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Themepark Eve

Author
Corey Fumimasa
CFM Salvage
#41 - 2013-02-08 01:44:04 UTC  |  Edited by: Corey Fumimasa
Most people know the difference between a theme park and a sandbox. A few things to discuss.

1) Is it possible to have a theme park and sandbox in the same mmo?

FW, missions, incursions, anoms and DED complexes all seem like theme parks to me. What are you looking for beyond that?

2)How would eve be able to accomplish a theme park style of play?

FW, missions, incursions, anoms and DED complexes. Also flying through low and null in cheap ships is a pretty good ride. Or go to lowsec pirate bases and ask them about your gate running fits. Eve does theme park its just live actionas opposed to animatronic.

3)If the theme park element was extremely difficult, would it be acceptable to bitter vets?

Who are these "bitter vets"? Incursion runners, level 5 mission runners, C3+ raiders. I don't understand how this material is not a themepark.

4)Passive skill generation is good, but it doesn't reward constant playing. would there be a
way to incorporate a hybrid system of passive skill generation and active skill generation.

Grinding for high level implants.

5)For be a social game there is not a whole lot of socializing, or getting together in fleets.

Eve has a great chat function, just ask around for good channels. Join faction warfare, their on voice a lot if that's what you are after. Ask for fleets in help or missions, don't be shy, no one knows you are there. And use the fleet finder. If you are having trouble finding fleets and social channels just keep trying, they are out there, just most are not actively looking for people, you have to actively look for them.

6)Would it be nice for players to set different types of corporations. Not vanilla corporation that
attempt to specialize in something. IE Mining corp get more mining yield, PVP corps do more damage.

I would like to see democratic corps and more tools for corporate transparency regarding finances. I think that's what shares allow. But I don't think that Eve needs more mechanical bonuses to existing skills / occupations, power creep is already problematic imho. And corps that specialize in PvP or mining have huge advantages to those occupations already, just from the real skill sets and understanding of the members.

I don't believe Eve is dying, its in a form of slow growth. However if one plays other games, you realize
that eve is lacking in some things.

I don't play other games because they are all lacking some things. Can you be more specific, oh, you were specific up above. Hmmm Eve has all the things you listed up there, I'm not sure what it is that you are after and not getting.

Anyway gluck and FS
Daniel Plain
Doomheim
#42 - 2013-02-08 03:48:43 UTC
Vaju Enki wrote:
After reading this, i got vomit all over my keyboard and in my lap.

i had to staple my hands to the table to prevent myself from gouging my own eyes out. now i can't stand up and i'm bleeding. i'm serious. please send help.

I should buy an Ishtar.

auraofblade
Caldari Provisions
Caldari State
#43 - 2013-02-08 04:04:31 UTC
Corey Fumimasa wrote:
Most people know the difference between a theme park and a sandbox. A few things to discuss.

1) Is it possible to have a theme park and sandbox in the same mmo?

FW, missions, incursions, anoms and DED complexes all seem like theme parks to me. What are you looking for beyond that?

2)How would eve be able to accomplish a theme park style of play?

FW, missions, incursions, anoms and DED complexes. Also flying through low and null in cheap ships is a pretty good ride. Or go to lowsec pirate bases and ask them about your gate running fits. Eve does theme park its just live actionas opposed to animatronic.

I'm kinda disputing your definition of "Theme Park" here. You seem to believe that basically anything PvE is a theme park. I believe that theme parks are extremely constrained and predetermined experiences, which is something that I don't believe FW, Mission, Incursions, Anoms and Plexes are. All of those are variable experiences, with multiple options available to the player doing them, as well as multiple options for other players to interact with those decisions. A simple interaction is multiple people scanning down the same Plex and then interacting when they arrive.

The closest thing that EVE has to a Theme Park right now are the Epic storylines, more notably the Sisters of Eve one that all newbies get funneled towards. However, unless I'm missing something, those storylines are rather small and self-contained.
RAP ACTION HERO
#44 - 2013-02-08 06:16:51 UTC
Remember Darius III, the CSM member that is more useful than Issler Dainze? He was accused of griefing when he was only participating in the Incursion theme park.

vitoc erryday

silens vesica
Corsair Cartel
#45 - 2013-02-08 14:41:59 UTC
Xen Solarus wrote:
The closest thing EvE has to a themepark is in Highsec. They're mostly perfectly happy there on the rides, having fun and doing their thing.

Right up the point someone comes along, kicks them off the swing, and stomps their face into the sand(box). Which is why I don't say that EVE has 'themepark elements.' 'Cause outside the n00bsystems, unscripted bad things can happen to you at any moment, in any place. And even in the n00bsystems, you find wrecks littering up the undock perimeter often enough.

