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Fix bloody NPC aggro switching

Author
Ganthrithor
School of Applied Knowledge
Caldari State
#41 - 2013-02-10 09:36:15 UTC
Really though usually when I kill a ratter I'm not thinking about how good I am; I'm thinking about how dumb they are and how long it will take for their corp/alliance to failcascade in part due to their membership's inability to make any spacemoney.
Iminent Penance
Your Mom's Boyfriends
#42 - 2013-02-10 09:40:08 UTC
Ganthrithor wrote:
Really though usually when I kill a ratter I'm not thinking about how good I am; I'm thinking about how dumb they are and how long it will take for their corp/alliance to failcascade in part due to their membership's inability to make any spacemoney.


Sounds ambitious, i wish killing solo ratters was enough to win every war, eve would be a lot more interesting.

Thank god some alliances dont have hundreds of tech moons, or blobs upon blobs of ratters to kill this idea.
Mag's
Azn Empire
#43 - 2013-02-10 09:55:51 UTC
Ganthrithor wrote:
Really though usually when I kill a ratter I'm not thinking about how good I am; I'm thinking about how dumb they are and how long it will take for their corp/alliance to failcascade in part due to their membership's inability to make any spacemoney.
Now you just think about how upset you are and have CCP change things back to how they were?

Ganthrithor wrote:
Not everyone's elite enough to be part of an alliance whose logo has skulls, crossbones, crossed daggers, shields AND wings...
Send me 500 Million and I'll get you in. Cool

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Bagrat Skalski
Koinuun Kotei
#44 - 2013-02-10 15:15:50 UTC  |  Edited by: Bagrat Skalski
Aggro switching is good as it is, now missions are more dangerous, and it is fun.

Quote:
Even WoW has a decent, predictable aggro system. Cmon, CCP.


This is not WoW.
Rico Minali
Federal Navy Academy
Gallente Federation
#45 - 2013-02-10 15:37:02 UTC
Ganthrithor wrote:
Make PvE like PvP? I'm imagining the patch notes...

- NPCs will now warp away when their tanks break if untackled
- NPCs will warp out and dock / cloak whenever a capsuleer with negative standings enters local
- After several days of capsuleer activity in their system, NPCs may return to an anomaly and appear to orbit their structures as usual. However, when attacked by a capsuleer, they may tackle and heavy neut you and hold you there while the NPCs from several adjacent anomalies warp in to gank you
- I would say "NPCs will now camp gates to try and kill you" but since the AI changes they already do, with near-insta-locking tackling frigates at times...

...etc...



I would love to see NPCs act like this. Maybe in nullsec they will light a cyno and drop caps. Maybe in lowsec too. This would be awesome and the PVE'ers would get some real content, they have been calling for more content for years right? This should please them all.

Trust me, I almost know what I'm doing.

Joe Risalo
State War Academy
Caldari State
#46 - 2013-02-10 16:06:25 UTC
Ganthrithor wrote:
Really though usually when I kill a ratter I'm not thinking about how good I am; I'm thinking about how dumb they are and how long it will take for their corp/alliance to failcascade in part due to their membership's inability to make any spacemoney.


Oh really???

For some reason I find it hard to believe that you don't walk away from every gank with a boner feeling like you're god.

If that were the case, than you wouldn't have said this in an earlier post..

Quote:
You'll be glad to know I continue to slaughter ratters to the tune of several billion isk worth of kills per week. That doesn't make the AI changes any less idiotic. Not everyone can afford (in either SP or ISK) to use the tactics I've adopted either.



I know what it is now though.

You try to make carebears feel stupid by ganking them.
However, lately you've been getting blown up by npcs, and lets face it, that's the dumbest way to go out.

So instead of making them feel stupid, you've been getting face r@ped by npcs which makes you feel less like a man.



To be honest with you, I'm kinda suprised goonswarm is allowing you to run your mouth off in here about how hard life is now that npcs shoot you.

Again, I'm sure you're one of the very few goonswarm players that thinks smarter npcs is a bad thing.

