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Why all the hate against Hisec?

Author
Leper ofBacon
HELP GRANDMA SMASH HER LEGS IN
#121 - 2013-02-16 18:46:43 UTC
Ankles McGlashan wrote:
Leper ofBacon wrote:
Probably because the game would be much better if risk actually equalled reward. If you can just become rich and be isolated and safe, what does this add to the game? You may love to play this way but just having created this environment undermines the 'one server, harsh world' part of eve that really sets it apart from other mmo's.


well, it also underpins the market economy of eve. people don't set up trade hubs in failed states. a degree of law and order has to exist.

maybe some people want the game to be about competing command economies and resource wars but that is not the game that you're logging in to.


I agree that there must be secure areas. I just think that currently we have too much profit potential totally insulated in high sec, causing people to not really need to interact with the rest of the game.

This has really been done to death though, and I agree we have what we have. But my question is why isn't the game currently about these things? My opinion is that game mechanics that encourage competition will result in a more interesting game.
Varius Xeral
Doomheim
#122 - 2013-02-16 18:49:20 UTC
Ankles McGlashan wrote:
that's going to be a problem even if highsec were less lucrative for industry. some alliance will gain a comparative resource advantage peculiar to their geography, like say having more ice fields or more manufacturing slots and be able to crank out certain types of items cheaper than your basic Socialist Worker's Corp.

basically you can compete within a market economy but you can't compete with a market economy. also, having a super liquid market is a real boon for null sec if you're actually playing the game as it is currently compiled, as all that officer loot can be shifted due to high sec's supposed riches and market traders.


This is literally nonsense, as in you are just posting tangentially related words without any actual overall meaning.

Official Representative of The Nullsec Zealot Cabal

Mr Kidd
Center for Advanced Studies
Gallente Federation
#123 - 2013-02-16 18:53:58 UTC
DSpite Culhach wrote:
TL;DR: Just post your brief opinion on what game mechanics make hisec so bad. Thanks.


Because trolls always hate seeing people having more fun than them.

Don't ban me, bro!

Ankles McGlashan
Doomheim
#124 - 2013-02-16 18:54:44 UTC
Varius Xeral wrote:
Ankles McGlashan wrote:
that's going to be a problem even if highsec were less lucrative for industry. some alliance will gain a comparative resource advantage peculiar to their geography, like say having more ice fields or more manufacturing slots and be able to crank out certain types of items cheaper than your basic Socialist Worker's Corp.

basically you can compete within a market economy but you can't compete with a market economy. also, having a super liquid market is a real boon for null sec if you're actually playing the game as it is currently compiled, as all that officer loot can be shifted due to high sec's supposed riches and market traders.


This is literally nonsense, as in you are just posting tangentially related words without any actual overall meaning.


hmmm, they seem to be properly constructed sentences with only slightly sloppy grammar. i would suggest to you that you are possibly on the gin, good sir.
RubyPorto
RubysRhymes
#125 - 2013-02-16 18:56:16 UTC
Takseen wrote:
La Nariz wrote:

To start, station slots, a good source of low ends and good refineries.


Empire refineries should really take a better cut of the proceeds, NPC 0.0 a smaller amount, with perfect refining only on your own POS.
By low ends you mean Veldspar, Plag etc, do these not grow in null?


Look up the BloodTear industry report and look at the hidden belt compositions.

Cycling through all the hidden belts (the only sustainable way to mine in Null) results in something like 100:1 overabundance of Megacyte to Trit (when comparing it to the build costs of... well ships). That means that if you want to build something with locally sourced materials, you'll end up with about 99% of your Megacyte left over once you run out of Trit.

What I'd like to see is something like Spod gain enough Trit that it becomes worth mining, and becomes competitive in trit/m3 (once compressed by Rorq) with Railguns (because otherwise it will still be easier to simply import minerals via JF).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon