These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why all the hate against Hisec?

Author
Krixtal Icefluxor
INLAND EMPIRE Galactic
#21 - 2013-02-11 05:27:29 UTC  |  Edited by: Krixtal Icefluxor
DSpite Culhach wrote:


It should be easier for fights to start in Hisec,




There will always be a massive group of people who don't want to fight in Real Life or in Games.

Get over it. It's just reality.

And you can't change it.


EDIT: Also, if you want that, that's fine, but QUIT CRYING TEARS as there is Low, Null AND WormHoles, which you just pretend don't exist. Jesus Roll

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Crumplecorn
Eve Cluster Explorations
#22 - 2013-02-11 05:29:57 UTC
The problem with highsec is it shouldn't exist. At least not on the vast scale that it does.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

DSpite Culhach
#23 - 2013-02-11 05:30:43 UTC
RubyPorto wrote:
DSpite Culhach wrote:
But missions and mining is just a game play element. Does it come down to the fact that it's too safe? Isn't it a lot safer in sov controlled space?

I personally can't see the advantages of hisec compared to a good corp in null. The only real danger is that if space gets taken over, you might end up with assets locked in stations, but if you're already expecting that, you can easily minimize any possible losses.

What effect, if any, would making drastic changes for better or worse to hisec activity? I'm trying to figure what would happen, but since null would keep working as it does now, the only change I can see is the inability to fly to high sec to sell high end mods for high profit, and people would instead just uses them on ships more.

If you blasted a giant hole where hisec is atm, EvE would just revert to pure PvP, but the economy would settle back to normal rather fast, that's just how I see it atm.


1) Nope.

2) If you want industry, HS is better. If you want safety, HS is better. If you want ISK, HS is roughly on par.

3) We've seen what happens. The introduction of incursions (combined with the Sanctum nerf) lead to the wholesale abandonment of ratting as an income source in favor of the perfect safety of the Incursion teat.

4) Nobody's arguing that HS should not exist.


Is the limits with POS'es and limited slots in the big player constructed stations the major issue?
I've heard many separate complaints about available slots before, I never understood why players have no game options to improve stations with upgrades. It would make more sense to me.

As far as Incursions - or any missions for that matter - making them static and predictable turns into a checklist, not a missions. It's a shame they are used purely as an ISK wallet, rather then for fun.

I apparently have no idea what I'm doing.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#24 - 2013-02-11 05:33:39 UTC
Crumplecorn wrote:
The problem with highsec is it shouldn't exist. At least not on the vast scale that it does.


NULL is much vaster.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Frostys Virpio
State War Academy
Caldari State
#25 - 2013-02-11 05:34:01 UTC
DSpite Culhach wrote:
RubyPorto wrote:
DSpite Culhach wrote:
But missions and mining is just a game play element. Does it come down to the fact that it's too safe? Isn't it a lot safer in sov controlled space?

I personally can't see the advantages of hisec compared to a good corp in null. The only real danger is that if space gets taken over, you might end up with assets locked in stations, but if you're already expecting that, you can easily minimize any possible losses.

What effect, if any, would making drastic changes for better or worse to hisec activity? I'm trying to figure what would happen, but since null would keep working as it does now, the only change I can see is the inability to fly to high sec to sell high end mods for high profit, and people would instead just uses them on ships more.

If you blasted a giant hole where hisec is atm, EvE would just revert to pure PvP, but the economy would settle back to normal rather fast, that's just how I see it atm.


1) Nope.

2) If you want industry, HS is better. If you want safety, HS is better. If you want ISK, HS is roughly on par.

3) We've seen what happens. The introduction of incursions (combined with the Sanctum nerf) lead to the wholesale abandonment of ratting as an income source in favor of the perfect safety of the Incursion teat.

4) Nobody's arguing that HS should not exist.


Is the limits with POS'es and limited slots in the big player constructed stations the major issue?
I've heard many separate complaints about available slots before, I never understood why players have no game options to improve stations with upgrades. It would make more sense to me.

