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Itty V - From 24d down to 33 min?

Author
Arduemont
Rotten Legion
#121 - 2013-02-10 12:47:12 UTC
Mihnea Tepes wrote:
system on its own was working, to be honest I can see no reason to change it ...

in that case there is no need for Itty1-4 (except of building t2 ships) and no, its wasting of my time, my skilling queue and irritating in general ... and ccp is trying to be populist to get more new players with flying ships fast



None of your time was wasted. Those higher skill levels you aquired to get the Itty 4 will mean your ship bonuses for all the new specialised ships will be higher than someone training just level 1 to get them. You seem to have failed to grasp this concept despite people trying to tell you quite frequently.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Mihnea Tepes
Federal Navy Academy
Gallente Federation
#122 - 2013-02-10 12:56:19 UTC
Mihnea Tepes wrote:
system on its own was working, to be honest I can see no reason to change it ...
Pohbis
Neo T.E.C.H.
#123 - 2013-02-10 12:57:24 UTC  |  Edited by: Pohbis
Question is, instead of trying to shoehorn industrials, transport ships, freighters and jump freighters into being same same, but different, for 4 races - why not bite the bullet, do it right, and condense them into ORE ( or another appropriate faction, like InterBus ) ships?
Arduemont
Rotten Legion
#124 - 2013-02-10 13:22:13 UTC
Mihnea Tepes wrote:
Mihnea Tepes wrote:
system on its own was working, to be honest I can see no reason to change it ...


It really wasn't. As it stands only one of the Industrial ships from each race is actually useful, and that's the best one. So, for Gallente for example, there are three ships that no one aspires to using. Three completely useless ships. By changing the skill tree and by bringing in tierecide all four of the ships will be useful in their own way. The current system is rubbish, that is why they have spent so much time doing tierecide balancing so far.

Pohbis wrote:
Question is, instead of trying to shoehorn industrials, transport ships, freighters and jump freighters into being same same, but different, for 4 races - why not bite the bullet, do it right, and condense them into ORE ( or another appropriate faction, like InterBus ) ships?


Although that is a tempting idea, it would mean getting the art department to redesign the appearance of every single Industrial ship, which would be a massive waste of time when they could just do it the way they are intending to do it. Also, you would be getting rid of a ship from each race which would ultimately result in less variation which is bad for everyone. Variation is good for the sandbox.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Naes Mlahrend
Devil's Horsemen
#125 - 2013-02-10 13:27:53 UTC
T1 Jump Indies
Brooks Puuntai
Solar Nexus.
#126 - 2013-02-10 13:29:05 UTC
Pohbis wrote:
Question is, instead of trying to shoehorn industrials, transport ships, freighters and jump freighters into being same same, but different, for 4 races - why not bite the bullet, do it right, and condense them into ORE ( or another appropriate faction, like InterBus ) ships?


No. standardizing ships only makes things dull in the long run. In the same way that CCPs standardization of the character creation has made races almost obsolete.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

RubyPorto
RubysRhymes
#127 - 2013-02-10 13:31:14 UTC
Mihnea Tepes wrote:
system on its own was working, to be honest I can see no reason to change it ...

in that case there is no need for Itty1-4 (except of building t2 ships) and no, its wasting of my time, my skilling queue and irritating in general ... and ccp is trying to be populist to get more new players with flying ships fast


Except that it's not.

Who knows what they'll come up with for the itty 1-4.


They appear to be planning on changing them all.


You're inability to comprehend the concept of Sunk Costs is simply astounding. You wasted no time whatsoever, as you received the benefit (flying the ship) that you paid (training time) for. That other people will, in several months, pay less training time to fly a similar ship (remember, CCP seems to be planning on altering them) has no bearing on you.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Rebecha Pucontis
Doomheim
#128 - 2013-02-10 13:36:37 UTC
The thing that really annoys me is that I spent a good amount of time training up the mining barge skill for my orca alt which I will never and have never had any need for except for using the orca. I think CCP should reimburse the mining barge skill, if you still want it then you can train it back up with the free SP.
Arduemont
Rotten Legion
#129 - 2013-02-10 13:49:42 UTC  |  Edited by: Arduemont
Rebecha Pucontis wrote:
The thing that really annoys me is that I spent a good amount of time training up the mining barge skill for my orca alt which I will never and have never had any need for except for using the orca. I think CCP should reimburse the mining barge skill, if you still want it then you can train it back up with the free SP.



They're not going to be reimbursing anything else. You heard the people whining about their heavy missiles being useless now and wanting reimbursements, and you wont hear people whining about wanting their capital pilot alts skill points back from all the Battleship level 4 and 5s they had to train for that they no longer need.

