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POS changes - here's the first

Author
Pewty McPew
EVE Corporation 2357451
#21 - 2013-02-13 11:11:26 UTC
La'Krul wrote:
So CCP are going to touch POSes to some extent this summer - as yet we don't know how. So, here is the first thing they should do in my opinion that would have a large and positive effect on the game:

When a POS runs out of fuel, a 48 hr timer starts to countdown, after which the tower unanchors.

Simple, effective, won't require much coding.

At present there are hundreds and hundreds of offline anchored POS towers littering high-sec, this is preventing new players in particular from setting up their own POSes. A rookie 2 man corp really isn't going to want to spend an entire weekend shooting at a large tower with cruisers, just so they can use the space, and they shouldn't have to.

Yes, I know all about the war dec system but the purpose of it should be to forceably remove other players from their territory, not so that you can remove the unused relics of people who no stopped playing the game years ago.

Furthermore, it would create a whole new profession in the game - "POS hunting". It could be super profitable to find an offline (and unanchored) tower surrounded by assembly arrays and labs. A player could make his fortune with a lucky find.

I can't see any drawback to this, it would make sense from a mechanics and lore perspective (would Concord really allow space to be commandeered but unused), it would be fair to new players and would help to maintain the concept of Eve as a game with consequences. It would also create some great stories and tears.

Make it happen CCP!


There are plenty of ways of getting a spot to anchor a POS. If you are too lazy or your corp os to weak to go get one yourself, why should the game be further Darwinized to facilitate your inability to procure a spot for your POS? Eve is work if your too lazy to put forth the effort to get a POS maybe Eve is not the game for you.
La'Krul
HolyTrident
Tactical Narcotics Team
#22 - 2013-02-13 18:23:02 UTC
Thanks, you managed to quote my post but clearly haven't read either it or the rest of the thread. Your response is fantastically unintelligent as a result. I still have yet to hear a legitimate argument against this idea. Anyone else who wants to rant on about "laziness” can do it elsewhere - it's not relevant to the discussion and it's not a basis for the proposed change. Take your time, read through the advantages I've listed, engage brain and then comment.

And as for Eve not being a game for me, B**ch please! I was here before you and I'll be here after you've gone.
Tau Cabalander
Retirement Retreat
Working Stiffs
#23 - 2013-02-13 19:33:54 UTC  |  Edited by: Tau Cabalander
Auto-unanchoring doesn't encourage conflict, which suggests to me that a structure-shoot / wardec is the preferred mechanic.
La'Krul
HolyTrident
Tactical Narcotics Team
#24 - 2013-02-13 21:32:22 UTC
Tau Cabalander wrote:
Auto-unanchoring doesn't encourage conflict


Really? What's your evidence for that? How much auto-unanchoring have you observed?

War decs to remove active towers create conflicts, like I said. There's no conflict involved in sitting shooting all day at a tower that is owned by someone whose account expired 2 years ago!

Conversely, have you ever seen what happens when an alliance forgets to pay its sov bill and drops all it's space? Big scramble to take advantage, TCUs getting launched, big fights occuring.
Arronicus
State War Academy
Caldari State
#25 - 2013-02-13 23:09:54 UTC
I support Control towers not having shields, when they are not onlined. Or unanchoring after some reasonable (as dictated by CCP, reasonable, so probably 2 weeks) timeframe.

There are a ridiculous amount of small control towers anchored in highsec, just to hold moons, and the fact that they have over 15 million hitpoints because they have full shields, even when not onlined, is ridiculous. Give them ~1 million EHP, 1.5mil for meds, and 2mil for larges. This would allow you to wardec a corporation, and efficiently destroy placeholder towers without having to sit a fleet of 20 ships on the tower for an hour.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#26 - 2013-02-13 23:28:54 UTC
48 hours is a bit too short IMO.

Make it 21 - 30 days and you've got a deal.
yopparai
ASTARTES CORP
Hashashin Cartel
#27 - 2013-02-14 00:54:34 UTC
La'Krul wrote:
A rookie 2 man corp really isn't going to want to spend an entire weekend shooting at a large tower with cruisers, just so they can use the space, and they shouldn't have to.


Yes they should have to spend time to gain the moon. This will also prepare them for the rest of their eve career which will see their weekends filled with shooting at large towers.

Yopp
flakeys
Doomheim
#28 - 2013-02-14 09:25:39 UTC
TheBlueMonkey wrote:
Captain Tardbar wrote:
TheBlueMonkey wrote:
La'Krul wrote:
At present there are hundreds and hundreds of offline anchored POS towers littering high-sec, this is preventing new players in particular from setting up their own POSes


1) war dec corp
2) blow up offlined tower
3) scoop and modules that are left and sell them to pay for the war dec etc
4) anchor your own tower
5) cancel war

Seriously, if you can't even do that, then you really have no business having a tower.
How would you defend yours when someone comes along to smash it?

Also, people use them to fish for war decs.


Seems reasonable to me. Why all the huff and puff about POSes when you can take them down with game mechanics now.


Some people just want an easy ride.

The argument of "but it'll take 2 of use hours to take it down in our cruisers" doesn't stand with me either.

Get more friends, get bigger ships.

Use a bunch of gank fit Oracles with T1 crystals and semi-afk it if you're really that lazy.



I have done it the way you described when i had to plaace my towers.So that cleared up i fully agree with them popping after a month.It's just stupid that you can leave stufff hanging in space for years.They did the same for cans and such years ago so why are towers any different?

We are all born ignorant, but one must work hard to remain stupid.

Vyktor Abyss
Abyss Research
#29 - 2013-02-14 13:11:31 UTC
disagree with OP change idea for a couple important reasons.

1. Timers after fuel expires is just complicating things
2. Un-anchoring towers rather than destroying them is a kind of nerf to tower building industry

They should after the fuel runs out, have zero shield, but keep their armour and structure making them a LOT easier to grind through. This should stop 'placeholder' POSes and allow easier cleanup of space litter while keeping industry folks a bit happier.
La'Krul
HolyTrident
Tactical Narcotics Team
#30 - 2013-02-15 01:54:04 UTC
Vyktor Abyss wrote:
disagree with OP change idea for a couple important reasons.

1. Timers after fuel expires is just complicating things
2. Un-anchoring towers rather than destroying them is a kind of nerf to tower building industry

They should after the fuel runs out, have zero shield, but keep their armour and structure making them a LOT easier to grind through. This should stop 'placeholder' POSes and allow easier cleanup of space litter while keeping industry folks a bit happier.


1. Just nothing complicated about the timer. POS runs out of fuel, self-destruct countdown starts. How could anything be easier?

2. I agree, that's why I said it should be a self destruct, to protect the tower market.

I wouldn't care if it was a two day timer, two week timer, whatever.

LHA Tarawa
Pator Tech School
Minmatar Republic
#31 - 2013-02-15 15:13:04 UTC
Guilty.....

I unsubbed for over a year, with a large tower anchored in an ideal location in high sec.

When I came back, I had like 5 evemails from a corp asking if I would sell the moon. Then a wardec and a bunch of evemail from the tower saying it was being shot. Must have taken them like 10 hours to take it down based on the "I'm being shot" evemails it sent.

I kinda feel bad.... but, when I emo-rage-quit, I wasn't in the mood to go take the tower down.

And... it was just the tower, so it isn't like they really got anything from the effort other than the moon.
LHA Tarawa
Pator Tech School
Minmatar Republic
#32 - 2013-02-15 15:15:05 UTC
La'Krul wrote:

1. Just nothing complicated about the timer. POS runs out of fuel, self-destruct countdown starts. How could anything be easier?

2. I agree, that's why I said it should be a self destruct, to protect the tower market.

I wouldn't care if it was a two day timer, two week timer, whatever.



Not just run out of fuel. Manually taken offline should also start the unanchor timer.

The moon I left occupied, the tower still had fuel. I'd just taken it offline a week or so before I quit the game.
ITTigerClawIK
Galactic Rangers
#33 - 2013-02-15 15:16:08 UTC
i coudl have sworn that CCP was going to working on an entirely new POS system from the ground up, of course correct me if im wrong folks, but i would rather wait for this new system than waste time on the old system if anew one is on the way.
LHA Tarawa
Pator Tech School
Minmatar Republic
#34 - 2013-02-15 15:23:14 UTC
ITTigerClawIK wrote:
i coudl have sworn that CCP was going to working on an entirely new POS system from the ground up, of course correct me if im wrong folks, but i would rather wait for this new system than waste time on the old system if anew one is on the way.


In the CSM minutes, they said they'd worked on a prototype, but that they discovered it would take every developer they have, a full 6 month release cycle, and NOTHING else would get done, and they thought that would crush them under a wave of unahppy players complaining that there was not enough new content in the release.

