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Player Features and Ideas Discussion

 
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Weapons skill rebalancing next?

First post
Author
RubyPorto
RubysRhymes
#21 - 2013-02-11 05:15:29 UTC  |  Edited by: RubyPorto
James Amril-Kesh wrote:
Here's another interesting statistic:
Fully training all subcap missile skills in the missile launcher operation category, plus AWU 5, takes just four days short of a year less than it would take to fully train all subcap turret skills. This is including defender and auto-targeting missiles, by the way.

(All of these times are based on a character with attributes of 20 across the board).


So, 1 Weapon system takes a year less than 3 weapon systems?

Sounds fine to me. Try a comparison with one Racial turret system.

With missiles, you can train into specific sizes faster, but the time to train everything is longer and you have no crosstraining advantages whatsoever. With turrets, specific sizes takes longer, but the time to train everything is shorter, and crosstraining is downright speedy once you have the first chain.

Missiles and Turrets are different and train differently.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

James Amril-Kesh
Viziam
Amarr Empire
#22 - 2013-02-11 05:32:15 UTC
RubyPorto wrote:

With missiles, you can train into specific sizes faster, but the time to train everything is longer and you have no crosstraining advantages whatsoever. With turrets, specific sizes takes longer, but the time to train everything is shorter, and crosstraining is downright speedy once you have the first chain.

Missiles and Turrets are different and train differently.

Be that as it may, should it really take three times as long to train a large T2 turret as it does to train a large T2 missile system? And does being forced to train T2 small, then T2 medium, in order to train T2 large really make that much sense?

With regard to ships, CCP certainly doesn't seem to think so. Interdictors won't require Interceptors 4. HACs won't require AF 4. Recon Ships won't require Covert Ops 4. Fleet Command Ships won't require Logistics 4. And while not strictly T2, capital ships won't require racial battleship 5.
What's wrong with doing the same for turrets?

Enjoying the rain today? ;)

Joran Dravius
Doomheim
#23 - 2013-02-11 05:38:27 UTC
James Amril-Kesh wrote:

I propose that CCP should change the skill requirements of turrets so that specializing in a specific class of medium or large turret does not require specializing in the turret sizes below it. Meaning for example that if I want to train to use T2 large blasters, I wouldn't have to also train for T2 small and T2 medium blasters first.

Agreed. If they're doing it for ships they should do it for weapons too. If they want consistency they have to make all T2 training work the same way.
Frostys Virpio
State War Academy
Caldari State
#24 - 2013-02-11 05:43:45 UTC
Aren't the support skill for turrent all the same for the 3 type with missile support skill only supporting 1 weapon system? This could be a raeson for the unbalance...
RubyPorto
RubysRhymes
#25 - 2013-02-11 05:45:29 UTC
James Amril-Kesh wrote:
RubyPorto wrote:

With missiles, you can train into specific sizes faster, but the time to train everything is longer and you have no crosstraining advantages whatsoever. With turrets, specific sizes takes longer, but the time to train everything is shorter, and crosstraining is downright speedy once you have the first chain.

Missiles and Turrets are different and train differently.

Be that as it may, should it really take three times as long to train a large T2 turret as it does to train a large T2 missile system? And does being forced to train T2 small, then T2 medium, in order to train T2 large really make that much sense?

With regard to ships, CCP certainly doesn't seem to think so. Interdictors won't require Interceptors 4. HACs won't require AF 4. Recon Ships won't require Covert Ops 4. Fleet Command Ships won't require Logistics 4. And while not strictly T2, capital ships won't require racial battleship 5.
What's wrong with doing the same for turrets?


Training equivalent support skills, Large AC Spec 4 takes 88d, while Torp Spec 4 takes 51d.
Now lets add Long range large: 116d vs 101d.
Now lets add another size. Uh, oh. Turrets are already done.

In fact, Missiles lose the training time game around 3 categories of weapons. Or far sooner if you crosstrain.

If you want the missile system for training guns, that's certainly an argument to make. But now we need Medium Autocannon 5 before training Spec, and Medium Artillery 5 before training that Spec.

Turrets already have massive long term training benefits over missiles, and missiles are generally mediocre compared to them. Why do turrets need a massive training buff (and when can I put a whine thread in over Medium Railgun spec reimbursement)?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

James Amril-Kesh
Viziam
Amarr Empire
#26 - 2013-02-11 05:50:01 UTC
I was going to put this in an edit, but you replied as I was writing it:

Also, I'm not sure what that even means, that crosstraining is speedy when you have the first chain of turret skills.
Using the same 1800 sp/hr character, training T2 rails after training T2 blasters takes just over 20 days.
Training T2 cruise after training T2 torps takes just over 29 days.
Not a significant difference when you consider ALL missiles to T2 takes 112 days, whereas training only hybrids, all to T2, takes 100 days.