There's only relative safety in HS and the n00bsystems.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Jenn aSide
Worthless Carebears
The Initiative.
#46 - 2013-02-08 14:58:30 UTC
Mr Pragmatic wrote:


5)For be a social game there is not a whole lot of socializing, or getting together in fleets.



Since when? A game with 6-7 THOUSAND pvp kills per day, (BTW CCP, you need to include the pvp kills per day in the newletters agian please).
I guess those were all solo kills right? I guess we all just imagine those incursion fleets stomping the hell out of Sansha Rats last night.

YOU might not fleet with people a lot, but that's just you.
Corey Fumimasa
CFM Salvage
#47 - 2013-02-08 18:21:20 UTC
auraofblade wrote:

I'm kinda disputing your definition of "Theme Park" here. You seem to believe that basically anything PvE is a theme park. I believe that theme parks are extremely constrained and predetermined experiences, which is something that I don't believe FW, Mission, Incursions, Anoms and Plexes are. All of those are variable experiences, with multiple options available to the player doing them, as well as multiple options for other players to interact with those decisions. A simple interaction is multiple people scanning down the same Plex and then interacting when they arrive.

The closest thing that EVE has to a Theme Park right now are the Epic storylines, more notably the Sisters of Eve one that all newbies get funneled towards. However, unless I'm missing something, those storylines are rather small and self-contained.


Fair enough and thanks for the clarification. The only other MMO I have experience with is EverQuest, I was using that as a baseline for "theme park". In EQ, even on the non-PvP servers there can be some pretty competitive interaction, at least when I was playing. Aggroing mobs into other groups, stealing loot and kills, and a few buff spells that had serious drawbacks lol good times.

Once this guy got all mouthy that I wasn't slowing the mobs enough so on his next pull I hit him with a Heal over time that drastically reduces movement, the mobs caught him and turned him into a red smear. I said "Oh sorry, I guess you were right!"

Another time I was looking for these 3 specific mobs, I'm running around and I see one. Another group had the area camped, I'm not a big believer in camps though. So I pull the mob off to the side and start pounding on it. Their puller comes over and aggro's the damn thing, and brings it back to their camp. I have this power that will push the mob back several feet and root it to the spot. I do this, and it lands right by their 2 casters! They got smeared, it was awesome.

And on the PvP server you can run right in and just start a fight with other players. Anyway, those adventures don't seem that different from incursions or even FW to me. What is it that the OP wants when he asks for "more theme park"?
Josef Djugashvilis
#48 - 2013-02-08 18:29:30 UTC
Andski wrote:
if you didn't scam some idiot out of all of his belongings within a week of starting eve i don't want to speak to you


Thank god for small mercies.

This is not a signature.

Viktor Fel
Imperial Academy
Amarr Empire
#49 - 2013-02-09 01:59:28 UTC
Mr Pragmatic wrote:
Most people know the difference between a theme park and a sandbox. A few things to discuss.

1) Is it possible to have a theme park and sandbox in the same mmo?

2)How would eve be able to accomplish a theme park style of play?

3)If the theme park element was extremely difficult, would it be acceptable to bitter vets?

4)Passive skill generation is good, but it doesn't reward constant playing. would there be a
way to incorporate a hybrid system of passive skill generation and active skill generation.

5)For be a social game there is not a whole lot of socializing, or getting together in fleets.

6)Would it be nice for players to set different types of corporations. Not vanilla corporation that
attempt to specialize in something. IE Mining corp get more mining yield, PVP corps do more damage.

I don't believe Eve is dying, its in a form of slow growth. However if one plays other games, you realize
that eve is lacking in some things.


A1: NO, not only no but this is not evercrack or WOW in space!
A2: It would be able to do this by no longer being EVE
A3: No, it isn't acceptable to anyone who actually likes EVE
A4: Treadmill grinding, how about no!
A5: Become a pirate, join an alliance, find a corp that isn't some roid spaming bunch of AFK macro miners
A6: No, not really.
stoicfaux
#50 - 2013-02-09 02:28:29 UTC
Mr Pragmatic wrote:
Most people know the difference between a theme park and a sandbox. A few things to discuss.

1) Is it possible to have a theme park and sandbox in the same mmo?
2)How would eve be able to accomplish a theme park style of play?
3)If the theme park element was extremely difficult, would it be acceptable to bitter vets?

They're called missions. One way to make them "hard" is to fly them in low-sec.

Quote:
4)Passive skill generation is good, but it doesn't reward constant playing. would there be a
way to incorporate a hybrid system of passive skill generation and active skill generation.

No, no, no. Also "posting in a stealth 'I want to grind my levels, errr skills because I have no life' thread."

Quote:
5)For be a social game there is not a whole lot of socializing, or getting together in fleets.

Do you have any idea what it takes to create and build up a successful alliance? Do you have any idea of the social skills needed to keep a successful RMT operation going? The Russian mob is *very* social, if you know what I mean.

Quote:
6)Would it be nice for players to set different types of corporations. Not vanilla corporation that
attempt to specialize in something. IE Mining corp get more mining yield, PVP corps do more damage.

It's already in game and it called organization and training. If you want to hit rocks or people harder, then you build up an efficient organization.


Except for grinding skills, everything you mentioned is already in the game.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

SmilingVagrant
Doomheim
#51 - 2013-02-09 02:49:30 UTC
Haha this is fun at level 60 you can buy a spaceship that you can put your spaceship in to make it go faster we'll call it an epic mount ok i trademarked this idea ccp you have to give me money if you do it thanks.
Jake Warbird
Republic Military School
Minmatar Republic
#52 - 2013-02-09 03:49:57 UTC
I have an idea to make this thread better....


bacon
Super spikinator
Hegemonous Conscripts
#53 - 2013-02-09 05:00:16 UTC
Corey Fumimasa wrote:
auraofblade wrote:

I'm kinda disputing your definition of "Theme Park" here. You seem to believe that basically anything PvE is a theme park. I believe that theme parks are extremely constrained and predetermined experiences, which is something that I don't believe FW, Mission, Incursions, Anoms and Plexes are. All of those are variable experiences, with multiple options available to the player doing them, as well as multiple options for other players to interact with those decisions. A simple interaction is multiple people scanning down the same Plex and then interacting when they arrive.

The closest thing that EVE has to a Theme Park right now are the Epic storylines, more notably the Sisters of Eve one that all newbies get funneled towards. However, unless I'm missing something, those storylines are rather small and self-contained.


Fair enough and thanks for the clarification. The only other MMO I have experience with is EverQuest, I was using that as a baseline for "theme park". In EQ, even on the non-PvP servers there can be some pretty competitive interaction, at least when I was playing. Aggroing mobs into other groups, stealing loot and kills, and a few buff spells that had serious drawbacks lol good times.

Once this guy got all mouthy that I wasn't slowing the mobs enough so on his next pull I hit him with a Heal over time that drastically reduces movement, the mobs caught him and turned him into a red smear. I said "Oh sorry, I guess you were right!"

Another time I was looking for these 3 specific mobs, I'm running around and I see one. Another group had the area camped, I'm not a big believer in camps though. So I pull the mob off to the side and start pounding on it. Their puller comes over and aggro's the damn thing, and brings it back to their camp. I have this power that will push the mob back several feet and root it to the spot. I do this, and it lands right by their 2 casters! They got smeared, it was awesome.

And on the PvP server you can run right in and just start a fight with other players. Anyway, those adventures don't seem that different from incursions or even FW to me. What is it that the OP wants when he asks for "more theme park"?


Everquest is to themepark as a horror maize field is to disneyland. Modern themepark mmos are heavily instanced, full of hard leashed mobs and usually only have 1 pvp consensual zone and maybe 1 outdoor boss if you are lucky. Even then the consensual zone will be near empty outside of designated consensual pvp times with only a bunch of farmers in there for easy mats.
Corbin Blair
Doomheim
#54 - 2013-02-09 06:42:15 UTC
Mr Pragmatic wrote:
Most people know the difference between a theme park and a sandbox. A few things to discuss.

1) Is it possible to have a theme park and sandbox in the same mmo?

2)How would eve be able to accomplish a theme park style of play?

3)If the theme park element was extremely difficult, would it be acceptable to bitter vets?

4)Passive skill generation is good, but it doesn't reward constant playing. would there be a
way to incorporate a hybrid system of passive skill generation and active skill generation.

5)For be a social game there is not a whole lot of socializing, or getting together in fleets.

6)Would it be nice for players to set different types of corporations. Not vanilla corporation that
attempt to specialize in something. IE Mining corp get more mining yield, PVP corps do more damage.

I don't believe Eve is dying, its in a form of slow growth. However if one plays other games, you realize
that eve is lacking in some things.

1: No, in the same way that something cannot be both wet and dry or both cold and hot. Opposites are mutually exclusive.

2: By ceasing to be Eve.

3: No.

4: I hate the passive skill training system. I don't like the idea that someone who works half as hard as me will always be ahead of me in SP and there's nothing I can ever do to catch up no matter how hard I try.

5: I agree. We need more stuff to do with other people, especially in PvE.

6: What's the point? Corps are already specialized like that. All that does is make it so anyone in a corp has only one thing they can do at full capacity and everything else they're gimped at. That's not very sandboxy.
Whitehound
#55 - 2013-02-09 12:34:03 UTC
Mr Pragmatic wrote:
Most people know the difference between a theme park and a sandbox. A few things to discuss.

1) Is it possible to have a theme park and sandbox in the same mmo?

2)How would eve be able to accomplish a theme park style of play?

3)If the theme park element was extremely difficult, would it be acceptable to bitter vets?

4)Passive skill generation is good, but it doesn't reward constant playing. would there be a
way to incorporate a hybrid system of passive skill generation and active skill generation.

5)For be a social game there is not a whole lot of socializing, or getting together in fleets.

6)Would it be nice for players to set different types of corporations. Not vanilla corporation that
attempt to specialize in something. IE Mining corp get more mining yield, PVP corps do more damage.

I don't believe Eve is dying, its in a form of slow growth. However if one plays other games, you realize
that eve is lacking in some things.

1) Yes, because a sandbox can do what a theme park cannot do without turning into the other. A sandbox is greater than a theme park.
2) Through copying existing theme parks, to modify them and by making them a part of EVE.
3) Yes, but only when bitterness can be measured in terms of a level...
4) Turning SPs into rewards will ruin the game, because everyone will try to go after them, and ISKs and kill stats already account for active playing.
5) Is this a question?
6) It is a stupid idea, because miners already cannot fight for themselves and encouraging them to create their own corps sure won't help.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Smohq Anmirorz
State War Academy
Caldari State
#56 - 2013-02-09 14:47:47 UTC
Unsuccessful At Everything wrote:
. Also, your hatred of the flavor Vanilla disturbs me.


I, too, am upset about the hate for the flavor vanilla.
samualvimes
Brothers At Arms
#57 - 2013-02-09 15:33:36 UTC

5)For be a social game there is not a whole lot of socializing, or getting together in fleets.

Ah I see your problem now.

There are these things called corporations which will help you with that. I personally got into my first one about a week into game, was in nullsec the week after that and a hero tackle in my first fleet within days. If you're not getting socialisation it most definitely is not the game or other peoples fault.

If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming.

Katran Luftschreck
Royal Ammatar Engineering Corps
#58 - 2013-02-09 16:20:45 UTC
Mr Pragmatic wrote:
1) Is it possible to have a theme park and sandbox in the same mmo?


Ask Bethesda - they're making exactly that right now.

http://youtu.be/t0q2F8NsYQ0

Whitehound
#59 - 2013-02-09 16:27:19 UTC
Katran Luftschreck wrote:
Mr Pragmatic wrote:
1) Is it possible to have a theme park and sandbox in the same mmo?


Ask Bethesda - they're making exactly that right now.

Bethesda is as good as dead.

Morrowind was their peak moment in gaming history and many players were disappointed with Oblivion afterwards. Skyrim was kind of a joke, a well done joke, but it had a far too commercial focus and insane flaws in its mechanics. That they are now trying to start an MMO is not quite unexpected, but I cannot possibly see how it is ever going to find any significance in the gaming industry. Unless perhaps they made it a PvP game...

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Murk Paradox
Ministry of War
Amarr Empire
#60 - 2013-02-09 17:48:39 UTC  |  Edited by: Murk Paradox
Mr Pragmatic wrote:
Most people know the difference between a theme park and a sandbox. A few things to discuss.

1) Is it possible to have a theme park and sandbox in the same mmo?

2)How would eve be able to accomplish a theme park style of play?

3)If the theme park element was extremely difficult, would it be acceptable to bitter vets?

4)Passive skill generation is good, but it doesn't reward constant playing. would there be a
way to incorporate a hybrid system of passive skill generation and active skill generation.

5)For be a social game there is not a whole lot of socializing, or getting together in fleets.

6)Would it be nice for players to set different types of corporations. Not vanilla corporation that
attempt to specialize in something. IE Mining corp get more mining yield, PVP corps do more damage.

I don't believe Eve is dying, its in a form of slow growth. However if one plays other games, you realize
that eve is lacking in some things.



Rewarding people with skill points for not applying them is definitely a redundant by product of "playing" Eve. I would say the most hardcore "harsh" way of being good and actually having SP equate to skill would be to have a passive building of skill points (like book reading) at say... 1 point per hour. But then also have an ACTIVE learning scale applied for USING that specific skill fex- shooting a specific gun getting a bonus to skill point progression, or using a specific module or hull at an additional point, or maybe 2 pts.

That would be a tweak, more of a reward for people USING the skills they purchased. No nerf to those who station camp wityh their +4 implants, but a reward for those who wish to apply those skills to player training, not just pilot training.

So the current system would not be affected, but for those who apply their physical time would also be rewarded.

Of course, you could just be logged in, undocked, and afk in a POS, but if you aren't using the actual item, you'd still get the default rate.

Also, on the plus side, it would encourage those who are just starting to play, transition easier into bigger ships and would help with the skill requirement humps without penalizing the vets who put in the time since the default rate would be unchanged.

But if you want more people in null, which is classified by the larger blob warfare types flying dreads and other supercaps... it's going to be hard to convince them to skill up for 6 months to do so in an ever so increasing ADHD riddled society.

Anyways, just an opinion.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

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