These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

afk cyno cloaking taking the fight out of the game!

Author
Rio Bravo
Deep Core Mining Inc.
Caldari State
#101 - 2013-02-27 20:53:56 UTC
Well, guess I got some planning to do, lol.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Jason Xado
Doomheim
#102 - 2013-02-27 22:59:20 UTC  |  Edited by: Jason Xado
Cephelange du'Krevviq wrote:
Is a person docked up at risk? No. Is a person POSed up at risk? No.


A station can be conquered. A POS can be destroyed. An AFK cloaked ship can be...

To be honest I'm not on one side or the other, in general. Mining would be more boring without them but I do think there could be improvements to the system. Just pointing out that AFK cloaked ships are safer than players docked or in a POS.
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#103 - 2013-02-27 23:17:59 UTC
Jason Xado wrote:
Cephelange du'Krevviq wrote:
Is a person docked up at risk? No. Is a person POSed up at risk? No.


A station can be conquered. A POS can be destroyed. An AFK cloaked ship can be...

To be honest I'm not on one side or the other, in general. Mining would be more boring without them but I do think there could be improvements to the system. Just pointing out that AFK cloaked ships are safer than players docked or in a POS.


A station can be captured...and it takes several days of timers and prep.

A POS can be destroyed, but again takes several timers.

"I am a leaf on the...ah, frak it!"

Jason Xado
Doomheim
#104 - 2013-02-27 23:21:40 UTC
Cephelange du'Krevviq wrote:
Jason Xado wrote:
Cephelange du'Krevviq wrote:
Is a person docked up at risk? No. Is a person POSed up at risk? No.


A station can be conquered. A POS can be destroyed. An AFK cloaked ship can be...

To be honest I'm not on one side or the other, in general. Mining would be more boring without them but I do think there could be improvements to the system. Just pointing out that AFK cloaked ships are safer than players docked or in a POS.


A station can be captured...and it takes several days of timers and prep.

A POS can be destroyed, but again takes several timers.


And how much time and prep work does it take to take out an AFK cloaked ship?
Seraph IX Basarab
Outer Path
Seraphim Division
#105 - 2013-02-27 23:28:03 UTC
Who cares learn to play the game?

(No Seraph, bad, don't be mean to them. You'll only entrench them in their one track mentality and grotesque tactical simplicity.)

Ahem. What I meant to say is that the issue here is local. It's crazy to think that some chatroom should act as a tactical and strategic factor when it comes to this game. If you are cloaked, you should be removed from local, OR local should work the same as in w-space. This way people can be afk and cloaked but not inspire any fear in the people in system.

Seriously people, lay down traps and bait out your targets. I can't believe the show of incompetence.
Jason Xado
Doomheim
#106 - 2013-02-27 23:32:55 UTC
Seraph IX Basarab wrote:


Seriously people, lay down traps and bait out your targets. I can't believe the show of incompetence.


For example : http://eve-kill.net/?a=kill_related&kll_id=16535074
Seraph IX Basarab
Outer Path
Seraphim Division
#107 - 2013-02-27 23:36:05 UTC
Jason Xado wrote:
Seraph IX Basarab wrote:


Seriously people, lay down traps and bait out your targets. I can't believe the show of incompetence.


For example : http://eve-kill.net/?a=kill_related&kll_id=16535074


Exactly. Also they deserved it for god awful bomber fits.
Jason Xado
Doomheim
#108 - 2013-02-27 23:56:06 UTC
Seraph IX Basarab wrote:
Jason Xado wrote:
Seraph IX Basarab wrote:


Seriously people, lay down traps and bait out your targets. I can't believe the show of incompetence.


For example : http://eve-kill.net/?a=kill_related&kll_id=16535074


Exactly. Also they deserved it for god awful bomber fits.


