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Player Features and Ideas Discussion

 
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Player created skill books

Author
Niveuss Nye
Viziam
Amarr Empire
#1 - 2013-02-09 06:08:38 UTC
I have read somewhere that CCP likes, when possible, to let players create items and sell them on the market as opposed to NPCs.
However, skill books are still exclusively in the hands of NPC corporations. Yeah, keep those at the stations, but let the players get a cut of the market, too!

How about this:

When you have level 5 at a skill, you are a master at that skill. However, just because you are a master does not necessarily mean you can teach this knowledge. You would need a skill to be able to lay down the fundamentals of the subject to where some one could understand. Why not let a "master" be able to produce works that can teach folks willing to learn/inject the skill if he spends the skill points to be able to communicate it?

NEW SKILL

Skillbook Creation

Prerequisite: Research III, Level V in whatever skillbook you wish to create.

Not sure about materials, because there is really no lore into what a skill book actually is. I am not even sure if these are even really "books" since you "inject" them. Maybe these are mind/machine interface programs. Maybe these could be made like blueprints. I am not sure.
ShahFluffers
Ice Fire Warriors
#2 - 2013-02-09 06:48:11 UTC
Two words: ISK sink.

And I've always likened skillbooks to be like USB devices of some sort. Just plug/inject it in the port.
seth Hendar
I love you miners
#3 - 2013-02-11 10:27:39 UTC
ShahFluffers wrote:
Two words: ISK sink.

And I've always likened skillbooks to be like USB devices of some sort. Just plug/inject it in the port.


yeah, let the masters being able to plug themselves to their newbies to transmit them "knowledge"


wait what?
Calapine
Xeno Tech Corp
#4 - 2013-02-11 11:53:13 UTC
seth Hendar wrote:
yeah, let the masters being able to plug themselves to their newbies to transmit them "knowledge"


wait what?


*snicker snicker* Juvenile but funny. Blink

Pain is short, and joy is eternal.

Bum Shadow
Viziam
Amarr Empire
#5 - 2013-02-11 11:54:52 UTC
In my mind the reason skillbooks are seeded is because imagine if we had a situation like we had with tech being controlled by a single entity.

Lets say as an example that CFC controlled the only source of titan skillbooks. This means nobody can compete with them at that level because they are not going to sell their enemies a weapon like a titan.

Skillbooks are one of the only things that i hope is never player controlled. Everything else sure, but not skillbooks.
Zan Shiro
Doomheim
#6 - 2013-02-11 13:00:12 UTC
Bum Shadow wrote:
In my mind the reason skillbooks are seeded is because imagine if we had a situation like we had with tech being controlled by a single entity.

Lets say as an example that CFC controlled the only source of titan skillbooks. This means nobody can compete with them at that level because they are not going to sell their enemies a weapon like a titan.

Skillbooks are one of the only things that i hope is never player controlled. Everything else sure, but not skillbooks.




it doesn't have to be a major entity. I have old spreadsheets pre pi. Lots of now PI components....shot up in price when the humans tooks over. Shot up really bad in a few cases.


But I can see your point about this. Amarr player owned stations to blot out the sun. And we really don't want 0.0 pricing on these, they have funny math out there. 1 m3 skill book should have cost 250 isk per m3 to fly out and put on the 0.0 markets. Being generous I'd even say round it up to 1 mi, hell 2, to make some isk. Yet there I was going for bulk skill injects going to the empire clone. Money lost not ratting the entire night < the savings of a sleep over in empire at pure NPC price. Like I said, funny math out there.


seth Hendar
I love you miners
#7 - 2013-02-11 14:50:45 UTC
Calapine wrote:
seth Hendar wrote:
yeah, let the masters being able to plug themselves to their newbies to transmit them "knowledge"


wait what?


*snicker snicker* Juvenile but funny. Blink

i agree, but someone HAD to make it Lol
seth Hendar
I love you miners
#8 - 2013-02-11 14:55:05 UTC  |  Edited by: seth Hendar
Bum Shadow wrote:
In my mind the reason skillbooks are seeded is because imagine if we had a situation like we had with tech being controlled by a single entity.

Lets say as an example that CFC controlled the only source of titan skillbooks. This means nobody can compete with them at that level because they are not going to sell their enemies a weapon like a titan.

Skillbooks are one of the only things that i hope is never player controlled. Everything else sure, but not skillbooks.


wouldn't change a thing, nobody can compete with any of the big blocks but the other block, and they don't want to.

let's give em monopole on anything in eve, it is already the case anyway.

the cost of pvp is already very high, and keep rising, making pvp less and less interesting and favoring a situation where anyone is bluing each other in majors block who will not fight, leaving the rests out of reach anyway cause they will never be able to catch up the power of the blocks.

if CCP does nothing about the null current status very very soon, eve will not survive for long, the current prices are insane, making affording even the basics things a pain.

replacing a BS now take more than twice the time in grinding that a year ago, and i see more and more ppl leaving because thay want to pvp, but they cannot, cause it takes too long to grind throught ships, and anyway, the greater goals are not reachable cause even if they build correct fleets and stuff, they will get steamrolled by the massive blobs the lowsecers and null can move accross the board anytime.

just look at the ridiculous amount of ISK that can be made by the blocks, no one can compete that.

CCP need to adress that, and fast, or they will pay the price for it!
Justitia McKingston
#9 - 2013-02-11 15:16:09 UTC  |  Edited by: Justitia McKingston
seth Hendar wrote:
Bum Shadow wrote:
In my mind the reason skillbooks are seeded is because imagine if we had a situation like we had with tech being controlled by a single entity.

Lets say as an example that CFC controlled the only source of titan skillbooks. This means nobody can compete with them at that level because they are not going to sell their enemies a weapon like a titan.

Skillbooks are one of the only things that i hope is never player controlled. Everything else sure, but not skillbooks.


wouldn't change a thing, nobody can compete with any of the big blocks but the other block, and they don't want to.

let's give em monopole on anything in eve, it is already the case anyway.

the cost of pvp is already very high, and keep rising, making pvp less and less interesting and favoring a situation where anyone is bluing each other in majors block who will not fight, leaving the rests out of reach anyway cause they will never be able to catch up the power of the blocks.

if CCP does nothing about the null current status very very soon, eve will not survive for long, the current prices are insane, making affording even the basics things a pain.

replacing a BS now take more than twice the time in grinding that a year ago, and i see more and more ppl leaving because thay want to pvp, but they cannot, cause it takes too long to grind throught ships, and anyway, the greater goals are not reachable cause even if they build correct fleets and stuff, they will get steamrolled by the massive blobs the lowsecers and null can move accross the board anytime.

just look at the ridiculous amount of ISK that can be made by the blocks, no one can compete that.

CCP need to adress that, and fast, or they will pay the price for it!


1. PVP is very very cheap since the Cruiser Rebalance. Stop making PVP in Dreads and it will be cheap for you too.
2. If you got Blobbed in Null or Low ... change the Region. There are plenty of Regions in Low and even in NPC 0.0 where Fleetsizes are between 5-20. This is not really a Blob for you i hope.


@Idea:
I Like it. And i dont think that a Major Power will get a monopole because there are many Players around having several Skills and with enough Profit everyone of them will try to get this Profit.

The only thing that has to be resolved is the issue when introducing new Skills like the new racial BC Skills.

Oh and there could be a Use of Report Data Sheets, Datacores and maybe the things that are used in Invention.
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2013-02-11 15:24:11 UTC
wouldnt want to remove an isk sink without creating another one of at least equal size...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Niveuss Nye
Viziam
Amarr Empire
#11 - 2013-02-12 00:13:46 UTC
I am not understanding how anyone could monopoly it if all it would require is the skills (Research III, Skill V in book wanted, and new Skillbook Writing skill up to respective level) and probably an insignifact amount of materials.

