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(Discuss) Local Clock time in game (Discuss)

Author
seth Hendar
I love you miners
#21 - 2013-02-11 10:25:15 UTC
Bum Shadow wrote:
I think we can all agree that the problem isnt the eve time. The problem is you all live in the wrong bit of the world.


Move to britain yo. Problem solved.

sorry, but fish and chips or mint sauce are not my favorites, no offense

plus i have no issue doing the math to match UTC and my local time, as other said, take a nano second at best
Sable Moran
Moran Light Industries
#22 - 2013-02-11 13:08:59 UTC
Listain Kurvorra wrote:
Problem: No local clock in game.


There is indeed no local clock displayed on eve client, that is entirely true. But you fail (miserably) at explaining why you seem to consider it to be a problem. Care to clarify?

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Listain Kurvorra
C5 Flight Renegades
Fraternity Auxiliary
#23 - 2013-02-11 18:25:15 UTC  |  Edited by: Listain Kurvorra
The topic of discussion is not why I think it is a problem and therefore is a non-important detail, so no I did not fail to mention why I think it is a problem I simply just did not state why I think it's a problem. The fact of the matter is that I consider it a problem, let me put it like this, every game I have every played has both a Server clock and a Local clock somewhere with in the game you simply have to look for it, this game does not have a local clock. I personally do not like to clutter my desk and wall with a clock, I do not have a phone and I do not have a watch. I have a 17" monitor which is a piece of crap it's not even wide screen, I don't have 2 monitors so that is also not an option, so in my opinion small addition to the game which is a simple UI update is not that hard to do and further more the code to do so already exists in the world, all the Dev's have to do is modify and apply an already exsisting code to the already near perfect UI a small clock below the actual in game time is not going to slow the game, it is not going to modify the gameplay or make it any harder to play then it already is. This assinine trolling is absolutely unnecessary, there is no need to be a jerk about an idea, this forum section is here just for that. It is an opinion just like anyone elses in this thread section so rather then just being rude (NOT DIRECTED AT EVERYONE) how about contributing and if you don't like the idea say so with out being disrespectful.
Listain Kurvorra
C5 Flight Renegades
Fraternity Auxiliary
#24 - 2013-02-11 22:55:34 UTC
Sura Sadiva wrote:
sabre906 wrote:
Wow, so many trolls against something optional that takes no resources to implement and has no downside.

I should have the choice to set time to wherever I want. Whether it's "functional" is my problem. My computer, my choice. Don't like it? Leave it at GMT on your own client. What gives you the right to arbitrarily dictate my time on my client via UI restriction?Roll


As I tried to explain: No, is not "your" problem. And that's not the local time of the player, is the New Eden TIme, and element of the game. Not only useful (it gives a unique time reference for everyone) and is also part of the game world lore: it's the IC (in character) time. Not the real world time.

Since 10 years people use that time reference, in that way for game events and needs. See:

CTA tomorrow.
Fleet form up at 21.00 New Eden Time



If one feels uncomfortable and prefer to have his local time then THIS is his own problem. And, being his own problem, is up to him to fix it.



I have to say this is completely of base, and no where near what I had in mind, I am not saying to change the clock that is there to fit that in no means in-fact if you read the post you would notice that I did actually mention another clock BELOW the current clock already there, putting the in game clock at the forefront, it does not take anything and change anything to do with the over all UI scale/Game-play of the game. Stated another way The clock that is already there will stay there, meaning that "Fleet form up at 21.00 New Eden Time" would still be able to be used, the only difference is that people would be able to see there current time in game as well.

Listain Kurvorra
C5 Flight Renegades
Fraternity Auxiliary
#25 - 2013-02-11 22:57:17 UTC
sabre906 wrote:
-Improvement, check
-No downside, check
-Easy implementation, check

Bring RP to whomever wants it, for the rest of us, optional local time.