That doesn't mean there couldn't be improvements to the system, in my opinion.
Seraph IX Basarab
Outer Path
Seraphim Division
#109 - 2013-02-27 23:57:44 UTC
Getting rid of local would be a big improvement.
Machiavelli's Nemesis
Angry Mustellid
#110 - 2013-02-28 00:27:38 UTC
Knorkor wrote:
Cephelange du'Krevviq wrote:
Speedkermit Damo wrote:
All null-sec residents incure [sic] degrees of risk, whatever their activities. The only exceptions are afk cloakers. Why should they be any different?


Is a person docked up at risk? No. Is a person POSed up at risk? No.

A person cloaked and AFK is, for all intents and purposes, the same as docked up or POSed up. All are exhibiting the same amount of activity - that is to say, none.

Please let it sink in a person that is AFK is no threat. None, zero, zilch, nada, nichts, etc.

You don't know if he is a threat or not, because you don't know if he is AFK or not.
And you also don't know how big of a threat he can be.
When he decides to attack, he can field anything he wants, from a few SB's and Recons up to a few hundred Black Ops and even capitals and supers.
That's why I think something must be done.
Not because of the threat, but because it is unpredictable as hell and a very important factor of Eve, Risk vs Reward, cannot be outweighed properly. While he can do that very well by spying for an infinite amount of time without any risk.

That is why I made the suggestion to limit (covert) cynos in Mass.


I thought briefly about making some deep and meaningful commentary on nullsec sociopolitics connected to your suggestions but in the end I think this encapsulates everything that needs to be said:

https://www.youtube.com/watch?v=zva7I60LpeE
Substantia Nigra
Polaris Rising
Goonswarm Federation
#111 - 2013-02-28 00:31:10 UTC
Seraph IX Basarab wrote:
Getting rid of local would be a big improvement.


Excellent point, and that ‘improvement’ can be realised without CCP having to do anything to change nullsec dynamics.

There are already approximately 2,500 solar systems where this is currently the setup. They start at J100001 and work their way up to J235953, and collectively they represent a wonderful and challenging niche of the eve cosmos. In J123456 you can have a thousand afk cloaky folk and never be any the wiser, unless they return to their keyboard, become active, and decloak to do something.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Boink Kumamato
Doomheim
#112 - 2013-02-28 01:14:26 UTC
How about introducing scanner probes that can find cloaked ships ? If it takes say 5-10 min to find the exact position any non afk player can easily spot them and switch position.
Machiavelli's Nemesis
Angry Mustellid
#113 - 2013-02-28 01:34:34 UTC
Boink Kumamato wrote:
How about introducing scanner probes that can find cloaked ships ? If it takes say 5-10 min to find the exact position any non afk player can easily spot them and switch position.


I, too, would dearly love CCP to change the game so that my cowardice isn't so easily exploited.

To reiterate:

https://www.youtube.com/watch?v=zva7I60LpeE
Norm Tempesta
Garoun Investment Bank
Gallente Federation
#114 - 2013-02-28 03:15:56 UTC
Substantia Nigra wrote:
Seraph IX Basarab wrote:
Getting rid of local would be a big improvement.


Excellent point, and that ‘improvement’ can be realised without CCP having to do anything to change nullsec dynamics.

There are already approximately 2,500 solar systems where this is currently the setup. They start at J100001 and work their way up to J235953, and collectively they represent a wonderful and challenging niche of the eve cosmos. In J123456 you can have a thousand afk cloaky folk and never be any the wiser, unless they return to their keyboard, become active, and decloak to do something.



I approve of this message. I don't know why all the people who want to take themselves out of local don't just hunt in wormholes. There are plenty of them, not hard to find. Oh wait, then you can't just jump all your buddies on some unsuspecting guy who is trying to make some iskies. They would have to leave the safety of their sov system to go out into the unknown and some baddies might be waiting on them :(.
Dracvlad
Taishi Combine
Astral Alliance
#115 - 2013-02-28 09:34:49 UTC  |  Edited by: Dracvlad
Substantia Nigra wrote:
Seraph IX Basarab wrote:
Getting rid of local would be a big improvement.


Excellent point, and that ‘improvement’ can be realised without CCP having to do anything to change nullsec dynamics.