Enjoying the rain today? ;)

Frostys Virpio
State War Academy
Caldari State
#27 - 2013-02-11 05:51:55 UTC
James Amril-Kesh wrote:
I was going to put this in an edit, but you replied as I was writing it:

Also, I'm not sure what that even means, that crosstraining is speedy when you have the first chain of turret skills.
Using the same 1800 sp/hr character, training T2 rails after training T2 blasters takes just over 20 days.
Training T2 cruise after training T2 torps takes just over 29 days.
Not a significant difference when you consider ALL missiles to T2 takes 112 days, whereas training only hybrids, all to T2, takes 100 days.


All missile to T2 takes more and thier support skill only affect missile while all the time spent leveling hybrid support skill gives "free" laser and projectile support skill? How are hybrid in need of a training buff?
RubyPorto
RubysRhymes
#28 - 2013-02-11 05:52:39 UTC
James Amril-Kesh wrote:
I was going to put this in an edit, but you replied as I was writing it:

Also, I'm not sure what that even means, that crosstraining is speedy when you have the first chain of turret skills.
Using the same 1800 sp/hr character, training T2 rails after training T2 blasters takes just over 20 days.
Training T2 cruise after training T2 torps takes just over 29 days.
Not a significant difference when you consider ALL missiles to T2 takes 112 days, whereas training only hybrids, all to T2, takes 100 days.


Crosstraining would be:
I want T2 Blasters and T2 Pulse vs I want T2 Torps and T2 Blasters.

Going between Turret based weapon systems is quick. Crossing in from Missiles takes a long time (believe me, I've been there). Especially once you start looking at all the support skills.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Shamus O'Reilly
Candy Cabal
#29 - 2013-02-11 06:10:24 UTC  |  Edited by: Shamus O'Reilly
RubyPorto wrote:
[quote=James Amril-Kesh][quote=RubyPorto]
With missiles, you can train into specific sizes faster, but the time to train everything is longer and you have no crosstraining advantages whatsoever. With turrets, specific sizes takes longer, but the time to train everything is shorter, and crosstraining is downright speedy once you have the first chain.

Missiles and Turrets are different and train differently.

Edit: It's 1:10AM


What i wrote was longwinded incoherent babble

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

James Amril-Kesh
Viziam
Amarr Empire
#30 - 2013-02-11 06:15:28 UTC  |  Edited by: James Amril-Kesh
RubyPorto wrote:
James Amril-Kesh wrote:
I was going to put this in an edit, but you replied as I was writing it:

Also, I'm not sure what that even means, that crosstraining is speedy when you have the first chain of turret skills.
Using the same 1800 sp/hr character, training T2 rails after training T2 blasters takes just over 20 days.
Training T2 cruise after training T2 torps takes just over 29 days.
Not a significant difference when you consider ALL missiles to T2 takes 112 days, whereas training only hybrids, all to T2, takes 100 days.


Crosstraining would be:
I want T2 Blasters and T2 Pulse vs I want T2 Torps and T2 Blasters.

Going between Turret based weapon systems is quick. Crossing in from Missiles takes a long time (believe me, I've been there). Especially once you start looking at all the support skills.

From scratch, 79d 12h to large blaster specialization 1.
From there, roughly 61d, 12h to large pulse laser specialization 1.
The overlap between these two is a rank 1 skill and a rank 2 skill both trained to 5. Roughly 18 days.
141 days total for small blaster spec 4, medium blaster spec 4, large blaster spec 1, small pulse spec 4, medium pulse spec 4, and large pulse spec 5.
If we could somehow pull out spec 2-4 from the smalls and mediums, we'd get a reduction of about 16 days, for a training time of 125 days.

Small, medium, and large spec 1 for both blasters and pulse lasers in 125 days.
Compared to 112 days for every single missile launcher: rockets, light missiles, rapid light missiles, heavy missiles, heavy assault missiles, torpedoes, and cruise missiles. Let's throw in bombs as well.

Six turrets: 125 days. I still have 12 more left to train.
Eight launchers: 115 days. I have every missile system.

