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[REMINDER] The great ship skill change of summer 2013

First post First post
Author
San Gun Rok
Intergalactical Chillers
#41 - 2013-05-22 18:03:48 UTC
Ehm, one question: If I am training BC skill to lvl5 atm and it normaly would end 3 days after patch, what happens to my skillque, when the patch comes? Does one of the racial BC-Skills would be automatically put into skillque and the other 3 with remaining time stopped? Or what?
Starain
SoT
DarkSide.
#42 - 2013-05-22 22:59:46 UTC
hey, anybody know exactly time, when cluster will go down for odyssey?
Sarah Telestrion
Doomheim
#43 - 2013-05-23 10:32:45 UTC
Following scenario:

Before the patch I inject and train Command-Ships to level 1.

After the patch I will still be abled to fly commandships, but will I still be abled to train the skill because I am now missing the new requirements for the skill?
TwistedFinger
Federal Navy Academy
Gallente Federation
#44 - 2013-05-27 00:36:18 UTC
So.. just to get this confirmed. I got this sitter toon for my aeon today which do not have capital ship lvl 4 and doesn't even have JDC at all.. can that sitter toon still sit in the aeon after the patch? This question might already have been answered but i just need to get it confirmed :)

Cheers!
Joe Zateki
Doom Sellers
#45 - 2013-06-03 14:05:50 UTC
CCP Gargant wrote:
Nihassa wrote:
"Freighters

Now requires Advanced Spaceship Command 5 instead of 1"


---- If you could fly it before, you can fly it now? - I cant see how this would work? Do you get given Avd Spaceship Com V for free?


The same principle applies to all of the ships regarding the "If you could fly it before, you can fly it after" message. What this means is, as has been mentioned before here, is that the requirements on a skill are to inject it. If you already have a skill injected, as with Freighters in this case, you can continue to train it normally.

The only skills that will be given out are the new racial Destroyer and Battlecruiser skills. All other skill changes will be subject to this rule that if you already have the skill injected, you will be able to train it and fly the ship, even if you are missing pre-requirements for the skill.

Regarding the levels of skills that have been asked earlier in the thread, the dev blog states that:

"if you want to maximize the reimbursement, training Amarr Cruiser past 3 will do you little good. Aim for Battlecruisers 5 instead, as you will then get Amarr Battlecruiser 5."

Having the racial ship skill at level 3, i.e. Amarr Cruisers lvl 3 and Amarr Frigate lvl 3, and the two skills that will be split at level 5, i.e. Destroyers lvl 5 and Battlecruisers lvl 5, will cause you to get Amarr Destroyers lvl 5 and Amarr Battlecruisers at lvl 5.

Also, please remember that I am only relaying the message. If I find out I'm wrong about any of this, I will correct it as soon as possible.



So basically I can fly a JF but i don't have a Advanced Spacehip command 5 has soon has i leave that ship i won'T be able to go back in ?

I have Advanced spaceship command to 4 atm. Please help me understand.
Elena Thiesant
The Scope
Gallente Federation
#46 - 2013-06-03 14:26:21 UTC
Joe Zateki wrote:
So basically I can fly a JF but i don't have a Advanced Spacehip command 5 has soon has i leave that ship i won'T be able to go back in ?

I have Advanced spaceship command to 4 atm. Please help me understand.


"If you can fly it before, you can fly it after"

Advanced Spaceship Command 5 is not a requirement for the JF. The requirements for the JF are remaining unchanged, and are {Racial} Freighter 4, Jump Freighters 1 and Jump Drive Calibration 1.

If you have {Racial} Freighter 4, Jump Freighters 1 and Jump Drive Calibration 1, which you must already have if you're flying a JF, then you will be able to fly that race's JFs after the change.
Kaden Loterus
Kitara Innovations
#47 - 2013-06-03 18:16:29 UTC  |  Edited by: Kaden Loterus
Edit.

Found my answer.
TwistedFinger
Federal Navy Academy
Gallente Federation
#48 - 2013-06-04 14:14:03 UTC
TwistedFinger wrote:
So.. just to get this confirmed. I got this sitter toon for my aeon today which do not have capital ship lvl 4 and doesn't even have JDC at all.. can that sitter toon still sit in the aeon after the patch? This question might already have been answered but i just need to get it confirmed :)

Cheers!


So.. still no answer on this question.. been reading the devblogs but i still can't figure out if i can re enter my aeon after the patch with my sitter toon lacking Jump Drive Calibration and Jump Fuel Conservation. I do not have them injected yet because i'm training Jump Drive Operation lvl 5 at the moment.

Can someone please answer this question?
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#49 - 2013-06-05 00:40:50 UTC
Deer ccp, why can i no longer fly command ships.

you broke faith with the hole if you can fly it before patch you still can.
Akatenshi Xi
Imperial Academy
Amarr Empire
#50 - 2013-06-14 00:55:38 UTC
So I can't fly my dreadnought on my other toon even though I've flown it before? CCP screwed up the game. Also I trained up two toons late winter early spring for both Dread and Carrier, could fly dread on one toon and was seriously close (within hour or a day) or flying the ships in question and now I check and I can't fly my dread I already could fly on one toon and now I am 22 days to 40 days from flying the ships in question.

What The Eff...

CCP stop screwing up the game. And not everyone has time to read all the threads on this forum nor do they want to read through all the trolling material. Should have sent out a mail about this either in game or out of game.
Elena Thiesant
The Scope
Gallente Federation
#51 - 2013-06-14 05:58:19 UTC  |  Edited by: Elena Thiesant
Have you tried to fly it? Or have you just looked at the ship, seen a span of time under pre-requisites and concluded you can't fly it?

If the latter, activate the ship and undock.
If the former, file a petition, it'll be a bug.
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