Many many people will be affected by similar changes. Be glad you can fly a mining barge if you ever need to and move on. All games do this, Eve is not exempt from changes that will hurt a few people's precious feelings. This is not a serious change, HTFU.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Rebecha Pucontis
Doomheim
#130 - 2013-02-10 13:52:35 UTC
But the point you fail miserably to understand is this is mining barge V. MINING BARGE V! Whenever I see that heresy on my character sheet I want to terminate the character. Dam CCP making me train such a disgraceful skill to get to an orca and then turning on us like this.
Arduemont
Rotten Legion
#131 - 2013-02-10 13:55:50 UTC  |  Edited by: Arduemont
Rebecha Pucontis wrote:
But the point you fail miserably to understand is this is mining barge V. MINING BARGE V! Whenever I see that heresy on my character sheet I want to terminate the character. Dam CCP making me train such a disgraceful skill to get to an orca and then turning on us like this.


The capital pilots (ie Me) are in exactly the same situation. You won't hear me whining about it because the overall change CCP are making is fantastic. Your whining that you had to train it to 5 and now your pissed that they are taking away that prerequisite? You are no worse off than you were before, your just pissed that newer players are going to have it slightly better than you.

You wouldn't complain about a minimum wage increase in real life because you had to work on a lower minimum wage when you started out would you? If you would, then your a ****. Wanting other people to have a worse time because you had it bad is just an ******* thing to want.

I understand your point completely, I just think that your point is crap.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Rebecha Pucontis
Doomheim
#132 - 2013-02-10 13:57:08 UTC  |  Edited by: Rebecha Pucontis
You just don't understand do you. *shakes head*

At least BS V has some useful application in the event you need to fly a BS. And seeing as you are a capital pilot you will have all the pre requisite skills to fly a BS if needed. Mining Barge V is a skill that only a character who wanted to mine would train up for, and so absolutely no use for most players who trained for the Orca. So its completely different entirely.
RubyPorto
RubysRhymes
#133 - 2013-02-10 13:57:24 UTC
Rebecha Pucontis wrote:
But the point you fail miserably to understand is this is mining barge V. MINING BARGE V! Whenever I see that heresy on my character sheet I want to terminate the character. Dam CCP making me train such a disgraceful skill to get to an orca and then turning on us like this.


But the thing you fail miserably to understand is that that training is a Sunk Cost. It is entirely irrelevant to your future decisions. You trained it, and you received the benefit you trained to receive. Cost changes after the fact are irrelevant.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Arduemont
Rotten Legion
#134 - 2013-02-10 13:57:35 UTC  |  Edited by: Arduemont
Rebecha Pucontis wrote:
You just don't understand do you. *shakes head*


Well then explain what I don't understand then. If you can't be bothered I am just going to presume I was right and your trying to wriggle out of it by pretending you can't be bothered to explain what you were incapable of portraying in your previous posts.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

NEONOVUS
Mindstar Technology
Goonswarm Federation
#135 - 2013-02-10 13:59:15 UTC
It would be interesting if CCP gave the option after such a massive reskill as this, to rebuild your character at a cost of say 10%sp.
Say there was a minor glitch with the fluid router but we got you back, mostly.
Could even spin as part of the increased sleeper tech usage reacting badly with the Jovian derived bits.
Actually that would be a glorious way of also explaing the tech 3 nerf that will be coming.
The Sleeper tech had to be purged/downgraded lest it destroy you, much like the new anti eject option.
Pohbis
Neo T.E.C.H.
#136 - 2013-02-10 14:00:27 UTC
Arduemont wrote:
Pohbis wrote:
Question is, instead of trying to shoehorn industrials, transport ships, freighters and jump freighters into being same same, but different, for 4 races - why not bite the bullet, do it right, and condense them into ORE ( or another appropriate faction, like InterBus ) ships?


Although that is a tempting idea, it would mean getting the art department to redesign the appearance of every single Industrial ship, which would be a massive waste of time when they could just do it the way they are intending to do it. Also, you would be getting rid of a ship from each race which would ultimately result in less variation which is bad for everyone. Variation is good for the sandbox.

Brooks Puuntai wrote:
Pohbis wrote:
Question is, instead of trying to shoehorn industrials, transport ships, freighters and jump freighters into being same same, but different, for 4 races - why not bite the bullet, do it right, and condense them into ORE ( or another appropriate faction, like InterBus ) ships?
No. standardizing ships only makes things dull in the long run. In the same way that CCPs standardization of the character creation has made races almost obsolete.