Enjoying the rain today? ;)

Frostys Virpio
State War Academy
Caldari State
#31 - 2013-02-11 06:22:12 UTC
James Amril-Kesh wrote:
RubyPorto wrote:
James Amril-Kesh wrote:
I was going to put this in an edit, but you replied as I was writing it:

Also, I'm not sure what that even means, that crosstraining is speedy when you have the first chain of turret skills.
Using the same 1800 sp/hr character, training T2 rails after training T2 blasters takes just over 20 days.
Training T2 cruise after training T2 torps takes just over 29 days.
Not a significant difference when you consider ALL missiles to T2 takes 112 days, whereas training only hybrids, all to T2, takes 100 days.


Crosstraining would be:
I want T2 Blasters and T2 Pulse vs I want T2 Torps and T2 Blasters.

Going between Turret based weapon systems is quick. Crossing in from Missiles takes a long time (believe me, I've been there). Especially once you start looking at all the support skills.

From scratch, 79d 12h to large blaster specialization 1.
From there, roughly 61d, 12h to large pulse laser specialization 1.
The overlap between these two is a rank 1 skill and a rank 2 skill both trained to 5. Roughly 18 days.
141 days total for small blaster spec 4, medium blaster spec 4, large blaster spec 1, small pulse spec 4, medium pulse spec 4, and large pulse spec 5.
If we could somehow pull out spec 2-4 from the smalls and mediums, we'd get a reduction of about 16 days, for a training time of 125 days.

Small, medium, and large spec 1 for both blasters and pulse lasers in 125 days.
Compared to 112 days for every single missile launcher: rockets, light missiles, rapid light missiles, heavy missiles, heavy assault missiles, torpedoes, and cruise missiles. Let's throw in bombs as well.

Six turrets: 125 days. I still have 18 more left to train.
Eight launchers: 115 days. I have every missile system.


Turrent support skill VS missile support skill. Did you take those disparity into account? The fact that you support 3 weapon system with a single set of skill compared to only 1 system? There is value in that too.
James Amril-Kesh
Viziam
Amarr Empire
#32 - 2013-02-11 06:29:02 UTC  |  Edited by: James Amril-Kesh
Sorry, meant 12 more on the turrets, not 18.

Turret support skills, all of them, take 106 days, one of which benefits only two platforms (controlled bursts is entirely useless for projectiles) and three of which have more of an effect on some types than others: trajectory analysis isn't very helpful for lasers, whereas sharpshooter isn't a big deal for blasters or autocannons. Motion prediction could also be said to be less helpful for pulse lasers than it is for blasters and autocannons, and it's almost not worth talking about for beams, artillery, or railguns.

All of the missile skills, which take 112 days, have roughly equal effects on their respective systems. The effect is more even.

Enjoying the rain today? ;)

Mire Stoude
Center for Advanced Studies
Gallente Federation
#33 - 2013-02-11 06:43:38 UTC
I definitely support this.
RubyPorto
RubysRhymes
#34 - 2013-02-11 07:01:32 UTC  |  Edited by: RubyPorto
Once again, you're ignoring the built in training of support skills to turret training and the fact that all gunnery support skills (save Controlled Bursts) apply to all turret weapons while no missile support skill translates anywhere outside of missiles.

Missiles are a class of weapon, the training equivalent of Hybrids. As you noted above, it takes longer to train all Missiles than all Hybrids. Saying "just hybrids" as if missiles should be the training equivalent of all turrets (3 classes) is ridiculous.

Missiles take longer to train to completion, but can be trained piecemeal. Turrets take less time to train to completion, have common support skills (allowing for quick crosstraining between weapon classes), but have to be trained in order. You can also train all T1 turrets of a class far faster than all T1 missiles to the same skill level.


Train all missile skills to Spec 4 with support skills to 5 takes 244d and you get 6 weapon types (7 inc RLML)
Train all turret skills to Spec 4 with support skills to 5 takes 367d and you get 18 weapon types.

244/7 = 34.8 days per weapon.
367/18 = 20.5 days per weapon.

Ignoring FOF, Defender missiles, and Bombs.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Grimpak
Aliastra
Gallente Federation
#35 - 2013-02-11 07:12:02 UTC
james makes a good point, but so does ruby.


YOU GUYS STOP MAKING SENSE AND START THROWING MONKEY POO AT EACH OTHER!Evil

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Kate stark
#36 - 2013-02-11 07:29:43 UTC
keep the training times roughly the same, however make the prerequisites make more sense. remove the need for smaller weapon specialisation, and increase the support skills required.

this will end up like training for a freighter under the new system. might take you a bit longer to train your first set of t2 large guns, but every set after will take less time to train for due to shared prerequisites that make sense.

yes/no?