Granted, goons sure do love easy ganks...
Bum Shadow
Viziam
Amarr Empire
#47 - 2013-02-10 16:48:29 UTC
It sounds like AI treat all player ships as a single enemy and then prioritizes its aggression as if its fighting a coordinated enemy. Instead I think it should somehow look at the player ships interaction and prioritize based on that.


IE 2 players are doing PVE and working together not attacking each other etc. AI treats this as a single enemy entity and prioritizes targets accordingly.


example 2: 2 player ships again except this time they have agro with each other as well as with the NPCs. Treat this as 2 separate hostile forces and prioritize/engage accordingly.

Rather than what appears to be "assume all players are working together and prioritize like that"


At least, thats how it feels to me. I may be WAY off on that though.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#48 - 2013-02-10 18:59:39 UTC
Does the new AI have the functionality to take into account standings? Because that would be pretty cool...

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Ganthrithor
School of Applied Knowledge
Caldari State
#49 - 2013-02-10 20:39:53 UTC
Joe Risalo wrote:
Ganthrithor wrote:
Really though usually when I kill a ratter I'm not thinking about how good I am; I'm thinking about how dumb they are and how long it will take for their corp/alliance to failcascade in part due to their membership's inability to make any spacemoney.


Oh really???

For some reason I find it hard to believe that you don't walk away from every gank with a boner feeling like you're god.

If that were the case, than you wouldn't have said this in an earlier post..

Quote:
You'll be glad to know I continue to slaughter ratters to the tune of several billion isk worth of kills per week. That doesn't make the AI changes any less idiotic. Not everyone can afford (in either SP or ISK) to use the tactics I've adopted either.



I know what it is now though.

You try to make carebears feel stupid by ganking them.
However, lately you've been getting blown up by npcs, and lets face it, that's the dumbest way to go out.

So instead of making them feel stupid, you've been getting face r@ped by npcs which makes you feel less like a man.



To be honest with you, I'm kinda suprised goonswarm is allowing you to run your mouth off in here about how hard life is now that npcs shoot you.

Again, I'm sure you're one of the very few goonswarm players that thinks smarter npcs is a bad thing.

Granted, goons sure do love easy ganks...



Dude you're the angriest forum poster I think I've ever seen. Are you a Test alt or something?

How exactly does pointing out an objective fact (that I still kill a lot of ratters) have anything to do with how I feel about it?

You'll rarely make a carebear feel stupid by ganking them, since the same stupidity that gets them killed in the first place typically prevents them from realizing their responsibility for their death as well; they won't feel stupid, they'll just say the game is stupid.

Regardless, this isn't a discussion about my ego. We're supposed to be talking about the silly new AI that turns rats into NPC guards for carebears. As entertaining as reading your butthurt rageposting is, I'd prefer if you'd just stay on topic.
Mike Voidstar
Voidstar Free Flight Foundation
#50 - 2013-02-11 00:04:22 UTC
Funny people, It's the victims fault that they were victimized. That kind of logic is...special.


The reason PvE folks don't take all your hunting into consideration in the balance is because many of them would stay and fight if there was anything approaching parity in the situation. If they were capable of doing something upon being engaged but exploding then you would not have to worry about them warping off the second an unknown enters local. Hell, with a bit of parity they might even stick around for reds. Yes, there are some that are that risk adverse, but not all, or even most except for the bots.

The AI is a bit messed up. It pays way, way too much attention to drones. It tends to focus on a new target with the entire fleet rather than splitting a squad---it should be more random instead of doing the same thing every time.

OP and friends are indeed looking for easy, risk free kills. They are demonstrably more risk adverse than the gentlest of carebears.

The thing that most PVPrs seem to overlook is that they should not get the right to take the fun out of another's game to satisfy themselves. The onesided ganks they are trying to return to an easier state are exactly this. This is why the carebear runs--- it's simply not fun. The moment you come into local you have won as far as they are concerned and they are simply cutting their losses. It's not a win to dock and hide. A win is getting to do whatever you were there to do. If PvE and PvP become more similar, everyone will have more fun because more fights will happen. They won't be easy, pushover easy fights, but they will be more fun than trying to warp in on a sleepy guy killing a room full of nigh brainless rats.
colera deldios
#51 - 2013-02-11 01:24:45 UTC
No false. This is the worst idea.

What you propose is the AI to be compleately one sided this si the same as carebares bitching about AFK cloacking and PVPers bitching about local channel or having carebares denied warp from anomalie until its finished.
In all these cases both when carebares and pvpers ***** it's because they have 0 skill if you have very tiny bit of pvp skill you will catch a carebare heres proof: http://eve-kill.net/?a=kill_detail&kll_id=16278677

And if you have determination and skill you will catch the pvper as well http://eve-kill.net/?a=kill_detail&kll_id=15663648

What you are asking for is effortless kills to be served to you. If you are planing to tackle someone in a mission and anomalie than be prepared to take on NPC agression as well when you e-war them. Whatever you do LEARN TO DO IT right if you are a CAREBARE do it right or pay for your mistakes if you are a PVPer do it right or pay for your mistakes it's how eve is built.

And bitching and asking for freely served and effortless kills is sad and pathetic just as remove afk cloacking requests or delay/denial of warp from misions or anomalies etc. People managed to catch pvpers and carebares alike for 10 years without bitching you should follow in their steps.
Ganthrithor
School of Applied Knowledge
Caldari State
#52 - 2013-02-11 03:01:34 UTC
Lol, -A- dudes lecturing me on how to play EVE. It was foretold in the prophecies that this day would come!

I like how every publord response to this is some sort of character attack about how "YOURE NOT GOOD ENOUGH AT EVE YOU WANT FREE KILLMAILS HTFU" when there's literally no "skill" involved in avoiding NPC damage. I'm not saying you can't blob some poor moron's Vindicator with 15 ships and successfully gank them, I'm saying the new AI hurts solo PvPers.

You try tanking a blaster Naga and a room full of rats in your Vagabond... it's simply not possible.
Buzzy Warstl
Quantum Flux Foundry
#53 - 2013-02-11 03:21:50 UTC
Ganthrithor wrote:
Lol, -A- dudes lecturing me on how to play EVE. It was foretold in the prophecies that this day would come!

I like how every publord response to this is some sort of character attack about how "YOURE NOT GOOD ENOUGH AT EVE YOU WANT FREE KILLMAILS HTFU" when there's literally no "skill" involved in avoiding NPC damage. I'm not saying you can't blob some poor moron's Vindicator with 15 ships and successfully gank them, I'm saying the new AI hurts solo PvPers.

You try tanking a blaster Naga and a room full of rats in your Vagabond... it's simply not possible.

I dunno, it sounds a lot like what has been happening to PvE players since day one.

Try tanking a room full of rats and a Vagabond (or whatever other random PvP ship turns up) in whatever you have.

The most rational response for the PvE players given that equation is to run at the first sign that someone might attack you.

Now that the rats are as likely to turn on your attacker it can make sense to keep going and try to make a fair fight of it, maybe even fit your ratting ship a bit more to account for PvP, like by mounting some ECM that's useless against the rats.

Maybe people can stop whining about AFK cloakers after a few more months of the new AI ... Nah, that'll never happen.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Alvatore DiMarco
Capricious Endeavours Ltd
#54 - 2013-02-11 03:30:18 UTC
This is absolutely hilarious.
Ganthrithor
School of Applied Knowledge
Caldari State
#55 - 2013-02-11 05:14:43 UTC  |  Edited by: Ganthrithor
Buzzy Warstl wrote:
Now that the rats are as likely to turn on your attacker it can make sense to keep going and try to make a fair fight of it, maybe even fit your ratting ship a bit more to account for PvP, like by mounting some ECM that's useless against the rats.


Or maybe its just time to fit even more rat-specific deadspace hardeners and faction BCUs to your ratting ship, since it's not like you need to defend yourself anymore. Even if you just sit there, the rats will force people off!

From what I've seen, people's PvE fits haven't changed whatsoever since the AI change (at least not with respect to omni-tanking or fitting for any sort of PvP contingency).

