So by this do you mean if I had a high Amarr standing 7.0+ and decided to murder some random dude I should be able to pay a fee with a standings hit to not get concorded? Or perhaps I can bribe the Amarr government to let me have my way with a highsec system?


It would mean that you get a pass but you're standings take a hit so you have to go out and run more missions before you can gank away for free. I could also see your group having to pay "kickback" money to your government as something in place of taxes because you are engaged in an irregular economic activity.


I agree but perhaps it can be less of a faction hit depending on the offense and more of an LP/isk cost. This requires the criminals to do work for the NPC empires and that the NPC empires get their pound of flesh while the criminal can continue to make highsec a wonderful place. The best analogy I can give is that, an empire can easily condone vandalism (destroying structrures) and assault (destroying ships) but they can't condone murder (podding). Perhaps for podding there will be a faction hit but for the others a heavy isk and LP cost? It would give another use for the bill system, upon commission of the crime a bill is issued that accrues interest and has a deadline to be paid. As long as it's paid the criminals can keep acting, if it isn't paid they take a faction hit and become suspect in that faction's space.
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#34 - 2013-03-01 05:38:40 UTC
Ser Butte wrote:


I agree but perhaps it can be less of a faction hit depending on the offense and more of an LP/isk cost. This requires the criminals to do work for the NPC empires and that the NPC empires get their pound of flesh while the criminal can continue to make highsec a wonderful place. The best analogy I can give is that, an empire can easily condone vandalism (destroying structrures) and assault (destroying ships) but they can't condone murder (podding). Perhaps for podding there will be a faction hit but for the others a heavy isk and LP cost? It would give another use for the bill system, upon commission of the crime a bill is issued that accrues interest and has a deadline to be paid. As long as it's paid the criminals can keep acting, if it isn't paid they take a faction hit and become suspect in that faction's space.


Well lets say CCP wants to stay with its core concept that ganking gets a Concord response then lets say your faction standing doesn't take a hit. Again I am not a game designer by any means but I can point you in the right thematic direction any day of the week. As for your analogy it brought me back to my favorite movie The Godfather when Michael Corleone goes to the Italian Diner to shoot the corrupt cop and the gangster that tried to whack his father.

If you haven't seen the movie in the scene just before the family Concigleri or adviser warns of the repercussions despite their political connections. They could do it but they would get leaned on hard for it. So in our game perhaps Concord does come after you for blowing someone but your standings and Isk get used to have that Concord take a lunch break and pay for it in larger bills than reasonable. Sure you will have the law come down on you but you got to go full bore as a criminal who used his Ace in the hole to make things happen. Now it should require you effort and Isk to use that Ace in the hole and you have to go back around earning the Isk and standings to use your Ace in the hole again.
Ser Butte
Hole Exploitation Inc.
#35 - 2013-03-01 06:00:06 UTC
Scooter McCabe wrote:
Ser Butte wrote:


I agree but perhaps it can be less of a faction hit depending on the offense and more of an LP/isk cost. This requires the criminals to do work for the NPC empires and that the NPC empires get their pound of flesh while the criminal can continue to make highsec a wonderful place. The best analogy I can give is that, an empire can easily condone vandalism (destroying structrures) and assault (destroying ships) but they can't condone murder (podding). Perhaps for podding there will be a faction hit but for the others a heavy isk and LP cost? It would give another use for the bill system, upon commission of the crime a bill is issued that accrues interest and has a deadline to be paid. As long as it's paid the criminals can keep acting, if it isn't paid they take a faction hit and become suspect in that faction's space.


Well lets say CCP wants to stay with its core concept that ganking gets a Concord response then lets say your faction standing doesn't take a hit. Again I am not a game designer by any means but I can point you in the right thematic direction any day of the week. As for your analogy it brought me back to my favorite movie The Godfather when Michael Corleone goes to the Italian Diner to shoot the corrupt cop and the gangster that tried to whack his father.

If you haven't seen the movie in the scene just before the family Concigleri or adviser warns of the repercussions despite their political connections. They could do it but they would get leaned on hard for it. So in our game perhaps Concord does come after you for blowing someone but your standings and Isk get used to have that Concord take a lunch break and pay for it in larger bills than reasonable. Sure you will have the law come down on you but you got to go full bore as a criminal who used his Ace in the hole to make things happen. Now it should require you effort and Isk to use that Ace in the hole and you have to go back around earning the Isk and standings to use your Ace in the hole again.


How about a mix up so that if you bribe concord, they will do nothing but that wouldn't prevent players from enforcing the law? I think until we get more ways to grind up faction that a faction standing hit is too high unless its a podding, an LP/isk cost though and perhaps a specific corporation standing would be fine for the lower stuff.
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#36 - 2013-03-02 05:34:02 UTC
On The Campaign Trail.

While I wait to hear back about my time slot for EVE Radio with the always Scottish Xander Phoena I will be spreading the good word in Akonoinen. Its a 0.5 system that is just God's country here in New Eden so bring a mining ship down and gather around for some stump speeches.

(Update On Campaign Event Coming Soon)
PUrple Guy
Viziam
Amarr Empire
#37 - 2013-03-02 07:16:04 UTC
As long as you support fixing the ****** up POS management system that CCP seems to be neglecting then im all for you in CSM
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#38 - 2013-03-02 09:36:29 UTC
Read this: Hi Sec Rising

EVE is being made worse due and its not going to be some Hi Sec apologist that turns things around.
Kainotomiu Ronuken
koahisquad
#39 - 2013-03-02 10:25:04 UTC
Scooter McCabe wrote:
Read this: Hi Sec Rising

EVE is being made worse due and its not going to be some Hi Sec apologist that turns things around.

Wait so are you saying that we should vote for James 315? I thought this was your own CSM thread?
Frying Doom
#40 - 2013-03-02 12:38:39 UTC
Kainotomiu Ronuken wrote:
Scooter McCabe wrote:
Read this: Hi Sec Rising

EVE is being made worse due and its not going to be some Hi Sec apologist that turns things around.

Wait so are you saying that we should vote for James 315? I thought this was your own CSM thread?

Now come on....No one could be that insane.Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

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