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

James Amril-Kesh
Viziam
Amarr Empire
#37 - 2013-02-11 07:38:01 UTC  |  Edited by: James Amril-Kesh
He does make good points.
What if we increased the rank of the T1 turret skills and T2 turret skills?
This would, at 1800 sp/hr, this would increase the training time for each skill to 5 by 6 days (4 days at 2700 sp/hr)
For example if we increased by 1, Small Turret would be rank 2, Medium Turret would be rank 4, and Large Turret would be rank 6.
Small spec would be rank 4, medium spec would be rank 6, large spec would be rank 9.

And THEN we removed the requirement for spec 4 of the lower turrets to be trained for T2 medium and large.

All energy turrets at spec 1 would take 100 days (82 days for all sizes of energy turret to V, plus 6 days each for the 3 skills whose rank was now adjusted upward)
All energy turrets at spec 5 under this scheme would take 326 days (after originally taking 272 days, plus 9 * 6 since 9 skills take 6 more days each).

Large beams and pulse at spec 1 under the original scheme would take 99 days, SO it would take the same amount of time to get ALL pulse and beam lasers to T2 as it does now, however this would only get you spec 1 of the small and mediums vs. spec 4 as it does now.

Skilling all missiles to spec 1 here takes 112 days, as said before.
Skilling all missiles to spec 5 would take 302 days.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#38 - 2013-02-11 08:14:44 UTC  |  Edited by: James Amril-Kesh
If I want to skill straight to T2 large pulse under the current system, I would have to train:
Gunnery 3 through 5
Motion Prediction 1 through 5
Small Energy Turret 4 and 5 (rank 1)
Small Pulse Laser Specialization 1 through 4
Medium Energy Turret 1 through 5 (rank 3)
Medium Pulse Laser Spec 1 through 4
Large Energy Turret 1 through 5

This takes 80 days.


Under my system, if I want to skill straight to T2 large pulse lasers, I would have to train:
Gunnery 3 through 5
Motion Prediction 1 through 5
Small Energy Turret 1 through 3 (now rank 2)
Medium Energy Turret 1 through 3 (now rank 4)
Large Energy Turret 1 through 5 (now rank 6)

Small Energy Turret takes twice as long to go from 1 through 3, so originally taking 4 hours 25 minutes it now takes ~9 hours
Medium Energy Turret takes 4/3 as long to go from 1 through 3, so originally taking 13 hours 20 minutes it now takes 17.75 hours
Large Energy Turret takes 6/5 as long to go from 1 through 5, so originally taking 29 days 15 hours it now takes 35 days, 13 hours

Motion Prediction 1 through 5 and gunnery 3 through 5 take 17 days, 17 hours.

9 hours + 17.75 hours + 35 days 13 hours + 17 days 17 hours = ~54 days, 8 hours.
This seems fair considering how much longer it would take to skill everything to its max than before.

Enjoying the rain today? ;)

March rabbit
Aliastra
Gallente Federation
#39 - 2013-02-11 08:25:00 UTC
Mallak Azaria wrote:
James Amril-Kesh wrote:
It's probably too early to say this, but I'm surprised there hasn't been more objection.


Had I or any other goon posted this, people would've objected because goons.

James is already "semi goon" so you are wrong here. Lol

Actually it not about "goons". It's about ideas and style.
Goons ideas are mostly stupid "kill all miners" and your style sucks "high-sec pubbies". That's why you rarely get support.

The Mittani: "the inappropriate drunked joke"

James Amril-Kesh
Viziam
Amarr Empire
#40 - 2013-02-11 08:35:51 UTC  |  Edited by: James Amril-Kesh
tl;dr because nobody wants to read that ******* wall of MATH:

Training large pulse spec 1:


  • Old way: 79 days
  • New way: 54 days


That's nice, isn't it?


However, there's a drawback
Training all lasers to lowest possible specs that get you all T2 currently takes 99 days, getting you small spec 4, medium spec 4, and large spec 1
Under this plan it would take 100 days, however you would only get small spec 1, medium spec 1, and large spec 1.

Training all size lasers both beam and pulse to T2:

  • Old way: 99 days
  • New way: 100 days

However old way gets you spec 4 of the medium and small, whereas the new way gets you spec 1 only

Training large pulse spec 4:

  • Old way: 87 days
  • New way: 63 days


What does this mean!?
MORE INCENTIVE TO SPECIALIZE

Enjoying the rain today? ;)