In fairness, it's not like ratters used defensible fits previously (when they had to defend themselves) either... but that's another part of my point about pilots needing to accept responsibility for their choices; if you want to defend yourself in your PvE ship, then sacrifice a little bit of ratting prowess to fit an omnitank or maybe some neuts instead of a tractor beam / salvager. Don't rely on CCP to change the rat AI so you don't need to choose between ratting efficiency and survivability.

Note that I'm not saying it's super practical to fit a ship to handle PvE and PvP simultaneously (I'm sure its almost as difficult as trying to do the same thing on a PvP ship, with the exception of many ratting ships having more slots to work with than "traditional" PvP ships...) or that doing so would be a better idea than just hiding when hostiles appear. All I'm saying is that if people do choose to go ratting in a fit that has no provisions for PvP, and then choose to not safe up when hostiles appear, I don't see why they should get additional assistance from the rats as a final line of defense when they get tackled. You can make whatever stupid RP argument you like about "why" rats aggro the way they do, but the bottom line is that this is what rats have become-- guardians of the ratter.
Montevius Williams
The Scope
Gallente Federation
#56 - 2013-02-11 06:37:51 UTC
Treyan Argund wrote:
Having to worry about losing a Cynabal or a tackling bomber or an Arazu to rats that immediately go "REAAAAAAAAARRRRGH ELECTRONIC WARFARE" is really a severe handicap on those of us who make our fun by destroying ratting ships. Why not just remove cloaked ships and warp jammers and oh let's just remove PVP entirely as a mechanic. We can PVP by fighting over who gets to kill what rats! It'll be glorious fun!

Even WoW has a decent, predictable aggro system. Cmon, CCP.



Predictability and EVE dont go hand and hand.

Gankers are the new Carebears.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#57 - 2013-02-11 13:21:00 UTC
If EvE is supposed to be primarily about the PvP, then making PvE more like PvP can only result in more people getting GFs and less one-sided riskless ganks. It makes no sense to maintain such a gap between the two concepts.

Now if you take games like Battlefield and Modern Warfare, they are designed so the AI at least works in a similar way to players. Same weapons, same stats. If shot at, the AI takes cover. If you leave yourself exposed, the AI will seek to bring superior numbers and firepower to bear.
I know they are far from similar to EvE, but the principle is the same. Good fights.

Even in WoW and WAR PvE bears similarities to PvP. Take out healers and DPS, leave the tanks for later.

The problem CCP faces is one of agro management. In other games, mobs/rats are far from the areas of open PvP. That's simply cannot happen in EvE.

Is it fair that fair that ratters had to handle full agro from the NPCs while a ganker swanned in, bent them over and proceeded to deflower them against their will, in a very public and very 'uncomfortable' fashion? (Lube not included...)
No.

Is it fair that ratter hunting gankers are now given the same treatment?
No. (But the irony is delicious.)

The logical conclusion is to bridge the gap between PvE and PvP. Both sides will have to work hard for their kicks. The way it should be. Then, its fair.

So, OP. I asked you before but you decided to answer:
What exactly would your problem be with PvE becoming more like PvP?
Buzzy Warstl
Quantum Flux Foundry
#58 - 2013-02-11 13:54:44 UTC  |  Edited by: Buzzy Warstl
Ganthrithor wrote:

Note that I'm not saying it's super practical to fit a ship to handle PvE and PvP simultaneously (I'm sure its almost as difficult as trying to do the same thing on a PvP ship, with the exception of many ratting ships having more slots to work with than "traditional" PvP ships...) or that doing so would be a better idea than just hiding when hostiles appear. All I'm saying is that if people do choose to go ratting in a fit that has no provisions for PvP, and then choose to not safe up when hostiles appear, I don't see why they should get additional assistance from the rats as a final line of defense when they get tackled. You can make whatever stupid RP argument you like about "why" rats aggro the way they do, but the bottom line is that this is what rats have become-- guardians of the ratter.

Except they don't all switch all the time, and the amount of time they take to switch is random.