There are already approximately 2,500 solar systems where this is currently the setup. They start at J100001 and work their way up to J235953, and collectively they represent a wonderful and challenging niche of the eve cosmos. In J123456 you can have a thousand afk cloaky folk and never be any the wiser, unless they return to their keyboard, become active, and decloak to do something.


Well said, from now on every time I see one of these people asking for local to be removed I am going to post, go to WH space, 2,500 systems, no local and you cannot be hot dropped either!

Removing local from 0.0 is a stupid idea. And leave cloakies as is, I get my kicks out of hunting them and working out when they are able to operate and when they are AFK!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Rio Bravo
Deep Core Mining Inc.
Caldari State
#116 - 2013-02-28 10:29:26 UTC  |  Edited by: Rio Bravo
There are two things that MMO's look for to keep the game enjoyable and to keep people from unsubscribing. One is an 'Exploit', where you use something that is not a game mechanic, and there is no cost too, to remove consequences for actions. An example is character cycling to avoid sec status drops. They are bannable.
The second are game 'Imbalances' not as extreme as exploits, and won't get you banned, but draw attention to a flaw in the balance of the game. An example was incursion reward nerfing due to inflation and markat chaos.Not bannable, but will eventually be addressed by a dev team.

Guys like the Replicator alts, will have thier day, but they have exposed a flaw in the game. I suspect cloaking will be dealt with. It's rumoured he'd been banned for botting before, but nothing conclusive due too EULA and CCP privacy policy. All removing local in null will do is give cloakies a more target rich environment...(something they don't like to admit). Go to a WH if you don't like local.
Not sure if cloak inhibitors or probes are the way to go...something for the devs to work on. I like cloak mechanics, just kind of over used when you have two dozen alts, one in every system of a region, (that don't fight, but are cyno portals), but whatever.

./Goes to space diner in station to have a space breakfast.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Girtonat Inkura
Caldari Provisions
Caldari State
#117 - 2013-02-28 16:48:20 UTC  |  Edited by: Girtonat Inkura
From what i can tell, even if i got killed by some hotdropper after thinking that after days afk in our system, he is probably afk all the time, i understand with the current state of the game why nothing is made about it.

One thing that is frustrating is the fact that a guy, with a lot of time, and multiple account can spread his toons in entire region with a minimal risk.

This is mostly why you got complain, and why people come here to cry about this broken mechanism. It feel unfair for single account or dual account player that some guys users dozens (and even more) accounts to camps their system. I totally understand that.

But how to fix it ?

CCP will not say, but theses guys with many account are big clients and you know, you always have respect your big client.

Anyway, the problem is the static gameplay you got in nulsec. When i started to play, people told me that it was the farwest in nulsec. It is not, at all.

Yes, you can do almost what you want but you have big corporation and alliance that own entire region with minimal risk and maximum profits. After that they only need to have patrol to police the area against intruder and terrorist. This is how i feel about it. It feel more like a country government with his police than farwest.

Theses are really more deep change to nulsec warfare but i think it will make the warfare more dynamic and less static :

- ADD NPC null sec where corporation and alliance can obtain for a period of time (days, hours ?) protection from the NPC corp (like concord), of course, these area will be less resources rich than pure nulsec, but it will give a gameplay where players will be able to mine, produce after wining the zone. It would have also, to obtain such zone, i see 2 ways


1. Fight and win a PVP fight that happen periodically. The NPC corp will protect the winner of the fight for 4 hour or something like that.
2. Be the first to give to the NPC corp a specified amount of ore, ice, or any other production related material. Theses material can change overtime (to make sure nobody stack them and can be region specific. Also, the cost for a corporation/alliance to maintain access to the region will growth over time. The cost could also be based on corporation/alliance size)

Protection from the NPC will still allow of course kamikaze attack and stuff like that. But at least, it will give a possibility for some corp to do some nulsec without having to camp other system and prepare for month/years their attack or having to ally.

As for cloaker, if CCP nerf them by giving them fuel cost, why not, instead of removing local, give them a real utility. I mean something else than ganking nullbear.

