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Wormhole Combat Spawn Rates Drop?

Author
Forgotten Heathen
Heretical Innovations
#1 - 2011-10-11 16:55:54 UTC
Recently as of about a week or so ago, our corp noticed a severe drop in combat site spawning in our Class 2 wormhole. We went from, on average, 2-4 sites a day, to none at all. Since then, we've gained four total combat sites in about a week.

After speaking with numerous alliance corps, we've noticed the same trend in alot of our wormholes. I would like to find out if the community at large in wormhole space has also noticed this. If it is as widespread as it appears to mayhaps be, I'd also like to get some CCP feedback as to if this is a purposeful change, or if it is some sort of side affect of another change.
Orlacc
#2 - 2011-10-11 18:57:30 UTC  |  Edited by: Orlacc
From: http://wiki.eveonline.com/en/wiki/Sleeper_Sites#Wormhole_Space_Behavior


Depletion of Sites

The contents of wormhole space eventually wear out if you take up residence within such a system. Eventually, the wormhole count will dwindle to one static wormhole and one encounter site. Other sites will disappear as usual, but they will not regenerate at the 'normal' rate.



Always been that way as far as I recall...

"Measure Twice, Cut Once."

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#3 - 2011-10-11 20:02:22 UTC
Terrible thread is terrible.

Do more research next time.
mxzf
Shovel Bros
#4 - 2011-10-11 20:06:24 UTC
Forgotten Heathen wrote:
Recently as of about a week or so ago


Random is random. A sample size of 7 is so far from statistically significant it's not even funny. I've had dry spells of over two weeks with less then 4 sigs total and I've seen 10 sigs pop up overnight. Come back when it's been over a month with no combat sites at all.
Cherry Nobyl
Sebiestor Tribe
Minmatar Republic
#5 - 2011-10-11 20:35:14 UTC
for being a member of talocan, you should chat with other members of the alliance before posting. some of the vets have long memories.

but for you and others out there try checking the constellation you happen to be in via dotlan

here's an example (random j# is random):

http://evemaps.dotlan.net/system/J160156

then go to the constellation on the top left 3rd line down, in this case 'unknown c209'

then click it, and it gives you this : http://evemaps.dotlan.net/map/Unknown_R21/Unknown_C209

note the other systems on the map ringed in black. click each one of those to view the overall activity in the constellation. it's likely one of your constellations systems is starting to get a bit clogged. you might not be able to get there, but at least info is handy.

it's been said by others that constellation respawn mechanics cannot be controlled by inhabiting an entire constellation, and they're right, but if a system has no activity then a general build up will occur there, and requires some redistribution. even if not all of it is redistributed to your constellation.

it could also be a part of the general lessening of pilots not logging in lately to churn anomalies/sigs in a larger part of systems. 20-25k pilots on average now vs the 40-50k pilots then is a pretty significant loss in manpower for churning these things through the systems.

/2isk
Substantia Nigra
Polaris Rising
Goonswarm Federation
#6 - 2011-10-11 20:39:50 UTC  |  Edited by: Substantia Nigra
The 'My w-system has stopped spawning sites' threads are very similar to the 'Exploration is broken' threads.

The spawning of sites in your w-system is, as far as I am aware, largely a combination of random and possibly of those sites being cleared elsewhere (constellation, region etc ... perhaps a finite pool being available, IDK). These factors combine in a way that results in variable spawn rates over time, and that means that sometimes you get heaps and some times you get none ... and being largely random it is possible, however unlikely, for either extreme to continue for a long time.
From my experience the worst time is soon after you've moved into a system. You've spent a while clearing the accumulation of sites and now there are none ... it's a pretty big drop back from 'plenty' to the normal background random-ish spawn rates.

You will also read advice that w-systems somehow downgrade with continued residence. This is not at all true ... longtime residents are no less afflicted by these variations than ppl still setting up their first POS in the system.

Also, if they need to be cleared elsewhere to respawn then we may all be facing a downturn that reflects the recently reduced number of ppl logged-on ... and clearing w-system sites. I suppose we could 'blame' CCP for that.

As for exploration? Yup, it's still broken.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Derath Ellecon
University of Caille
Gallente Federation
#7 - 2011-10-11 21:17:13 UTC
I don't know about the constellation thing. But I can definitely tell a difference on the weekends.

My C1 is very sporatic. I can go days without an anomoly or sig. Then one day i can get 5+

Forgotten Heathen
Heretical Innovations
#8 - 2011-10-11 21:30:49 UTC
Alright, I forgot to specify that I was talking about combat anomalies, not signatures. The 100% scannable by your onboard scanner. Yes, of course I asked numerous alliance corps if they had similar results with their combat anoms lately, and a thread about it developed on our boards.

I believe that combat anoms do not share any sort of table with the signatures in your system. Or in the constellation. All I have to back that up is over six months of getting near the same number of of those sites every single day. And then previously getting the same results in the other plethora of wormholes we've lived in. Even when we weren't getting any sig spawns, we were getting combat sites. I've never had any sort of spawn rate on the anoms like this.

And, as Substantia pointed out, wormhole depletion is a myth, as has been covered by CCP itself. But that's also covering wormhole signatures only, not anomalies. If anyone has a link to a dev specifying anoms, I'd love to read it.

I started this thread to get feedback on what other people are seeing happen to their combat sites, to get a dialogue going on what they are seeing in their homes. But keep anoms and sigs seperate. I am only referring to anomalies.

Thanks for those of you actually bothering to read through.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#9 - 2011-10-11 21:55:58 UTC
Forgotten Heathen wrote:

I believe that combat anoms do not share any sort of table with the signatures in your system. Or in the constellation. All I have to back that up is over six months of getting near the same number of of those sites every single day. And then previously getting the same results in the other plethora of wormholes we've lived in. Even when we weren't getting any sig spawns, we were getting combat sites. I've never had any sort of spawn rate on the anoms like this.


This is the case because anomalies are easier to do (no scanning down, faster and overall easier isk). More anomalies getting done = more respawns. I sincerely doubt there was "a same number of sites every day." Anecdotal evidence at its finest honestly.

Quote:
I started this thread to get feedback on what other people are seeing happen to their combat sites, to get a dialogue going on what they are seeing in their homes. But keep anoms and sigs seperate. I am only referring to anomalies.

Thanks for those of you actually bothering to read through.


Same mechanics for anomalies/signatures. Its the same mechanism as sites in k-space. This has been gone over for 2 years now. The feedback you seek is simply unnecessary. This topic has been hashed to death.

Derath Ellecon
University of Caille
Gallente Federation
#10 - 2011-10-11 22:56:06 UTC
Forgotten Heathen wrote:
Alright, I forgot to specify that I was talking about combat anomalies, not signatures. The 100% scannable by your onboard scanner. Yes, of course I asked numerous alliance corps if they had similar results with their combat anoms lately, and a thread about it developed on our boards.

I believe that combat anoms do not share any sort of table with the signatures in your system. Or in the constellation. All I have to back that up is over six months of getting near the same number of of those sites every single day. And then previously getting the same results in the other plethora of wormholes we've lived in. Even when we weren't getting any sig spawns, we were getting combat sites. I've never had any sort of spawn rate on the anoms like this.

And, as Substantia pointed out, wormhole depletion is a myth, as has been covered by CCP itself. But that's also covering wormhole signatures only, not anomalies. If anyone has a link to a dev specifying anoms, I'd love to read it.

I started this thread to get feedback on what other people are seeing happen to their combat sites, to get a dialogue going on what they are seeing in their homes. But keep anoms and sigs seperate. I am only referring to anomalies.

Thanks for those of you actually bothering to read through.



Anima or Sigs, same situation. What you are describing is what all wormhole dwellers have experienced since the beginning of WH space.

But yes for anomalies only I see the same thing. I can go for a decent amount of time with none. Then a string of days where I get 1-2 a day, then nothing. Then 5.

There is a reason people like WH systems with statics to the class they actually like to farm.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#11 - 2011-10-11 23:30:42 UTC
Derath Ellecon wrote:

There is a reason people like WH systems with statics to the class they actually like to farm.