As far as Incursions - or any missions for that matter - making them static and predictable turns into a checklist, not a missions. It's a shame they are used purely as an ISK wallet, rather then for fun.


Improving station would not solve anything by itself since it would cost money wich high sec does nto ahve to spend and still have the crazy logistic problems to work around making it still more of a PITA than high sec.
Karl Hobb
Imperial Margarine
#26 - 2013-02-11 05:34:23 UTC
Crumplecorn wrote:
The problem with highsec is it shouldn't exist. At least not on the vast scale that it does.

This. Easily half of high-sec systems should be low-sec. This is not to say there shouldn't be a homogenous high-sec, just that there are way too many high-sec systems.

A professional astro-bastard was not available so they sent me.

EI Digin
irc.zulusquad.org
#27 - 2013-02-11 05:37:00 UTC
There's nothing wrong with highsec. Most players are choosing to live in a safer, lonelier version of it by dodging a major form of PvP activity that is supposed to exist there. Being able to make that decision is what's wrong.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#28 - 2013-02-11 05:38:48 UTC
EI Digin wrote:
There's nothing wrong with highsec. Most players are choosing to live in a safer, lonelier version of it by dodging a major form of PvP activity that is supposed to exist there. Being able to make that decision is what's wrong.





....Now tell us why ?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

DSpite Culhach
#29 - 2013-02-11 05:43:54 UTC
Crumplecorn wrote:
The problem with highsec is it shouldn't exist. At least not on the vast scale that it does.


By that you mean that it generates too much in the way of resources? If you have someone selling a PLEX once a month to buy gear, they still technically need player created gear like hulls and modules, so someone still has to manufacture those, and I guess most is done near trade hubs, and since even those trade hubs were selected by players, It's still player generated game play.

You would literally have to change jump routes to get players out of their "confort zones" but changes to that would just cause players to flock to a new spot rather then a change in playing style.

I agree that hisec tends to focus players there more, it's just that changes to any space, in my opinion, won't majorly alter people play style, it will just make them readjust ever so slightly.



I apparently have no idea what I'm doing.

terzho
Caldari Provisions
Caldari State
#30 - 2013-02-11 05:50:04 UTC
Hate is such a strong word........we don't hate you. We nothing you. Now stop making these posts cause we don't care.
Frostys Virpio
State War Academy
Caldari State
#31 - 2013-02-11 05:52:52 UTC
It's because of stupid. I was given the proof today.
DSpite Culhach
#32 - 2013-02-11 05:53:18 UTC
Karl Hobb wrote:
Crumplecorn wrote:
The problem with highsec is it shouldn't exist. At least not on the vast scale that it does.

This. Easily half of high-sec systems should be low-sec. This is not to say there shouldn't be a homogenous high-sec, just that there are way too many high-sec systems.


Purely from the gameplay I have seen so far, I do agree that the large amount of hisec space makes little sense. It would be very difficult for a faction army to keep an eye and patrol such a large amount of space, but I guess CCP had to make it that large in anticipation of players numbers and to account for 4 separate factions existing in space, to give each a decent amount of areas.

I have a map on the wall of all the EvE universe regions, and it looks fine, until you actually call up individual systems in DotLan maps, ans see just how many individual solar systems each region has, and it just seems way to large, hence all this clustering of players into a handful of places.

I apparently have no idea what I'm doing.

DSpite Culhach
#33 - 2013-02-11 05:58:54 UTC
terzho wrote:
Hate is such a strong word........we don't hate you. We nothing you. Now stop making these posts cause we don't care.


... so you always post in topics you don't care about or am I special?

What area of space do you mostly work in?

Topic name was wrong I guess. I really wanted to ask what regions of space people had an issue with regarding the type of game play, as I can't really see major issues in any, as each has it's advantages, and i am not aware of any crippling issues, at least based on what I have read so far, hence the "am i missing something?"

I apparently have no idea what I'm doing.

DSpite Culhach
#34 - 2013-02-11 06:01:52 UTC
Frostys Virpio wrote:
It's because of stupid. I was given the proof today.


Since your tagline is "Support the New Order" I'm not exactly sure what to make of that.