They say they do that because capturing a zone is way too difficult. Let them install debuffer structure, let them install bomb on station and other players structure.(it could slow down production, prevent docking for x min, block repair, etc..) let them actually do real harassment to the zone but make them more easier to catch if they don't play a real active gamestyle (i.e. moving from location to location to ensure not being spotted).

That would add active gameplay and remove the sooooo much usefull strat of being AFK in a system for days without making them totally useless. Instead, they will be even more powerful and it will give security fleet even more challenge.

but for now, i would say : Make sure nobody abuse of this tactic
Seraph IX Basarab
Outer Path
Seraphim Division
#118 - 2013-02-28 17:58:34 UTC
Norm Tempesta wrote:
Substantia Nigra wrote:
Seraph IX Basarab wrote:
Getting rid of local would be a big improvement.


Excellent point, and that ‘improvement’ can be realised without CCP having to do anything to change nullsec dynamics.

There are already approximately 2,500 solar systems where this is currently the setup. They start at J100001 and work their way up to J235953, and collectively they represent a wonderful and challenging niche of the eve cosmos. In J123456 you can have a thousand afk cloaky folk and never be any the wiser, unless they return to their keyboard, become active, and decloak to do something.



I approve of this message. I don't know why all the people who want to take themselves out of local don't just hunt in wormholes. There are plenty of them, not hard to find. Oh wait, then you can't just jump all your buddies on some unsuspecting guy who is trying to make some iskies. They would have to leave the safety of their sov system to go out into the unknown and some baddies might be waiting on them :(.


I personally dont even like hot dropping. With the exception of the HK, you have everyone else sitting waiting to bridge and that sucks. Also I don't mind local existing. But if people whine and whine about afk cloaking, then remove local so they cant instill that fear in you that makes you dock up.
Dracvlad
Taishi Combine
Astral Alliance
#119 - 2013-02-28 20:48:25 UTC
Seraph IX Basarab wrote:
Norm Tempesta wrote:
Substantia Nigra wrote:
Seraph IX Basarab wrote:
Getting rid of local would be a big improvement.


Excellent point, and that ‘improvement’ can be realised without CCP having to do anything to change nullsec dynamics.

There are already approximately 2,500 solar systems where this is currently the setup. They start at J100001 and work their way up to J235953, and collectively they represent a wonderful and challenging niche of the eve cosmos. In J123456 you can have a thousand afk cloaky folk and never be any the wiser, unless they return to their keyboard, become active, and decloak to do something.



I approve of this message. I don't know why all the people who want to take themselves out of local don't just hunt in wormholes. There are plenty of them, not hard to find. Oh wait, then you can't just jump all your buddies on some unsuspecting guy who is trying to make some iskies. They would have to leave the safety of their sov system to go out into the unknown and some baddies might be waiting on them :(.


I personally dont even like hot dropping. With the exception of the HK, you have everyone else sitting waiting to bridge and that sucks. Also I don't mind local existing. But if people whine and whine about afk cloaking, then remove local so they cant instill that fear in you that makes you dock up.


If you don't want local go to WH space, I am quite happy having local and AFK campers thankyou very much.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Togenshi
Deep Core Mining Inc.
Caldari State
#120 - 2013-03-05 01:13:27 UTC  |  Edited by: Togenshi
To be fair, I don't mind the idea of afk cloaky if there was a mechanic to counter them outside the time they light a covert cyno up.

Providence has been perma-camped for the last 3-4 months now by THORN's afk botting team, MagicAcid and Replicator (and co.). At this moment, there are 60+ characters just being made to mine ice with retrievers who are in NPC corps (Replicator Peta31-80). These guys fund Replicator 001-42 who stay afk cloaked with probes and covert-cyno ready to pounce idiots that decide to take the risk.

Killing replicator is only a small loss and returns with another covert ops ships to continue camping the system. We can't kill it in the meantime and we don't have the numbers to combat a much larger alliance such as THORN.

The issue is the inability to hunt afk cloakies where they log in just after dt and sit there till the next dt in a concentrated and limited area such Providence.

But lets face reality, CCP wouldn't lift a finger unless goons cry foul.