So, the POS total redesign is on hold until.... Probably until sometime after we can actually leave our captains quarters and walk in station.
Pewty McPew
EVE Corporation 2357451
#35 - 2013-02-15 15:37:08 UTC
La'Krul wrote:
Thanks, you managed to quote my post but clearly haven't read either it or the rest of the thread. Your response is fantastically unintelligent as a result. I still have yet to hear a legitimate argument against this idea. Anyone else who wants to rant on about "laziness” can do it elsewhere - it's not relevant to the discussion and it's not a basis for the proposed change. Take your time, read through the advantages I've listed, engage brain and then comment.

And as for Eve not being a game for me, B**ch please! I was here before you and I'll be here after you've gone.


Oh I read it alright, I just think you are completely wrong. Why fix something that isn't broke? Of all the things about a POS that need fixing, the way it is anchored/unanchored is not one of them.

Anyone is capable of taking down a POS, what's the problem with making them work for it? I stand by my statement that you appear to want an easy mode for acquiring a POS spot, If you want one get off your lazy ass and go get one. The same goes for anyone wanting a spot, they sould have to work for it.

You want my POS spot "Come and try to take it." Let's not further pander to players who want everything handed to them on a silver platter and are afraid of actually having to go through some ammo to get it.
ITTigerClawIK
Galactic Rangers
#36 - 2013-02-15 15:44:17 UTC
LHA Tarawa wrote:
ITTigerClawIK wrote:
i coudl have sworn that CCP was going to working on an entirely new POS system from the ground up, of course correct me if im wrong folks, but i would rather wait for this new system than waste time on the old system if anew one is on the way.


In the CSM minutes, they said they'd worked on a prototype, but that they discovered it would take every developer they have, a full 6 month release cycle, and NOTHING else would get done, and they thought that would crush them under a wave of unahppy players complaining that there was not enough new content in the release.

So, the POS total redesign is on hold until.... Probably until sometime after we can actually leave our captains quarters and walk in station.



ahhh right, tbh i would still be insanely happy with a full release with just the POS revamp, cause it would effect most folks and the system is in dire need of an overhaul anyway,

i think it would be an idea to ask for a vote on it tbh
Lascivit Mercator
#37 - 2013-02-15 15:58:33 UTC
I know this is really dumb and its probably already been brought up in some form, but I would freakin love the ability to connect ships to a POS in a way that allows them to act as POS gunner... but it would need some mechanic to allow ships inside a pos to take splash damage

Voltron up in this mah

I like to multiply with sheep

Ranger 1
Ranger Corp
Vae. Victis.
#38 - 2013-02-15 16:06:48 UTC
I think that a logical progression would be as follows, assuming that to maintain it's "anchor" a POS must have at least some reserve power left that will eventually deplete.

1: Fuel runs out or is manually taken offline: Shields go down immediately. Reinforcement still depends of having the correct materials present.

2: 72 hours after going offline the tower unanchors and begins to "drift" towards it's moon. In an unanchored state (completely out of even reserve power) the POS control tower can be hacked and control (ownership) established by the hackers corp. This means full ownership, passwords reset, all assets are now his. This "hackable" state lasts from the time the POS unanchors until the POS is either brought back on line or is destroyed (either by force or by impacting it's moon).

3: 24 hours after the tower unanchors it impacts the moons surface and is destroyed alone with all assets contained therein.


So in essence, if you run out of fuel or abandon your POS (and it goes offline) you have 72 hours (without shields up) to realize your mistake or change your mind before it unanchors and can be hacked. If the POS remains unhacked or is not destroyed for 24 hours it is assumed to drift from orbit and is destroyed automatcially, probably at down time.

This provides time to correct accidents with refueling schedules.
This gives a window of opportunity to more easily destroy an unpowered POS, or hack it to claim it as your own.
If no one notices or cares about this POS, then it is eventually destroyed (in a logical manner) and removed from the system.


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Spurty
#39 - 2013-02-15 16:12:08 UTC
Only sensible points made are that these things unanchor after an hour when not fueled. Loved the concept of being able to hack them.

Having them vanish rewards the lazy, not the brave.

War dec for null/low sec stuff? You need to undock more often. I think the CO2 levels in your high sec station ate dangerously high

It's a good start. These things aren't part of sov any more. Remove their special case protections.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

I Love Boobies
All Hail Boobies
#40 - 2013-02-15 18:34:45 UTC  |  Edited by: I Love Boobies
Just get some domis, slap on a few drone damage amplifiers, plus the sentry drone damage rigs, and shoot the abandoned towers with sentry drones. Can even do this AFK. And won't even cost any isk in ammo.
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