^This^
Listain Kurvorra
C5 Flight Renegades
Fraternity Auxiliary
#26 - 2013-02-11 22:59:28 UTC
Sol Weinstein wrote:
You want a programmer to write code into the game that would "do the math of adding or subtracting hours from the in-game time", instead of just doing it yourself?

I am -6 GMT/EVEST (sometimes -5 depending on DST changes). So when I see EVEST at 20:43, it takes less than a nano-second for me to turn that into 14:43 (15:43) in my head. And you're telling me that your brain cannot adjust to this simple math in a few seconds? I find this hard to believe because I feel you are a very capable person that can easily handle this simple task of basic arithmetic.

If that is not the case, then I am very sorry that you have to experience the difference in time with such limitations. However, you do have many options available to correct this that won't take the time of a programmer to write lines of code to change this for you. And will literally put the victory of overcoming this handicap in your hands!

1. Run the client in windowed mode.
2. Alt-tab / Windows Key to view taskbar
3. A clock on your desk or located in another easy to view location from your desk.
4. Your phone or tablet or other computer/laptop near your desk.
5. Wall clock above your desk.
6. Wrist watch or pocket watch.
7. Television / Cable box / VCR / DVD player located near to the desk or located in another easy to view location.
8. Employ an assistant to update you on the time.
9. Ask in your TeamSpeak channel for regular time updates.

Thank you.

You fail to note the fact that there are "TIME ZONES" Therefore whatever time my TS3 or Ventrilo corp mates have may not necessarily be my time
Sable Moran
Moran Light Industries
#27 - 2013-02-12 13:08:32 UTC
Allow me to put the question in another form then. What is the issue you are trying to solve here? What would the local time clock in-client do for you (other than the obvious, displaying the time)?

I am quite willing to be convinced here but if your reasoning is in the lines of - 'I want it' - I don't think you're going to garner many sympathy points.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Tennessee Jack
Doomheim
#28 - 2013-02-12 15:04:21 UTC
sabre906 wrote:
-Improvement, check
-No downside, check
-Easy implementation, check

Bring RP to whomever wants it, for the rest of us, optional local time.


I would agree with this also.

I would put a double clock on the bottom, one for local, and one for gametime. You can set the local time to whatever you want.
Listain Kurvorra
C5 Flight Renegades
Fraternity Auxiliary
#29 - 2013-02-13 10:12:59 UTC
Sable Moran wrote:
Allow me to put the question in another form then. What is the issue you are trying to solve here? What would the local time clock in-client do for you (other than the obvious, displaying the time)?

I am quite willing to be convinced here but if your reasoning is in the lines of - 'I want it' - I don't think you're going to garner many sympathy points.



The local clock in game would lessen the stress on my system because I would not have to run my system in windows mode.
Can you think of any negative reason as to why there should not be a local clock in game? I personally do not see a valid reason, it is not going to change the gameplay any to be able to know what time it is, you ask me these questions as though my idea is a bad one but offer up no valid reason as to why it is a bad idea. I am not asking for the current clock to be taken out or be made to be alterable in anyway, I am asking for another clock to be placed BELOW the already available clock the second clock would be the only clock that is modifiable in anyway, meaning that when people say Fleet up at 00:30 it still applies the same way.


ITTigerClawIK
Galactic Rangers
#30 - 2013-02-13 10:24:15 UTC
just to go a tad further with this idea would folks find it a good idea to display local time just under EVE time just a tad smaller and maybe a differnt colour and then an option when clicked on to displaya d rop down box to display the local time for differnt countrys?
Sura Sadiva
Entropic Tactical Crew
#31 - 2013-02-13 11:19:40 UTC  |  Edited by: Sura Sadiva
A similar improvement could be to add on the EvE client left top corner the geographic location of the player in real world, next to the location in New Eden.

For istance we could have like:

Amo\Tiat\Metropolis
Paris\France\Europe


So I could know anytime where I'm in real world and not having to switch to Windows or forced to play EvE in window mode.
Maybe we could improve it in different colors, so to avoid confusion.

it's an easy improvement, and I'd like it. So: why not?


Check!
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