I do not think a skillbook would require anything insane like sleeper components or something off of some rare moon only found in select places in null sec.

Plus, with the plan I suggested, you would still have skill books sold by the newbie areas just to make things flow easier for newbies at the same prices (ie: a price control) But, if you wanted to sell a book you programmed/wrote yourself, you could.

Consider it like college textbooks. The NPC books would be like college textbooks. Expensive and price controlled. However, there are excellent books on any subject you would like that you can learn from just as easy written by sources outside Academia. For every Algebra 101 book, there is also Algebra Demystified at a cheaper price.
Kaerakh
Obscure Joke Implied
#12 - 2013-02-12 06:55:13 UTC
Niveuss Nye wrote:
I am not understanding how anyone could monopoly it if all it would require is the skills (Research III, Skill V in book wanted, and new Skillbook Writing skill up to respective level) and probably an insignifact amount of materials.

I do not think a skillbook would require anything insane like sleeper components or something off of some rare moon only found in select places in null sec.

Plus, with the plan I suggested, you would still have skill books sold by the newbie areas just to make things flow easier for newbies at the same prices (ie: a price control) But, if you wanted to sell a book you programmed/wrote yourself, you could.

Consider it like college textbooks. The NPC books would be like college textbooks. Expensive and price controlled. However, there are excellent books on any subject you would like that you can learn from just as easy written by sources outside Academia. For every Algebra 101 book, there is also Algebra Demystified at a cheaper price.


Dude, READ. It doesn't matter if your idea is any good or not. The fact of the matter is that the EVE economy is constantly creating more and more and more isk. If you remove skill books as an isk sink( an isk destroyer), then that increases the rate isk inflates. If isk inflates then quite obviously it causes your precious ships and ammunition to increase in price.

That's bad if you didn't understand that.
seth Hendar
I love you miners
#13 - 2013-02-12 09:16:04 UTC
Justitia McKingston wrote:
seth Hendar wrote:
Bum Shadow wrote:
In my mind the reason skillbooks are seeded is because imagine if we had a situation like we had with tech being controlled by a single entity.

Lets say as an example that CFC controlled the only source of titan skillbooks. This means nobody can compete with them at that level because they are not going to sell their enemies a weapon like a titan.

Skillbooks are one of the only things that i hope is never player controlled. Everything else sure, but not skillbooks.


wouldn't change a thing, nobody can compete with any of the big blocks but the other block, and they don't want to.

let's give em monopole on anything in eve, it is already the case anyway.

the cost of pvp is already very high, and keep rising, making pvp less and less interesting and favoring a situation where anyone is bluing each other in majors block who will not fight, leaving the rests out of reach anyway cause they will never be able to catch up the power of the blocks.

if CCP does nothing about the null current status very very soon, eve will not survive for long, the current prices are insane, making affording even the basics things a pain.

replacing a BS now take more than twice the time in grinding that a year ago, and i see more and more ppl leaving because thay want to pvp, but they cannot, cause it takes too long to grind throught ships, and anyway, the greater goals are not reachable cause even if they build correct fleets and stuff, they will get steamrolled by the massive blobs the lowsecers and null can move accross the board anytime.

just look at the ridiculous amount of ISK that can be made by the blocks, no one can compete that.

CCP need to adress that, and fast, or they will pay the price for it!


1. PVP is very very cheap since the Cruiser Rebalance. Stop making PVP in Dreads and it will be cheap for you too.
2. If you got Blobbed in Null or Low ... change the Region. There are plenty of Regions in Low and even in NPC 0.0 where Fleetsizes are between 5-20. This is not really a Blob for you i hope.


@Idea:
I Like it. And i dont think that a Major Power will get a monopole because there are many Players around having several Skills and with enough Profit everyone of them will try to get this Profit.

The only thing that has to be resolved is the issue when introducing new Skills like the new racial BC Skills.

Oh and there could be a Use of Report Data Sheets, Datacores and maybe the things that are used in Invention.

not everything can be don using cruisers, smartass