I apparently have no idea what I'm doing.

dark heartt
#35 - 2013-02-11 06:02:20 UTC
Its not mechanics based, its the people that are there. The vocal minority want eve to be this happy cuddly place where we shoot pillows at each other instead of rockets, lasers or bullets. They want to make millions, no make that billions of isk with no risk to themselves. They complain when things are made slightly harder or impact their isk per hour. They make stupid decisions then refuse to take responsibility for their idiocy and blame CCP, the other person, some other thing for the mistake.
I have lived in highsec for around 3/4 of my Eve time, and yet I am fine with making it more risky in highsec and cannot understand why in a game that is based on an unforgiving universe people want to make it more forgiving.

So the hate isn't on highsec, more on the vocal minority
Karrl Tian
Doomheim
#36 - 2013-02-11 06:13:32 UTC
Because my 3 alts are there.
Ai Shun
#37 - 2013-02-11 07:28:03 UTC
DSpite Culhach wrote:
I have yet to see a logical argument that explains why changes to ANY sec space actually improves the game universe. If you have seen on, feel free to link it.


Point 1. You are trying to understand something, but then you use very emotive words such as "hate". It seems like an attempt to skew the debate already; as if you've made up your mind that players in high-sec have some form of moral high ground while those who prefer other sectors of space must somehow feel "hate".

That's a pretty strong emotion, dude. Especially for a fracking video game.

Point 2; I don't think you can ever prove this. It is a subjective thing that will be influenced by your own play style.

For myself, I prefer that my sandbox is nice, clean and pure and while high-sec exists it's akin to restraints of trade, tariffs and other forms of economical meddling. I do not believe that players need the level of safety that high-sec is granting them and that there will be ways to reduce that margin of safety and freeing it up so it becomes a player run environment.

Be that through strengthening the influence of NPC corporations based off the number of players that belong to them or some other mechanism. I dislike the omnipotent ships of CONCORD, the lack of capital ships in high-sec space and feel that those artificial restrictions to protect players impinge on the purity of the sandbox.

I think a similar, but not quite the same, level of security can be implemented through game design that will hide the obvious, glaring disconnects that high sec has with the rest of the game world and will allow new players a reasonable amount of freedom to enter the game and enjoy themselves.

Yes, harsh. But more in keeping with how I envision New Eden. And I don't discount the strength of players. Look at how the Dust players have taken control, how corporations have grown in New Eden for functions NOT PROVIDED by the game developer. I can't see a game where the cranial-rectal inverted players rule; because I believe others will stand up against them.

RubyPorto wrote:
4) Nobody's arguing that HS should not exist.


I'm coming perilously close to that. Yes, it should exist. But it should be defeat-able.
Sariah Kion
School of Applied Knowledge
Caldari State
#38 - 2013-02-11 07:38:29 UTC
People are angry that they can not control or dictate to a segment of the player base.

Its the usual suspects that cry about high sec on a weekly basis. Its about control and narcissism all wrapped up neatly behind the guise of concern for the "welfare of the game".

Just pay attention to WHO and what alliances are doing most of the gripping and crying about high sec and things should be crystal clear.

High sec is fine. Choices are good and a robust population sliced through many demographics is good for the short and long term health of the game.

Long live freedom of choice and control of your own future and down with the blob.

[b]Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement President[/b] Not the woman high sec wants but the Woman high sec needs. [u]A modern girl for a modern world.[/u]

Ai Shun
#39 - 2013-02-11 07:46:02 UTC
Sariah Kion wrote:
High sec is fine. Choices are good and a robust population sliced through many demographics is good for the short and long term health of the game.

Long live freedom of choice and control of your own future and down with the blob.


Or rather: "I want to control what people are allowed to do and not allowed to do; so I will put rules and strictures in place and pretend I'm giving them freedom of choice".
baltec1
Bat Country
Pandemic Horde
#40 - 2013-02-11 07:49:48 UTC
There are a few broken things with high sec but the main problem is some of the people that live there. They whine about things like people blowing up their miners and demand that CCP changes the game to suit them while rufusing to adapt themselves.