I have to ask, exactly what kind of variety is it that these racial ships provide?

I appreciate the visual distinction of the races, and could certainly live with the fact that CCP just copied the same stats on all the racial versions of these ships. I also believe however, that if CCP focused on InterBus linesof our space-trucks, that it would result in more variety and actual content.

Certainly it would put less of a strain on CCP resources if they could focus on adding 1 version, instead of 4, should they ever decide to look into this side of EVE gameplay in th future. I know I'd be willing, even if it may be hard, to give up my Battle Badger or Space Sandcrawler if it meant CCP would add some InterBus content. I'd rate that higher on the "actual variety" scale than having X number of different racial ships doing the exact same thing.
Rebecha Pucontis
Doomheim
#137 - 2013-02-10 14:01:10 UTC
Arduemont wrote:
Rebecha Pucontis wrote:
You just don't understand do you. *shakes head*


Well then explain what I don't understand then. If you can't be bothered I am just going to presume I was right and your trying to wriggle out of it by pretending you can't be bothered to explain what you were incapable of portraying in your previous posts.


Edited my post above but everyone is quick to reply today.

At least BS V has some useful application in the event you need to fly a BS. And seeing as you are a capital pilot you will have all the pre requisite skills to fly a BS if needed. Mining Barge V is a skill that only a character who wanted to mine would train up for, and so absolutely no use for most players who trained for the Orca. So its completely different entirely.
Rebecha Pucontis
Doomheim
#138 - 2013-02-10 14:04:52 UTC
RubyPorto wrote:
Rebecha Pucontis wrote:
But the point you fail miserably to understand is this is mining barge V. MINING BARGE V! Whenever I see that heresy on my character sheet I want to terminate the character. Dam CCP making me train such a disgraceful skill to get to an orca and then turning on us like this.


But the thing you fail miserably to understand is that that training is a Sunk Cost. It is entirely irrelevant to your future decisions. You trained it, and you received the benefit you trained to receive. Cost changes after the fact are irrelevant.


That argument can be used in many situations. For instance if you bought a car from a dealer for 10k and then a week later they dropped the price to 5k then you would be lying if you say you were happy. So the sunk cost argument is entirely dependent on the situations and cannot be applied in a blanket approach as you seem to be trying.
Rebecha Pucontis
Doomheim
#139 - 2013-02-10 14:06:59 UTC
NEONOVUS wrote:
It would be interesting if CCP gave the option after such a massive reskill as this, to rebuild your character at a cost of say 10%sp.
Say there was a minor glitch with the fluid router but we got you back, mostly.
Could even spin as part of the increased sleeper tech usage reacting badly with the Jovian derived bits.
Actually that would be a glorious way of also explaing the tech 3 nerf that will be coming.
The Sleeper tech had to be purged/downgraded lest it destroy you, much like the new anti eject option.


Exactly. This is all about customer service. Using the example above if you paid 10k for a car and then the car was reduced to 5k a week later then you would expect it fair and good customer service for the the dealer to refund you 5k or at least a portion of the difference. It's just good customer service and I hope CCP consider something like this.
Arduemont
Rotten Legion
#140 - 2013-02-10 14:09:45 UTC  |  Edited by: Arduemont
Rebecha Pucontis wrote:
At least BS V has some useful application in the event you need to fly a BS. And seeing as you are a capital pilot you will have all the pre requisite skills to fly a BS if needed. Mining Barge V is a skill that only a character who wanted to mine would train up for, and so absolutely no use for most players who trained for the Orca. So its completely different entirely.


They're exactly the same. Many capital pilot alts will literally never use other ships. Many fly cap ships exclusively. In the same way, my alt is a maxed out Orca pilot... He also had to train for Mining Barge V, and he uses them a fair amount, which is the situation you are saying is true of capital pilots. Also, you really haven't added anything to your argument, your mostly just re-emphasising what you have already said. Even if what you just said was true, it wouldn't change the fact that your situation hasn't changed, and wont have changed even after the expansion and skill tree change.

Pohbis wrote:

I have to ask, exactly what kind of variety is it that these racial ships provide?


Aside from the visual stuff you rightly pointed out, each race has pros and cons. For example the Fenrir is the fastest, which means you can move your stuff quicker and therefore turn over a faster profit. A similar thing applies to the Charon which has a larger cargohold, but the Charon has the lowest tank of the four and therefore is the easiest to suicide gank. The Providence has a relatively low cargohold compared to the others, however it has the largest tank of all of them and therefore is the safest to leave on autopilot. That distinction and variation is important, it adds weight to your decisions, and it adds flavour to the whole experience.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf