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A possible solution to AFK cloaky alts

First post
Author
Goddess Ishtar
Aliastra
Gallente Federation
#601 - 2011-10-17 19:48:02 UTC
Is the entire "wormhole culture" made up of such whiny people?
Vertisce Soritenshi
The Scope
Gallente Federation
#602 - 2011-10-17 22:25:24 UTC
Ingvar Angst wrote:
Vertisce Soritenshi wrote:
Make cloaky ships scannable with a special new scan probe and launcher. Problem solved. Now AFK cloakers can be scanned and killed while afk while those active and warping around cannot. This does not fix the problem of those using macro's. But that will never happene anyway so why bother trying?


This is stupid. Not only that, you sound like a bot user... kill the cloakies and don't even bother trying to fix bots.

This idea craps all over the entire wormhole culture by killing the effectiveness of being cloaked. In wormholes, you may need to not only be cloaked for days on end gathering intel in an enemy system while preparing for an op, but you need to remain totally undetected so as to not push them into changing their behaviour or patterns, thus invalidating much of your intel. With something this stupid, you'd wind up making it a requirement in wormholes to have a scanner constantly checking the system for cloaked vessels, screwing up the whole process. We don't need the danger in wormholes nerfed because some carebots in null sec can't handle seeing someone they don't know. There are much better ways to handle this imaginary problem that don't require breaking cloaking, nerfing wormhole culture or nerfing the inherent dangers of living in null space.


Who cares about WH space? This isn't even a problem in WH space because local doesn't exist anyway. On top of that you cant cyno hot drop people with a cloaky in WH space. Your entire argument is flawed for those reasons alone. With my proposed option you still wouldn't be able to scan down a cloaked ship in WH space so long as he kept moving properly.

You are also an idiot for even trying to call me a bot. I am probably one of the most vocal anti-bot players out there but im not so dumb as to think that they can be easily fixed. Bots are not something that should be fixed while implementing something like what I sugested. A fix to bots would be something entirely separate and a lot more complicated.

Make cloakies able to be scanned. There is no reason they should not be. Cloaks are a "VISUAL" change. Physically they are still there and since our scanning obviously is a "ping" against physical objects then a cloacked ship should be scannable. Even if you could scan the exact location of a cloaked ship...by the time you warp to him he should be gone if he is moving at all. You wouldn't be able to target him since you cant visually see him still. The only way you catch him is with a bubble or by bumping him.

It is an obvious and easy fix.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Skunk Gracklaw
Caldari Provisions
Caldari State
#603 - 2011-10-17 23:03:17 UTC
Vertisce Soritenshi wrote:
Make cloakies able to be scanned.

Why?
Endeavour Starfleet
#604 - 2011-10-18 01:12:13 UTC
Skunk Gracklaw wrote:
Vertisce Soritenshi wrote:
Make cloakies able to be scanned.

Why?


So if they are AFK they can be found and destroyed. Just like any other ship
Morganta
The Greater Goon
#605 - 2011-10-18 01:15:30 UTC
Endeavour Starfleet wrote:
Skunk Gracklaw wrote:
Vertisce Soritenshi wrote:
Make cloakies able to be scanned.

Why?


So if they are AFK they can be found and destroyed. Just like any other ship


because you want to grief the griefers who grief you?


how do you know they are not at a station or pos?
seems to me like the argument is for you being safe.

bad idea is bad

you don't get to pop afkers to make your mission system safer for yourself.

you want it to be safer, then play safer
Skunk Gracklaw
Caldari Provisions
Caldari State
#606 - 2011-10-18 01:37:13 UTC
Endeavour Starfleet wrote:
Skunk Gracklaw wrote:
Vertisce Soritenshi wrote:
Make cloakies able to be scanned.

Why?


So if they are AFK they can be found and destroyed. Just like any other ship

So you want to completely break an entire class of ships so you can run your bot fleets?
Endeavour Starfleet
#607 - 2011-10-18 02:03:43 UTC
Skunk Gracklaw wrote:
Endeavour Starfleet wrote:
Skunk Gracklaw wrote:
Vertisce Soritenshi wrote:
Make cloakies able to be scanned.

Why?


So if they are AFK they can be found and destroyed. Just like any other ship

So you want to completely break an entire class of ships so you can run your bot fleets?


I don't run bot fleets. I am anti-botting so that is off topic.

WIth my idea all you have to do to change the random decloak point is warp off grid and back. Very easy and a good pilot can zip in and out to change the point before his enemies have a chance to blink. It wont break the class of ships unless you are insinuating that CCP designed cloaks for the sole purpose of AFK cloaking. Which I HIGHLY doubt.
The Apostle
Doomheim
#608 - 2011-10-18 02:39:23 UTC
Endeavour Starfleet wrote:
Skunk Gracklaw wrote:
Vertisce Soritenshi wrote:
Make cloakies able to be scanned.

Why?


So if they are AFK they can be found and destroyed. Just like any other ship

I added this post so I can turn off "recieve notifcations" because this topic is as dead as.

The term "AFK cloaky" has been bastardized out of all sense of proportion and is nothing more than a shitfest troll session now.

Was 10 pages ago.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Teamosil
Good Time Family Band Solution
#609 - 2011-10-18 02:58:59 UTC
I don't get how people can be upset that the risk in the highest reward space isn't zero... In a properly balanced game, the risk should scale with the reward. 0.0 should be the riskiest space to fly in. In every other type of space you need to face the possiblity that you are about to be attacked, so I certainly can't see an argument for why that possibility shouldn't exist in the higest reward type of space... Seems to me that they need to go the other way and remove local.
Lina Alar
Royal Amarr Institute
Amarr Empire
#610 - 2011-10-18 03:18:41 UTC
It's obvious that the appropriate solution to AFK cloakers is magic anti-cloak dust sold for Aurum in the Nex. 3500 aur for a 3 pack.

An explanation of Eve socialization: http://www.youtube.com/watch?v=FTbgvYPVdXE

Lick with your main™

Endeavour Starfleet
#611 - 2011-10-18 04:56:04 UTC
I apologize that this took so long but I have now finally detailed my idea to add risk to not being active at the PC or client when cloaked.

https://forums.eveonline.com/default.aspx?g=posts&t=22840

I still believe this method is the best way without more hard hitting nerfs such as fuel bays or random decloaks.