As guardians they are unreliable at best.

The PvP player starts the engagement at an advantage. They know what sort of fit their target is likely to be running and can counter-fit appropriately. The defender is already fighting a number of opponents so their tank will be already under pressure at the moment of engagement, making it easier to break their tank.

ECM works excellently against player ships, making for a huge potential advantage, where it hardly works at all against rats (and when it does work, odds are there are so many rats that it is irrelevant).

The PvP player also has the option of running away if things don't go their way, as warp disruptors are a total waste on a PvE ship.

So tell me again how the new AI gives PvE players such a huge advantage?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

TheGunslinger42
All Web Investigations
#59 - 2013-02-11 15:13:45 UTC
Mmm mmm mmm, delicious tears.

If wormholers can deal with sleepers firing on them when they try to gank people doing PVE, then nullsec guys should be able to deal with the standard rats doing the same.

Ganthrithor
School of Applied Knowledge
Caldari State
#60 - 2013-02-11 15:19:02 UTC
Buzzy Warstl wrote:

The PvP player starts the engagement at an advantage. They know what sort of fit their target is likely to be running and can counter-fit appropriately. The defender is already fighting a number of opponents so their tank will be already under pressure at the moment of engagement, making it easier to break their tank.


I would argue the opposite: the ratter knows in advance exactly what ships they're intending to fight (namely the rats), and can fit a perfect counter-fit if they want. By comparison, the PvPer has no idea what they're about to warp in on-- it could be a newbee with a T1 fit Raven that can barely tank a couple of BS rats, or it could be a bitter 2005 veteran who saw a ganker in the area in intel and decided to plop an omnitanked, dual heavy neut ship with a point and prop mod into a belt / anom as bait. The PvPer's ship has to be able to handle both those eventualities plus whatever random player hostiles they might run into along the way there, further diminishing their ability to use a "specific counter-fit."


Buzzy Warstl wrote:
The PvP player also has the option of running away if things don't go their way, as warp disruptors are a total waste on a PvE ship.

So tell me again how the new AI gives PvE players such a huge advantage?


They *might* be able to run away. You're right-- points and scrams are pretty useless on a ship that you're not intending to PvP with. But they're pretty useful on a ship you want to bait someone with.

It's not so much that the new AI puts the PvEer at a massive advantage, it's more that it erodes the single advantage that the PvPer used to have-- the fact that they didn't have to tank the NPCs. I know most of the people posting angry responses in this thread probably don't spend much time trying to solo-gank ratters, but if you've ever tried to use an average PvP ship to shoot a ratter and found yourself getting shot back you know how quickly a properly-fit PvE ship can rip into a PvP hull, and how hard they can be to kill even with rat DPS working for you.

A huge reason for this is the fact that because PvE is in fact nothing like PvP (even with the sleeper-like AI), a PvEer can use a huge variety of ships to kill rats, including very large, lumbering ships that would never be remotely practical for PvP. A solo PvPer, by contrast is essentially limited to ships that meet several qualifications, the most important of which (in my experience) is that they have to be fast enough to evade hostiles when necessary and fast enough to catch their intended targets. This means having decent agility, speed, and scan resolution.

Ships which have these three things (and do enough DPS to kill a ratter) usually don't have the base hitpoints or slot layout to support a robust tank of any kind. This wasn't so much of a problem before the new AI, since all you had to do was tank your target's dps for long enough to kill them. Even so, when you encountered a ship with an unusually robust tank it wasn't too uncommon to be forced off by a target's dps before you could kill them. Omnitanked battleships (if they were belt ratting or you caught them at the tail end of an anom wave were a great example of this).

Now that it's typical to have to tank both your target and the rats when attempting a gank, most ships in the game can't stand up to the DPS. I don't think most ratters realize how quickly your average roaming HAC dies to fire from something like a Tengu; the things can do upwards of 900 dps-- twice the DPS of a Vagabond, for example. It's pretty hard to stand up to that in a ship that has maybe 20-30k ehp and does half the damage, especially when ~10 rats light you up too.