This.
Dorian Wylde
Imperial Academy
Amarr Empire
#12 - 2011-10-12 17:02:56 UTC
Orlacc wrote:
From: http://wiki.eveonline.com/en/wiki/Sleeper_Sites#Wormhole_Space_Behavior


Depletion of Sites

The contents of wormhole space eventually wear out if you take up residence within such a system. Eventually, the wormhole count will dwindle to one static wormhole and one encounter site. Other sites will disappear as usual, but they will not regenerate at the 'normal' rate.



Always been that way as far as I recall...



Always been completely wrong. Colonizing a system has nothing to do with the spawn rate of anything inside it.
Cyniac
Federal Navy Academy
Gallente Federation
#13 - 2011-10-12 21:26:12 UTC
Dorian Wylde wrote:
Orlacc wrote:
From: http://wiki.eveonline.com/en/wiki/Sleeper_Sites#Wormhole_Space_Behavior


Depletion of Sites

The contents of wormhole space eventually wear out if you take up residence within such a system. Eventually, the wormhole count will dwindle to one static wormhole and one encounter site. Other sites will disappear as usual, but they will not regenerate at the 'normal' rate.



Always been that way as far as I recall...



Always been completely wrong. Colonizing a system has nothing to do with the spawn rate of anything inside it.


Actually only half wrong.

You do have a reliable WH static - but yes, the reference to a WH dwindling to a single encounter site is false. It is the RNG playing with you there and there are no guarantees.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#14 - 2011-10-13 03:05:46 UTC
Forgotten Heathen wrote:
Recently as of about a week or so ago, our corp noticed a severe drop in combat site spawning in our Class 2 wormhole. We went from, on average, 2-4 sites a day, to none at all. Since then, we've gained four total combat sites in about a week.

After speaking with numerous alliance corps, we've noticed the same trend in alot of our wormholes. I would like to find out if the community at large in wormhole space has also noticed this. If it is as widespread as it appears to mayhaps be, I'd also like to get some CCP feedback as to if this is a purposeful change, or if it is some sort of side affect of another change.


My guess, the way spawns work, is probably much like the way wh mechanics work. For example, did you know that a WH does not start it's lifecycle as long as noone initiates warp to it? As long as that does not occur, it will stay there indefinitely. I assume site spawns behave in the same manner. The spawn is random. However, the site will remain there indefinitely until someone initiates warp and then it's lifecycle begins. And that is why uninhabited or infrequently used wh's will accumulate sites.

It's not so much a drop in spawn rate as much as it is an accumulation of sites. Because you live there, you activate these sites and so, deplete them. The spawn rate doesn't keep up with their decay rate because of the frequency of activation that inhabitants place on the system.

I could be wrong. I've read the "theories" of site spawn drops in w-space when inhabited. I'm just not sure there isn't a better explanation as I have provided above.

The secret to circumvent the depletion of sites is to live in a wh that statics to the type of wh that you want to farm. The reality of w-space is that a w-space system does not provide enough income alone to support multiple people. But, the statics will.

Don't ban me, bro!

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#15 - 2011-10-13 13:10:25 UTC
Mr Kidd wrote:


My guess, the way spawns work, is probably much like the way wh mechanics work. For example, did you know that a WH does not start it's lifecycle as long as noone initiates warp to it? As long as that does not occur, it will stay there indefinitely. I assume site spawns behave in the same manner. The spawn is random. However, the site will remain there indefinitely until someone initiates warp and then it's lifecycle begins. And that is why uninhabited or infrequently used wh's will accumulate sites.

It's not so much a drop in spawn rate as much as it is an accumulation of sites. Because you live there, you activate these sites and so, deplete them. The spawn rate doesn't keep up with their decay rate because of the frequency of activation that inhabitants place on the system.


To add to this, don't forget W-space came after K-space. We already had spawn mechanics for K-space. And in K-space, sites accumulate in backwater areas that never get touched. There are plenty of high/low sec systems in dead end areas with 30+ anomalies. It happens with signatures just as well. This is further evidence supporting the theory that the "despawn/respawn timer" does not begin until the site has been warped to.

It makes sense that the mechanics would be the same. Copy/paste code with a few minor tweaks and bam, new "exploration."